bloom.frag

main 15 lines · 329 bytes Raw
Alex Alex Commit Client Upload Part 1 19/10/2026 00:04
1uniform float u_Time;
2uniform sampler2D u_Tex0;
3varying vec2 v_TexCoord;
4
5void main()
6{
7 vec4 color = texture2D(u_Tex0, v_TexCoord);
8
9 for(int i = -4 ;i <= 4; i++)
10 for(int j = -4; j <= 4; j++)
11 color += texture2D(u_Tex0, v_TexCoord + vec2(i, j)*0.003) * 0.008;
12
13 gl_FragColor = color;
14}
15
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