_ATRIBUTOS = { [01] = { NAME = "Provocar Inimigo", PERCENT = 0, TXTPER = "", TEXT = "Não acumula", STAR = 3, SLOT_EQUIP = 11, PRICE = 11001, SPELLID = 01, DESC = "Atrai o alvo de inimigos que você atacar.", }; [02] = { NAME = "Poder Bruto", PERCENT = 05, TXTPER = "%", TEXT = "Critico +", STAR = 3, SLOT_EQUIP = 11, PRICE = 11002, SPELLID = 02, DESC = "Aumenta o dano critico.", }; [03] = { NAME = "Furia da Sorte", PERCENT = 05, TXTPER = "%", TEXT = "Taxa +", STAR = 3, SLOT_EQUIP = 11, PRICE = 11003, SPELLID = 03, DESC = "Aumenta a taxa critica.", }; [04] = { NAME = "Guardiao do Escudo", PERCENT = 5, TXTPER = "", TEXT = "Defesa +", STAR = 1, SLOT_EQUIP = 11, PRICE = 11004, SPELLID = 04, DESC = "Aumenta a defesa.", }; [05] = { NAME = "Cura Critica", PERCENT = 02, TXTPER = "%", TEXT = "Cura HP +", STAR = 2, SLOT_EQUIP = 11, PRICE = 11005, SPELLID = 05, DESC = "Restaura HP ao dar critico.", }; [06] = { NAME = "Contra Ataque", PERCENT = 10, TXTPER = "%", TEXT = "ATK +", STAR = 2, SLOT_EQUIP = 11, PRICE = 11006, SPELLID = 06, DESC = "O proximo dano apos uma ESQUIVA (miss) sera maior.", }; [07] = { NAME = "Suspiro Critico", PERCENT = 05, TXTPER = "%", TEXT = "Taxa +", STAR = 1, SLOT_EQUIP = 11, PRICE = 11007, SPELLID = 07, DESC = "Aumenta sua taxa critica quando com pouca vida.", }; [08] = { NAME = "Pegadas ao Vento", PERCENT = 5, TXTPER = "", TEXT = "Esquiva +", STAR = 2, SLOT_EQUIP = 11, PRICE = 11008, SPELLID = 08, DESC = "Aumenta sua ESQUIVA quando com vida acima de 70%.", }; [09] = { NAME = "Leve Impacto", PERCENT = 10, TXTPER = "%", TEXT = "Absorve: ", STAR = 1, SLOT_EQUIP = 11, PRICE = 11009, SPELLID = 09, DESC = "Abs. dano critico recebido quando com pouca vida (PVP).", }; [10] = { NAME = "Pericia em Agilidade", PERCENT = 02, TXTPER = "%", TEXT = "Cura HP + ", STAR = 3, SLOT_EQUIP = 11, PRICE = 11010, SPELLID = 10, DESC = "Restaura vida ao esquivar.", }; [11] = { NAME = "Desinvisibilidade", PERCENT = 0, TXTPER = "", TEXT = "Não acumula", STAR = 2, SLOT_EQUIP = 11, PRICE = 11011, SPELLID = 11, DESC = "Remove invisibilidade de criaturas/players que te atacarem.", }; [12] = { NAME = "Paralizia do Medo", PERCENT = 3, TXTPER = "", TEXT = "Segundos ", STAR = 1, SLOT_EQUIP = 11, PRICE = 11012, SPELLID = 12, DESC = "Chance paraliza atacante ao receber dano com vida baixa.", }; [13] = { NAME = "Livre para Correr", PERCENT = 00, TXTPER = "", TEXT = "Não acumula ", STAR = 2, SLOT_EQUIP = 11, PRICE = 11013, SPELLID = 13, DESC = "Remove o status PARALIZE automaticamente.", }; [14] = { NAME = "Resistencia a Combate", PERCENT = 100, TXTPER = "", TEXT = "Dmg menor que ", STAR = 1, SLOT_EQUIP = 11, PRICE = 11014, SPELLID = 14, DESC = "Reflete ataque para danos menores. Não acumula.", }; [15] = { NAME = "Recompensa de Guerra", PERCENT = 5, TXTPER = "%", TEXT = "Taxa Drop +", STAR = 1, SLOT_EQUIP = 11, PRICE = 11015, SPELLID = 15, DESC = "Aumenta a taxa de Drop.", }; [16] = { NAME = "Despojos da Guerra", PERCENT = 5, TXTPER = "%", TEXT = "Taxa Gold +", STAR = 1, SLOT_EQUIP = 11, PRICE = 11016, SPELLID = 16, DESC = "Aumenta a taxa de drop de gold coins.", }; [17] = { NAME = "Bomba Solar", PERCENT = 05, TXTPER = "%", TEXT = "Chance +", STAR = 1, SLOT_EQUIP = 11, PRICE = 11017, SPELLID = 17, DESC = "Chance de causar uma bomba do tipo FIRE ao seu redor.", }; [18] = { NAME = "Mil Voltz", PERCENT = 05, TXTPER = "%", TEXT = "Chance +", STAR = 1, SLOT_EQUIP = 11, PRICE = 11018, SPELLID = 18, DESC = "Chance de causar uma bomba do tipo ENERGY ao seu redor.", }; [19] = { NAME = "Abaixo de Zero", PERCENT = 05, TXTPER = "", TEXT = "Chance + ", STAR = 1, SLOT_EQUIP = 11, PRICE = 11019, SPELLID = 19, DESC = "Chance de causar uma bomba do tipo ICE ao seu redor.", }; [20] = { NAME = "Bater e Correr", PERCENT = 10, TXTPER = "", TEXT = "Speed + ", STAR = 1, SLOT_EQUIP = 11, PRICE = 11020, SPELLID = 20, DESC = "Buff Speed a cada critico a mais de 4 SQM.", }; [21] = { NAME = "Maldição da Noite", PERCENT = 5, TXTPER = "", TEXT = "Chance +", STAR = 1, SLOT_EQUIP = 11, PRICE = 11021, SPELLID = 21, DESC = "Chance de causar uma bomba do tipo DEATH ao seu redor", }; [22] = { NAME = "Explosão Natural", PERCENT = 05, TXTPER = "%", TEXT = "Chance +", STAR = 1, SLOT_EQUIP = 11, PRICE = 11022, SPELLID = 22, DESC = "Chance de causar uma bomba do tipo EARTH ao seu redor.", }; [23] = { NAME = "Punição Divina", PERCENT = 05, TXTPER = "%", TEXT = "Chance +", STAR = 1, SLOT_EQUIP = 11, PRICE = 11023, SPELLID = 23, DESC = "Chance de causar uma bomba do tipo HOLY ao seu redor.", }; [24] = { NAME = "Punhos Invisiveis", PERCENT = 05, TXTPER = "%", TEXT = "Chance + ", STAR = 1, SLOT_EQUIP = 11, PRICE = 11024, SPELLID = 24, DESC = "Chance de causar uma bomba do tipo PHYSICAL ao seu redor.", }; [25] = { --[[ ]]-- NAME = "Esquiva Vital", PERCENT = 2, TXTPER = "%", TEXT = "Cura HP + ", STAR = 1, SLOT_EQUIP = 11, PRICE = 11025, SPELLID = 25, DESC = "Ganha HP sempre que ESQUIVAR.", }; [26] = { NAME = "Impacto Magico", PERCENT = 05, TXTPER = "%", TEXT = "Dano + ", STAR = 1, SLOT_EQUIP = 11, PRICE = 11026, SPELLID = 26, DESC = "Aumenta o dano com habilidades de ataque.", }; [27] = { --[[ ]]-- NAME = "Impacto Magico", PERCENT = 5, TXTPER = "%", TEXT = "Cura +", STAR = 1, SLOT_EQUIP = 11, PRICE = 11027, SPELLID = 27, DESC = "Aumenta cura com habilidade de suporte.", }; [28] = { --[[ ]]-- NAME = "Segunda Chance", PERCENT = 25, TXTPER = "%", TEXT = "Chance", STAR = 1, SLOT_EQUIP = 11, PRICE = 11028, SPELLID = 28, DESC = "Chance Summon retornar imediatamente ao morrer.", }; [29] = { --[[ ]]-- NAME = "Exterminador de Dragons", PERCENT = 25, TXTPER = "%", TEXT = "ATK +", STAR = 1, SLOT_EQUIP = 11, PRICE = 11029, SPELLID = 29, DESC = "Aumenta dano em monstros do tipo DRAGON.", }; [30] = { NAME = "Resistencia a Taxa", PERCENT = 10, TXTPER = "%", TEXT = "Resist. ", STAR = 1, SLOT_EQUIP = 11, PRICE = 11030, SPELLID = 30, DESC = "Resistencia a taxa critica (PVP).", }; [31] = { --[[ ]]-- NAME = "Resistencia a Paralizia", PERCENT = 25, TXTPER = "%", TEXT = "Resist. ", STAR = 1, SLOT_EQUIP = 11, PRICE = 11031, SPELLID = 31, DESC = "Resistencia a paralizia (PVP).", }; [32] = { NAME = "Conversor de Dano", PERCENT = 50, TXTPER = "%", TEXT = "Converte ", STAR = 1, SLOT_EQUIP = 11, PRICE = 11032, SPELLID = 32, DESC = "Converte metade dano critico causado em EXP.", }; [33] = { --[[ ]]-- NAME = "Maldicao da Dor", PERCENT = 10, TXTPER = "%", TEXT = "Death + ", STAR = 1, SLOT_EQUIP = 11, PRICE = 11033, SPELLID = 33, DESC = "Status DEATH ao alvo com base no dano causado.", }; [34] = { --[[ ]]-- NAME = "Agilidade Critica", PERCENT = 5, TXTPER = "", TEXT = "Max. ", STAR = 1, SLOT_EQUIP = 11, PRICE = 11034, SPELLID = 34, DESC = "Aumenta em 1% sua taxa critica ao esquivar.", }; [35] = { --[[ ]]-- NAME = "Compartilhamento de Dano", PERCENT = 40, TXTPER = "%", TEXT = "Chance ", STAR = 1, SLOT_EQUIP = 11, PRICE = 11035, SPELLID = 35, DESC = "Chance Summon receber metade do dano que voce recebe.", }; [36] = { NAME = "Resistencia Critica", PERCENT = 10, TXTPER = "%", TEXT = "Resist. ", STAR = 1, SLOT_EQUIP = 11, PRICE = 11036, SPELLID = 36, DESC = "Resistencia a dano critico (PVP).", }; [37] = { --[[ ]]-- NAME = "Troca de Alvo", PERCENT = 30, TXTPER = "%", TEXT = "Chance ", STAR = 1, SLOT_EQUIP = 11, PRICE = 11037, SPELLID = 37, DESC = "Chance Summon atrair alvos proximos a ele.", }; [38] = { --[[ ]]-- NAME = "Pericia em Barganha", PERCENT = 2, TXTPER = "", TEXT = "Gold x", STAR = 1, SLOT_EQUIP = 11, PRICE = 11038, SPELLID = 38, DESC = "Item equipado com este atributo vale mais.", }; [39] = { --[[ ]]-- NAME = "Cura na Calmaria", PERCENT = 1, TXTPER = "%", TEXT = "HP Seg. ", STAR = 1, SLOT_EQUIP = 11, PRICE = 11039, SPELLID = 39, DESC = "Regenera sua vida fora de combate.", }; [40] = { NAME = "Esquivador", PERCENT = 10, TXTPER = "", TEXT = "ESQUIVA + ", STAR = 1, SLOT_EQUIP = 11, PRICE = 11040, SPELLID = 40, DESC = "Aumenta sua ESQUIVA.", }; [41] = { --[[ ]]-- NAME = "Poder Aliado", PERCENT = 10, TXTPER = "%", TEXT = "ATK Summon + ", STAR = 1, SLOT_EQUIP = 11, PRICE = 11041, SPELLID = 41, DESC = "Aumenta o dano do seu Summon.", }; [42] = { --[[ ]]-- NAME = "Dano Maximo", PERCENT = 10, TXTPER = "", TEXT = "Dano Max + ", STAR = 1, SLOT_EQUIP = 11, PRICE = 11042, SPELLID = 42, DESC = "Aumenta o dano maximo de sua arma.", }; [43] = { --[[ ]]-- NAME = "Dano Minimo", PERCENT = 10, TXTPER = "", TEXT = "Dano Min + ", STAR = 1, SLOT_EQUIP = 11, PRICE = 11043, SPELLID = 43, DESC = "Aumenta o dano minimo de sua arma.", }; [44] = { NAME = "Reflexos Aprimorados", PERCENT = 10, TXTPER = "%", TEXT = "Chance ", STAR = 1, SLOT_EQUIP = 11, PRICE = 11044, SPELLID = 44, DESC = "Chance ESQUIVA em ataques a mais de 4 SQM (PVP).", }; [45] = { NAME = "Invisibilidade", PERCENT = 10, TXTPER = "%", TEXT = "Chance ", STAR = 1, SLOT_EQUIP = 11, PRICE = 11045, SPELLID = 45, DESC = "Chance ficar invisivel sempre que receber dano.", }; } _RARIDADES = { [-1] = {Name = "Comum", Color = "white", Arm = 0, Gun = 0}; [00] = {Name = "Comum", Color = "white", Arm = 0, Gun = 0}; [01] = {Name = "Melhorado", Color = "#14c75e", Arm = 3, Gun = 5}; [02] = {Name = "Raro", Color = "#14a0c7", Arm = 5, Gun = 10}; [03] = {Name = "Epico", Color = "#c4c714", Arm = 8, Gun = 15}; [04] = {Name = "Lendario", Color = "#a857e6", Arm = 10, Gun = 20}; } _BONUS_EXTRA_TABLE = {} _BONUS_EXTRA = { [01] = { TEXT = " de Speed ao usar skill.", VALUE = 5, }, [02] = { TEXT = " de Skill Pistola.", VALUE = 1, }, [03] = { TEXT = " de Skill Metralhadora.", VALUE = 1, }, [04] = { TEXT = " de Skill Espingarda.", VALUE = 1, }, [05] = { TEXT = " de Skill Rifle.", VALUE = 1, }, [06] = { TEXT = "% de Dano Crítico.", VALUE = 2, }, [07] = { TEXT = "% de Taxa Crítica.", VALUE = 2, }, [08] = { TEXT = "% de Drope de Gold.", VALUE = 2, }, [09] = { TEXT = "% Dano a classe Dragon.", VALUE = 5, }, [11] = { TEXT = "% Dano a classe Magica.", VALUE = 5, }, [12] = { TEXT = "% Dano a classe Repteis.", VALUE = 5, }, [13] = { TEXT = "% Dano a classe Aquaticos.", VALUE = 5, }, [14] = { TEXT = "% Dano a classe Morto-Vivo.", VALUE = 5, }, [15] = { TEXT = "% Dano a classe Vermes.", VALUE = 5, }, [16] = { TEXT = "% Dano a classe Mamiferos.", VALUE = 5, }, [17] = { TEXT = "% Dano a classe Demon.", VALUE = 5, }, [18] = { TEXT = "% Dano a classe Gigantes.", VALUE = 5, }, [19] = { TEXT = "% Dano a classe Constructos.", VALUE = 5, }, [21] = { TEXT = "% Dano a classe Humanoides.", VALUE = 5, }, [22] = { TEXT = "% Dano a classe Dimensionais.", VALUE = 5, }, [23] = { TEXT = "% Dano skill tipo FIRE.", VALUE = 5, }, [24] = { TEXT = "% Dano skill tipo ICE.", VALUE = 5, }, [25] = { TEXT = "% Dano skill tipo EARTH.", VALUE = 5, }, [26] = { TEXT = "% Dano skill tipo HOLY.", VALUE = 5, }, [27] = { TEXT = "% Dano skill tipo ENERGY.", VALUE = 5, }, [28] = { TEXT = "% Dano skill tipo DEATH.", VALUE = 5, }, [29] = { TEXT = "% Dano skill tipo PHYSICAL.", VALUE = 5, }, [31] = { TEXT = "% de Cura ao usar Poções.", VALUE = 2, }, [32] = { TEXT = " de Defesa", VALUE = 1, }, [33] = { TEXT = "% Chance de Drope Itens.", VALUE = 2, }, [34] = { TEXT = "% de Proteção a FIRE.", VALUE = 1, }, [35] = { TEXT = "% de Proteção a ICE.", VALUE = 1, }, [36] = { TEXT = "% de Proteção a EARTH.", VALUE = 1, }, [37] = { TEXT = "% de Proteção a ENERGY.", VALUE = 1, }, [38] = { TEXT = "% de Proteção a DEATH.", VALUE = 1, }, [39] = { TEXT = " de Dano Mínimo.", VALUE = 10, }, [41] = { TEXT = " de Dano Máximo.", VALUE = 10, }, [42] = { TEXT = "% de Amplificação de Disparo.", VALUE = 5, }, [43] = { TEXT = "% de Amplificação de Magia.", VALUE = 5, }, [44] = { TEXT = " de Esquiva.", VALUE = 1, }, } --[[ SPELLS QUE COLOQUEI COMO DROPE (O): 01 = O 11 = X 21 = O 31 = ? 41 = O 51 = O 61 = O 02 = O 12 = O 22 = O 32 = O 42 = O 52 = O 62 = ? 03 = O 13 = O 23 = O 33 = O 43 = X 53 = O 63 = O 04 = O 14 = O 24 = X 34 = ? 44 = O 54 = ? 64 = ? 05 = X 15 = O 25 = O 35 = O 45 = O 55 = O 65 = X 06 = O 16 = O 26 = ? 36 = O 46 = O 56 = O 66 = O 07 = X 17 = O 27 = ? 37 = X 47 = X 57 = ? 67 = ? 08 = ? 18 = X 28 = ? 38 = O 48 = O 58 = O 68 = O 09 = O 19 = O 29 = O 39 = O 49 = X 59 = O 69 = ? 10 = X 20 = X 30 = O 40 = ? 50 = O 60 = O 70 = O ]] _SPELLS = { --[[ ICE ]]-- [01] = { NAME = "Seal of Chaotic Disruption"; TARGET = 0; ELEMENT = "ICE"; DMG = 43; COOLDOWN = 15; ITEMID = 10500; }; [02] = { NAME = "Frozen Cataclysm"; TARGET = 1; ELEMENT = "ICE"; DMG = 44; COOLDOWN = 14; ITEMID = 10501; }; [03] = { NAME = "Lunar Orbs"; TARGET = 1; ELEMENT = "ICE"; DMG = 55; COOLDOWN = 20; ITEMID = 10502; }; [04] = { NAME = "Delusion Wave"; TARGET = 1; ELEMENT = "ICE"; DMG = 31; COOLDOWN = 10; ITEMID = 10503; }; [05] = { NAME = "Duplicity of Insanity"; TARGET = 0; ELEMENT = "ICE"; DMG = 45; COOLDOWN = 16; ITEMID = 10504; }; [06] = { NAME = "Frostfire Hail"; TARGET = 1; ELEMENT = "ICE"; DMG = 32; COOLDOWN = 09; ITEMID = 10505; }; [07] = { NAME = "Frostfire Torrent"; TARGET = 1; ELEMENT = "ICE"; DMG = 46; COOLDOWN = 15; ITEMID = 10506; }; [08] = { -- REVISAR NAME = "Imbuement Spellshield"; TARGET = 0; ELEMENT = "ICE"; DMG = 50; COOLDOWN = 13; ITEMID = 10507; }; [09] = { NAME = "Eruption Bolt"; TARGET = 1; ELEMENT = "ICE"; DMG = 47; COOLDOWN = 16; ITEMID = 10508; }; [10] = { -- REVISAR NAME = "Arcane Rage"; TARGET = 0; ELEMENT = "ICE"; DMG = 65; COOLDOWN = 15; ITEMID = 10509; }; --[[ FIRE ]]-- [11] = { NAME = "Fire Rush"; TARGET = 0; ELEMENT = "FIRE"; DMG = 20; COOLDOWN = 05; ITEMID = 10510; }; [12] = { NAME = "Ball of Pain"; TARGET = 1; ELEMENT = "FIRE"; DMG = 56; COOLDOWN = 20; ITEMID = 10511; }; [13] = { NAME = "Banish Elemental"; TARGET = 0; ELEMENT = "FIRE"; DMG = 48; COOLDOWN = 15; ITEMID = 10512; }; [14] = { NAME = "Fiery Surge"; TARGET = 1; ELEMENT = "FIRE"; DMG = 33; COOLDOWN = 10; ITEMID = 10513; }; [15] = { NAME = "Suffering"; TARGET = 1; ELEMENT = "FIRE"; DMG = 66; COOLDOWN = 23; ITEMID = 10514; }; [16] = { NAME = "Soul Blaze"; TARGET = 0; ELEMENT = "FIRE"; DMG = 57; COOLDOWN = 19; ITEMID = 10515; }; [17] = { NAME = "Decay of Knowledge"; TARGET = 0; ELEMENT = "FIRE"; DMG = 58; COOLDOWN = 20; ITEMID = 10516; }; [18] = { -- REVISAR NAME = "Carnage of Armor"; TARGET = 0; ELEMENT = "FIRE"; DMG = 55; COOLDOWN = 24; ITEMID = 10517; }; [19] = { NAME = "Slow Fire"; TARGET = 1; ELEMENT = "FIRE"; DMG = 34; COOLDOWN = 09; ITEMID = 10518; }; [20] = { NAME = "Lava Burst"; TARGET = 0; ELEMENT = "FIRE"; DMG = 21; COOLDOWN = 04; ITEMID = 10519; }; --[[ DEATH ]]-- [21] = { NAME = "Curse of Soul Draining"; TARGET = 1; ELEMENT = "DEATH"; DMG = 67; COOLDOWN = 24; ITEMID = 10520; }; [22] = { NAME = "Soul Hail"; TARGET = 1; ELEMENT = "DEATH"; DMG = 22; COOLDOWN = 05; ITEMID = 10521; }; [23] = { NAME = "Cursed Misery"; TARGET = 0; ELEMENT = "DEATH"; DMG = 35; COOLDOWN = 11; ITEMID = 10522; }; [24] = { NAME = "Blast of the Ancestors"; TARGET = 1; ELEMENT = "DEATH"; DMG = 68; COOLDOWN = 25; ITEMID = 10523; }; [25] = { NAME = "Curse of Ancestral Fury"; TARGET = 1; ELEMENT = "DEATH"; DMG = 69; COOLDOWN = 26; ITEMID = 10524; }; [26] = { -- REVISAR NAME = "Void Frenzy"; TARGET = 0; ELEMENT = "DEATH"; DMG = 22; COOLDOWN = 18; ITEMID = 10525; }; [27] = { -- REVISAR NAME = "Flash Cursed"; TARGET = 1; ELEMENT = "DEATH"; DMG = 22; COOLDOWN = 19; ITEMID = 10526; }; [28] = { -- REVISAR NAME = "Perversion Beam"; TARGET = 0; ELEMENT = "DEATH"; DMG = 55; COOLDOWN = 25; ITEMID = 10527; }; [29] = { NAME = "Death Shock"; TARGET = 0; ELEMENT = "DEATH"; DMG = 23; COOLDOWN = 05; ITEMID = 10528; }; [30] = { NAME = "Death Salvo"; TARGET = 0; ELEMENT = "DEATH"; DMG = 59; COOLDOWN = 20; ITEMID = 10529; }; --[[ PHYSICAL ]]-- [31] = { -- REVISAR NAME = "Rain Sword"; TARGET = 0; ELEMENT = "PHYSICAL"; DMG = 22; COOLDOWN = 18; ITEMID = 10530; }; [32] = { NAME = "Fury Impact"; TARGET = 0; ELEMENT = "PHYSICAL"; DMG = 24; COOLDOWN = 05; ITEMID = 10531; }; [33] = { NAME = "Blood Punish"; TARGET = 0; ELEMENT = "PHYSICAL"; DMG = 49; COOLDOWN = 14; ITEMID = 10532; }; [34] = { -- REVISAR NAME = "Blood Dawn"; TARGET = 1; ELEMENT = "PHYSICAL"; DMG = 50; COOLDOWN = 16; ITEMID = 10533; }; [35] = { NAME = "Double Punch"; TARGET = 1; ELEMENT = "PHYSICAL"; DMG = 36; COOLDOWN = 08; ITEMID = 10534; }; [36] = { NAME = "Death Bleeding"; TARGET = 1; ELEMENT = "PHYSICAL"; DMG = 37; COOLDOWN = 10; ITEMID = 10535; }; [37] = { NAME = "Cyclone Beast"; TARGET = 1; ELEMENT = "PHYSICAL"; DMG = 38; COOLDOWN = 09; ITEMID = 10536; }; [38] = { NAME = "Obliteration Bomb"; TARGET = 0; ELEMENT = "PHYSICAL"; DMG = 70; COOLDOWN = 27; ITEMID = 10537; }; [39] = { NAME = "Beast Bit"; TARGET = 1; ELEMENT = "PHYSICAL"; DMG = 39; COOLDOWN = 09; ITEMID = 10538; }; [40] = { NAME = "Solitude of Chaos"; TARGET = 0; ELEMENT = "PHYSICAL"; DMG = 40; COOLDOWN = 10; ITEMID = 10539; }; --[[ HOLY ]]-- [41] = { NAME = "Runic Blast"; TARGET = 0; ELEMENT = "HOLY"; DMG = 50; COOLDOWN = 15; ITEMID = 10540; }; [42] = { NAME = "Holy Impact"; TARGET = 1; ELEMENT = "HOLY"; DMG = 25; COOLDOWN = 04; ITEMID = 10541; }; [43] = { NAME = "Holy Void"; TARGET = 0; ELEMENT = "HOLY"; DMG = 41; COOLDOWN = 10; ITEMID = 10542; }; [44] = { NAME = "Blessed Hammer"; TARGET = 1; ELEMENT = "HOLY"; DMG = 60; COOLDOWN = 16; ITEMID = 10543; }; [45] = { NAME = "Barrier of Holy"; TARGET = 0; ELEMENT = "HOLY"; DMG = 30; COOLDOWN = 28; ITEMID = 10544; }; [46] = { NAME = "Judgement of the Spirit"; TARGET = 0; ELEMENT = "HOLY"; DMG = 51; COOLDOWN = 16; ITEMID = 10545; }; [47] = { NAME = "Triple Spirit"; TARGET = 1; ELEMENT = "HOLY"; DMG = 61; COOLDOWN = 21; ITEMID = 10546; }; [48] = { NAME = "Sunlight Strike"; TARGET = 0; ELEMENT = "HOLY"; DMG = 72; COOLDOWN = 25; ITEMID = 10547; }; [49] = { NAME = "Manifest Soul"; TARGET = 0; ELEMENT = "HOLY"; DMG = 73; COOLDOWN = 28; ITEMID = 10548; }; [50] = { NAME = "Protection of the Spirit"; TARGET = 0; ELEMENT = "HOLY"; DMG = 74; COOLDOWN = 26; ITEMID = 10549; }; --[[ EARTH ]]-- [51] = { NAME = "Toxic Punch"; TARGET = 1; ELEMENT = "EARTH"; DMG = 26; COOLDOWN = 05; ITEMID = 10550; }; [52] = { NAME = "Moss Smash"; TARGET = 1; ELEMENT = "EARTH"; DMG = 52; COOLDOWN = 16; ITEMID = 10551; }; [53] = { NAME = "Carnivore Shield"; TARGET = 0; ELEMENT = "EARTH"; DMG = 27; COOLDOWN = 05; ITEMID = 10552; }; [54] = { -- REVISAR NAME = "Plant Attack"; TARGET = 1; ELEMENT = "EARTH"; DMG = 30; COOLDOWN = 08; ITEMID = 10553; }; [55] = { NAME = "Triple Poison"; TARGET = 1; ELEMENT = "EARTH"; DMG = 62; COOLDOWN = 20; ITEMID = 10554; }; [56] = { NAME = "Dishonor of Seals"; TARGET = 0; ELEMENT = "EARTH"; DMG = 63; COOLDOWN = 20; ITEMID = 10555; }; [57] = { -- REVISAR NAME = "Deflection of Venom"; TARGET = 0; ELEMENT = "EARTH"; DMG = 22; COOLDOWN = 25; ITEMID = 10556; }; [58] = { NAME = "Void Eruption"; TARGET = 0; ELEMENT = "EARTH"; DMG = 64; COOLDOWN = 20; ITEMID = 10557; }; [59] = { NAME = "Nature Wave"; TARGET = 0; ELEMENT = "EARTH"; DMG = 53; COOLDOWN = 15; ITEMID = 10558; }; [60] = { NAME = "Burst of Venom"; TARGET = 0; ELEMENT = "EARTH"; DMG = 28; COOLDOWN = 06; ITEMID = 10559; }; --[[ ENERGY ]]-- [61] = { NAME = "Soul Ray"; TARGET = 0; ELEMENT = "ENERGY"; DMG = 29; COOLDOWN = 05; ITEMID = 10560; }; [62] = { -- REVISAR NAME = "Bolt of Energy"; TARGET = 1; ELEMENT = "ENERGY"; DMG = 25; COOLDOWN = 11; ITEMID = 10561; }; [63] = { NAME = "Spectral Bolt"; TARGET = 1; ELEMENT = "ENERGY"; DMG = 54; COOLDOWN = 15; ITEMID = 10562; }; [64] = { -- REVISAR NAME = "Arcane Nova"; TARGET = 0; ELEMENT = "ENERGY"; DMG = 65; COOLDOWN = 25; ITEMID = 10563; }; [65] = { NAME = "Small Storm"; TARGET = 1; ELEMENT = "ENERGY"; DMG = 30; COOLDOWN = 06; ITEMID = 10564; }; [66] = { NAME = "Ball of Shattering"; TARGET = 0; ELEMENT = "ENERGY"; DMG = 75; COOLDOWN = 27; ITEMID = 10565; }; [67] = { -- REVISAR NAME = "Rain Chaos"; TARGET = 0; ELEMENT = "ENERGY"; DMG = 55; COOLDOWN = 20; ITEMID = 10566; }; [68] = { NAME = "Energy Rocket"; TARGET = 1; ELEMENT = "ENERGY"; DMG = 65; COOLDOWN = 19; ITEMID = 10567; }; [69] = { -- REVISAR NAME = "X Eletric"; TARGET = 1; ELEMENT = "ENERGY"; DMG = 65; COOLDOWN = 15; ITEMID = 10568; }; [70] = { NAME = "Barrier of Energy"; TARGET = 0; ELEMENT = "ENERGY"; DMG = 42; COOLDOWN = 10; ITEMID = 10569; }; --[[ SUPORTE ]]-- [71] = { NAME = "Velocidade"; TARGET = 0; ELEMENT = "SUPORTE"; DMG = 0; COOLDOWN = 10; DESC = "Aumenta a sua velocidade por 15 segundos."; }; [72] = { NAME = "Cura HP"; TARGET = 0; ELEMENT = "SUPORTE"; DMG = 0; COOLDOWN = 1; DESC = "Cura uma pequena % de seu HP."; }; [73] = { NAME = "Maestria: Regen"; TARGET = 0; ELEMENT = "SUPORTE"; DMG = 0; COOLDOWN = 15; DESC = "Ativa a rápida regeneração de HP por 1 min."; }; [74] = { NAME = "Maestria: Tanker"; TARGET = 0; ELEMENT = "SUPORTE"; DMG = 0; COOLDOWN = 15; DESC = "Te torna imortal por 10 segundos."; }; [75] = { NAME = "Maestria: Shooter"; TARGET = 0; ELEMENT = "SUPORTE"; DMG = 0; COOLDOWN = 15; DESC = "Dobra o ataque da arma por 10 seg."; }; [76] = { NAME = "Maestria: Vital"; TARGET = 0; ELEMENT = "SUPORTE"; DMG = 0; COOLDOWN = 15; DESC = "Cura e dobra seu HP por 10 seg."; }; [77] = { NAME = "Maestria: Lucky"; TARGET = 0; ELEMENT = "SUPORTE"; DMG = 0; COOLDOWN = 15; DESC = "Garante ativação imediata de amuletos e aneis."; }; } _ITEMS = { [1000] = { NAME = "Amuleto do Profeta", DESC = "Ao receber dano, chance de ativar um buff que aumenta sua Taxa Crítica em 05%.", SLOT_EQUIP = 1, PRICE = 500, NUCLEO = {11126, 15}, UPGRADE = { [00] = {05}; [01] = {3024, 10}; [02] = {0000, 00}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [1001] = { NAME = "Amuleto do Curandeiro", DESC = "Ao receber dano, chance de ativar um buff que melhora em 03% a cura.", SLOT_EQUIP = 1, PRICE = 500, NUCLEO = {11115, 07}, UPGRADE = { [00] = {05}; [01] = {3021, 10}; [02] = {0000, 00}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [1002] = { NAME = "Amuleto do Tempo", DESC = "Ao receber dano, chance de ativar um buff de regeneração de 2% de HP a cada segundo.", SLOT_EQUIP = 1, PRICE = 500, NUCLEO = {11104, 10}, UPGRADE = { [00] = {05}; [01] = {3018, 10}; [02] = {0000, 00}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [1003] = { NAME = "Amuleto do Vingador", DESC = "Ao receber dano, chance de ativar um buff que aumenta seu Dano Crítico em 50%.", SLOT_EQUIP = 1, PRICE = 500, NUCLEO = {11126, 10}, UPGRADE = { [00] = {05}; [01] = {3025, 10}; [02] = {0000, 00}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [1004] = { NAME = "Amuleto Protetor", DESC = "Ao receber dano, chance de ativar um buff que aumenta sua DEF em +25.", SLOT_EQUIP = 1, PRICE = 500, NUCLEO = {11115, 10}, UPGRADE = { [00] = {05}; [01] = {3026, 10}; [02] = {0000, 00}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [1005] = { NAME = "Amuleto da Agilidade", DESC = "Ao receber dano, chance de ativar um buff que aumenta sua ESQ em +25.", SLOT_EQUIP = 1, PRICE = 500, NUCLEO = {11104, 05}, UPGRADE = { [00] = {05}; [01] = {3027, 10}; [02] = {0000, 00}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [1006] = { NAME = "Amuleto Espiritual", DESC = "Ao receber dano, chance de ativar um buff que aumenta sua MAG em todos os elementos em 15%.", SLOT_EQUIP = 1, PRICE = 500, NUCLEO = {11104, 08}, UPGRADE = { [00] = {05}; [01] = {3015, 10}; [02] = {0000, 00}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [1007] = { NAME = "Amuleto do Saqueador", DESC = "Ao receber dano, chance de ativar um buff que melhora o drope de itens.", SLOT_EQUIP = 1, PRICE = 500, NUCLEO = {11115, 07}, UPGRADE = { [00] = {05}; [01] = {3028, 10}; [02] = {0000, 00}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [1008] = { NAME = "Amuleto Tridimensional", DESC = "Ao receber dano, chance de ativar um buff que te torna invisivel.", SLOT_EQUIP = 1, PRICE = 500, NUCLEO = {11104, 06}, UPGRADE = { [00] = {05}; [01] = {3029, 10}; [02] = {0000, 00}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [1009] = { NAME = "Amuleto da Riqueza", DESC = "Melhora o ganho de Gold Coin de monstros.", SLOT_EQUIP = 1, PRICE = 500, NUCLEO = {11104, 08}, UPGRADE = { [00] = {05}; [01] = {3030, 10}; [02] = {0000, 00}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [1010] = { NAME = "Amuleto do Pistoleiro", DESC = "Ao receber dano, chance de ativar um buff que melhora o dano com Pistolas em 10%.", SLOT_EQUIP = 1, PRICE = 500, NUCLEO = {11126, 25}, UPGRADE = { [00] = {05}; [01] = {3031, 10}; [02] = {0000, 00}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [1011] = { NAME = "Amuleto do Rei", DESC = "Ao receber dano, chance de ativar um buff que melhora o dano com Metralhadora em 10%.", SLOT_EQUIP = 1, PRICE = 500, NUCLEO = {11126, 25}, UPGRADE = { [00] = {05}; [01] = {3032, 10}; [02] = {0000, 00}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [1012] = { NAME = "Amuleto do Impacto", DESC = "Ao receber dano, chance de ativar um buff que melhora o dano com Espingarda em 10%.", SLOT_EQUIP = 1, PRICE = 500, NUCLEO = {11126, 25}, UPGRADE = { [00] = {05}; [01] = {3033, 10}; [02] = {0000, 00}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [1013] = { NAME = "Amuleto de Elite", DESC = "Ao receber dano, chance de ativar um buff que melhora o dano com Rifles em 10%.", SLOT_EQUIP = 1, PRICE = 500, NUCLEO = {11126, 25}, UPGRADE = { [00] = {05}; [01] = {3063, 10}; [02] = {0000, 00}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [1014] = { NAME = "Amuleto Selvagem", DESC = "Ao receber dano, chance de ativar um buff que aumenta o Dano Minimo em +25.", SLOT_EQUIP = 1, PRICE = 500, NUCLEO = {11104, 12}, UPGRADE = { [00] = {05}; [01] = {3066, 10}; [02] = {0000, 00}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [1015] = { NAME = "Amuleto Brutal", DESC = "Ao receber dano, chance de ativar um buff que aumenta o Dano Máximo em +25.", SLOT_EQUIP = 1, PRICE = 500, NUCLEO = {11115, 15}, UPGRADE = { [00] = {05}; [01] = {3092, 10}; [02] = {0000, 00}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [1016] = { NAME = "Amuleto Plasmatico", DESC = "Ao receber dano, chance de ativar um buff que concede resistência a disparos de outros jogadores.", SLOT_EQUIP = 1, PRICE = 500, NUCLEO = {11126, 15}, UPGRADE = { [00] = {05}; [01] = {3096, 10}; [02] = {0000, 00}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [1017] = { NAME = "Amuleto Negro", DESC = "Ao receber dano, chance de ativar um buff que concede resistência a danos do tipo DEATH em 20%.", SLOT_EQUIP = 1, PRICE = 500, NUCLEO = {11115, 05}, UPGRADE = { [00] = {05}; [01] = {3095, 10}; [02] = {0000, 00}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [1018] = { NAME = "Amuleto de Lava", DESC = "Ao receber dano, chance de ativar um buff que concede resistência a danos do tipo FIRE em 20%.", SLOT_EQUIP = 1, PRICE = 50, NUCLEO = {11104, 05}, UPGRADE = { [00] = {05}; [01] = {3098, 10}; [02] = {0000, 00}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [1019] = { NAME = "Amuleto Glacial", DESC = "Ao receber dano, chance de ativar um buff que concede resistência a danos do tipo ICE em 20%.", SLOT_EQUIP = 1, PRICE = 50, NUCLEO = {11104, 13}, UPGRADE = { [00] = {05}; [01] = {3159, 10}; [02] = {0000, 00}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [1020] = { NAME = "Amuleto Energizado", DESC = "Ao receber dano, chance de ativar um buff que concede resistência a danos do tipo ENERGY em 20%.", SLOT_EQUIP = 1, PRICE = 50, NUCLEO = {11115, 15}, UPGRADE = { [00] = {05}; [01] = {3198, 10}; [02] = {0000, 00}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [1021] = { NAME = "Amuleto Natural", DESC = "Ao receber dano, chance de ativar um buff que concede resistência a danos do tipo EARTH em 20%.", SLOT_EQUIP = 1, PRICE = 50, NUCLEO = {11104, 05}, UPGRADE = { [00] = {05}; [01] = {3019, 10}; [02] = {0000, 00}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [1022] = { NAME = "Amuleto do Combatente", DESC = "Você não recebe penalidade ao morrer.", SLOT_EQUIP = 1, PRICE = 50, NUCLEO = {11104, 05}, UPGRADE = { [00] = {05}; [01] = {3023, 10}; [02] = {0000, 00}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [1023] = { --[[ ]]-- NAME = "Amuleto Resistente", DESC = "Resistência a taxa crítica.", SLOT_EQUIP = 1, PRICE = 50, NUCLEO = {11104, 05}, UPGRADE = { [00] = {05}; [01] = {3023, 10}; [02] = {0000, 00}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [1024] = { --[[ ]]-- NAME = "Amuleto da Empatia", DESC = "Todos os monstros próximos atacam somente seu Summon.", SLOT_EQUIP = 1, PRICE = 50, NUCLEO = {11104, 05}, UPGRADE = { [00] = {05}; [01] = {3023, 10}; [02] = {0000, 00}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; -- 3163 [2000] = { NAME = "Rookie Helmet", DEF = 1, ESQ = 2, MAG = 2, MAG_TYPE = "FIRE", SLOT_EQUIP = 2, PRICE = 50, NUCLEO = {11105, 02}, UPGRADE = { [00] = {05}; [01] = {3165, 02}; [02] = {0000, 00}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [2001] = { NAME = "Reinforced Helmet", DEF = 2, ESQ = 3, MAG = 2, MAG_TYPE = "ICE", SLOT_EQUIP = 2, PRICE = 100, NUCLEO = {11105, 04}, UPGRADE = { [00] = {23}; [01] = {3250, 05}; [02] = {0000, 00}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [2002] = { NAME = "Noobie Helmet", DEF = 3, ESQ = 4, MAG = 2, MAG_TYPE = "ENERGY", SLOT_EQUIP = 2, PRICE = 150, NUCLEO = {11105, 06}, UPGRADE = { [00] = {47}; [01] = {3195, 04}; [02] = {3002, 05}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [2003] = { NAME = "Leather Helmet", DEF = 4, ESQ = 5, MAG = 2, MAG_TYPE = "EARTH", SLOT_EQUIP = 2, PRICE = 200, NUCLEO = {11105, 08}, UPGRADE = { [00] = {83}; [01] = {3244, 06}; [02] = {3283, 07}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [2004] = { NAME = "Soldier Helmet", DEF = 5, ESQ = 6, MAG = 2, MAG_TYPE = "DEATH", SLOT_EQUIP = 2, PRICE = 250, NUCLEO = {11105, 10}, UPGRADE = { [00] = {96}; [01] = {3171, 10}; [02] = {3258, 10}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [2005] = { NAME = "Tiger Helmet", DEF = 6, ESQ = 7, MAG = 3, MAG_TYPE = "EARTH", SLOT_EQUIP = 2, PRICE = 300, NUCLEO = {11105, 12}, UPGRADE = { [00] = {130}; [01] = {3176, 07}; [02] = {3294, 08}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [2006] = { NAME = "Plate Helmet", DEF = 7, ESQ = 8, MAG = 3, MAG_TYPE = "ENERGY", SLOT_EQUIP = 2, PRICE = 350, NUCLEO = {11105, 14}, UPGRADE = { [00] = {189}; [01] = {3187, 05}; [02] = {3275, 13}; [03] = {3055, 20}; [04] = {0000, 00}; }, }; [2007] = { NAME = "Crown Helmet", DEF = 8, ESQ = 9, MAG = 3, MAG_TYPE = "FIRE", SLOT_EQUIP = 2, PRICE = 400, NUCLEO = {11105, 16}, UPGRADE = { [00] = {210}; [01] = {3207, 16}; [02] = {3282, 14}; [03] = {3145, 12}; [04] = {0000, 00}; }, }; [2008] = { NAME = "Brass Helmet", DEF = 9, ESQ = 10, MAG = 3, MAG_TYPE = "ICE", SLOT_EQUIP = 2, PRICE = 450, NUCLEO = {11116, 03}, UPGRADE = { [00] = {286}; [01] = {3260, 18}; [02] = {3010, 16}; [03] = {3175, 14}; [04] = {0000, 00}; }, }; [2009] = { NAME = "Samurai Helmet", DEF = 10, ESQ = 11, MAG = 3, MAG_TYPE = "DEATH", SLOT_EQUIP = 2, PRICE = 500, NUCLEO = {11116, 06}, UPGRADE = { [00] = {334}; [01] = {3264, 20}; [02] = {3064, 12}; [03] = {3176, 22}; [04] = {0000, 00}; }, }; [2010] = { NAME = "Silver Helmet", DEF = 11, ESQ = 12, MAG = 4, MAG_TYPE = "ICE", SLOT_EQUIP = 2, PRICE = 550, NUCLEO = {11116, 09}, UPGRADE = { [00] = {383}; [01] = {3194, 25}; [02] = {3065, 10}; [03] = {3206, 15}; [04] = {0000, 00}; }, }; [2011] = { NAME = "Nature Helmet", DEF = 12, ESQ = 13, MAG = 4, MAG_TYPE = "EARTH", SLOT_EQUIP = 2, PRICE = 600, NUCLEO = {11116, 12}, UPGRADE = { [00] = {410}; [01] = {3290, 10}; [02] = {3074, 15}; [03] = {3207, 19}; [04] = {0000, 00}; }, }; [2012] = { NAME = "Mystic Helmet", DEF = 13, ESQ = 14, MAG = 4, MAG_TYPE = "DEATH", SLOT_EQUIP = 2, PRICE = 650, NUCLEO = {11116, 15}, UPGRADE = { [00] = {453}; [01] = {3005, 25}; [02] = {3082, 30}; [03] = {3211, 35}; [04] = {0000, 00}; }, }; [2013] = { NAME = "Royal Helmet", DEF = 14, ESQ = 15, MAG = 4, MAG_TYPE = "ENERGY", SLOT_EQUIP = 2, PRICE = 700, NUCLEO = {11116, 18}, UPGRADE = { [00] = {499}; [01] = {3037, 25}; [02] = {3106, 35}; [03] = {3025, 30}; [04] = {0000, 00}; }, }; [2014] = { NAME = "Remains Helmet", DEF = 15, ESQ = 16, MAG = 4, MAG_TYPE = "FIRE", SLOT_EQUIP = 2, PRICE = 750, NUCLEO = {11116, 21}, UPGRADE = { [00] = {541}; [01] = {3098, 30}; [02] = {3114, 35}; [03] = {3026, 30}; [04] = {0000, 00}; }, }; [2015] = { NAME = "Titan Helmet", DEF = 16, ESQ = 17, MAG = 5, MAG_TYPE = "EARTH", SLOT_EQUIP = 2, PRICE = 800, NUCLEO = {11116, 24}, UPGRADE = { [00] = {582}; [01] = {3188, 20}; [02] = {3121, 35}; [03] = {3027, 30}; [04] = {0000, 00}; }, }; [2016] = { NAME = "Glorious Helmet", DEF = 17, ESQ = 18, MAG = 5, MAG_TYPE = "ENERGY", SLOT_EQUIP = 2, PRICE = 850, NUCLEO = {11127, 05}, UPGRADE = { [00] = {603}; [01] = {3022, 30}; [02] = {3154, 30}; [03] = {3031, 20}; [04] = {0000, 00}; }, }; [2017] = { NAME = "Ancient Helmet", DEF = 18, ESQ = 19, MAG = 5, MAG_TYPE = "DEATH", SLOT_EQUIP = 2, PRICE = 900, NUCLEO = {11127, 10}, UPGRADE = { [00] = {648}; [01] = {3130, 35}; [02] = {3204, 40}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [2018] = { NAME = "Crystal Helmet", DEF = 19, ESQ = 20, MAG = 5, MAG_TYPE = "ICE", SLOT_EQUIP = 2, PRICE = 950, NUCLEO = {11127, 15}, UPGRADE = { [00] = {669}; [01] = {3138, 30}; [02] = {3210, 25}; [03] = {3063, 30}; [04] = {3066, 35}; }, }; [2019] = { NAME = "Lava Helmet", DEF = 20, ESQ = 21, MAG = 5, MAG_TYPE = "FIRE", SLOT_EQUIP = 2, PRICE = 1000, NUCLEO = {11127, 20}, UPGRADE = { [00] = {711}; [01] = {3190, 40}; [02] = {3272, 35}; [03] = {3198, 35}; [04] = {3124, 40}; }, }; [2020] = { NAME = "Haze Helmet", DEF = 21, ESQ = 22, MAG = 6, MAG_TYPE = "DEATH", SLOT_EQUIP = 2, PRICE = 1100, NUCLEO = {11127, 25}, UPGRADE = { [00] = {754}; [01] = {3212, 35}; [02] = {3015, 45}; [03] = {3066, 25}; [04] = {3133, 25}; }, }; [2021] = { NAME = "Royalty Helmet", DEF = 22, ESQ = 23, MAG = 6, MAG_TYPE = "EARTH", SLOT_EQUIP = 2, PRICE = 1200, NUCLEO = {11127, 30}, UPGRADE = { [00] = {789}; [01] = {3243, 35}; [02] = {3019, 40}; [03] = {3063, 40}; [04] = {3149, 30}; }, }; [2022] = { NAME = "Eyed Helmet", DEF = 23, ESQ = 24, MAG = 6, MAG_TYPE = "ICE", SLOT_EQUIP = 2, PRICE = 1300, NUCLEO = {11127, 35}, UPGRADE = { [00] = {812}; [01] = {3242, 40}; [02] = {3230, 35}; [03] = {3041, 30}; [04] = {3156, 25}; }, }; [2023] = { NAME = "Reaper Helmet", DEF = 24, ESQ = 25, MAG = 6, MAG_TYPE = "FIRE", SLOT_EQUIP = 2, PRICE = 1400, NUCLEO = {11127, 40}, UPGRADE = { [00] = {870}; [01] = {3090, 40}; [02] = {3228, 30}; [03] = {3033, 25}; [04] = {3159, 10}; }, }; [2024] = { NAME = "Templar Helmet", DEF = 25, ESQ = 26, MAG = 6, MAG_TYPE = "ENERGY", SLOT_EQUIP = 2, PRICE = 1500, NUCLEO = {11127, 45}, UPGRADE = { [00] = {900}; [01] = {3197, 30}; [02] = {3224, 20}; [03] = {3028, 20}; [04] = {3152, 40}; }, }; [4000] = { NAME = "Espingarda", MIN = 40, MAX = 60, SLOT_EQUIP = 4, GUN_TYPE = 4, LEVEL = 13, DESC = "Maior dano estando a 1 SQM do alvo.", PRICE = 150, NUCLEO = {11102, 05}, UPGRADE = { [00] = {150}; [01] = {3000, 05}; [02] = {3002, 02}; [03] = {3003, 04}; [04] = {0000, 00}; }, }; [4001] = { NAME = "Espingarda Mossberg", MIN = 65, MAX = 100, SLOT_EQUIP = 4, LEVEL = 41, GUN_TYPE = 4, DESC = "Maior dano em monstros de classe Constructos.", PRICE = 450, NUCLEO = {11113, 10}, UPGRADE = { [00] = {235}; [01] = {3004, 15}; [02] = {3005, 01}; [03] = {3008, 05}; [04] = {0000, 00}; }, }; [4002] = { NAME = "Espingarda Silver", MIN = 95, MAX = 180, SLOT_EQUIP = 4, GUN_TYPE = 4, LEVEL = 81, DESC = "Reflete dano do tipo PHYSICAL de volta ao alvo.", PRICE = 800, NUCLEO = {11113, 20}, UPGRADE = { [00] = {310}; [01] = {3009, 15}; [02] = {3005, 07}; [03] = {3006, 20}; [04] = {0000, 00}; }, }; [4003] = { NAME = "Espingarda Falcon", MIN = 120, MAX = 200, SLOT_EQUIP = 4, LEVEL = 153, GUN_TYPE = 4, DESC = "Concede Skill de Espingarda.", PRICE = 1500, NUCLEO = {11124, 30}, UPGRADE = { [00] = {550}; [01] = {3007, 17}; [02] = {3013, 20}; [03] = {3014, 25}; [04] = {3016, 25}; }, }; [4004] = { NAME = "Espingarda Factor", MIN = 160, MAX = 255, SLOT_EQUIP = 4, LEVEL = 185, GUN_TYPE = 4, DESC = "Aumenta seu dano quando com HP acima de 90%.", PRICE = 2000, NUCLEO = {11124, 40}, UPGRADE = { [00] = {899}; [01] = {3020, 30}; [02] = {3022, 20}; [03] = {3023, 25}; [04] = {3030, 02}; }, }; [4005] = { NAME = "Rifle Hawkeye", MIN = 60, MAX = 110, SLOT_EQUIP = 4, LEVEL = 25, GUN_TYPE = 3, DESC = "Recebe menos dano PHYSICAL de monstros de classe Humanoides.", PRICE = 200, NUCLEO = {11103, 10}, UPGRADE = { [00] = {299}; [01] = {3018, 05}; [02] = {3034, 06}; [03] = {3035, 02}; [04] = {0000, 00}; }, }; [4006] = { NAME = "Rifle Remington", MIN = 80, MAX = 130, SLOT_EQUIP = 4, LEVEL = 45, GUN_TYPE = 3, DESC = "Maior dano estando a 4 SQM ou mais do alvo.", PRICE = 300, NUCLEO = {11103, 20}, UPGRADE = { [00] = {345}; [01] = {3029, 07}; [02] = {3042, 10}; [03] = {3012, 12}; [04] = {0000, 00}; }, }; [4007] = { NAME = "Rifle Saffari", MIN = 100, MAX = 155, SLOT_EQUIP = 4, GUN_TYPE = 3, LEVEL = 57, DESC = "Causa status POISON no alvo ao dar Dano Crítico.", PRICE = 400, NUCLEO = {11103, 30}, UPGRADE = { [00] = {388}; [01] = {3032, 05}; [02] = {3037, 09}; [03] = {3038, 17}; [04] = {0000, 00}; }, }; [4008] = { NAME = "Rifle Mcmillan", MIN = 120, MAX = 185, SLOT_EQUIP = 4, LEVEL = 77, GUN_TYPE = 3, DESC = "Ao eliminar alvo, ganha ESQ + por 5 segundos.", PRICE = 500, NUCLEO = {11104, 10}, UPGRADE = { [00] = {422}; [01] = {3031, 05}; [02] = {3039, 11}; [03] = {3040, 20}; [04] = {0000, 00}; }, }; [4009] = { NAME = "Rifle Cheytac", MIN = 140, MAX = 205, SLOT_EQUIP = 4, LEVEL = 89, GUN_TYPE = 3, DESC = "Chance de disparo do tipo ICE.", PRICE = 600, NUCLEO = {11104, 20}, UPGRADE = { [00] = {499}; [01] = {3060, 20}; [02] = {3015, 20}; [03] = {3153, 10}; [04] = {0000, 00}; }, }; [4010] = { NAME = "Rifle Bullpub", MIN = 160, MAX = 245, SLOT_EQUIP = 4, LEVEL = 105, GUN_TYPE = 3, DESC = "Concede Skill de Rifle.", PRICE = 700, NUCLEO = {11104, 30}, UPGRADE = { [00] = {550}; [01] = {3061, 20}; [02] = {3062, 25}; [03] = {3091, 30}; [04] = {0000, 00}; }, }; [4011] = { NAME = "Rifle Famas", MIN = 180, MAX = 270, SLOT_EQUIP = 4, LEVEL = 121, GUN_TYPE = 3, DESC = "Chance de disparo do tipo EARTH.", PRICE = 800, NUCLEO = {11125, 10}, UPGRADE = { [00] = {600}; [01] = {3092, 25}; [02] = {3108, 35}; [03] = {3137, 35}; [04] = {0000, 00}; }, }; [4012] = { NAME = "Rifle G3", MIN = 200, MAX = 300, SLOT_EQUIP = 4, LEVEL = 141, GUN_TYPE = 3, DESC = "Maior dano em monstros de classe Dimensionais.", PRICE = 900, NUCLEO = {11125, 20}, UPGRADE = { [00] = {644}; [01] = {3109, 35}; [02] = {3111, 30}; [03] = {3157, 25}; [04] = {3036, 35}; }, }; [4013] = { NAME = "Rifle Vector", MIN = 220, MAX = 340, SLOT_EQUIP = 4, LEVEL = 161, GUN_TYPE = 3, DESC = "Recebe menos dano PHYSICAL de monstros de classe Aquáticos.", PRICE = 1500, NUCLEO = {11125, 30}, UPGRADE = { [00] = {710}; [01] = {3093, 20}; [02] = {3122, 30}; [03] = {3151, 25}; [04] = {3158, 35}; }, }; [4014] = { NAME = "Rifle Dragunov", MIN = 240, MAX = 360, SLOT_EQUIP = 4, LEVEL = 197, GUN_TYPE = 3, DESC = "Recebe menos dano PHYSICAL de monstros de classe Demon.", PRICE = 2000, NUCLEO = {11125, 40}, UPGRADE = { [00] = {780}; [01] = {3110, 35}; [02] = {3123, 25}; [03] = {3136, 20}; [04] = {3152, 35}; }, }; [4015] = { NAME = "Pistola Taurus", MIN = 05, MAX = 10, SLOT_EQUIP = 4, LEVEL = 01, GUN_TYPE = 2, DESC = "Maior dano em monstros de classe Mamíferos.", PRICE = 50, NUCLEO = {11100, 02}, UPGRADE = { [00] = {55}; [01] = {3000, 05}; [02] = {3003, 02}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [4016] = { NAME = "Pistola Glock", MIN = 25, MAX = 50, SLOT_EQUIP = 4, LEVEL = 09, GUN_TYPE = 2, DESC = "Maior dano em monstros de classe Gigantes.", PRICE = 100, NUCLEO = {11100, 04}, UPGRADE = { [00] = {89}; [01] = {3044, 06}; [02] = {3045, 04}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [4017] = { NAME = "Pistola KWC", MIN = 35, MAX = 70, SLOT_EQUIP = 4, LEVEL = 29, GUN_TYPE = 2, DESC = "Recebe menos dano PHYSICAL de monstros de classe Constructos.", PRICE = 150, NUCLEO = {11100, 06}, UPGRADE = { [00] = {105}; [01] = {3072, 15}; [02] = {3002, 15}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [4018] = { NAME = "Desert Eagle", MIN = 45, MAX = 90, SLOT_EQUIP = 4, LEVEL = 37, GUN_TYPE = 2, DESC = "Ao eliminar alvo, ganha DEF + por 5 segundos.", PRICE = 200, NUCLEO = {11100, 08}, UPGRADE = { [00] = {170}; [01] = {3071, 18}; [02] = {3074, 20}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [4019] = { NAME = "Pistola Magna", MIN = 55, MAX = 110, SLOT_EQUIP = 4, LEVEL = 49, GUN_TYPE = 2, DESC = "Maior dano em monstros de classe Dragon.", PRICE = 250, NUCLEO = {11100, 10}, UPGRADE = { [00] = {200}; [01] = {3073, 22}; [02] = {3093, 30}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [4020] = { NAME = "Pistola Silver", MIN = 65, MAX = 130, SLOT_EQUIP = 4, LEVEL = 61, GUN_TYPE = 2, DESC = "Recebe menos dano PHYSICAL de monstros de classe Vermes.", PRICE = 300, NUCLEO = {11111, 05}, UPGRADE = { [00] = {233}; [01] = {3074, 25}; [02] = {3075, 20}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [4021] = { NAME = "Pistola Gerard", MIN = 75, MAX = 150, SLOT_EQUIP = 4, LEVEL = 73, GUN_TYPE = 2, DESC = "Causa status ENERGY no alvo ao dar Dano Crítico.", PRICE = 350, NUCLEO = {11111, 08}, UPGRADE = { [00] = {289}; [01] = {3064, 30}; [02] = {3085, 25}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [4022] = { NAME = "Pistola Real", MIN = 85, MAX = 170, SLOT_EQUIP = 4, LEVEL = 85, GUN_TYPE = 2, DESC = "Chance de disparo do tipo ENERGY.", PRICE = 400, NUCLEO = {11111, 11}, UPGRADE = { [00] = {320}; [01] = {3076, 35}; [02] = {3098, 20}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [4023] = { NAME = "Pistola Golden", MIN = 95, MAX = 190, SLOT_EQUIP = 4, LEVEL = 101, GUN_TYPE = 2, DESC = "Cura um pouco de HP ao dar Dano Crítico.", PRICE = 500, NUCLEO = {11111, 14}, UPGRADE = { [00] = {366}; [01] = {3070, 35}; [02] = {3083, 20}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [4024] = { NAME = "Pistola Nigma", MIN = 105, MAX = 210, SLOT_EQUIP = 4, LEVEL = 109, GUN_TYPE = 2, DESC = "Concede Skill de Pistola.", PRICE = 600, NUCLEO = {11111, 17}, UPGRADE = { [00] = {400}; [01] = {3077, 35}; [02] = {3094, 16}; [03] = {3113, 40}; [04] = {0000, 00}; }, }; [4025] = { NAME = "Pistola Flintlock", MIN = 115, MAX = 230, SLOT_EQUIP = 4, LEVEL = 125, GUN_TYPE = 2, DESC = "Quando o alvo é eliminado, causa explosão ao redor.", PRICE = 700, NUCLEO = {11122, 08}, UPGRADE = { [00] = {438}; [01] = {3069, 25}; [02] = {3084, 25}; [03] = {3127, 30}; [04] = {0000, 00}; }, }; [4026] = { NAME = "Pistola Nexus", MIN = 125, MAX = 250, SLOT_EQUIP = 4, LEVEL = 137, GUN_TYPE = 2, DESC = "Recebe menos dano PHYSICAL de monstros de classe Magica.", PRICE = 800, NUCLEO = {11122, 15}, UPGRADE = { [00] = {499}; [01] = {3068, 35}; [02] = {3099, 30}; [03] = {3100, 20}; [04] = {3138, 35}; }, }; [4027] = { NAME = "Pistola Falcon", MIN = 135, MAX = 270, SLOT_EQUIP = 4, LEVEL = 149, GUN_TYPE = 2, DESC = "Aumenta seu dano com Habilidades de ataque.", PRICE = 900, NUCLEO = {11122, 22}, UPGRADE = { [00] = {522}; [01] = {3065, 20}; [02] = {3067, 35}; [03] = {3114, 40}; [04] = {3150, 15}; }, }; [4028] = { NAME = "Pistola Beretta", MIN = 145, MAX = 290, SLOT_EQUIP = 4, LEVEL = 165, GUN_TYPE = 2, DESC = "Recebe menos dano PHYSICAL de monstros de classe Morto-Vivo.", PRICE = 1000, NUCLEO = {11122, 28}, UPGRADE = { [00] = {579}; [01] = {3101, 25}; [02] = {3112, 35}; [03] = {3121, 40}; [04] = {3154, 19}; }, }; [4029] = { NAME = "Pistola Imperial", MIN = 155, MAX = 310, SLOT_EQUIP = 4, LEVEL = 177, GUN_TYPE = 2, DESC = "Chance de disparo do tipo HOLY.", PRICE = 1500, NUCLEO = {11122, 35}, UPGRADE = { [00] = {618}; [01] = {3102, 35}; [02] = {3115, 40}; [03] = {3128, 20}; [04] = {3133, 20}; }, }; [4030] = { NAME = "Pistola Factor", MIN = 165, MAX = 330, SLOT_EQUIP = 4, LEVEL = 193, GUN_TYPE = 2, DESC = "Maior dano em monstros de classe Demon.", PRICE = 2000, NUCLEO = {11122, 40}, UPGRADE = { [00] = {700}; [01] = {3087, 15}; [02] = {3088, 25}; [03] = {3129, 20}; [04] = {3134, 25}; }, }; [4031] = { NAME = "Metralhadora Blowbag", MIN = 10, MAX = 20, SLOT_EQUIP = 4, LEVEL = 05, GUN_TYPE = 1, DESC = "Chance de não consumir munição.", PRICE = 25, NUCLEO = {11101, 01}, UPGRADE = { [00] = {15}; [01] = {3053, 02}; [02] = {3054, 04}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [4032] = { NAME = "Metralhadora Cobray", MIN = 16, MAX = 35, SLOT_EQUIP = 4, LEVEL = 17, GUN_TYPE = 1, DESC = "Maior dano em monstros de classe Humanoides.", PRICE = 50, NUCLEO = {11101, 02}, UPGRADE = { [00] = {23}; [01] = {3054, 08}; [02] = {3057, 05}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [4033] = { NAME = "Metralhadora MP", MIN = 22, MAX = 42, SLOT_EQUIP = 4, LEVEL = 21, GUN_TYPE = 1, DESC = "Recebe menos dano PHYSICAL de monstros de classe Gigantes.", PRICE = 100, NUCLEO = {11101, 03}, UPGRADE = { [00] = {45}; [01] = {3055, 05}; [02] = {3058, 10}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [4034] = { NAME = "Metralhadora Crossman", MIN = 27, MAX = 48, SLOT_EQUIP = 4, LEVEL = 33, GUN_TYPE = 1, DESC = "Recebe menos dano PHYSICAL de monstros de classe Dragons.", PRICE = 150, NUCLEO = {11101, 04}, UPGRADE = { [00] = {69}; [01] = {3059, 15}; [02] = {3072, 10}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [4035] = { NAME = "Metralhadora Colt", MIN = 32, MAX = 53, SLOT_EQUIP = 4, LEVEL = 53, GUN_TYPE = 1, DESC = "Causa status FIRE no alvo ao dar Dano Crítico.", PRICE = 200, NUCLEO = {11101, 05}, UPGRADE = { [00] = {100}; [01] = {3078, 03}; [02] = {3091, 15}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [4036] = { NAME = "Metralhadora HK", MIN = 38, MAX = 58, SLOT_EQUIP = 4, LEVEL = 65, GUN_TYPE = 1, DESC = "Recebe menos dano PHYSICAL de monstros de classe Repteis.", PRICE = 250, NUCLEO = {11101, 06}, UPGRADE = { [00] = {131}; [01] = {3079, 20}; [02] = {3081, 15}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [4037] = { NAME = "Metralhadora Nagal", MIN = 44, MAX = 63, SLOT_EQUIP = 4, LEVEL = 69, GUN_TYPE = 1, DESC = "Maior dano em monstros de classe Magica.", PRICE = 300, NUCLEO = {11112, 02}, UPGRADE = { [00] = {179}; [01] = {3080, 30}; [02] = {3082, 22}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [4038] = { NAME = "Metralhadora Deadhand", MIN = 49, MAX = 70, SLOT_EQUIP = 4, LEVEL = 93, GUN_TYPE = 1, DESC = "Chance de disparo do tipo FIRE.", PRICE = 350, NUCLEO = {11112, 04}, UPGRADE = { [00] = {199}; [01] = {3086, 15}; [02] = {3142, 40}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [4039] = { NAME = "Metralhadora Negev", MIN = 54, MAX = 80, SLOT_EQUIP = 4, LEVEL = 97, GUN_TYPE = 1, DESC = "Maior dano em monstros de classe Repteis.", PRICE = 400, NUCLEO = {11112, 06}, UPGRADE = { [00] = {265}; [01] = {3094, 25}; [02] = {3143, 10}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [4040] = { NAME = "Metralhadora Gatling", MIN = 58, MAX = 90, SLOT_EQUIP = 4, LEVEL = 113, GUN_TYPE = 1, DESC = "Concede Skill de Metralhadora.", PRICE = 450, NUCLEO = {11112, 08}, UPGRADE = { [00] = {299}; [01] = {3103, 20}; [02] = {3107, 30}; [03] = {3145, 25}; [04] = {0000, 00}; }, }; [4041] = { NAME = "Metralhadora Scar", MIN = 61, MAX = 99, SLOT_EQUIP = 4, LEVEL = 117, GUN_TYPE = 1, DESC = "Maior dano em monstros de classe Vermes.", PRICE = 500, NUCLEO = {11112, 10}, UPGRADE = { [00] = {328}; [01] = {3116, 25}; [02] = {3131, 30}; [03] = {3141, 20}; [04] = {0000, 00}; }, }; [4042] = { NAME = "Metralhadora Falcon", MIN = 64, MAX = 106, SLOT_EQUIP = 4, LEVEL = 129, GUN_TYPE = 1, DESC = "Causa status DEATH no alvo ao dar Dano Crítico.", PRICE = 550, NUCLEO = {11112, 12}, UPGRADE = { [00] = {379}; [01] = {3095, 35}; [02] = {3104, 20}; [03] = {3105, 18}; [04] = {0000, 00}; }, }; [4043] = { NAME = "Metralhadora Beretta", MIN = 69, MAX = 118, SLOT_EQUIP = 4, LEVEL = 133, GUN_TYPE = 1, DESC = "Recebe menos dano PHYSICAL de monstros do tipo Boss.", PRICE = 600, NUCLEO = {11123, 05}, UPGRADE = { [00] = {399}; [01] = {3087, 25}; [02] = {3144, 35}; [03] = {3149, 20}; [04] = {0000, 00}; }, }; [4044] = { NAME = "Metralhadora Magnum", MIN = 73, MAX = 131, SLOT_EQUIP = 4, LEVEL = 145, GUN_TYPE = 1, DESC = "Maior dano em monstros do tipo Boss.", PRICE = 650, NUCLEO = {11123, 08}, UPGRADE = { [00] = {410}; [01] = {3106, 30}; [02] = {3146, 25}; [03] = {3159, 10}; [04] = {0000, 00}; }, }; [4045] = { NAME = "Metralhadora Rugger", MIN = 76, MAX = 142, SLOT_EQUIP = 4, LEVEL = 157, GUN_TYPE = 1, DESC = "Resistência contra disparos normais de outros jogadores.", PRICE = 700, NUCLEO = {11123, 11}, UPGRADE = { [00] = {455}; [01] = {3117, 25}; [02] = {3124, 35}; [03] = {3147, 25}; [04] = {0000, 00}; }, }; [4046] = { NAME = "Metralhadora Evolution", MIN = 80, MAX = 155, SLOT_EQUIP = 4, LEVEL = 169, GUN_TYPE = 1, DESC = "Maior dano em monstros de classe Aquáticos.", PRICE = 750, NUCLEO = {11123, 14}, UPGRADE = { [00] = {498}; [01] = {3097, 25}; [02] = {3119, 30}; [03] = {3155, 35}; [04] = {0000, 00}; }, }; [4047] = { NAME = "Metralhadora Remington", MIN = 84, MAX = 163, SLOT_EQUIP = 4, LEVEL = 173, GUN_TYPE = 1, DESC = "Recebe menos dano PHYSICAL de monstros de classe Dimensionais.", PRICE = 800, NUCLEO = {11123, 17}, UPGRADE = { [00] = {533}; [01] = {3089, 27}; [02] = {3118, 30}; [03] = {3125, 30}; [04] = {0000, 00}; }, }; [4048] = { NAME = "Metralhadora Factor", MIN = 87, MAX = 172, SLOT_EQUIP = 4, LEVEL = 181, GUN_TYPE = 1, DESC = "Chance de disparo do tipo DEATH.", PRICE = 850, NUCLEO = {11123, 20}, UPGRADE = { [00] = {567}; [01] = {3120, 25}; [02] = {3126, 35}; [03] = {3135, 25}; [04] = {3156, 30}; }, }; [4049] = { NAME = "Metralhadora Havok", MIN = 90, MAX = 180, SLOT_EQUIP = 4, LEVEL = 189, GUN_TYPE = 1, DESC = "Maior dano em monstros de classe Morto-Vivo.", PRICE = 1000, NUCLEO = {11123, 25}, UPGRADE = { [00] = {600}; [01] = {3090, 01}; [02] = {3130, 25}; [03] = {3132, 20}; [04] = {3148, 15}; }, }; -- 3161 e 3162 [5000] = { NAME = "Rookie Armor", DEF = 5, ESQ = 1, MAG = 1, MAG_TYPE = "FIRE", SLOT_EQUIP = 5, PRICE = 100, NUCLEO = {11106, 01}, UPGRADE = { [00] = {05}; [01] = {3167, 04}; [02] = {0000, 00}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [5001] = { NAME = "Reinforced Armor", DEF = 7, ESQ = 2, MAG = 1, MAG_TYPE = "ICE", SLOT_EQUIP = 5, PRICE = 200, NUCLEO = {11106, 03}, UPGRADE = { [00] = {23}; [01] = {3249, 06}; [02] = {0000, 00}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [5002] = { NAME = "Hunter Mantle", DEF = 1, ESQ = 5, MAG = 5, MAG_TYPE = "DEATH", SLOT_EQUIP = 5, PRICE = 300, NUCLEO = {11106, 02}, UPGRADE = { [00] = {13}; [01] = {3251, 05}; [02] = {3045, 08}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [5003] = { NAME = "Noobie Armor", DEF = 9, ESQ = 3, MAG = 1, MAG_TYPE = "ENERGY", SLOT_EQUIP = 5, PRICE = 400, NUCLEO = {11106, 05}, UPGRADE = { [00] = {47}; [01] = {3245, 15}; [02] = {3000, 10}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [5004] = { NAME = "Noobie Mantle", DEF = 2, ESQ = 7, MAG = 5, MAG_TYPE = "ENERGY", SLOT_EQUIP = 5, PRICE = 500, NUCLEO = {11106, 04}, UPGRADE = { [00] = {30}; [01] = {3185, 05}; [02] = {3259, 