1attribute vec2 a_TexCoord;
2uniform mat3 u_TextureMatrix;
3varying vec2 v_TexCoord;
4varying vec2 v_Position;
5attribute vec2 a_Vertex;
6uniform mat3 u_TransformMatrix;
7uniform mat3 u_ProjectionMatrix;
8uniform vec2 u_Offset;
9uniform vec2 u_Resolution;
10uniform vec2 u_Center;
11
12void main()
13{
14 gl_Position = vec4((u_ProjectionMatrix * u_TransformMatrix * vec3(a_Vertex.xy, 1.0)).xy, 1.0, 1.0);
15 v_Position = a_Vertex.xy - u_Center;
16 v_TexCoord = (u_TextureMatrix * vec3(a_TexCoord,1.0)).xy;
17}
18
19