SPELL_ID = 00 local min = 0 local max = 0 -- =============== COMBAT VARS =============== -- Areas/Combat for 0ms local combat0_Aspiral_Gelida = createCombatObject() setCombatParam(combat0_Aspiral_Gelida, COMBAT_PARAM_EFFECT, CONST_ME_ICEATTACK) setCombatParam(combat0_Aspiral_Gelida, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatArea(combat0_Aspiral_Gelida,createCombatArea({{1}, {2}})) function getDmg_Aspiral_Gelida(cid, level, maglevel) return -min, -max end setCombatCallback(combat0_Aspiral_Gelida, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Aspiral_Gelida") -- Areas/Combat for 100ms local combat1_Aspiral_Gelida = createCombatObject() setCombatParam(combat1_Aspiral_Gelida, COMBAT_PARAM_EFFECT, CONST_ME_ICEATTACK) setCombatParam(combat1_Aspiral_Gelida, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatArea(combat1_Aspiral_Gelida,createCombatArea({{1, 0}, {0, 2}})) function getDmg_Aspiral_Gelida(cid, level, maglevel) return -min, -max end setCombatCallback(combat1_Aspiral_Gelida, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Aspiral_Gelida") -- Areas/Combat for 200ms local combat2_Aspiral_Gelida = createCombatObject() setCombatParam(combat2_Aspiral_Gelida, COMBAT_PARAM_EFFECT, CONST_ME_ICEATTACK) setCombatParam(combat2_Aspiral_Gelida, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatArea(combat2_Aspiral_Gelida,createCombatArea({{1, 2}})) function getDmg_Aspiral_Gelida(cid, level, maglevel) return -min, -max end setCombatCallback(combat2_Aspiral_Gelida, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Aspiral_Gelida") -- Areas/Combat for 300ms local combat3_Aspiral_Gelida = createCombatObject() setCombatParam(combat3_Aspiral_Gelida, COMBAT_PARAM_EFFECT, CONST_ME_ICEATTACK) setCombatParam(combat3_Aspiral_Gelida, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatArea(combat3_Aspiral_Gelida,createCombatArea({{0, 2}, {1, 0}})) function getDmg_Aspiral_Gelida(cid, level, maglevel) return -min, -max end setCombatCallback(combat3_Aspiral_Gelida, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Aspiral_Gelida") -- Areas/Combat for 400ms local combat4_Aspiral_Gelida = createCombatObject() setCombatParam(combat4_Aspiral_Gelida, COMBAT_PARAM_EFFECT, CONST_ME_ICEATTACK) setCombatParam(combat4_Aspiral_Gelida, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatArea(combat4_Aspiral_Gelida,createCombatArea({{2}, {1}})) function getDmg_Aspiral_Gelida(cid, level, maglevel) return -min, -max end setCombatCallback(combat4_Aspiral_Gelida, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Aspiral_Gelida") -- Areas/Combat for 500ms local combat5_Aspiral_Gelida = createCombatObject() setCombatParam(combat5_Aspiral_Gelida, COMBAT_PARAM_EFFECT, CONST_ME_ICEATTACK) setCombatParam(combat5_Aspiral_Gelida, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatArea(combat5_Aspiral_Gelida,createCombatArea({{2, 0}, {0, 1}})) function getDmg_Aspiral_Gelida(cid, level, maglevel) return -min, -max end setCombatCallback(combat5_Aspiral_Gelida, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Aspiral_Gelida") -- Areas/Combat for 600ms local combat6_Aspiral_Gelida = createCombatObject() setCombatParam(combat6_Aspiral_Gelida, COMBAT_PARAM_EFFECT, CONST_ME_ICEATTACK) setCombatParam(combat6_Aspiral_Gelida, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatArea(combat6_Aspiral_Gelida,createCombatArea({{2, 1}})) function getDmg_Aspiral_Gelida(cid, level, maglevel) return -min, -max end setCombatCallback(combat6_Aspiral_Gelida, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Aspiral_Gelida") -- Areas/Combat for 700ms local combat7_Aspiral_Gelida = createCombatObject() setCombatParam(combat7_Aspiral_Gelida, COMBAT_PARAM_EFFECT, CONST_ME_ICEATTACK) setCombatParam(combat7_Aspiral_Gelida, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatArea(combat7_Aspiral_Gelida,createCombatArea({{0, 1}, {2, 0}})) function getDmg_Aspiral_Gelida(cid, level, maglevel) return -min, -max end setCombatCallback(combat7_Aspiral_Gelida, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Aspiral_Gelida") -- Areas/Combat for 800ms local combat8_Aspiral_Gelida = createCombatObject() setCombatParam(combat8_Aspiral_Gelida, COMBAT_PARAM_EFFECT, CONST_ME_ICEATTACK) setCombatParam(combat8_Aspiral_Gelida, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatArea(combat8_Aspiral_Gelida,createCombatArea({{1}, {2}})) function getDmg_Aspiral_Gelida(cid, level, maglevel) return -min, -max end setCombatCallback(combat8_Aspiral_Gelida, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Aspiral_Gelida") -- Areas/Combat for 900ms local combat9_Aspiral_Gelida = createCombatObject() setCombatParam(combat9_Aspiral_Gelida, COMBAT_PARAM_EFFECT, CONST_ME_ICEATTACK) setCombatParam(combat9_Aspiral_Gelida, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatArea(combat9_Aspiral_Gelida,createCombatArea({{1, 0}, {0, 2}})) function getDmg_Aspiral_Gelida(cid, level, maglevel) return -min, -max end setCombatCallback(combat9_Aspiral_Gelida, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Aspiral_Gelida") -- Areas/Combat for 1000ms local combat10_Aspiral_Gelida = createCombatObject() setCombatParam(combat10_Aspiral_Gelida, COMBAT_PARAM_EFFECT, CONST_ME_ICEATTACK) setCombatParam(combat10_Aspiral_Gelida, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatArea(combat10_Aspiral_Gelida,createCombatArea({{1, 2}})) function getDmg_Aspiral_Gelida(cid, level, maglevel) return -min, -max end setCombatCallback(combat10_Aspiral_Gelida, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Aspiral_Gelida") -- Areas/Combat for 1100ms local combat11_Aspiral_Gelida = createCombatObject() setCombatParam(combat11_Aspiral_Gelida, COMBAT_PARAM_EFFECT, CONST_ME_ICEATTACK) setCombatParam(combat11_Aspiral_Gelida, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatArea(combat11_Aspiral_Gelida,createCombatArea({{0, 2}, {1, 0}})) function getDmg_Aspiral_Gelida(cid, level, maglevel) return -min, -max end setCombatCallback(combat11_Aspiral_Gelida, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Aspiral_Gelida") -- Areas/Combat for 1200ms local combat12_Aspiral_Gelida = createCombatObject() setCombatParam(combat12_Aspiral_Gelida, COMBAT_PARAM_EFFECT, CONST_ME_ICEATTACK) setCombatParam(combat12_Aspiral_Gelida, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatArea(combat12_Aspiral_Gelida,createCombatArea({{2}, {1}})) function getDmg_Aspiral_Gelida(cid, level, maglevel) return -min, -max end setCombatCallback(combat12_Aspiral_Gelida, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Aspiral_Gelida") -- Areas/Combat for 1300ms local combat13_Aspiral_Gelida = createCombatObject() setCombatParam(combat13_Aspiral_Gelida, COMBAT_PARAM_EFFECT, CONST_ME_ICEATTACK) setCombatParam(combat13_Aspiral_Gelida, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatArea(combat13_Aspiral_Gelida,createCombatArea({{2, 0}, {0, 1}})) function getDmg_Aspiral_Gelida(cid, level, maglevel) return -min, -max end setCombatCallback(combat13_Aspiral_Gelida, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Aspiral_Gelida") -- Areas/Combat for 1400ms local combat14_Aspiral_Gelida = createCombatObject() setCombatParam(combat14_Aspiral_Gelida, COMBAT_PARAM_EFFECT, CONST_ME_ICEATTACK) setCombatParam(combat14_Aspiral_Gelida, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatArea(combat14_Aspiral_Gelida,createCombatArea({{2, 1}})) function