black_screen.frag

main 12 lines · 210 bytes Raw
Alex Alex Commit Client Upload Part 1 19/10/2026 00:04
1uniform sampler2D u_Tex0;
2varying vec2 v_TexCoord;
3
4void main()
5{
6 vec4 color = texture2D(u_Tex0, v_TexCoord);
7 color.x = 0.0;
8 color.y = 0.0;
9 color.z = 0.0;
10 gl_FragColor = color;
11}
12
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