10}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [5005] = { NAME = "Leather Armor", DEF = 11, ESQ = 4, MAG = 1, MAG_TYPE = "EARTH", SLOT_EQUIP = 5, PRICE = 600, NUCLEO = {11106, 07}, UPGRADE = { [00] = {83}; [01] = {3175, 08}; [02] = {3257, 20}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [5006] = { NAME = "Noble Dragon Mantle", DEF = 3, ESQ = 9, MAG = 5, MAG_TYPE = "FIRE", SLOT_EQUIP = 5, PRICE = 700, NUCLEO = {11106, 06}, UPGRADE = { [00] = {64}; [01] = {3186, 15}; [02] = {3265, 20}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [5007] = { NAME = "Soldier Armor", DEF = 13, ESQ = 5, MAG = 1, MAG_TYPE = "DEATH", SLOT_EQUIP = 5, PRICE = 800, NUCLEO = {11106, 09}, UPGRADE = { [00] = {96}; [01] = {3177, 20}; [02] = {3276, 08}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [5008] = { NAME = "Moon Mantle", DEF = 4, ESQ = 11, MAG = 5, MAG_TYPE = "ICE", SLOT_EQUIP = 5, PRICE = 900, NUCLEO = {11106, 08}, UPGRADE = { [00] = {73}; [01] = {3206, 10}; [02] = {3281, 20}; [03] = {3139, 15}; [04] = {0000, 00}; }, }; [5009] = { NAME = "Tiger Armor", DEF = 15, ESQ = 6, MAG = 2, MAG_TYPE = "EARTH", SLOT_EQUIP = 5, PRICE = 1000, NUCLEO = {11106, 11}, UPGRADE = { [00] = {130}; [01] = {3192, 20}; [02] = {3006, 25}; [03] = {3056, 20}; [04] = {0000, 00}; }, }; [5010] = { NAME = "Weed Mantle", DEF = 5, ESQ = 13, MAG = 5, MAG_TYPE = "EARTH", SLOT_EQUIP = 5, PRICE = 1100, NUCLEO = {11106, 10}, UPGRADE = { [00] = {90}; [01] = {3215, 15}; [02] = {3011, 15}; [03] = {3073, 25}; [04] = {0000, 00}; }, }; [5011] = { NAME = "Plate Armor", DEF = 17, ESQ = 7, MAG = 2, MAG_TYPE = "ENERGY", SLOT_EQUIP = 5, PRICE = 1200, NUCLEO = {11106, 13}, UPGRADE = { [00] = {189}; [01] = {3289, 12}; [02] = {3036, 15}; [03] = {3091, 25}; [04] = {0000, 00}; }, }; [5012] = { NAME = "Skull Mantle", DEF = 6, ESQ = 15, MAG = 7, MAG_TYPE = "DEATH", SLOT_EQUIP = 5, PRICE = 1300, NUCLEO = {11106, 12}, UPGRADE = { [00] = {128}; [01] = {3020, 15}; [02] = {3062, 20}; [03] = {3155, 30}; [04] = {0000, 00}; }, }; [5013] = { NAME = "Crown Armor", DEF = 19, ESQ = 8, MAG = 2, MAG_TYPE = "FIRE", SLOT_EQUIP = 5, PRICE = 1400, NUCLEO = {11106, 15}, UPGRADE = { [00] = {210}; [01] = {3240, 15}; [02] = {3067, 20}; [03] = {3177, 20}; [04] = {0000, 00}; }, }; [5014] = { NAME = "Bear Mantle", DEF = 7, ESQ = 17, MAG = 7, MAG_TYPE = "EARTH", SLOT_EQUIP = 5, PRICE = 1500, NUCLEO = {11106, 14}, UPGRADE = { [00] = {173}; [01] = {3023, 05}; [02] = {3075, 20}; [03] = {3281, 20}; [04] = {0000, 00}; }, }; [5015] = { NAME = "Brass Armor", DEF = 21, ESQ = 9, MAG = 2, MAG_TYPE = "ICE", SLOT_EQUIP = 5, PRICE = 1600, NUCLEO = {11117, 04}, UPGRADE = { [00] = {286}; [01] = {3038, 25}; [02] = {3097, 30}; [03] = {3282, 20}; [04] = {0000, 00}; }, }; [5016] = { NAME = "Silver Feather Mantle", DEF = 8, ESQ = 19, MAG = 7, MAG_TYPE = "ENERGY", SLOT_EQUIP = 5, PRICE = 1700, NUCLEO = {11117, 03}, UPGRADE = { [00] = {200}; [01] = {3081, 20}; [02] = {3105, 35}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [5017] = { NAME = "Samurai Armor", DEF = 23, ESQ = 10, MAG = 2, MAG_TYPE = "DEATH", SLOT_EQUIP = 5, PRICE = 1800, NUCLEO = {11117, 07}, UPGRADE = { [00] = {334}; [01] = {3083, 25}; [02] = {3107, 40}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [5018] = { NAME = "Wisdom Mantle", DEF = 9, ESQ = 21, MAG = 7, MAG_TYPE = "FIRE", SLOT_EQUIP = 5, PRICE = 1900, NUCLEO = {11117, 06}, UPGRADE = { [00] = {244}; [01] = {3099, 30}; [02] = {3123, 20}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [5019] = { NAME = "Silver Armor", DEF = 25, ESQ = 11, MAG = 3, MAG_TYPE = "ICE", SLOT_EQUIP = 5, PRICE = 2000, NUCLEO = {11117, 10}, UPGRADE = { [00] = {383}; [01] = {3113, 25}; [02] = {3174, 30}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [5020] = { NAME = "Dark Mantle", DEF = 10, ESQ = 23, MAG = 09, MAG_TYPE = "DEATH", SLOT_EQUIP = 5, PRICE = 2100, NUCLEO = {11117, 09}, UPGRADE = { [00] = {273}; [01] = {3189, 30}; [02] = {3196, 15}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [5021] = { NAME = "Nature Armor", DEF = 27, ESQ = 12, MAG = 03, MAG_TYPE = "EARTH", SLOT_EQUIP = 5, PRICE = 2200, NUCLEO = {11117, 13}, UPGRADE = { [00] = {410}; [01] = {3115, 20}; [02] = {3195, 15}; [03] = {3060, 30}; [04] = {0000, 00}; }, }; [5022] = { NAME = "Nature Mantle", DEF = 11, ESQ = 25, MAG = 09, MAG_TYPE = "EARTH", SLOT_EQUIP = 5, PRICE = 2300, NUCLEO = {11117, 12}, UPGRADE = { [00] = {311}; [01] = {3121, 30}; [02] = {3214, 30}; [03] = {3072, 40}; [04] = {0000, 00}; }, }; [5023] = { NAME = "Mystic Armor", DEF = 29, ESQ = 13, MAG = 03, MAG_TYPE = "DEATH", SLOT_EQUIP = 5, PRICE = 2400, NUCLEO = {11117, 16}, UPGRADE = { [00] = {453}; [01] = {3129, 25}; [02] = {3279, 35}; [03] = {3084, 35}; [04] = {0000, 00}; }, }; [5024] = { NAME = "Mystic Mantle", DEF = 12, ESQ = 27, MAG = 07, MAG_TYPE = "ICE", SLOT_EQUIP = 5, PRICE = 2500, NUCLEO = {11117, 15}, UPGRADE = { [00] = {369}; [01] = {3131, 25}; [02] = {3280, 20}; [03] = {3103, 30}; [04] = {0000, 00}; }, }; [5025] = { NAME = "Royal Armor", DEF = 31, ESQ = 14, MAG = 03, MAG_TYPE = "ENERGY", SLOT_EQUIP = 5, PRICE = 2600, NUCLEO = {11117, 20}, UPGRADE = { [00] = {499}; [01] = {3089, 20}; [02] = {3018, 30}; [03] = {3102, 35}; [04] = {0000, 00}; }, }; [5026] = { NAME = "Storm Mantle", DEF = 13, ESQ = 29, MAG = 09, MAG_TYPE = "ENERGY", SLOT_EQUIP = 5, PRICE = 2700, NUCLEO = {11117, 19}, UPGRADE = { [00] = {400}; [01] = {3137, 25}; [02] = {3024, 25}; [03] = {3107, 45}; [04] = {0000, 00}; }, }; [5027] = { NAME = "Remains Armor", DEF = 33, ESQ = 15, MAG = 03, MAG_TYPE = "FIRE", SLOT_EQUIP = 5, PRICE = 2800, NUCLEO = {11117, 23}, UPGRADE = { [00] = {541}; [01] = {3144, 25}; [02] = {3026, 30}; [03] = {3136, 25}; [04] = {0000, 00}; }, }; [5028] = { NAME = "Genius Mantle", DEF = 14, ESQ = 31, MAG = 11, MAG_TYPE = "EARTH", SLOT_EQUIP = 5, PRICE = 2900, NUCLEO = {11117, 22}, UPGRADE = { [00] = {433}; [01] = {3146, 20}; [02] = {3064, 25}; [03] = {3085, 30}; [04] = {0000, 00}; }, }; [5029] = { NAME = "Titan Armor", DEF = 35, ESQ = 16, MAG = 04, MAG_TYPE = "ICE", SLOT_EQUIP = 5, PRICE = 3000, NUCLEO = {11117, 26}, UPGRADE = { [00] = {582}; [01] = {3147, 25}; [02] = {3089, 40}; [03] = {3094, 25}; [04] = {0000, 00}; }, }; [5030] = { NAME = "Gold Scale Mantle", DEF = 15, ESQ = 33, MAG = 11, MAG_TYPE = "DEATH", SLOT_EQUIP = 5, PRICE = 3100, NUCLEO = {11117, 25}, UPGRADE = { [00] = {474}; [01] = {3153, 25}; [02] = {3106, 30}; [03] = {3097, 30}; [04] = {0000, 00}; }, }; [5031] = { NAME = "Glorious Armor", DEF = 37, ESQ = 17, MAG = 04, MAG_TYPE = "ENERGY", SLOT_EQUIP = 5, PRICE = 3200, NUCLEO = {11128, 05}, UPGRADE = { [00] = {603}; [01] = {3068, 35}; [02] = {3091, 35}; [03] = {3095, 20}; [04] = {0000, 00}; }, }; [5032] = { NAME = "Serenity Mantle", DEF = 16, ESQ = 35, MAG = 11, MAG_TYPE = "ENERGY", SLOT_EQUIP = 5, PRICE = 3300, NUCLEO = {11128, 04}, UPGRADE = { [00] = {501}; [01] = {3267, 35}; [02] = {3092, 30}; [03] = {3085, 20}; [04] = {0000, 00}; }, }; [5033] = { NAME = "Ancient Armor", DEF = 39, ESQ = 18, MAG = 04, MAG_TYPE = "DEATH", SLOT_EQUIP = 5, PRICE = 3400, NUCLEO = {11128, 10}, UPGRADE = { [00] = {648}; [01] = {3273, 25}; [02] = {3093, 35}; [03] = {3099, 20}; [04] = {0000, 00}; }, }; [5034] = { NAME = "Ancient Mantle", DEF = 17, ESQ = 37, MAG = 13, MAG_TYPE = "DEATH", SLOT_EQUIP = 5, PRICE = 3500, NUCLEO = {11128, 09}, UPGRADE = { [00] = {526}; [01] = {3278, 40}; [02] = {3104, 25}; [03] = {3100, 30}; [04] = {0000, 00}; }, }; [5035] = { NAME = "Crystal Armor", DEF = 41, ESQ = 19, MAG = 05, MAG_TYPE = "ICE", SLOT_EQUIP = 5, PRICE = 3600, NUCLEO = {11128, 15}, UPGRADE = { [00] = {669}; [01] = {3289, 25}; [02] = {3033, 35}; [03] = {3063, 20}; [04] = {3066, 30}; }, }; [5036] = { NAME = "Underworld Mantle", DEF = 18, ESQ = 39, MAG = 15, MAG_TYPE = "DEATH", SLOT_EQUIP = 5, PRICE = 3700, NUCLEO = {11128, 14}, UPGRADE = { [00] = {570}; [01] = {3290, 20}; [02] = {3105, 25}; [03] = {3109, 25}; [04] = {3113, 30}; }, }; [5037] = { NAME = "Lava Armor", DEF = 43, ESQ = 20, MAG = 04, MAG_TYPE = "FIRE", SLOT_EQUIP = 5, PRICE = 3800, NUCLEO = {11128, 20}, UPGRADE = { [00] = {711}; [01] = {3213, 35}; [02] = {3111, 20}; [03] = {3121, 20}; [04] = {3124, 35}; }, }; [5038] = { NAME = "Underwater Mantle", DEF = 19, ESQ = 41, MAG = 09, MAG_TYPE = "ICE", SLOT_EQUIP = 5, PRICE = 3900, NUCLEO = {11128, 19}, UPGRADE = { [00] = {599}; [01] = {3015, 35}; [02] = {3031, 20}; [03] = {3085, 25}; [04] = {3130, 25}; }, }; [5039] = { NAME = "Haze Armor", DEF = 45, ESQ = 21, MAG = 05, MAG_TYPE = "DEATH", SLOT_EQUIP = 5, PRICE = 4000, NUCLEO = {11128, 25}, UPGRADE = { [00] = {754}; [01] = {3019, 35}; [02] = {3116, 35}; [03] = {3131, 20}; [04] = {3133, 20}; }, }; [5040] = { NAME = "King Skull Mantle", DEF = 20, ESQ = 43, MAG = 17, MAG_TYPE = "DEATH", SLOT_EQUIP = 5, PRICE = 4100, NUCLEO = {11128, 24}, UPGRADE = { [00] = {624}; [01] = {3025, 15}; [02] = {3122, 25}; [03] = {3125, 35}; [04] = {3157, 35}; }, }; [5041] = { NAME = "Royalty Armor", DEF = 47, ESQ = 22, MAG = 04, MAG_TYPE = "EARTH", SLOT_EQUIP = 5, PRICE = 4200, NUCLEO = {11128, 30}, UPGRADE = { [00] = {789}; [01] = {3027, 35}; [02] = {3198, 25}; [03] = {3134, 25}; [04] = {3149, 30}; }, }; [5042] = { NAME = "Royalty Mantle", DEF = 21, ESQ = 45, MAG = 13, MAG_TYPE = "ENERGY", SLOT_EQUIP = 5, PRICE = 4300, NUCLEO = {11128, 29}, UPGRADE = { [00] = {672}; [01] = {3271, 25}; [02] = {3066, 25}; [03] = {3138, 25}; [04] = {3154, 40}; }, }; [5043] = { NAME = "Eyed Armor", DEF = 49, ESQ = 23, MAG = 06, MAG_TYPE = "ICE", SLOT_EQUIP = 5, PRICE = 4400, NUCLEO = {11128, 35}, UPGRADE = { [00] = {812}; [01] = {3231, 35}; [02] = {3063, 35}; [03] = {3128, 35}; [04] = {3156, 35}; }, }; [5044] = { NAME = "Soul Mantle", DEF = 22, ESQ = 47, MAG = 19, MAG_TYPE = "DEATH", SLOT_EQUIP = 5, PRICE = 4500, NUCLEO = {11128, 34}, UPGRADE = { [00] = {699}; [01] = {3227, 35}; [02] = {3041, 25}; [03] = {3147, 25}; [04] = {3151, 40}; }, }; [5045] = { NAME = "Reaper Armor", DEF = 51, ESQ = 24, MAG = 05, MAG_TYPE = "FIRE", SLOT_EQUIP = 5, PRICE = 4600, NUCLEO = {11128, 40}, UPGRADE = { [00] = {870}; [01] = {3223, 35}; [02] = {3033, 35}; [03] = {3153, 20}; [04] = {3159, 35}; }, }; [5046] = { NAME = "Reaper Mantle", DEF = 23, ESQ = 49, MAG = 15, MAG_TYPE = "ENERGY", SLOT_EQUIP = 5, PRICE = 4700, NUCLEO = {11128, 44}, UPGRADE = { [00] = {725}; [01] = {3189, 40}; [02] = {3028, 20}; [03] = {3150, 25}; [04] = {3156, 25}; }, }; [5047] = { NAME = "Templar Armor", DEF = 53, ESQ = 25, MAG = 05, MAG_TYPE = "ENERGY", SLOT_EQUIP = 5, PRICE = 4800, NUCLEO = {11128, 50}, UPGRADE = { [00] = {900}; [01] = {3239, 02}; [02] = {3241, 02}; [03] = {3135, 40}; [04] = {3152, 40}; }, }; [5048] = { NAME = "Templar Mantle", DEF = 24, ESQ = 51, MAG = 21, MAG_TYPE = "DEATH", SLOT_EQUIP = 5, PRICE = 4900, NUCLEO = {11128, 49}, UPGRADE = { [00] = {800}; [01] = {3199, 20}; [02] = {3225, 20}; [03] = {3129, 40}; [04] = {3148, 40}; }, }; -- 3163 [6000] = { NAME = "Training Glove", DEF = 1, ESQ = 1, MAG = 1, MAG_TYPE = "EARTH", SLOT_EQUIP = 6, PRICE = 25, NUCLEO = {11107, 01}, UPGRADE = { [00] = {23}; [01] = {3166, 06}; [02] = {0000, 00}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [6001] = { NAME = "Noobie Glove", DEF = 2, ESQ = 2, MAG = 1, MAG_TYPE = "ENERGY", SLOT_EQUIP = 6, PRICE = 50, NUCLEO = {11107, 04}, UPGRADE = { [00] = {47}; [01] = {3203, 15}; [02] = {0000, 00}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [6002] = { NAME = "Leather Glove", DEF = 3, ESQ = 3, MAG = 2, MAG_TYPE = "EARTH", SLOT_EQUIP = 6, PRICE = 75, NUCLEO = {11107, 07}, UPGRADE = { [00] = {83}; [01] = {3170, 20}; [02] = {3044, 08}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [6003] = { NAME = "Resistant Glove", DEF = 4, ESQ = 4, MAG = 1, MAG_TYPE = "DEATH", SLOT_EQUIP = 6, PRICE = 100, NUCLEO = {11107, 10}, UPGRADE = { [00] = {96}; [01] = {3054, 20}; [02] = {3053, 15}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [6004] = { NAME = "Blue Punch Glove", DEF = 5, ESQ = 5, MAG = 1, MAG_TYPE = "ICE", SLOT_EQUIP = 6, PRICE = 150, NUCLEO = {11107, 13}, UPGRADE = { [00] = {130}; [01] = {3184, 20}; [02] = {3274, 20}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [6005] = { NAME = "Iron Glove", DEF = 6, ESQ = 6, MAG = 2, MAG_TYPE = "ENERGY", SLOT_EQUIP = 6, PRICE = 200, NUCLEO = {11107, 16}, UPGRADE = { [00] = {189}; [01] = {3178, 12}; [02] = {3296, 25}; [03] = {3057, 20}; [04] = {0000, 00}; }, }; [6006] = { NAME = "Assassin Glove", DEF = 7, ESQ = 7, MAG = 1, MAG_TYPE = "FIRE", SLOT_EQUIP = 6, PRICE = 250, NUCLEO = {11107, 20}, UPGRADE = { [00] = {210}; [01] = {3211, 20}; [02] = {3268, 25}; [03] = {3072, 20}; [04] = {0000, 00}; }, }; [6007] = { NAME = "Ruby Glove", DEF = 8, ESQ = 8, MAG = 2, MAG_TYPE = "ICE", SLOT_EQUIP = 6, PRICE = 300, NUCLEO = {11107, 25}, UPGRADE = { [00] = {286}; [01] = {3246, 25}; [02] = {3277, 30}; [03] = {3084, 30}; [04] = {0000, 00}; }, }; [6008] = { NAME = "Ninja Punch Glove", DEF = 9, ESQ = 9, MAG = 02, MAG_TYPE = "DEATH", SLOT_EQUIP = 6, PRICE = 350, NUCLEO = {11118, 04}, UPGRADE = { [00] = {334}; [01] = {3256, 25}; [02] = {3284, 25}; [03] = {3092, 30}; [04] = {0000, 00}; }, }; [6009] = { NAME = "Demon Glove", DEF = 10, ESQ = 10, MAG = 02, MAG_TYPE = "FIRE", SLOT_EQUIP = 6, PRICE = 400, NUCLEO = {11118, 08}, UPGRADE = { [00] = {383}; [01] = {3196, 25}; [02] = {3007, 40}; [03] = {3096, 25}; [04] = {0000, 00}; }, }; [6010] = { NAME = "Sharp Glove", DEF = 11, ESQ = 11, MAG = 03, MAG_TYPE = "EARTH", SLOT_EQUIP = 6, PRICE = 450, NUCLEO = {11118, 12}, UPGRADE = { [00] = {410}; [01] = {3261, 25}; [02] = {3280, 25}; [03] = {3112, 30}; [04] = {0000, 00}; }, }; [6011] = { NAME = "Iron Claw Glove", DEF = 12, ESQ = 12, MAG = 03, MAG_TYPE = "DEATH", SLOT_EQUIP = 6, PRICE = 500, NUCLEO = {11118, 16}, UPGRADE = { [00] = {453}; [01] = {3216, 25}; [02] = {3012, 30}; [03] = {3156, 20}; [04] = {0000, 00}; }, }; [6012] = { NAME = "Golden Glove", DEF = 13, ESQ = 13, MAG = 04, MAG_TYPE = "DEATH", SLOT_EQUIP = 6, PRICE = 600, NUCLEO = {11118, 20}, UPGRADE = { [00] = {499}; [01] = {3288, 25}; [02] = {3017, 25}; [03] = {3178, 30}; [04] = {0000, 00}; }, }; [6013] = { NAME = "Silver Punch Glove", DEF = 14, ESQ = 14, MAG = 03, MAG_TYPE = "FIRE", SLOT_EQUIP = 6, PRICE = 700, NUCLEO = {11118, 24}, UPGRADE = { [00] = {541}; [01] = {3029, 25}; [02] = {3039, 40}; [03] = {3192, 25}; [04] = {0000, 00}; }, }; [6014] = { NAME = "Nomad Glove", DEF = 15, ESQ = 15, MAG = 03, MAG_TYPE = "ICE", SLOT_EQUIP = 6, PRICE = 800, NUCLEO = {11118, 28}, UPGRADE = { [00] = {582}; [01] = {3035, 30}; [02] = {3061, 25}; [03] = {3268, 25}; [04] = {0000, 00}; }, }; [6015] = { NAME = "Platinum Glove", DEF = 16, ESQ = 16, MAG = 03, MAG_TYPE = "ENERGY", SLOT_EQUIP = 6, PRICE = 900, NUCLEO = {11118, 32}, UPGRADE = { [00] = {603}; [01] = {3068, 35}; [02] = {3080, 25}; [03] = {3015, 20}; [04] = {0000, 00}; }, }; [6016] = { NAME = "Scale Glove", DEF = 17, ESQ = 17, MAG = 04, MAG_TYPE = "FIRE", SLOT_EQUIP = 6, PRICE = 1000, NUCLEO = {11129, 05}, UPGRADE = { [00] = {648}; [01] = {3076, 25}; [02] = {3104, 40}; [03] = {3024, 25}; [04] = {0000, 00}; }, }; [6017] = { NAME = "Crystal Glove", DEF = 18, ESQ = 18, MAG = 04, MAG_TYPE = "ICE", SLOT_EQUIP = 6, PRICE = 1200, NUCLEO = {11129, 10}, UPGRADE = { [00] = {669}; [01] = {3100, 25}; [02] = {3108, 25}; [03] = {3026, 35}; [04] = {3066, 35}; }, }; [6018] = { NAME = "Royal Glove", DEF = 19, ESQ = 19, MAG = 04, MAG_TYPE = "ENERGY", SLOT_EQUIP = 6, PRICE = 1400, NUCLEO = {11129, 15}, UPGRADE = { [00] = {711}; [01] = {3116, 25}; [02] = {3124, 35}; [03] = {3027, 40}; [04] = {0000, 00}; }, }; [6019] = { NAME = "Underworld Glove", DEF = 20, ESQ = 20, MAG = 05, MAG_TYPE = "DEATH", SLOT_EQUIP = 6, PRICE = 1600, NUCLEO = {11129, 20}, UPGRADE = { [00] = {754}; [01] = {3120, 25}; [02] = {3132, 30}; [03] = {3031, 30}; [04] = {3133, 30}; }, }; [6020] = { NAME = "Royalty Glove", DEF = 21, ESQ = 21, MAG = 04, MAG_TYPE = "EARTH", SLOT_EQUIP = 6, PRICE = 1800, NUCLEO = {11129, 25}, UPGRADE = { [00] = {789}; [01] = {3128, 30}; [02] = {3143, 25}; [03] = {3066, 25}; [04] = {3149, 25}; }, }; [6021] = { NAME = "Eyed Glove", DEF = 22, ESQ = 22, MAG = 05, MAG_TYPE = "ICE", SLOT_EQUIP = 6, PRICE = 1900, NUCLEO = {11129, 30}, UPGRADE = { [00] = {812}; [01] = {3136, 25}; [02] = {3188, 30}; [03] = {3063, 30}; [04] = {3156, 30}; }, }; [6022] = { NAME = "Reaper Glove", DEF = 23, ESQ = 23, MAG = 05, MAG_TYPE = "FIRE", SLOT_EQUIP = 6, PRICE = 2000, NUCLEO = {11129, 35}, UPGRADE = { [00] = {870}; [01] = {3152, 25}; [02] = {3233, 25}; [03] = {3028, 20}; [04] = {3159, 10}; }, }; [6023] = { NAME = "Templar Glove", DEF = 24, ESQ = 24, MAG = 05, MAG_TYPE = "ENERGY", SLOT_EQUIP = 6, PRICE = 2500, NUCLEO = {11129, 40}, UPGRADE = { [00] = {900}; [01] = {3088, 02}; [02] = {3222, 02}; [03] = {3041, 30}; [04] = {3152, 30}; }, }; [7000] = { NAME = "Anel do Armeiro", PERCENT = 1, DESC = "Chance de ganhar munição ao eliminar monstros.", SLOT_EQUIP = 7, PRICE = 1000, NUCLEO = {11108, 10}, UPGRADE = { [00] = {900}; [01] = {3030, 