local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_DROWNDAMAGE) combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_WATERSPLASH) combat:setArea(createCombatArea(AREA_SQUARE1X1)) function onCastSpell(creature, variant) for _, target in ipairs(combat:getTargets(creature, variant)) do creature:addDamageCondition(target, CONDITION_DROWN, DAMAGELIST_CONSTANT_PERIOD, 20, 5, 12) end return true end