SPELL_ID = 00 local min = 0 local max = 0 -- =============== COMBAT VARS =============== -- Areas/Combat for 100ms local combat1_Brush_2 = createCombatObject() setCombatParam(combat1_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) setCombatParam(combat1_Brush_2, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatArea(combat1_Brush_2,createCombatArea({{2, 0}, {0, 1}})) function getDmg_Brush_2(cid, level, maglevel) return -min, -max end setCombatCallback(combat1_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2") -- Areas/Combat for 0ms local combat0_Brush = createCombatObject() setCombatParam(combat0_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) setCombatParam(combat0_Brush, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH) setCombatParam(combat0_Brush, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatArea(combat0_Brush,createCombatArea({{3}})) function getDmg_Brush(cid, level, maglevel) return -min, -max end setCombatCallback(combat0_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush") -- Areas/Combat for 200ms local combat2_Brush_2 = createCombatObject() setCombatParam(combat2_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) setCombatParam(combat2_Brush_2, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatArea(combat2_Brush_2,createCombatArea({{0, 2}, {0, 0}, {1, 0}})) function getDmg_Brush_2(cid, level, maglevel) return -min, -max end setCombatCallback(combat2_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2") -- Areas/Combat for 300ms local combat3_Brush_2 = createCombatObject() setCombatParam(combat3_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) setCombatParam(combat3_Brush_2, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatArea(combat3_Brush_2,createCombatArea({{1, 0}, {0, 2}})) function getDmg_Brush_2(cid, level, maglevel) return -min, -max end setCombatCallback(combat3_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2") -- Areas/Combat for 400ms local combat4_Brush_2 = createCombatObject() setCombatParam(combat4_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) setCombatParam(combat4_Brush_2, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatArea(combat4_Brush_2,createCombatArea({{0, 0, 1}, {2, 0, 0}})) function getDmg_Brush_2(cid, level, maglevel) return -min, -max end setCombatCallback(combat4_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2") -- Areas/Combat for 500ms local combat5_Brush_2 = createCombatObject() setCombatParam(combat5_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) setCombatParam(combat5_Brush_2, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatArea(combat5_Brush_2,createCombatArea({{2, 0, 0, 1}})) function getDmg_Brush_2(cid, level, maglevel) return -min, -max end setCombatCallback(combat5_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2") -- Areas/Combat for 600ms local combat6_Brush_2 = createCombatObject() setCombatParam(combat6_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) setCombatParam(combat6_Brush_2, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatArea(combat6_Brush_2,createCombatArea({{2, 0}, {0, 0}, {0, 1}})) function getDmg_Brush_2(cid, level, maglevel) return -min, -max end setCombatCallback(combat6_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2") -- Areas/Combat for 700ms local combat7_Brush_2 = createCombatObject() setCombatParam(combat7_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) setCombatParam(combat7_Brush_2, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatArea(combat7_Brush_2,createCombatArea({{1, 2}})) function getDmg_Brush_2(cid, level, maglevel) return -min, -max end setCombatCallback(combat7_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2") -- Areas/Combat for 800ms local combat8_Brush_2 = createCombatObject() setCombatParam(combat8_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) setCombatParam(combat8_Brush_2, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatArea(combat8_Brush_2,createCombatArea({{2, 0, 0}, {0, 0, 1}})) function getDmg_Brush_2(cid, level, maglevel) return -min, -max end setCombatCallback(combat8_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2") -- Areas/Combat for 900ms local combat9_Brush_2 = createCombatObject() setCombatParam(combat9_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) setCombatParam(combat9_Brush_2, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatArea(combat9_Brush_2,createCombatArea({{2}, {0}, {0}, {1}})) function getDmg_Brush_2(cid, level, maglevel) return -min, -max end setCombatCallback(combat9_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2") -- Areas/Combat for 1000ms local combat10_Brush_2 = createCombatObject() setCombatParam(combat10_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) setCombatParam(combat10_Brush_2, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatArea(combat10_Brush_2,createCombatArea({{0, 1}, {0, 0}, {2, 0}})) function getDmg_Brush_2(cid, level, maglevel) return -min, -max end setCombatCallback(combat10_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2") -- Areas/Combat for 1100ms local combat11_Brush_2 = createCombatObject() setCombatParam(combat11_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) setCombatParam(combat11_Brush_2, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatArea(combat11_Brush_2,createCombatArea({{1, 