02}; [02] = {3090, 02}; [03] = {3135, 20}; [04] = {3152, 25}; }, }; [7001] = { NAME = "Anel Obscuro", PERCENT = 1, DESC = "Ao atacar, chance de não consumir munição ao disparar.", SLOT_EQUIP = 7, PRICE = 1000, NUCLEO = {11108, 10}, UPGRADE = { [00] = {900}; [01] = {3030, 02}; [02] = {3090, 02}; [03] = {3135, 25}; [04] = {3152, 20}; }, }; [7002] = { NAME = "Anel da Regeneração", PERCENT = 1, DESC = "Ao atacar, chance de ativar rápida regeneração.", SLOT_EQUIP = 7, PRICE = 1000, NUCLEO = {11108, 10}, UPGRADE = { [00] = {900}; [01] = {3030, 02}; [02] = {3090, 02}; [03] = {3135, 99}; [04] = {3152, 99}; }, }; [7003] = { NAME = "Anel da Vida Crítica", PERCENT = 1, DESC = "Ao dar Critical Damage, chance de curar 05% da vida.", SLOT_EQUIP = 7, PRICE = 1000, NUCLEO = {11108, 10}, UPGRADE = { [00] = {900}; [01] = {3030, 02}; [02] = {3090, 02}; [03] = {3135, 99}; [04] = {3152, 99}; }, }; [7004] = { NAME = "Anel do Velocista", PERCENT = 0, DESC = "Aumenta a Speed ao usar Skill de Velocidade.", SLOT_EQUIP = 7, PRICE = 1000, NUCLEO = {11108, 10}, UPGRADE = { [00] = {900}; [01] = {3030, 02}; [02] = {3090, 02}; [03] = {3135, 99}; [04] = {3152, 99}; }, }; [7005] = { NAME = "Anel da Vida", PERCENT = 1, DESC = "Chance de não consumir Potions ao usar Skill de Cura.", SLOT_EQUIP = 7, PRICE = 1000, NUCLEO = {11108, 10}, UPGRADE = { [00] = {900}; [01] = {3030, 02}; [02] = {3090, 02}; [03] = {3135, 99}; [04] = {3152, 99}; }, }; [7006] = { NAME = "Anel Crítico", PERCENT = 0, DESC = "Aumenta seu Dano Crítico em 50%.", SLOT_EQUIP = 7, PRICE = 1000, NUCLEO = {11108, 10}, UPGRADE = { [00] = {900}; [01] = {3030, 02}; [02] = {3090, 02}; [03] = {3135, 99}; [04] = {3152, 99}; }, }; [7007] = { NAME = "Anel da Taxa", DESC = "Aumenta sua Taxa Crítica em 05%.", SLOT_EQUIP = 7, PRICE = 1000, NUCLEO = {11108, 10}, UPGRADE = { [00] = {900}; [01] = {3030, 02}; [02] = {3090, 02}; [03] = {3135, 99}; [04] = {3152, 99}; }, }; [7008] = { NAME = "Anel do Rei Leão", DESC = "Chance de aumenta sua cura em + 02% ao usar Skill de Cura.", SLOT_EQUIP = 7, PRICE = 1000, NUCLEO = {11108, 10}, UPGRADE = { [00] = {900}; [01] = {3030, 02}; [02] = {3090, 02}; [03] = {3135, 99}; [04] = {3152, 99}; }, }; [7009] = { NAME = "Anel do Esquivador", DESC = "Aumenta sua ESQ em + 20.", SLOT_EQUIP = 7, PRICE = 1000, NUCLEO = {11108, 10}, UPGRADE = { [00] = {900}; [01] = {3030, 02}; [02] = {3090, 02}; [03] = {3135, 99}; [04] = {3152, 99}; }, }; [7010] = { NAME = "Anel da Morte", DESC = "Aumenta sua resistência contra danos do tipo DEATH em 10%. ( + 05 por raridade )", SLOT_EQUIP = 7, PRICE = 1000, NUCLEO = {11108, 10}, UPGRADE = { [00] = {900}; [01] = {3030, 02}; [02] = {3090, 02}; [03] = {3135, 99}; [04] = {3152, 99}; }, }; [7011] = { NAME = "Anel Eletrificado", DESC = "Aumenta sua resistência contra danos do tipo ENERGY em 10%. ( + 05 por raridade )", SLOT_EQUIP = 7, PRICE = 1000, NUCLEO = {11108, 10}, UPGRADE = { [00] = {900}; [01] = {3030, 02}; [02] = {3090, 02}; [03] = {3135, 99}; [04] = {3152, 99}; }, }; [7012] = { NAME = "Anel Congelado", DESC = "Aumenta sua resistência contra danos do tipo ICE em 10%. ( + 05 por raridade )", SLOT_EQUIP = 7, PRICE = 1000, NUCLEO = {11108, 10}, UPGRADE = { [00] = {900}; [01] = {3030, 02}; [02] = {3090, 02}; [03] = {3135, 99}; [04] = {3152, 99}; }, }; [7013] = { NAME = "Anel de Ruby", DESC = "Aumenta sua resistência contra danos do tipo FIRE em 10%. ( + 05 por raridade )", SLOT_EQUIP = 7, PRICE = 1000, NUCLEO = {11108, 10}, UPGRADE = { [00] = {900}; [01] = {3030, 02}; [02] = {3090, 02}; [03] = {3135, 99}; [04] = {3152, 99}; }, }; [7014] = { NAME = "Anel da Terra", DESC = "Aumenta sua resistência contra danos do tipo EARTH em 10%. ( + 05 por raridade )", SLOT_EQUIP = 7, PRICE = 1000, NUCLEO = {11108, 10}, UPGRADE = { [00] = {900}; [01] = {3030, 02}; [02] = {3090, 02}; [03] = {3135, 99}; [04] = {3152, 99}; }, }; -- 3164 [8000] = { NAME = "Rookie Legs", DEF = 2, ESQ = 2, MAG = 1, MAG_TYPE = "FIRE", SLOT_EQUIP = 8, PRICE = 50, NUCLEO = {11109, 01}, UPGRADE = { [00] = {05}; [01] = {3252, 02}; [02] = {0000, 00}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [8001] = { NAME = "Reinforced Legs", DEF = 3, ESQ = 3, MAG = 1, MAG_TYPE = "EARTH", SLOT_EQUIP = 8, PRICE = 100, NUCLEO = {11109, 04}, UPGRADE = { [00] = {23}; [01] = {3202, 06}; [02] = {0000, 00}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [8002] = { NAME = "Noobie Legs", DEF = 4, ESQ = 4, MAG = 1, MAG_TYPE = "ENERGY", SLOT_EQUIP = 8, PRICE = 150, NUCLEO = {11109, 07}, UPGRADE = { [00] = {47}; [01] = {3182, 15}; [02] = {3043, 08}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [8003] = { NAME = "Leather Legs", DEF = 5, ESQ = 5, MAG = 2, MAG_TYPE = "EARTH", SLOT_EQUIP = 8, PRICE = 200, NUCLEO = {11109, 10}, UPGRADE = { [00] = {83}; [01] = {3172, 20}; [02] = {3003, 08}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [8004] = { NAME = "Soldier Legs", DEF = 6, ESQ = 6, MAG = 1, MAG_TYPE = "DEATH", SLOT_EQUIP = 8, PRICE = 250, NUCLEO = {11109, 13}, UPGRADE = { [00] = {96}; [01] = {3168, 20}; [02] = {3255, 08}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [8005] = { NAME = "Tiger Legs", DEF = 7, ESQ = 7, MAG = 3, MAG_TYPE = "EARTH", SLOT_EQUIP = 8, PRICE = 300, NUCLEO = {11109, 16}, UPGRADE = { [00] = {130}; [01] = {3200, 20}; [02] = {3279, 25}; [03] = {3140, 15}; [04] = {0000, 00}; }, }; [8006] = { NAME = "Plate Legs", DEF = 8, ESQ = 8, MAG = 2, MAG_TYPE = "ENERGY", SLOT_EQUIP = 8, PRICE = 350, NUCLEO = {11109, 19}, UPGRADE = { [00] = {189}; [01] = {3179, 12}; [02] = {3287, 30}; [03] = {3058, 20}; [04] = {0000, 00}; }, }; [8007] = { NAME = "Crown Legs", DEF = 8, ESQ = 8, MAG = 2, MAG_TYPE = "FIRE", SLOT_EQUIP = 8, PRICE = 400, NUCLEO = {11109, 22}, UPGRADE = { [00] = {210}; [01] = {3208, 25}; [02] = {3269, 30}; [03] = {3060, 25}; [04] = {0000, 00}; }, }; [8008] = { NAME = "Brass Legs", DEF = 10, ESQ = 10, MAG = 1, MAG_TYPE = "ICE", SLOT_EQUIP = 8, PRICE = 450, NUCLEO = {11120, 03}, UPGRADE = { [00] = {286}; [01] = {3210, 20}; [02] = {3293, 30}; [03] = {3071, 30}; [04] = {0000, 00}; }, }; [8009] = { NAME = "Samurai Legs", DEF = 11, ESQ = 11, MAG = 02, MAG_TYPE = "DEATH", SLOT_EQUIP = 8, PRICE = 500, NUCLEO = {11120, 07}, UPGRADE = { [00] = {334}; [01] = {3193, 25}; [02] = {3278, 30}; [03] = {3085, 40}; [04] = {0000, 00}; }, }; [8010] = { NAME = "Silver Legs", DEF = 12, ESQ = 12, MAG = 02, MAG_TYPE = "ICE", SLOT_EQUIP = 8, PRICE = 550, NUCLEO = {11120, 11}, UPGRADE = { [00] = {383}; [01] = {3262, 20}; [02] = {3295, 30}; [03] = {3095, 25}; [04] = {0000, 00}; }, }; [8011] = { NAME = "Nature Legs", DEF = 13, ESQ = 13, MAG = 04, MAG_TYPE = "EARTH", SLOT_EQUIP = 8, PRICE = 600, NUCLEO = {11120, 15}, UPGRADE = { [00] = {410}; [01] = {3273, 25}; [02] = {3285, 25}; [03] = {3103, 30}; [04] = {0000, 00}; }, }; [8012] = { NAME = "Mystic Legs", DEF = 14, ESQ = 14, MAG = 03, MAG_TYPE = "DEATH", SLOT_EQUIP = 8, PRICE = 650, NUCLEO = {11120, 19}, UPGRADE = { [00] = {453}; [01] = {3008, 20}; [02] = {3016, 30}; [03] = {3111, 25}; [04] = {0000, 00}; }, }; [8013] = { NAME = "Royal Legs", DEF = 15, ESQ = 15, MAG = 03, MAG_TYPE = "ENERGY", SLOT_EQUIP = 8, PRICE = 700, NUCLEO = {11120, 23}, UPGRADE = { [00] = {499}; [01] = {3013, 20}; [02] = {3034, 25}; [03] = {3117, 30}; [04] = {0000, 00}; }, }; [8014] = { NAME = "Remains Legs", DEF = 16, ESQ = 16, MAG = 03, MAG_TYPE = "FIRE", SLOT_EQUIP = 8, PRICE = 750, NUCLEO = {11120, 27}, UPGRADE = { [00] = {541}; [01] = {3030, 20}; [02] = {3040, 30}; [03] = {3133, 30}; [04] = {0000, 00}; }, }; [8015] = { NAME = "Titan Legs", DEF = 17, ESQ = 17, MAG = 03, MAG_TYPE = "ICE", SLOT_EQUIP = 8, PRICE = 800, NUCLEO = {11120, 32}, UPGRADE = { [00] = {582}; [01] = {3069, 25}; [02] = {3079, 30}; [03] = {3142, 30}; [04] = {0000, 00}; }, }; [8016] = { NAME = "Glorious Legs", DEF = 18, ESQ = 18, MAG = 04, MAG_TYPE = "ENERGY", SLOT_EQUIP = 8, PRICE = 850, NUCLEO = {11131, 05}, UPGRADE = { [00] = {603}; [01] = {3077, 25}; [02] = {3093, 40}; [03] = {3157, 30}; [04] = {3183, 35}; }, }; [8017] = { NAME = "Ancient Legs", DEF = 19, ESQ = 19, MAG = 04, MAG_TYPE = "DEATH", SLOT_EQUIP = 8, PRICE = 900, NUCLEO = {11131, 10}, UPGRADE = { [00] = {648}; [01] = {3087, 30}; [02] = {3101, 25}; [03] = {3159, 25}; [04] = {3179, 25}; }, }; [8018] = { NAME = "Crystal Legs", DEF = 20, ESQ = 20, MAG = 04, MAG_TYPE = "ICE", SLOT_EQUIP = 8, PRICE = 950, NUCLEO = {11131, 15}, UPGRADE = { [00] = {669}; [01] = {3109, 20}; [02] = {3125, 20}; [03] = {3269, 25}; [04] = {3041, 30}; }, }; [8019] = { NAME = "Lava Legs", DEF = 21, ESQ = 21, MAG = 04, MAG_TYPE = "FIRE", SLOT_EQUIP = 8, PRICE = 1000, NUCLEO = {11131, 20}, UPGRADE = { [00] = {711}; [01] = {3119, 20}; [02] = {3127, 45}; [03] = {3024, 20}; [04] = {3124, 25}; }, }; [8020] = { NAME = "Haze Legs", DEF = 22, ESQ = 22, MAG = 05, MAG_TYPE = "DEATH", SLOT_EQUIP = 8, PRICE = 1100, NUCLEO = {11131, 25}, UPGRADE = { [00] = {754}; [01] = {3135, 35}; [02] = {3187, 35}; [03] = {3026, 25}; [04] = {3133, 20}; }, }; [8021] = { NAME = "Royalty Legs", DEF = 23, ESQ = 23, MAG = 05, MAG_TYPE = "EARTH", SLOT_EQUIP = 8, PRICE = 1200, NUCLEO = {11131, 30}, UPGRADE = { [00] = {789}; [01] = {3217, 25}; [02] = {3234, 30}; [03] = {3027, 30}; [04] = {3198, 20}; }, }; [8022] = { NAME = "Eyed Legs", DEF = 24, ESQ = 24, MAG = 05, MAG_TYPE = "ICE", SLOT_EQUIP = 8, PRICE = 1300, NUCLEO = {11131, 35}, UPGRADE = { [00] = {812}; [01] = {3221, 25}; [02] = {3240, 25}; [03] = {3028, 40}; [04] = {3066, 40}; }, }; [8023] = { NAME = "Reaper Legs", DEF = 25, ESQ = 25, MAG = 05, MAG_TYPE = "FIRE", SLOT_EQUIP = 8, PRICE = 1400, NUCLEO = {11131, 40}, UPGRADE = { [00] = {870}; [01] = {3228, 30}; [02] = {3015, 30}; [03] = {3031, 25}; [04] = {3063, 25}; }, }; [8024] = { NAME = "Templar Legs", DEF = 26, ESQ = 26, MAG = 05, MAG_TYPE = "ENERGY", SLOT_EQUIP = 8, PRICE = 1500, NUCLEO = {11131, 50}, UPGRADE = { [00] = {900}; [01] = {3238, 35}; [02] = {3149, 30}; [03] = {3151, 25}; [04] = {3033, 30}; }, }; [9000] = { NAME = "Rookie Boots", DEF = 3, ESQ = 3, MAG = 1, MAG_TYPE = "FIRE", SLOT_EQUIP = 9, PRICE = 25, NUCLEO = {11110, 01}, UPGRADE = { [00] = {05}; [01] = {3253, 02}; [02] = {0000, 00}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [9001] = { NAME = "Reinforced Boots", DEF = 4, ESQ = 4, MAG = 1, MAG_TYPE = "EARTH", SLOT_EQUIP = 9, PRICE = 50, NUCLEO = {11110, 04}, UPGRADE = { [00] = {23}; [01] = {3248, 06}; [02] = {0000, 00}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [9002] = { NAME = "Noobie Boots", DEF = 5, ESQ = 5, MAG = 1, MAG_TYPE = "ENERGY", SLOT_EQUIP = 9, PRICE = 100, NUCLEO = {11110, 07}, UPGRADE = { [00] = {47}; [01] = {3169, 15}; [02] = {3042, 10}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [9003] = { NAME = "Leather Boots", DEF = 6, ESQ = 6, MAG = 2, MAG_TYPE = "EARTH", SLOT_EQUIP = 9, PRICE = 150, NUCLEO = {11110, 10}, UPGRADE = { [00] = {83}; [01] = {3247, 20}; [02] = {3004, 08}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [9004] = { NAME = "Soldier Boots", DEF = 7, ESQ = 7, MAG = 1, MAG_TYPE = "DEATH", SLOT_EQUIP = 9, PRICE = 200, NUCLEO = {11110, 13}, UPGRADE = { [00] = {96}; [01] = {3173, 20}; [02] = {3009, 08}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [9005] = { NAME = "Tiger Boots", DEF = 8, ESQ = 8, MAG = 3, MAG_TYPE = "EARTH", SLOT_EQUIP = 9, PRICE = 250, NUCLEO = {11110, 16}, UPGRADE = { [00] = {130}; [01] = {3201, 20}; [02] = {3254, 40}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [9006] = { NAME = "Brass Boots", DEF = 9, ESQ = 9, MAG = 1, MAG_TYPE = "ICE", SLOT_EQUIP = 9, PRICE = 300, NUCLEO = {11110, 20}, UPGRADE = { [00] = {286}; [01] = {3180, 25}; [02] = {3286, 30}; [03] = {0000, 00}; [04] = {0000, 00}; }, }; [9007] = { NAME = "Samurai Boots", DEF = 10, ESQ = 10, MAG = 02, MAG_TYPE = "DEATH", SLOT_EQUIP = 9, PRICE = 350, NUCLEO = {11121, 03}, UPGRADE = { [00] = {334}; [01] = {3263, 20}; [02] = {3292, 17}; [03] = {3059, 25}; [04] = {0000, 00}; }, }; [9008] = { NAME = "Silver Boots", DEF = 11, ESQ = 11, MAG = 02, MAG_TYPE = "ICE", SLOT_EQUIP = 9, PRICE = 400, NUCLEO = {11121, 07}, UPGRADE = { [00] = {383}; [01] = {3181, 20}; [02] = {3270, 30}; [03] = {3158, 20}; [04] = {0000, 00}; }, }; [9009] = { NAME = "Mystic Boots", DEF = 12, ESQ = 12, MAG = 03, MAG_TYPE = "DEATH", SLOT_EQUIP = 9, PRICE = 450, NUCLEO = {11121, 11}, UPGRADE = { [00] = {453}; [01] = {3209, 20}; [02] = {3070, 25}; [03] = {3180, 25}; [04] = {0000, 00}; }, }; [9010] = { NAME = "Remains Boots", DEF = 13, ESQ = 13, MAG = 02, MAG_TYPE = "FIRE", SLOT_EQUIP = 9, PRICE = 500, NUCLEO = {11121, 15}, UPGRADE = { [00] = {541}; [01] = {3272, 30}; [02] = {3094, 20}; [03] = {3181, 25}; [04] = {0000, 00}; }, }; [9011] = { NAME = "Titan Boots", DEF = 14, ESQ = 14, MAG = 03, MAG_TYPE = "ICE", SLOT_EQUIP = 9, PRICE = 550, NUCLEO = {11121, 19}, UPGRADE = { [00] = {582}; [01] = {3014, 25}; [02] = {3102, 40}; [03] = {3193, 20}; [04] = {0000, 00}; }, }; [9012] = { NAME = "Glorious Boots", DEF = 15, ESQ = 15, MAG = 02, MAG_TYPE = "ENERGY", SLOT_EQUIP = 9, PRICE = 600, NUCLEO = {11121, 23}, UPGRADE = { [00] = {603}; [01] = {3032, 30}; [02] = {3110, 40}; [03] = {3194, 35}; [04] = {0000, 00}; }, }; [9013] = { NAME = "Ancient Boots", DEF = 16, ESQ = 16, MAG = 04, MAG_TYPE = "DEATH", SLOT_EQUIP = 9, PRICE = 650, NUCLEO = {11121, 27}, UPGRADE = { [00] = {648}; [01] = {3078, 30}; [02] = {3126, 25}; [03] = {3015, 35}; [04] = {0000, 00}; }, }; [9014] = { NAME = "Crystal Boots", DEF = 17, ESQ = 17, MAG = 04, MAG_TYPE = "ICE", SLOT_EQUIP = 9, PRICE = 700, NUCLEO = {11132, 05}, UPGRADE = { [00] = {669}; [01] = {3086, 30}; [02] = {3134, 30}; [03] = {3027, 40}; [04] = {3066, 25}; }, }; [9015] = { NAME = "Lava Boots", DEF = 18, ESQ = 18, MAG = 03, MAG_TYPE = "FIRE", SLOT_EQUIP = 9, PRICE = 750, NUCLEO = {11132, 10}, UPGRADE = { [00] = {711}; [01] = {3118, 30}; [02] = {3021, 35}; [03] = {3031, 30}; [04] = {3124, 25}; }, }; [9016] = { NAME = "Haze Boots", DEF = 19, ESQ = 19, MAG = 05, MAG_TYPE = "DEATH", SLOT_EQUIP = 9, PRICE = 800, NUCLEO = {11132, 15}, UPGRADE = { [00] = {754}; [01] = {3141, 30}; [02] = {3024, 25}; [03] = {3041, 30}; [04] = {3133, 30}; }, }; [9017] = { NAME = "Royalty Boots", DEF = 20, ESQ = 20, MAG = 04, MAG_TYPE = "EARTH", SLOT_EQUIP = 9, PRICE = 820, NUCLEO = {11132, 20}, UPGRADE = { [00] = {789}; [01] = {3220, 25}; [02] = {3026, 35}; [03] = {3198, 35}; [04] = {3149, 35}; }, }; [9018] = { NAME = "Eyed Boots", DEF = 21, ESQ = 21, MAG = 05, MAG_TYPE = "ICE", SLOT_EQUIP = 9, PRICE = 900, NUCLEO = {11132, 25}, UPGRADE = { [00] = {812}; [01] = {3226, 35}; [02] = {3028, 30}; [03] = {3066, 40}; [04] = {3156, 25}; }, }; [9019] = { NAME = "Reaper Boots", DEF = 22, ESQ = 22, MAG = 04, MAG_TYPE = "FIRE", SLOT_EQUIP = 9, PRICE = 950, NUCLEO = {11132, 30}, UPGRADE = { [00] = {870}; [01] = {3229, 25}; [02] = {3235, 25}; [03] = {3033, 30}; [04] = {3159, 40}; }, }; [9020] = { NAME = "Templar Boots", DEF = 23, ESQ = 23, MAG = 03, MAG_TYPE = "ENERGY", SLOT_EQUIP = 9, PRICE = 100, NUCLEO = {11132, 35}, UPGRADE = { [00] = {900}; [01] = {3237, 35}; [02] = {3150, 35}; [03] = {3063, 40}; [04] = {3152, 40}; }, }; -- BACKPACK [10000] = { NAME = "Backpack", STAR = 0, RARE = 0, SLOT_EQUIP = 3, PRICE = 0, DESC = "", }; [10001] = { NAME = "Backpack of Holding", STAR = 0, RARE = 04, SLOT_EQUIP = 3, PRICE = 0, DESC = "", }; [10002] = { NAME = "Beach Backpack", STAR = 0, RARE = 01, SLOT_EQUIP = 3, PRICE = 0, DESC = "", }; [10003] = { NAME = "Blossom Bag", STAR = 0, RARE = 03, SLOT_EQUIP = 3, PRICE = 0, DESC = "", }; [10004] = { NAME = "Book Backpack", STAR = 0, RARE = 03, SLOT_EQUIP = 3, PRICE = 0, DESC = "", }; [10005] = { NAME = "Buggy Backpack", STAR = 0, RARE = 02, SLOT_EQUIP = 3, PRICE = 0, DESC = "", }; [10006] = { NAME = "Cake Backpack", STAR = 0, RARE = 03, SLOT_EQUIP = 3, PRICE = 0, DESC = "", }; [10007] = { NAME = "Camouflage Backpack", STAR = 0, RARE = 01, SLOT_EQUIP = 3, PRICE = 0, DESC = "", }; [10008] = { NAME = "Crown Backpack", STAR = 0, RARE = 02, SLOT_EQUIP = 3, PRICE = 0, DESC = "", }; [10009] = { NAME = "Crystal Backpack", STAR = 0, RARE = 03, SLOT_EQUIP = 3, PRICE = 0, DESC = "", }; [10010] = { NAME = "Deepling Backpack", STAR = 0, RARE = 02, SLOT_EQUIP = 3, PRICE = 0, DESC = "", }; [10011] = { NAME = "Demon Backpack", STAR = 0, RARE = 02, SLOT_EQUIP = 3, PRICE = 0, DESC = "", }; [10012] = { NAME = "Dragon Backpack", STAR = 0, RARE = 01, SLOT_EQUIP = 3, PRICE = 0, DESC = "", }; [10013] = { NAME = "Energetic Backpack", STAR = 0, RARE = 03, SLOT_EQUIP = 3, PRICE = 0, DESC = "", }; [10014] = { NAME = "Expedition Backpack", STAR = 0, RARE = 01, SLOT_EQUIP = 3, PRICE = 0, DESC = "", }; [10015] = { NAME = "Feedbag", STAR = 0, RARE = 03, SLOT_EQUIP = 3, PRICE = 0, DESC = "", }; [10016] = { NAME = "Festive Backpack", STAR = 0, RARE = 04, SLOT_EQUIP = 3, PRICE = 0, DESC = "", }; [10017] = { NAME = "Fur Backpack", STAR = 0, RARE = 01, SLOT_EQUIP = 3, PRICE = 0, DESC = "", }; [10018] = { NAME = "Ghost Backpack", STAR = 0, RARE = 04, SLOT_EQUIP = 3, PRICE = 0, DESC = "", }; [10019] = { NAME = "Glooth Backpack", STAR = 0, RARE = 04, SLOT_EQUIP = 3, PRICE = 0, DESC = "", }; [10020] = { NAME = "Gold Pouch", STAR = 0, RARE = 02, SLOT_EQUIP = 3, PRICE = 0, DESC = "", }; [10021] = { NAME = "Heart Backpack", STAR = 0, RARE = 01, SLOT_EQUIP = 3, PRICE = 0, DESC = "", }; [10022] = { NAME = "Jewelled Backpack", STAR = 0, RARE = 04, SLOT_EQUIP = 3, PRICE = 0, DESC = "", }; [10023] = { NAME = "Minotaur Backpack", STAR = 0, RARE = 02, SLOT_EQUIP = 3, PRICE = 0, DESC = "", }; [10024] = { NAME = "Moon Backpack", STAR = 0, RARE = 01, SLOT_EQUIP = 3, PRICE = 0, DESC = "", }; [10025] = { NAME = "Mushroom Backpack", STAR = 0, RARE = 03, SLOT_EQUIP = 3, PRICE = 0, DESC = "", }; [10026] = { NAME = "Pannier Backpack", STAR = 0, RARE = 02, SLOT_EQUIP = 3, PRICE = 0, DESC = "", }; [10027] = { NAME = "Pillow Backpack", STAR = 0, RARE = 04, SLOT_EQUIP = 3, PRICE = 0, DESC = "", }; [10028] = { NAME = "Pirate Backpack", STAR = 0, RARE = 01, SLOT_EQUIP = 3, PRICE = 0, DESC = "", }; [10029] = { NAME = "Raccoon Backpack", STAR = 0, RARE = 03, SLOT_EQUIP = 3, PRICE = 0, DESC = "", }; [10030] = { NAME = "Winged Backpack", STAR = 0, RARE = 04, SLOT_EQUIP = 3, PRICE = 0, DESC = "", }; [10031] = { NAME = "Wolf Backpack", STAR = 0, RARE = 04, SLOT_EQUIP = 3, PRICE = 0, DESC = "", }; [10032] = { NAME = "Brocade Backpack", STAR = 0, RARE = 01, SLOT_EQUIP = 3, PRICE = 0, DESC = "", }; [10033] = { NAME = "Santa Backpack", STAR = 0, RARE = 01, SLOT_EQUIP = 3, PRICE = 0, DESC = "", }; -- MUNIÇÃO [10450] = { NAME = "Munição Padrão", STAR = 0, SLOT_EQUIP = 30, PRICE = 02, DESC = "Usado apenas em armas com requisito de lv. 30 ou menor.