getDmg_Aspiral_Gelida(cid, level, maglevel) return -min, -max end setCombatCallback(combat14_Aspiral_Gelida, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Aspiral_Gelida") -- Areas/Combat for 1500ms local combat15_Aspiral_Gelida = createCombatObject() setCombatParam(combat15_Aspiral_Gelida, COMBAT_PARAM_EFFECT, CONST_ME_ICEATTACK) setCombatParam(combat15_Aspiral_Gelida, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatArea(combat15_Aspiral_Gelida,createCombatArea({{0, 1}, {2, 0}})) function getDmg_Aspiral_Gelida(cid, level, maglevel) return -min, -max end setCombatCallback(combat15_Aspiral_Gelida, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Aspiral_Gelida") -- Areas/Combat for 1600ms local combat16_Aspiral_Gelida = createCombatObject() setCombatParam(combat16_Aspiral_Gelida, COMBAT_PARAM_EFFECT, CONST_ME_ICEATTACK) setCombatParam(combat16_Aspiral_Gelida, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatArea(combat16_Aspiral_Gelida,createCombatArea({{1}, {2}})) function getDmg_Aspiral_Gelida(cid, level, maglevel) return -min, -max end setCombatCallback(combat16_Aspiral_Gelida, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Aspiral_Gelida") -- =============== CORE FUNCTIONS =============== local function RunPart(c,cid,var,dirList,dirEmitPos) -- Part if (isCreature(cid)) then doCombat(cid, c, var) if (dirList ~= nil) then -- Emit distance effects local i = 2; while (i < #dirList) do doSendDistanceShoot(dirEmitPos,{x=dirEmitPos.x-dirList[i],y=dirEmitPos.y-dirList[i+1],z=dirEmitPos.z},dirList[1]) i = i + 2 end end end end function checkSpell1(cid) local GUN_ID = cid:getStorageValue(_SYSTEM.INVENTARIO[04].UID_01) local CHECK_SLOT_01 = cid:getStorageValue(_SYSTEM.INVENTARIO[04].UID_04) local CHECK_SLOT_02 = cid:getStorageValue(_SYSTEM.INVENTARIO[04].UID_05) local CHECK_SLOT_03 = cid:getStorageValue(_SYSTEM.INVENTARIO[04].UID_06) SPELL_ID = 01 if GUN_ID > 0 then if CHECK_SLOT_01 == SPELL_ID then cid:sendCancelMessage("@SpellCooldown 01") return true elseif CHECK_SLOT_02 == SPELL_ID then cid:sendCancelMessage("@SpellCooldown 02") return true elseif CHECK_SLOT_03 == SPELL_ID then cid:sendCancelMessage("@SpellCooldown 03") return true else return false end else return false end return true end function onCastSpell(cid, var) if checkSpell1(cid) or cid:getGroup():getAccess() then local startPos = getCreaturePosition(cid) local GUN_ID = cid:getStorageValue(_SYSTEM.INVENTARIO[04].UID_01) local starGun = cid:getStorageValue(_SYSTEM.INVENTARIO[04].UID_03) local levelGun = cid:getStorageValue(_SYSTEM.INVENTARIO[04].UID_07) min = onDamage(cid, GUN_ID, levelGun, starGun, "SKILL_MIN", SPELL_ID) max = min RunPart(combat0_Aspiral_Gelida,cid,var) addEvent(RunPart,100,combat1_Aspiral_Gelida,cid.uid,var) addEvent(RunPart,200,combat2_Aspiral_Gelida,cid.uid,var) addEvent(RunPart,300,combat3_Aspiral_Gelida,cid.uid,var) addEvent(RunPart,400,combat4_Aspiral_Gelida,cid.uid,var) addEvent(RunPart,500,combat5_Aspiral_Gelida,cid.uid,var) addEvent(RunPart,600,combat6_Aspiral_Gelida,cid.uid,var) addEvent(RunPart,700,combat7_Aspiral_Gelida,cid.uid,var) addEvent(RunPart,800,combat8_Aspiral_Gelida,cid.uid,var) addEvent(RunPart,900,combat9_Aspiral_Gelida,cid.uid,var) addEvent(RunPart,1000,combat10_Aspiral_Gelida,cid.uid,var) addEvent(RunPart,1100,combat11_Aspiral_Gelida,cid.uid,var) addEvent(RunPart,1200,combat12_Aspiral_Gelida,cid.uid,var) addEvent(RunPart,1300,combat13_Aspiral_Gelida,cid.uid,var) addEvent(RunPart,1400,combat14_Aspiral_Gelida,cid.uid,var) addEvent(RunPart,1500,combat15_Aspiral_Gelida,cid.uid,var) addEvent(RunPart,1600,combat16_Aspiral_Gelida,cid.uid,var) return true else cid:getPosition():sendMagicEffect(03) return false end end