0, 2}})) function getDmg_Brush_2(cid, level, maglevel) return -min, -max end setCombatCallback(combat11_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2") -- Areas/Combat for 1200ms local combat12_Brush_2 = createCombatObject() setCombatParam(combat12_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) setCombatParam(combat12_Brush_2, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatArea(combat12_Brush_2,createCombatArea({{2, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 1}})) function getDmg_Brush_2(cid, level, maglevel) return -min, -max end setCombatCallback(combat12_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2") -- Areas/Combat for 1300ms local combat13_Brush_2 = createCombatObject() setCombatParam(combat13_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) setCombatParam(combat13_Brush_2, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatArea(combat13_Brush_2,createCombatArea({{1}, {2}})) function getDmg_Brush_2(cid, level, maglevel) return -min, -max end setCombatCallback(combat13_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2") -- Areas/Combat for 1400ms local combat14_Brush_2 = createCombatObject() setCombatParam(combat14_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) setCombatParam(combat14_Brush_2, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatArea(combat14_Brush_2,createCombatArea({{2}, {1}})) function getDmg_Brush_2(cid, level, maglevel) return -min, -max end setCombatCallback(combat14_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2") -- Areas/Combat for 1500ms local combat15_Brush_2 = createCombatObject() setCombatParam(combat15_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) setCombatParam(combat15_Brush_2, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatArea(combat15_Brush_2,createCombatArea({{0, 0, 2}, {0, 0, 0}, {1, 0, 0}})) function getDmg_Brush_2(cid, level, maglevel) return -min, -max end setCombatCallback(combat15_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2") -- Areas/Combat for 1600ms local combat16_Brush_2 = createCombatObject() setCombatParam(combat16_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) setCombatParam(combat16_Brush_2, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatArea(combat16_Brush_2,createCombatArea({{2, 1}})) function getDmg_Brush_2(cid, level, maglevel) return -min, -max end setCombatCallback(combat16_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2") -- Areas/Combat for 1700ms local combat17_Brush_2 = createCombatObject() setCombatParam(combat17_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) setCombatParam(combat17_Brush_2, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatArea(combat17_Brush_2,createCombatArea({{0, 0, 1}, {0, 0, 0}, {2, 0, 0}})) function getDmg_Brush_2(cid, level, maglevel) return -min, -max end setCombatCallback(combat17_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2") -- Areas/Combat for 1800ms local combat18_Brush_2 = createCombatObject() setCombatParam(combat18_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) setCombatParam(combat18_Brush_2, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatArea(combat18_Brush_2,createCombatArea({{2, 0}, {0, 0}, {0, 1}})) function getDmg_Brush_2(cid, level, maglevel) return -min, -max end setCombatCallback(combat18_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2") -- Areas/Combat for 1900ms local combat19_Brush_2 = createCombatObject() setCombatParam(combat19_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) setCombatParam(combat19_Brush_2, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatArea(combat19_Brush_2,createCombatArea({{1, 0}, {0, 0}, {0, 2}})) function getDmg_Brush_2(cid, level, maglevel) return -min, -max end setCombatCallback(combat19_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2") -- Areas/Combat for 2000ms local combat20_Brush_2 = createCombatObject() setCombatParam(combat20_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) setCombatParam(combat20_Brush_2, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatArea(combat20_Brush_2,createCombatArea({{2}, {0}, {0}, {1}})) function getDmg_Brush_2(cid, level, maglevel) return -min, -max end setCombatCallback(combat20_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2") -- Areas/Combat for 2100ms local combat21_Brush_2 = createCombatObject() setCombatParam(combat21_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) setCombatParam(combat21_Brush_2, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatArea(combat21_Brush_2,createCombatArea({{1, 0, 0}, {0, 0, 2}})) function getDmg_Brush_2(cid, level, maglevel) return -min, -max end setCombatCallback(combat21_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2") -- Areas/Combat for 2200ms local combat22_Brush_2 = createCombatObject() setCombatParam(combat22_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) setCombatParam(combat22_Brush_2, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatArea(combat22_Brush_2,createCombatArea({{2, 0, 1}})) function getDmg_Brush_2(cid, level, maglevel) return -min, -max end setCombatCallback(combat22_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2") -- Areas/Combat