\n\nClique para comprar.", }; [10451] = { NAME = "Munição Melhorada", STAR = 0, SLOT_EQUIP = 60, PRICE = 05, DESC = "Usado apenas em armas com requisito de lv. 60 ou menor.\n\nClique para comprar.", }; [10452] = { NAME = "Munição Reforçada", STAR = 0, SLOT_EQUIP = 99, PRICE = 10, DESC = "Usado apenas em armas com requisito de lv. 99 ou menor.\n\nClique para comprar.", }; [10453] = { NAME = "Munição Especial", STAR = 0, SLOT_EQUIP = 150, PRICE = 15, DESC = "Usado apenas em armas com requisito de lv. 150 ou menor.\n\nClique para comprar.", }; [10454] = { NAME = "Munição de Elite", STAR = 0, SLOT_EQUIP = 150, PRICE = 20, DESC = "Usado apenas em armas com requisito de lv. 150 ou maior.\n\nClique para comprar.", }; -- CURA [10455] = { NAME = "Cura: Lv. 01", STAR = 0, SLOT_EQUIP = 0, PRICE = 15, DESC = "Cura 12% a 15% de vida ao usar.\n\nClique para comprar.", }; [10456] = { NAME = "Cura: Lv. 02", STAR = 0, SLOT_EQUIP = 50, PRICE = 30, DESC = "Desbloqueia no Nv. 50.\nCura 15% a 18% de vida ao usar.\n\nClique para comprar.", }; [10457] = { NAME = "Cura: Lv. 03", STAR = 0, SLOT_EQUIP = 99, PRICE = 50, DESC = "Desbloqueia no Nv. 99.\nCura 17% a 22% de vida ao usar.\n\nClique para comprar.", }; [10458] = { NAME = "Cura: Lv. 04", STAR = 0, SLOT_EQUIP = 150, PRICE = 85, DESC = "Desbloqueia no Nv. 150.\nCura 20% a 25% de vida ao usar.\n\nClique para comprar.", }; [10459] = { NAME = "Cura: Lv. 05", STAR = 0, SLOT_EQUIP = 200, PRICE = 100, DESC = "Desbloqueia no Nv. 200.\nCura 23% a 28% de vida ao usar.\n\nClique para comprar.", }; [10500] = { NAME = "Seal of Chaotic Disruption", STAR = 0, SLOT_EQUIP = 12, RARE = 2, PRICE = 3000, SPELLID = 01, DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", }; [10501] = { NAME = "Frozen Cataclysm", STAR = 0, SLOT_EQUIP = 12, RARE = 2, PRICE = 3000, SPELLID = 02, DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", }; [10502] = { NAME = "Lunar Orbs", STAR = 0, SLOT_EQUIP = 12, RARE = 3, PRICE = 4000, SPELLID = 03, DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", }; [10503] = { NAME = "Delusion Wave", STAR = 0, SLOT_EQUIP = 12, RARE = 1, PRICE = 2000, SPELLID = 04, DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", }; [10504] = { NAME = "Duplicity of Insanity", STAR = 0, SLOT_EQUIP = 12, RARE = 2, PRICE = 3000, SPELLID = 05, DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", }; [10505] = { NAME = "Frostfire Hail", STAR = 0, SLOT_EQUIP = 12, RARE = 1, PRICE = 2000, SPELLID = 06, DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", }; [10506] = { NAME = "Frostfire Torrent", STAR = 0, SLOT_EQUIP = 12, RARE = 2, PRICE = 3000, SPELLID = 07, DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", }; [10507] = { NAME = "Imbuement Spellshield", STAR = 0, SLOT_EQUIP = 12, RARE = 2, PRICE = 3000, SPELLID = 08, DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", }; [10508] = { NAME = "Eruption Bolt", STAR = 0, SLOT_EQUIP = 12, RARE = 2, PRICE = 3000, SPELLID = 09, DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", }; [10509] = { NAME = "Arcane Rage", STAR = 0, SLOT_EQUIP = 12, RARE = 2, PRICE = 3000, SPELLID = 10, DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", }; [10510] = { NAME = "Fire Rush", STAR = 0, SLOT_EQUIP = 12, RARE = 0, PRICE = 1000, SPELLID = 11, DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", }; [10511] = { NAME = "Ball of Pain", STAR = 0, SLOT_EQUIP = 12, RARE = 3, PRICE = 4000, SPELLID = 12, DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", }; [10512] = { NAME = "Banish Elemental", STAR = 0, SLOT_EQUIP = 12, RARE = 2, PRICE = 3000, SPELLID = 13, DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", }; [10513] = { NAME = "Fiery Surge", STAR = 0, SLOT_EQUIP = 12, RARE = 1, PRICE = 2000, SPELLID = 14, DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", }; [10514] = { NAME = "Suffering", STAR = 0, SLOT_EQUIP = 12, RARE = 4, PRICE = 5000, SPELLID = 15, DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", }; [10515] = { NAME = "Soul Blaze", STAR = 0, SLOT_EQUIP = 12, RARE = 3, PRICE = 4000, SPELLID = 16, DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", }; [10516] = { NAME = "Decay of Knowledge", STAR = 0, SLOT_EQUIP = 12, RARE = 3, PRICE = 4000, SPELLID = 17, DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", }; [10517] = { NAME = "Carnage of Armor", STAR = 0, SLOT_EQUIP = 12, RARE = 4, PRICE = 4000, SPELLID = 18, DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", }; [10518] = { NAME = "Slow Fire", STAR = 0, SLOT_EQUIP = 12, RARE = 1, PRICE = 2000, SPELLID = 19, DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", }; [10519] = { NAME = "Lava Burst", STAR = 0, SLOT_EQUIP = 12, RARE = 0, PRICE = 1000, SPELLID = 20, DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", }; [10520] = { NAME = "Curse of Soul Draining", STAR = 0, SLOT_EQUIP = 12, RARE = 4, PRICE = 5000, SPELLID = 21, DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", }; [10521] = { NAME = "Soul Hail", STAR = 0, SLOT_EQUIP = 12, RARE = 0, PRICE = 1000, SPELLID = 22, DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", }; [10522] = { NAME = "Cursed Misery", STAR = 0, SLOT_EQUIP = 12, RARE = 1, PRICE = 2000, SPELLID = 23, DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", }; [10523] = { NAME = "Blast of the Ancestors", STAR = 0, SLOT_EQUIP = 12, RARE = 4, PRICE = 5000, SPELLID = 24, DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", }; [10524] = { NAME = "Curse of Ancestral Fury", STAR = 0, SLOT_EQUIP = 12, RARE = 4, PRICE = 5000, SPELLID = 25, DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", }; [10525] = { NAME = "Void Frenzy", STAR = 0, SLOT_EQUIP = 12, RARE = 3, PRICE = 4000, SPELLID = 26, DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", }; [10526] = { NAME = "Flash Cursed", STAR = 0, SLOT_EQUIP = 12, RARE = 3, PRICE = 4000, SPELLID = 27, DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", }; [10527] = { NAME = "Perversion Beam", STAR = 0, SLOT_EQUIP = 12, RARE = 4, PRICE = 4000, SPELLID = 28, DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", }; [10528] = { NAME = "Death Shock", STAR = 0, SLOT_EQUIP = 12, RARE = 0, PRICE = 1000, SPELLID = 29, DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", }; [10529] = { NAME = "Death Salvo", STAR = 0, SLOT_EQUIP = 12, RARE = 3, PRICE = 4000, SPELLID = 30, DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", }; [10530] = { NAME = "Rain Sword", STAR = 0, SLOT_EQUIP = 12, RARE = 3, PRICE = 4000, SPELLID = 31, DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", }; [10531] = { NAME = "Fury Impact", STAR = 0, SLOT_EQUIP = 12, RARE = 0, PRICE = 1000, SPELLID = 32, DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", }; [10532] = { NAME = "Blood Punish", STAR = 0, SLOT_EQUIP = 12, RARE = 2, PRICE = 3000, SPELLID = 33, DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", }; [10533] = { NAME = "Blood Dawn", STAR = 0, SLOT_EQUIP = 12, RARE = 2, PRICE = 3000, SPELLID = 34, DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", }; [10534] = { NAME = "Double Punch", STAR = 0, SLOT_EQUIP = 12, RARE = 1, PRICE = 2000, SPELLID = 35, DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", }; [10535] = { NAME = "Death Bleeding", STAR = 0, SLOT_EQUIP = 12, RARE = 1, PRICE = 2000, SPELLID = 36, DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", }; [10536] = { NAME = "Cyclone Beast", STAR = 0, SLOT_EQUIP = 12, RARE = 1, PRICE = 2000, SPELLID = 37, DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", }; [10537] = { NAME = "Obliteration Bomb", STAR = 0, SLOT_EQUIP = 12, RARE = 4, PRICE = 5000, SPELLID = 38, DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", }; [10538] = { NAME = "Beast Bit", STAR = 0, SLOT_EQUIP = 12, RARE = 1, PRICE = 2000, SPELLID = 39, DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", }; [10539] = { NAME = "Solitude of Chaos", STAR = 0, SLOT_EQUIP = 12, RARE = 1, PRICE = 2000, SPELLID = 40, DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", }; [10540] = { NAME = "Runic Blast", STAR = 0, SLOT_EQUIP = 12, RARE = 2, PRICE = 3000, SPELLID = 41, DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", }; [10541] = { NAME = "Holy Impact", STAR = 0, SLOT_EQUIP = 12, RARE = 0, PRICE = 1000, SPELLID = 42, DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", }; [10542] = { NAME = "Holy Void", STAR = 0, SLOT_EQUIP = 12, RARE = 1, PRICE = 2000, SPELLID = 43, DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", }; [10543] = { NAME = "Blessed Hammer", STAR = 0, SLOT_EQUIP = 12, RARE = 3, PRICE = 4000, SPELLID = 44, DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", }; [10544] = { NAME = "Barrier of Holy", STAR = 0, SLOT_EQUIP = 12, RARE = 4, PRICE = 5000, SPELLID = 45, DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", }; [10545] = { NAME = "Judgement of the Spirit", STAR = 0, SLOT_EQUIP = 12, RARE = 2, PRICE = 3000, SPELLID = 46, DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", }; [10546] = { NAME = "Triple Spirit", STAR = 0, SLOT_EQUIP = 12, RARE = 3, PRICE = 4000, SPELLID = 47, DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", }; [10547] = { NAME = "Sunlight Strike", STAR = 0, SLOT_EQUIP = 12, RARE = 4, PRICE = 5000, SPELLID = 48, DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", }; [10548] = { NAME = "Manifest Soul", STAR = 0, SLOT_EQUIP = 12, RARE = 4, PRICE = 5000, SPELLID = 49, DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", }; [10549] = { NAME = "Protection of the Spirit", STAR = 0, SLOT_EQUIP = 12, RARE = 4, PRICE = 5000, SPELLID = 50, DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", }; [10550] = { NAME = "Toxic Punch", STAR = 0, SLOT_EQUIP = 12, RARE = 0, PRICE = 1000, SPELLID = 51, DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", }; [10551] = { NAME = "Moss Smash", STAR = 0, SLOT_EQUIP = 12, RARE = 2, PRICE = 3000, SPELLID = 52, DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", }; [10552] = { NAME = "Carnivore Shield", STAR = 0, SLOT_EQUIP = 12, RARE = 0, PRICE = 1000, SPELLID = 53, DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", }; [10553] = { NAME = "Plant Attack", STAR = 0, SLOT_EQUIP = 12, RARE = 1, PRICE = 2000, SPELLID = 54, DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", }; [10554] = { NAME = "Triple Poison", STAR = 0, SLOT_EQUIP = 12, RARE = 3, PRICE = 4000, SPELLID = 55, DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", }; [10555] = { NAME = "Dishonor of Seals", STAR = 0, SLOT_EQUIP = 12, RARE = 3, PRICE = 4000, SPELLID = 56, DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", }; [10556] = { NAME = "Deflection of Venom", STAR = 0, SLOT_EQUIP = 12, RARE = 4, PRICE = 4000, SPELLID = 57, DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", }; [10557] = { NAME = "Void Eruption", STAR = 0, SLOT_EQUIP = 12, RARE = 3, PRICE = 4000, SPELLID = 58, DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", }; [10558] = { NAME = "Nature Wave", STAR = 0, SLOT_EQUIP = 12, RARE = 2, PRICE = 3000, SPELLID = 59, DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", }; [10559] = { NAME = "Burst of Venom", STAR = 0, SLOT_EQUIP = 12, RARE = 0, PRICE = 1000, SPELLID = 60, DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", }; [10560] = { NAME = "Soul Ray", STAR = 0, SLOT_EQUIP = 12, RARE = 0, PRICE = 1000, SPELLID = 61, DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", }; [10561] = { NAME = "Bolt of Energy", STAR = 0, SLOT_EQUIP = 12, RARE = 1, PRICE = 2000, SPELLID = 62, DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", }; [10562] = { NAME = "Spectral Bolt", STAR = 0, SLOT_EQUIP = 12, RARE = 2, PRICE = 3000, SPELLID = 63, DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", }; [10563] = { NAME = "Arcane Nova", STAR = 0, SLOT_EQUIP = 12, RARE = 4, PRICE = 4000, SPELLID = 64, DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", }; [10564] = { NAME = "Small Storm", STAR = 0, SLOT_EQUIP = 12, RARE = 0, PRICE = 1000, SPELLID = 65, DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", }; [10565] = { NAME = "Ball of Shattering", STAR = 0, SLOT_EQUIP = 12, RARE = 4, PRICE = 5000, SPELLID = 66, DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", }; [10566] = { NAME = "Rain Chaos", STAR = 0, SLOT_EQUIP = 12, RARE = 3, PRICE = 4000, SPELLID = 67, DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", }; [10567] = { NAME = "Energy Rocket", STAR = 0, SLOT_EQUIP = 12, RARE = 3, PRICE = 4000, SPELLID = 68, DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", }; [10568] = { NAME = "X Eletric", STAR = 0, SLOT_EQUIP = 12, RARE = 2, PRICE = 3000, SPELLID = 69, DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", }; [10569] = { NAME = "Barrier of Energy", STAR = 0, SLOT_EQUIP = 12, RARE = 1, PRICE = 2000, SPELLID = 70, DESC = "Habilidade para Armas. Va ate uma Central Box para ativa-la em sua arma.", }; [11001] = { -- OK NAME = "Provocar Inimigo", PERCENT = 0, TEXT = "Não acumula", STAR = 3, SLOT_EQUIP = 11, PRICE = 300, RARE = 0, SPELLID = 01, DESC = "Atrai o alvo de inimigos que você atacar.", }; [11002] = { -- OK NAME = "Poder Bruto", PERCENT = 05, TEXT = "Critico +", STAR = 3, SLOT_EQUIP = 11, PRICE = 300, RARE = 0, SPELLID = 02, DESC = "Aumenta o dano critico.", }; [11003] = { -- OK NAME = "Furia da Sorte", PERCENT = 02, TEXT = "Taxa +", STAR = 3, SLOT_EQUIP = 11, PRICE = 300, RARE = 0, SPELLID = 03, DESC = "Aumenta a taxa critica.", }; [11004] = { -- OK NAME = "Guardiao do Escudo", PERCENT = 05, TEXT = "Defesa +", STAR = 1, SLOT_EQUIP = 11, PRICE = 100, RARE = 0, SPELLID = 04, DESC = "Aumenta a defesa.", }; [11005] = { -- OK NAME = "Cura Critica", PERCENT = 02, TEXT = "Cura HP +", STAR = 2, SLOT_EQUIP = 11, PRICE = 100, RARE = 0, SPELLID = 05, DESC = "Restaura HP ao dar critico.", }; [11006] = { -- OK NAME = "Contra Ataque", PERCENT = 10, TEXT = "ATK +", STAR = 2, SLOT_EQUIP = 11, PRICE = 200, RARE = 0, SPELLID = 06, DESC = "O proximo dano após uma ESQUIVA (miss) sera maior.", }; [11007] = { -- OK NAME = "Suspiro Critico", PERCENT = 05, TEXT = "Taxa +", STAR = 1, SLOT_EQUIP = 11, PRICE = 100, RARE = 0, SPELLID = 07, DESC = "Aumenta sua taxa critica quando com pouca vida.", }; [11008] = { -- OK NAME = "Pegadas ao Vento", PERCENT = 5, TEXT = "Esquiva +", STAR = 2, SLOT_EQUIP = 11, PRICE = 200, RARE = 0, SPELLID = 08, DESC = "Aumenta sua ESQUIVA quando com vida acima de 70%.", }; [11009] = { NAME = "Leve Impacto", PERCENT = 10, TEXT = "Absorve: ", STAR = 1, SLOT_EQUIP = 11, PRICE = 100, RARE = 0, SPELLID = 09, DESC = "Absorve parte do dano critico recebido quando com pouca vida (PVP).", }; [11010] = { -- OK NAME = "Pericia em Agilidade", PERCENT = 02, TEXT = "Cura HP + ", STAR = 3, SLOT_EQUIP = 11, PRICE = 300, RARE = 0, SPELLID = 10, DESC = "Restaura vida ao ESQUIVA (miss).", }; [11011] = { -- OK NAME = "Desinvisibilidade", PERCENT = 0, TEXT = "Não acumula", STAR = 2, SLOT_EQUIP = 11, PRICE = 200, RARE = 0, SPELLID = 11, DESC = "Remove invisibilidade de criaturas/players que te atacarem.", }; [11012] = { -- OK NAME = "Paralizia do Medo", PERCENT = 10, TEXT = "Chance: ", STAR = 1, SLOT_EQUIP = 11, RARE = 0, PRICE = 100, SPELLID = 12, DESC = "Chance de paraliza o atacante ao