local combat = Combat() combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_HOLYAREA) combat:setArea(createCombatArea(AREA_CIRCLE3X3)) local parameters = { {key = CONDITION_PARAM_TICKS, value = 4 * 1000}, {key = CONDITION_PARAM_SKILL_SHIELDPERCENT, value = 50}, {key = CONDITION_PARAM_SKILL_MELEEPERCENT, value = 50}, {key = CONDITION_PARAM_SKILL_DISTANCEPERCENT, value = 50} } function onCastSpell(creature, variant) for _, target in ipairs(combat:getTargets(creature, variant)) do target:addAttributeCondition(parameters) end return true end