for 2300ms local combat23_Brush_2 = createCombatObject() setCombatParam(combat23_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) setCombatParam(combat23_Brush_2, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatArea(combat23_Brush_2,createCombatArea({{1, 2}})) function getDmg_Brush_2(cid, level, maglevel) return -min, -max end setCombatCallback(combat23_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2") -- Areas/Combat for 2400ms local combat24_Brush_2 = createCombatObject() setCombatParam(combat24_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) setCombatParam(combat24_Brush_2, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatArea(combat24_Brush_2,createCombatArea({{2, 0, 0, 0}, {0, 0, 0, 1}})) function getDmg_Brush_2(cid, level, maglevel) return -min, -max end setCombatCallback(combat24_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2") -- Areas/Combat for 2500ms local combat25_Brush_2 = createCombatObject() setCombatParam(combat25_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) setCombatParam(combat25_Brush_2, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatArea(combat25_Brush_2,createCombatArea({{0, 0, 0, 1}, {2, 0, 0, 0}})) function getDmg_Brush_2(cid, level, maglevel) return -min, -max end setCombatCallback(combat25_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2") -- Areas/Combat for 2600ms local combat26_Brush_2 = createCombatObject() setCombatParam(combat26_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) setCombatParam(combat26_Brush_2, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatArea(combat26_Brush_2,createCombatArea({{0, 0, 2}, {1, 0, 0}})) function getDmg_Brush_2(cid, level, maglevel) return -min, -max end setCombatCallback(combat26_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2") -- Areas/Combat for 2700ms local combat27_Brush_2 = createCombatObject() setCombatParam(combat27_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) setCombatParam(combat27_Brush_2, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatArea(combat27_Brush_2,createCombatArea({{0, 0, 2}, {0, 0, 0}, {1, 0, 0}})) function getDmg_Brush_2(cid, level, maglevel) return -min, -max end setCombatCallback(combat27_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2") -- =============== CORE FUNCTIONS =============== local function RunPart(c,cid,var,dirList,dirEmitPos) -- Part if (isCreature(cid)) then doCombat(cid, c, var) if (dirList ~= nil) then -- Emit distance effects local i = 2; while (i < #dirList) do doSendDistanceShoot(dirEmitPos,{x=dirEmitPos.x-dirList[i],y=dirEmitPos.y-dirList[i+1],z=dirEmitPos.z},dirList[1]) i = i + 2 end end end end function checkSpell27(cid) local GUN_ID = cid:getStorageValue(_SYSTEM.INVENTARIO[04].UID_01) local CHECK_SLOT_01 = cid:getStorageValue(_SYSTEM.INVENTARIO[04].UID_04) local CHECK_SLOT_02 = cid:getStorageValue(_SYSTEM.INVENTARIO[04].UID_05) local CHECK_SLOT_03 = cid:getStorageValue(_SYSTEM.INVENTARIO[04].UID_06) SPELL_ID = 27 if GUN_ID > 0 then if CHECK_SLOT_01 == SPELL_ID then cid:sendCancelMessage("@SpellCooldown 01") return true elseif CHECK_SLOT_02 == SPELL_ID then cid:sendCancelMessage("@SpellCooldown 02") return true elseif CHECK_SLOT_03 == SPELL_ID then cid:sendCancelMessage("@SpellCooldown 03") return true else return false end else return false end return true end function onCastSpell(cid, var) if checkSpell27(cid) or cid:getGroup():getAccess() then local startPos = getCreaturePosition(cid) local GUN_ID = cid:getStorageValue(_SYSTEM.INVENTARIO[04].UID_01) local starGun = cid:getStorageValue(_SYSTEM.INVENTARIO[04].UID_03) local levelGun = cid:getStorageValue(_SYSTEM.INVENTARIO[04].UID_07) min = onDamage(cid, GUN_ID, levelGun, starGun, "SKILL_MIN", SPELL_ID) max = min addEvent(RunPart,100,combat1_Brush_2,cid.uid,var) RunPart(combat0_Brush,cid,var) addEvent(RunPart,200,combat2_Brush_2,cid.uid,var) addEvent(RunPart,300,combat3_Brush_2,cid.uid,var) addEvent(RunPart,400,combat4_Brush_2,cid.uid,var) addEvent(RunPart,500,combat5_Brush_2,cid.uid,var) addEvent(RunPart,600,combat6_Brush_2,cid.uid,var) addEvent(RunPart,700,combat7_Brush_2,cid.uid,var) addEvent(RunPart,800,combat8_Brush_2,cid.uid,var) addEvent(RunPart,900,combat9_Brush_2,cid.uid,var) addEvent(RunPart,1000,combat10_Brush_2,cid.uid,var) addEvent(RunPart,1100,combat11_Brush_2,cid.uid,var) addEvent(RunPart,1200,combat12_Brush_2,cid.uid,var) addEvent(RunPart,1300,combat13_Brush_2,cid.uid,var) addEvent(RunPart,1400,combat14_Brush_2,cid.uid,var) addEvent(RunPart,1500,combat15_Brush_2,cid.uid,var) addEvent(RunPart,1600,combat16_Brush_2,cid.uid,var) addEvent(RunPart,1700,combat17_Brush_2,cid.uid,var) addEvent(RunPart,1800,combat18_Brush_2,cid.uid,var) addEvent(RunPart,1900,combat19_Brush_2,cid.uid,var) addEvent(RunPart,2000,combat20_Brush_2,cid.uid,var) addEvent(RunPart,2100,combat21_Brush_2,cid.uid,var) addEvent(RunPart,2200,combat22_Brush_2,cid.uid,var) addEvent(RunPart,2300,combat23_Brush_2,cid.uid,var) addEvent(RunPart,2400,combat24_Brush_2,cid.uid,var) addEvent(RunPart,2500,combat25_Brush_2,cid.uid,var) addEvent(RunPart,2600,combat26_Brush_2,cid.uid,var) addEvent(RunPart,2700,combat27_Brush_2,cid.uid,var) return true else cid:getPosition():sendMagicEffect(03) return false end end