local combat = Combat() combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_SOUND_PURPLE) combat:setArea(createCombatArea(AREA_SQUAREWAVE6)) local parameters = { {key = CONDITION_PARAM_TICKS, value = 8 * 1000}, {key = CONDITION_PARAM_SKILL_SHIELDPERCENT, value = 85} } function onCastSpell(creature, variant) for _, target in ipairs(combat:getTargets(creature, variant)) do target:addAttributeCondition(parameters) end return true end