receber dano com vida baixa.", }; [11013] = { -- OK NAME = "Livre para Correr", PERCENT = 0, TEXT = "Não acumula ", STAR = 2, SLOT_EQUIP = 11, RARE = 0, PRICE = 200, SPELLID = 13, DESC = "Remove o status PARALIZE automaticamente.", }; [11014] = { -- OK NAME = "Contra Ataque Imediato", PERCENT = 100, TEXT = "Dmg menor que: ", STAR = 1, SLOT_EQUIP = 11, RARE = 0, PRICE = 100, SPELLID = 14, DESC = "Reflete o dano recebido para danos menores. Não acumula.", }; [11015] = { -- OK NAME = "Recompensa de Guerra", PERCENT = 5, TEXT = "Taxa Drop +", STAR = 1, SLOT_EQUIP = 11, PRICE = 100, RARE = 0, SPELLID = 15, DESC = "Aumenta a taxa de Drop.", }; [11016] = { -- OK NAME = "Despojos da Guerra", PERCENT = 5, TEXT = "Taxa Gold +", STAR = 1, SLOT_EQUIP = 11, PRICE = 100, RARE = 0, SPELLID = 16, DESC = "Aumenta a taxa de ganho de gold coins de monstros.", }; [11017] = { -- OK NAME = "Bomba Solar", PERCENT = 05, TEXT = "Chance +", STAR = 1, SLOT_EQUIP = 11, PRICE = 100, RARE = 0, SPELLID = 17, DESC = "Chance de causar uma bomba do tipo FIRE ao seu redor.", }; [11018] = { -- OK NAME = "Mil Voltz", PERCENT = 05, TEXT = "Chance +", STAR = 1, SLOT_EQUIP = 11, PRICE = 100, RARE = 0, SPELLID = 18, DESC = "Chance de causar uma bomba do tipo ENERGY ao seu redor.", }; [11019] = { -- OK NAME = "Abaixo de Zero", PERCENT = 05, TEXT = "Chance +", STAR = 1, SLOT_EQUIP = 11, PRICE = 100, RARE = 0, SPELLID = 19, DESC = "Chance de causar uma bomba do tipo ICE ao seu redor.", }; [11020] = { -- OK NAME = "Bater e Correr", PERCENT = 10, TEXT = "Speed + ", STAR = 1, SLOT_EQUIP = 11, RARE = 0, PRICE = 100, SPELLID = 20, DESC = "Buff Speed a cada critico a mais de 4 SQM.", }; [11021] = { -- OK NAME = "Maldição da Noite", PERCENT = 05, TEXT = "Chance +", STAR = 1, SLOT_EQUIP = 11, RARE = 0, PRICE = 100, SPELLID = 21, DESC = "Chance de causar uma bomba do tipo DEATH ao seu redor.", }; [11022] = { -- OK NAME = "Explosão Natural", PERCENT = 05, TEXT = "Chance +", STAR = 1, SLOT_EQUIP = 11, RARE = 0, PRICE = 100, SPELLID = 22, DESC = "Chance de causar uma bomba do tipo EARTH ao seu redor.", }; [11023] = { -- OK NAME = "Punição Divina", PERCENT = 05, TEXT = "Chance +", STAR = 1, SLOT_EQUIP = 11, RARE = 0, PRICE = 100, SPELLID = 23, DESC = "Chance de causar uma bomba do tipo HOLY ao seu redor.", }; [11024] = { -- OK NAME = "Punhos Invisiveis", PERCENT = 05, TEXT = "Chance + ", STAR = 1, SLOT_EQUIP = 11, PRICE = 100, RARE = 0, SPELLID = 24, DESC = "Chance causar uma bomba tipo PHYSICAL ao seu redor.", }; [11025] = { --[[ ]]-- NAME = "Esquiva Vital", PERCENT = 2, TEXT = "Ganho HP ", STAR = 1, SLOT_EQUIP = 11, PRICE = 100, RARE = 0, SPELLID = 25, DESC = "Ganha HP sempre que ESQUIVAR.", }; [11026] = { -- OK NAME = "Impacto Magico", PERCENT = 05, TEXT = "Dano + ", STAR = 1, SLOT_EQUIP = 11, PRICE = 100, RARE = 0, SPELLID = 26, DESC = "Aumenta o dano com habilidades de ataque.", }; [11027] = { --[[ ]]-- NAME = "Impacto Magico", PERCENT = 5, TEXT = "Cura +", STAR = 1, SLOT_EQUIP = 11, PRICE = 100, RARE = 0, SPELLID = 27, DESC = "Aumenta cura com habilidade de suporte.", }; [11028] = { --[[ ]]-- NAME = "Segunda Chance", PERCENT = 25, TEXT = "Chance", STAR = 1, SLOT_EQUIP = 11, PRICE = 100, RARE = 0, SPELLID = 28, DESC = "Chance Summon retornar imediatamente ao morrer.", }; [11029] = { --[[ ]]-- NAME = "Exterminador de Dragons", PERCENT = 25, TEXT = "ATK +", STAR = 1, SLOT_EQUIP = 11, PRICE = 100, RARE = 0, SPELLID = 29, DESC = "Aumenta dano em monstros do tipo DRAGON.", }; [11030] = { NAME = "Resistencia a Taxa", PERCENT = 10, TEXT = "Resist. ", STAR = 1, SLOT_EQUIP = 11, PRICE = 100, RARE = 0, SPELLID = 30, DESC = "Resistencia a taxa critica (PVP).", }; [11031] = { --[[ ]]-- NAME = "Resistencia a Paralizia", PERCENT = 10, TEXT = "Resist. ", STAR = 1, SLOT_EQUIP = 11, PRICE = 100, RARE = 0, SPELLID = 31, DESC = "Resistencia a paralizia (PVP).", }; [11032] = { -- OK NAME = "Conversor de Dano", PERCENT = 50, TEXT = "Converte ", STAR = 1, SLOT_EQUIP = 11, RARE = 0, PRICE = 100, SPELLID = 32, DESC = "Converte metade do dano em EXP ao causar dano crítico.", }; [11033] = { --[[ ]]-- NAME = "Maldicao da Dor", PERCENT = 100, TEXT = "Death + ", STAR = 1, SLOT_EQUIP = 11, RARE = 0, PRICE = 100, SPELLID = 33, DESC = "Status DEATH ao alvo com base no dano causado.", }; [11034] = { --[[ ]]-- NAME = "Agilidade Critica", PERCENT = 5, TEXT = "Max. ", STAR = 1, SLOT_EQUIP = 11, PRICE = 100, RARE = 0, SPELLID = 34, DESC = "Aumenta em 1% sua taxa critica ao esquivar.", }; [11035] = { --[[ ]]-- NAME = "Compartilhamento de Dano", PERCENT = 40, TEXT = "Chance ", STAR = 1, SLOT_EQUIP = 11, PRICE = 100, RARE = 0, SPELLID = 35, DESC = "Chance Summon receber metade do dano que voce recebe.", }; [11036] = { NAME = "Resistencia Critica", PERCENT = 10, TEXT = "Resist. ", STAR = 1, SLOT_EQUIP = 11, RARE = 0, PRICE = 100, SPELLID = 36, DESC = "Resistencia a dano critico (PVP).", }; [11037] = { --[[ ]]-- NAME = "Troca de Alvo", PERCENT = 30, TEXT = "Chance ", STAR = 1, SLOT_EQUIP = 11, RARE = 0, PRICE = 100, SPELLID = 37, DESC = "Chance Summon atrair alvos proximos a ele.", }; [11038] = { --[[ ]]-- NAME = "Pericia em Barganha", PERCENT = 50, TEXT = "Gold x", STAR = 1, SLOT_EQUIP = 11, RARE = 0, PRICE = 100, SPELLID = 38, DESC = "Item equipado com este atributo valem mais.", }; [11039] = { --[[ ]]-- NAME = "Cura na Calmaria", PERCENT = 10, TEXT = "HP/Seg. ", STAR = 1, SLOT_EQUIP = 11, RARE = 0, PRICE = 100, SPELLID = 39, DESC = "Regenera sua vida fora de combate.", }; [11040] = { -- OK NAME = "Esquivador", PERCENT = 10, TEXT = "ESQUIVA + ", STAR = 1, SLOT_EQUIP = 11, RARE = 0, PRICE = 100, SPELLID = 40, DESC = "Aumenta sua ESQUIVA.", }; [11041] = { --[[ ]]-- NAME = "Poder Aliado", PERCENT = 10, TEXT = "ATK Summon + ", STAR = 1, SLOT_EQUIP = 11, PRICE = 100, RARE = 0, SPELLID = 41, DESC = "Aumenta o dano do seu Summon.", }; [11042] = { --[[ ]]-- NAME = "Dano Maximo", PERCENT = 10, TEXT = "Dano Max + ", STAR = 1, SLOT_EQUIP = 11, PRICE = 100, RARE = 0, SPELLID = 42, DESC = "Aumenta o dano maximo de sua arma durante combate.", }; [11043] = { --[[ ]]-- NAME = "Dano Minimo", PERCENT = 10, TEXT = "Dano Min + ", STAR = 1, SLOT_EQUIP = 11, PRICE = 100, RARE = 0, SPELLID = 43, DESC = "Aumenta o dano minimo de sua arma durante combate.", }; [11044] = { NAME = "Reflexos Aprimorados", PERCENT = 10, TEXT = "Chance ", STAR = 1, SLOT_EQUIP = 11, PRICE = 100, RARE = 0, SPELLID = 44, DESC = "Chance de ESQUIVA ao receber dano a mais de 4 SQM (PVP).", }; [11045] = { --[[ ]]-- NAME = "Invisibilidade", PERCENT = 10, TEXT = "Chance ", STAR = 1, SLOT_EQUIP = 11, PRICE = 100, RARE = 0, SPELLID = 45, DESC = "Chance de te torna invisivel sempre que receber dano.", }; [11100] = { -- White Pistol Rune NAME = "White Pistol Rune", SLOT_EQUIP = 00, PRICE = 1000, SPELLID = 00, RARE = 0, DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.", }; [11101] = { -- White Machine Gun Rune NAME = "White Machine Gun Rune", SLOT_EQUIP = 00, PRICE = 1000, SPELLID = 00, RARE = 0, DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.", }; [11102] = { -- White Shotgun Rune NAME = "White Shotgun Rune", SLOT_EQUIP = 00, PRICE = 1000, SPELLID = 00, RARE = 0, DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.", }; [11103] = { -- White Rifle Rune NAME = "White Rifle Rune", SLOT_EQUIP = 00, PRICE = 1000, SPELLID = 00, RARE = 0, DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.", }; [11104] = { -- White Amulet Rune NAME = "White Amulet Rune", SLOT_EQUIP = 00, PRICE = 1000, SPELLID = 00, RARE = 0, DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.", }; [11105] = { -- White Helmet Rune NAME = "White Helmet Rune", SLOT_EQUIP = 00, PRICE = 1000, SPELLID = 00, RARE = 0, DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.", }; [11106] = { -- White Armor Rune NAME = "White Armor Rune", SLOT_EQUIP = 00, PRICE = 1000, SPELLID = 00, RARE = 0, DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.", }; [11107] = { -- White Glove Rune NAME = "White Glove Rune", SLOT_EQUIP = 00, PRICE = 1000, SPELLID = 00, RARE = 0, DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.", }; [11108] = { -- White Ring Rune NAME = "White Ring Rune", SLOT_EQUIP = 00, PRICE = 1000, SPELLID = 00, RARE = 0, DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.", }; [11109] = { -- White Legs Rune NAME = "White Legs Rune", SLOT_EQUIP = 00, PRICE = 1000, SPELLID = 00, RARE = 0, DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.", }; [11110] = { -- White Boots Rune NAME = "White Boots Rune", SLOT_EQUIP = 00, PRICE = 1000, SPELLID = 00, RARE = 0, DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.", }; [11111] = { -- Green Pistol Rune NAME = "Green Pistol Rune", SLOT_EQUIP = 00, PRICE = 2500, SPELLID = 00, RARE = 1, DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.", }; [11112] = { -- Green Machine Gun Rune NAME = "Green Machine Gun Rune", SLOT_EQUIP = 00, PRICE = 2500, SPELLID = 00, RARE = 1, DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.", }; [11113] = { -- Green Shotgun Rune NAME = "Green Shotgun Rune", SLOT_EQUIP = 00, PRICE = 2500, SPELLID = 00, RARE = 1, DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.", }; [11114] = { -- Green Rifle Rune NAME = "Green Rifle Rune", SLOT_EQUIP = 00, PRICE = 2500, SPELLID = 00, RARE = 1, DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.", }; [11115] = { -- Green Amulet Rune NAME = "Green Amulet Rune", SLOT_EQUIP = 00, PRICE = 2500, SPELLID = 00, RARE = 1, DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.", }; [11116] = { -- Green Helmet Rune NAME = "Green Helmet Rune", SLOT_EQUIP = 00, PRICE = 2500, SPELLID = 00, RARE = 1, DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.", }; [11117] = { -- Green Armor Rune NAME = "Green Armor Rune", SLOT_EQUIP = 00, PRICE = 2500, SPELLID = 00, RARE = 1, DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.", }; [11118] = { -- Green Glove Rune NAME = "Green Glove Rune", SLOT_EQUIP = 00, PRICE = 2500, SPELLID = 00, RARE = 1, DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.", }; [11119] = { -- Green Ring Rune NAME = "Green Ring Rune", SLOT_EQUIP = 00, PRICE = 2500, SPELLID = 00, RARE = 1, DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.", }; [11120] = { -- Green Legs Rune NAME = "Green Legs Rune", SLOT_EQUIP = 00, PRICE = 2500, SPELLID = 00, RARE = 1, DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.", }; [11121] = { -- Green Boots Rune NAME = "Green Boots Rune", SLOT_EQUIP = 00, PRICE = 2500, SPELLID = 00, RARE = 1, DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.", }; [11122] = { -- Golden Pistol Rune NAME = "Golden Pistol Rune", SLOT_EQUIP = 00, PRICE = 2500, SPELLID = 00, RARE = 3, DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.", }; [11123] = { -- Golden Machine Gun Rune NAME = "Golden Machine Gun Rune", SLOT_EQUIP = 00, PRICE = 2500, SPELLID = 00, RARE = 3, DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.", }; [11124] = { -- Golden Shotgun Rune NAME = "Golden Shotgun Rune", SLOT_EQUIP = 00, PRICE = 2500, SPELLID = 00, RARE = 3, DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.", }; [11125] = { -- Golden Rifle Rune NAME = "Golden Rifle Rune", SLOT_EQUIP = 00, PRICE = 2500, SPELLID = 00, RARE = 3, DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.", }; [11126] = { -- Golden Amulet Rune NAME = "Golden Amulet Rune", SLOT_EQUIP = 00, PRICE = 2500, SPELLID = 00, RARE = 3, DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.", }; [11127] = { -- Golden Helmet Rune NAME = "Golden Helmet Rune", SLOT_EQUIP = 00, PRICE = 2500, SPELLID = 00, RARE = 3, DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.", }; [11128] = { -- Golden Armor Rune NAME = "Golden Armor Rune", SLOT_EQUIP = 00, PRICE = 2500, SPELLID = 00, RARE = 3, DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.", }; [11129] = { -- Golden Glove Rune NAME = "Golden Glove Rune", SLOT_EQUIP = 00, PRICE = 2500, SPELLID = 00, RARE = 3, DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.", }; [11130] = { -- Golden Ring Rune NAME = "Golden Ring Rune", SLOT_EQUIP = 00, PRICE = 2500, SPELLID = 00, RARE = 3, DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.", }; [11131] = { -- Golden Legs Rune NAME = "Golden Legs Rune", SLOT_EQUIP = 00, PRICE = 2500, SPELLID = 00, RARE = 3, DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.", }; [11132] = { -- Golden Boots Rune NAME = "Golden Boots Rune", SLOT_EQUIP = 00, PRICE = 2500, SPELLID = 00, RARE = 3, DESC = "Runa especial usada para aumentar o nv. de estrelas de determinado equipamento ou arma.", }; [3000] = { -- Spider Fang NAME = "Spider Fangs", SLOT_EQUIP = 0, PRICE = 30, SPELLID = 00, RARE = 00, STAR = 00, DESC = "Produto de criatura.", STAR = 00, }; [3001] = { -- Gold Coin NAME = "Gold Coin", SLOT_EQUIP = 0, PRICE = 01, SPELLID = 00, RARE = 00, STAR = 00, DESC = "Moeda de Ouro.", }; [3002] = { -- Winter Wolf Fur NAME = "Winter Wolf Fur", SLOT_EQUIP = 0, PRICE = 45, SPELLID = 00, RARE = 00, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3003] = { -- Bunch of Troll Hair NAME = "Bunch of Troll Hair", SLOT_EQUIP = 0, PRICE = 45, SPELLID = 00, RARE = 00, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3004] = { -- Poisonous Slime NAME = "Poisonous Slime", SLOT_EQUIP = 0, PRICE = 81, SPELLID = 00, RARE = 00, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3005] = { -- Dragons Tail NAME = "Dragons Tail", SLOT_EQUIP = 0, PRICE = 165, SPELLID = 00, RARE = 01, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3006] = { -- Green Dragon Leather NAME = "Green Dragon Leather", SLOT_EQUIP = 0, PRICE = 195, SPELLID = 00, RARE = 01, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3007] = { -- Green Dragon Scale NAME = "Green Dragon Scale", SLOT_EQUIP = 0, PRICE = 270, SPELLID = 00, RARE = 02, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3008] = { -- Bear Paw NAME = "Bear Paw", SLOT_EQUIP = 0, PRICE = 105, SPELLID = 00, RARE = 01, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3009] = { -- Honeycomb NAME = "Honeycomb", SLOT_EQUIP = 0, PRICE = 75, SPELLID = 00, RARE = 00, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3010] = { -- Polar Bear Paw NAME = "Polar Bear Paw", SLOT_EQUIP = 0, PRICE = 180, SPELLID = 00, RARE = 01, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3011] = { -- Cyclops Toe NAME = "Cyclops Toe", SLOT_EQUIP = 0, PRICE = 75, SPELLID = 00, RARE = 00, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3012] = { -- Frost Giant Pelt NAME = "Frost Giant Pelt", SLOT_EQUIP = 0, PRICE = 60, SPELLID = 00, RARE = 00, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3013] = { -- Shard NAME = "Shard", SLOT_EQUIP = 0, PRICE = 120, SPELLID = 00, RARE = 01, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3014] = { -- Frosty Heart NAME = "Frosty Heart", SLOT_EQUIP = 0, PRICE = 150, SPELLID = 00, RARE = 01, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3015] = { -- Black Pearl NAME = "Black Pearl", SLOT_EQUIP = 0, PRICE = 450, SPELLID = 00, RARE = 04, STAR = 00, DESC = "Uma pedra preciosa.", }; [3016] = { -- Spider Silk NAME = "Spider Silk", SLOT_EQUIP = 0, PRICE = 405, SPELLID = 00, RARE = 04, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3017] = { -- Wolf Paw NAME = "Wolf Paw", SLOT_EQUIP = 0, PRICE = 90, SPELLID = 00, RARE = 00, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3018] = { -- Life Crystal NAME = "Life Crystal", SLOT_EQUIP = 0, PRICE = 165, SPELLID = 00, RARE = 01, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3019] = { -- Small Sapphire NAME = "Small Sapphire", SLOT_EQUIP = 0, PRICE = 300, SPELLID = 00, RARE = 02, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3020] = { -- Wyrm Scale NAME = "Wyrm Scale", SLOT_EQUIP = 0, PRICE = 261, SPELLID = 00, RARE = 02, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3021] = { -- Small Diamond NAME = "Small Diamond", SLOT_EQUIP = 0, PRICE = 300, SPELLID = 00, RARE = 02, STAR = 00, DESC = "Um pequeno Diamondse que pode ser valioso.", }; [3022] = { -- Demon Horn NAME = "Demon Horn", SLOT_EQUIP = 0, PRICE = 705, SPELLID = 00, RARE = 04, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3023] = { -- Demonic Essence NAME = "Demonic Essence", SLOT_EQUIP = 0, PRICE = 297, SPELLID = 00, RARE = 02, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3024] = { -- Small Amethyst NAME = "Small Amethyst", SLOT_EQUIP = 0, PRICE = 300, SPELLID = 00, RARE = 02, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3025] = { -- Small Emerald NAME = "Small Emerald", SLOT_EQUIP = 0, PRICE = 300, SPELLID = 00, RARE = 02, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3026] = { -- Small Ruby NAME = "Small Ruby", SLOT_EQUIP = 0, PRICE = 300, SPELLID = 00, RARE = 02, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3027] = { -- Small Topaz NAME = "Small Topaz", SLOT_EQUIP = 0, PRICE = 300, SPELLID = 00, RARE = 02, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3028] = { -- Red Gem NAME = "Red Gem", SLOT_EQUIP = 0, PRICE = 600, SPELLID = 00, RARE = 04, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3029] = { -- Talon NAME = "Talon", SLOT_EQUIP = 0, PRICE = 135, SPELLID = 00, RARE = 01, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3030] = { -- Gold Ingot NAME = "Gold Ingot", SLOT_EQUIP = 0, PRICE = 3000, SPELLID = 00, RARE = 04, STAR = 00, DESC = "Uma barra de ouro.", }; [3031] = { -- Giant Shimmering Pearl NAME = "Giant Shimmering Pearl", SLOT_EQUIP = 0, PRICE = 345, SPELLID = 00, RARE = 03, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3032] = { -- Soul Orb NAME = "Soul Orb", SLOT_EQUIP = 0, PRICE = 225, SPELLID = 00, RARE = 02, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3033] = { -- Violet Gem NAME = "Violet Gem", SLOT_EQUIP = 0, PRICE = 600, SPELLID = 00, RARE = 04, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3034] = { -- Red Dragon Scale NAME = "Red Dragon Scale", SLOT_EQUIP = 0, PRICE = 540, SPELLID = 00, RARE = 04, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3035] = { -- Red Dragon Leather NAME = "Red Dragon Leather", SLOT_EQUIP = 0, PRICE = 300, SPELLID = 00, RARE = 02, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3036] = { -- Wyvern Talisman NAME = "Wyvern Talisman", SLOT_EQUIP = 0, PRICE = 120, SPELLID = 00, RARE = 01, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3037] = { -- Essence of a Bad Dream NAME = "Essence of a Bad Dream", SLOT_EQUIP = 0, PRICE = 195, SPELLID = 00, RARE = 01, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3038] = { -- Scythe Leg NAME = "Scythe Leg", SLOT_EQUIP = 0, PRICE = 225, SPELLID = 00, RARE = 02, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3039] = { -- Hair of a Banshee NAME = "Hair of a Banshee", SLOT_EQUIP = 0, PRICE = 156, SPELLID = 00, RARE = 01, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3040] = { -- Petrified Scream NAME = "Petrified Scream", SLOT_EQUIP = 0, PRICE = 165, SPELLID = 00, RARE = 01, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3041] = { -- White Pearl NAME = "White Pearl", SLOT_EQUIP = 0, PRICE = 450, SPELLID = 00, RARE = 04, STAR = 00, DESC = "Uma perola negra que parece ser valiosa.", }; [3042] = { -- Bloody Pincers NAME = "Bloody Pincers", SLOT_EQUIP = 0, PRICE = 105, SPELLID = 00, RARE = 01, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3043] = { -- Tortoise Egg NAME = "Tortoise Egg", SLOT_EQUIP = 0, PRICE = 45, SPELLID = 00, RARE = 00, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3044] = { -- Turtle Shell NAME = "Turtle Shell", SLOT_EQUIP = 0, PRICE = 75, SPELLID = 00, RARE = 00, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3045] = { -- Thorn NAME = "Thorn", SLOT_EQUIP = 0, PRICE = 105, SPELLID = 00, RARE = 01, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3046] = { -- Gold Token NAME = "Gold Token", SLOT_EQUIP = 3, PRICE = 100, SPELLID = 00, RARE = 03, STAR = 00, DESC = "Item de evento.", }; [3047] = { -- Acesso Dimensional #02 NAME = "Acesso Dimensional #02", SLOT_EQUIP = 3, PRICE = 100, SPELLID = 00, RARE = 01, STAR = 00, DESC = "Item que da acesso ao Portal Dimensional #02.", }; [3048] = { -- Acesso Dimensional #03 NAME = "Acesso Dimensional #03", SLOT_EQUIP = 3, PRICE = 100, SPELLID = 00, RARE = 02, STAR = 00, DESC = "Item que da acesso ao Portal Dimensional #03.", }; [3049] = { -- Acesso Dimensional #04 NAME = "Acesso Dimensional #04", SLOT_EQUIP = 3, PRICE = 100, SPELLID = 00, RARE = 02, STAR = 00, DESC = "Item que da acesso ao Portal Dimensional #04.", }; [3050] = { -- Acesso Dimensional #05 NAME = "Acesso Dimensional #05", SLOT_EQUIP = 3, PRICE = 100, SPELLID = 00, RARE = 03, STAR = 00, DESC = "Item que da acesso ao Portal Dimensional #05.", }; [3051] = { -- Acesso Dimensional #06 NAME = "Acesso Dimensional #06", SLOT_EQUIP = 3, PRICE = 100, SPELLID = 00, RARE = 03, STAR = 00, DESC = "Item que da acesso ao Portal Dimensional #06.", }; [3052] = { -- Acesso Dimensional #07 NAME = "Acesso Dimensional #07", SLOT_EQUIP = 3, PRICE = 100, SPELLID = 00, RARE = 04, STAR = 00, DESC = "Item que da acesso ao Portal Dimensional #07.", }; [3053] = { -- Dowser NAME = "Dowser", SLOT_EQUIP = 0, PRICE = 60, SPELLID = 00, RARE = 0, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3054] = { -- Fir Cone NAME = "Fir Cone", SLOT_EQUIP = 0, PRICE = 66, SPELLID = 00, RARE = 0, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3055] = { -- Tarantula Egg NAME = "Tarantula Egg", SLOT_EQUIP = 0, PRICE = 90, SPELLID = 00, RARE = 0, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3056] = { -- Clay Lump NAME = "Clay Lump", SLOT_EQUIP = 0, PRICE = 90, SPELLID = 00, RARE = 0, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3057] = { -- Swampling Wood NAME = "Swampling Wood", SLOT_EQUIP = 0, PRICE = 111, SPELLID = 00, RARE = 01, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3058] = { -- Swampling Moss NAME = "Swampling Moss", SLOT_EQUIP = 0, PRICE = 66, SPELLID = 00, RARE = 0, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3059] = { -- Haunted Piece of Wood NAME = "Haunted Piece of Wood", SLOT_EQUIP = 0, PRICE = 90, SPELLID = 00, RARE = 0, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3060] = { -- Dung Ball NAME = "Dung Ball", SLOT_EQUIP = 0, PRICE = 105, SPELLID = 00, RARE = 01, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3061] = { -- Compound Eye NAME = "Compound Eye", SLOT_EQUIP = 0, PRICE = 150, SPELLID = 00, RARE = 01, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3062] = { -- Spitter Nose NAME = "Spitter Nose", SLOT_EQUIP = 0, PRICE = 180, SPELLID = 00, RARE = 01, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3063] = { -- Green Gem NAME = "Green Gem", SLOT_EQUIP = 0, PRICE = 600, SPELLID = 00, RARE = 04, STAR = 00, DESC = "Uma gema muito valiosa.", }; [3064] = { -- Spidris Mandible NAME = "Spidris Mandible", SLOT_EQUIP = 0, PRICE = 258, SPELLID = 00, RARE = 02, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3065] = { -- Kollos Shell NAME = "Kollos Shell", SLOT_EQUIP = 0, PRICE = 435, SPELLID = 00, RARE = 04, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3066] = { -- Yellow Gem NAME = "Yellow Gem", SLOT_EQUIP = 0, PRICE = 600, SPELLID = 00, RARE = 04, STAR = 00, DESC = "Uma gema muito valiosa.", }; [3067] = { -- Crawler Head Plating NAME = "Crawler Head Plating", SLOT_EQUIP = 0, PRICE = 420, SPELLID = 00, RARE = 04, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3068] = { -- Waspoid Claw NAME = "Waspoid Claw", SLOT_EQUIP = 0, PRICE = 306, SPELLID = 00, RARE = 03, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3069] = { -- Waspoid Wing NAME = "Waspoid Wing", SLOT_EQUIP = 0, PRICE = 288, SPELLID = 00, RARE = 02, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3070] = { -- Swarmer Antenna NAME = "Swarmer Antenna", SLOT_EQUIP = 0, PRICE = 111, SPELLID = 00, RARE = 01, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3071] = { -- Magic Sulphur NAME = "Magic Sulphur", SLOT_EQUIP = 0, PRICE = 165, SPELLID = 00, RARE = 01, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3072] = { -- Elven Hoof NAME = "Elven Hoof", SLOT_EQUIP = 0, PRICE = 57, SPELLID = 00, RARE = 0, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3073] = { -- Venison NAME = "Venison", SLOT_EQUIP = 0, PRICE = 90, SPELLID = 00, RARE = 0, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3074] = { -- Minotaur Leather NAME = "Minotaur Leather", SLOT_EQUIP = 0, PRICE = 150, SPELLID = 00, RARE = 01, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3075] = { -- Minotaur Horn NAME = "Minotaur Horn", SLOT_EQUIP = 0, PRICE = 270, SPELLID = 00, RARE = 02, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3076] = { -- Red Piece of Cloth NAME = "Red Piece of Cloth", SLOT_EQUIP = 0, PRICE = 195, SPELLID = 00, RARE = 01, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3077] = { -- Green Piece of Cloth NAME = "Green Piece of Cloth", SLOT_EQUIP = 0, PRICE = 195, SPELLID = 00, RARE = 01, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3078] = { -- Blue Piece of Cloth NAME = "Blue Piece of Cloth", SLOT_EQUIP = 0, PRICE = 195, SPELLID = 00, RARE = 01, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3079] = { -- Moohtant Horn NAME = "Moohtant Horn", SLOT_EQUIP = 0, PRICE = 420, SPELLID = 00, RARE = 04, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3080] = { -- Quara Tentacle NAME = "Quara Tentacle", SLOT_EQUIP = 0, PRICE = 180, SPELLID = 00, RARE = 01, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3081] = { -- Fish Fin NAME = "Fish Fin", SLOT_EQUIP = 0, PRICE = 240, SPELLID = 00, RARE = 02, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3082] = { -- Quara Eye NAME = "Quara Eye", SLOT_EQUIP = 0, PRICE = 210, SPELLID = 00, RARE = 02, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3083] = { -- Mantassin Tail NAME = "Mantassin Tail", SLOT_EQUIP = 0, PRICE = 225, SPELLID = 00, RARE = 02, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3084] = { -- Quara Pincers NAME = "Quara Pincers", SLOT_EQUIP = 0, PRICE = 195, SPELLID = 00, RARE = 01, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3085] = { -- Quara Bone NAME = "Quara Bone", SLOT_EQUIP = 0, PRICE = 297, SPELLID = 00, RARE = 02, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3086] = { -- Boggy Dreads NAME = "Boggy Dreads", SLOT_EQUIP = 0, PRICE = 150, SPELLID = 00, RARE = 01, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3087] = { -- Demon Dust NAME = "Demon Dust", SLOT_EQUIP = 0, PRICE = 510, SPELLID = 00, RARE = 04, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3088] = { -- Cluster of Solace NAME = "Cluster of Solace", SLOT_EQUIP = 0, PRICE = 1350, SPELLID = 00, RARE = 04, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3089] = { -- Metal Spike NAME = "Metal Spike", SLOT_EQUIP = 0, PRICE = 480, SPELLID = 00, RARE = 04, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3090] = { -- Pair of Hellflayer Horns NAME = "Pair of Hellflayer Horns", SLOT_EQUIP = 0, PRICE = 1650, SPELLID = 00, RARE = 04, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3091] = { -- Nail NAME = "Nail", SLOT_EQUIP = 0, PRICE = 15, SPELLID = 00, RARE = 0, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3092] = { -- Gear Crystal NAME = "Gear Crystal", SLOT_EQUIP = 0, PRICE = 75, SPELLID = 00, RARE = 0, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3093] = { -- Iron Ore NAME = "Iron Ore", SLOT_EQUIP = 0, PRICE = 150, SPELLID = 00, RARE = 01, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3094] = { -- Gear Wheel NAME = "Gear Wheel", SLOT_EQUIP = 0, PRICE = 195, SPELLID = 00, RARE = 0, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3095] = { -- War Crystal NAME = "War Crystal", SLOT_EQUIP = 0, PRICE = 300, SPELLID = 00, RARE = 02, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3096] = { -- Crystal of Power NAME = "Crystal of Power", SLOT_EQUIP = 0, PRICE = 321, SPELLID = 00, RARE = 03, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3097] = { -- Metal Jaw NAME = "Metal Jaw", SLOT_EQUIP = 0, PRICE = 195, SPELLID = 00, RARE = 01, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3098] = { -- Shiny Stone NAME = "Shiny Stone", SLOT_EQUIP = 0, PRICE = 324, SPELLID = 00, RARE = 03, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3099] = { -- Bronze Gear Wheel NAME = "Bronze Gear Wheel", SLOT_EQUIP = 0, PRICE = 300, SPELLID = 00, RARE = 02, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3100] = { -- Glooth Injection Tube NAME = "Glooth Injection Tube", SLOT_EQUIP = 0, PRICE = 366, SPELLID = 00, RARE = 03, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3101] = { -- Metal Toe NAME = "Metal Toe", SLOT_EQUIP = 0, PRICE = 420, SPELLID = 00, RARE = 04, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3102] = { -- Lost Hushers Staff NAME = "Lost Hushers Staff", SLOT_EQUIP = 0, PRICE = 135, SPELLID = 00, RARE = 01, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3103] = { -- Skull Shatterer NAME = "Skull Shatterer", SLOT_EQUIP = 0, PRICE = 165, SPELLID = 00, RARE = 01, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3104] = { -- Bloody Dwarven Beard NAME = "Bloody Dwarven Beard", SLOT_EQUIP = 0, PRICE = 204, SPELLID = 00, RARE = 02, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3105] = { -- Broken Throwing Axe NAME = "Broken Throwing Axe", SLOT_EQUIP = 0, PRICE = 138, SPELLID = 00, RARE = 01, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3106] = { -- Lost Bracers NAME = "Lost Bracers", SLOT_EQUIP = 0, PRICE = 186, SPELLID = 00, RARE = 01, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3107] = { -- Lost Bashers Spike NAME = "Lost Bashers Spike", SLOT_EQUIP = 0, PRICE = 210, SPELLID = 00, RARE = 02, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3108] = { -- Legionnaire Flags NAME = "Legionnaire Flags", SLOT_EQUIP = 0, PRICE = 90, SPELLID = 00, RARE = 0, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3109] = { -- Lizard Leather NAME = "Lizard Leather", SLOT_EQUIP = 0, PRICE = 135, SPELLID = 00, RARE = 01, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3110] = { -- Lizard Scale NAME = "Lizard Scale", SLOT_EQUIP = 0, PRICE = 204, SPELLID = 00, RARE = 02, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3111] = { -- Red Lantern NAME = "Red Lantern", SLOT_EQUIP = 0, PRICE = 105, SPELLID = 00, RARE = 01, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3112] = { -- Dragon Priests Wandtip NAME = "Dragon Priests Wandtip", SLOT_EQUIP = 0, PRICE = 135, SPELLID = 00, RARE = 01, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3113] = { -- Spiked Iron Ball NAME = "Spiked Iron Ball", SLOT_EQUIP = 0, PRICE = 180, SPELLID = 00, RARE = 01, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3114] = { -- High Guard Shoulderplates NAME = "High Guard Shoulderplates", SLOT_EQUIP = 0, PRICE = 234, SPELLID = 00, RARE = 02, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3115] = { -- High Guard Flag NAME = "High Guard Flag", SLOT_EQUIP = 0, PRICE = 285, SPELLID = 00, RARE = 02, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3116] = { -- Zaogun Flag NAME = "Zaogun Flag", SLOT_EQUIP = 0, PRICE = 315, SPELLID = 00, RARE = 3, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3117] = { -- Zaogun Shoulderplates NAME = "Zaogun Shoulderplates", SLOT_EQUIP = 0, PRICE = 420, SPELLID = 00, RARE = 04, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3118] = { -- Cursed Shoulder Spikes NAME = "Cursed Shoulder Spikes", SLOT_EQUIP = 0, PRICE = 450, SPELLID = 00, RARE = 04, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3119] = { -- Corrupted Flag NAME = "Corrupted Flag", SLOT_EQUIP = 0, PRICE = 442, SPELLID = 00, RARE = 04, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3120] = { -- Scale of Corruption NAME = "Scale of Corruption", SLOT_EQUIP = 0, PRICE = 495, SPELLID = 00, RARE = 04, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3121] = { -- Bone Shoulderplate NAME = "Bone Shoulderplate", SLOT_EQUIP = 0, PRICE = 435, SPELLID = 00, RARE = 04, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3122] = { -- Warmasters Wristguards NAME = "Warmasters Wristguards", SLOT_EQUIP = 0, PRICE = 240, SPELLID = 00, RARE = 02, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3123] = { -- Weavers Wandtip NAME = "Weavers Wandtip", SLOT_EQUIP = 0, PRICE = 195, SPELLID = 00, RARE = 01, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3124] = { -- Draken Sulphur NAME = "Draken Sulphur", SLOT_EQUIP = 0, PRICE = 285, SPELLID = 00, RARE = 02, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3125] = { -- Draken Wristbands NAME = "Draken Wristbands", SLOT_EQUIP = 0, PRICE = 240, SPELLID = 00, RARE = 02, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3126] = { -- Broken Draken Mail NAME = "Broken Draken Mail", SLOT_EQUIP = 0, PRICE = 228, SPELLID = 00, RARE = 02, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3127] = { -- Broken Slicer NAME = "Broken Slicer", SLOT_EQUIP = 0, PRICE = 255, SPELLID = 00, RARE = 02, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3128] = { -- Eye of Corruption NAME = "Eye of Corruption", SLOT_EQUIP = 0, PRICE = 495, SPELLID = 00, RARE = 04, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3129] = { -- Tail of Corruption NAME = "Tail of Corruption", SLOT_EQUIP = 0, PRICE = 510, SPELLID = 00, RARE = 04, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3130] = { -- Hydra Head NAME = "Hydra Head", SLOT_EQUIP = 0, PRICE = 255, SPELLID = 00, RARE = 02, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3131] = { -- Hydra Egg NAME = "Hydra Egg", SLOT_EQUIP = 0, PRICE = 450, SPELLID = 00, RARE = 04, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3132] = { -- Snake Skin NAME = "Snake Skin", SLOT_EQUIP = 0, PRICE = 255, SPELLID = 00, RARE = 02, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3133] = { -- Winged Tail NAME = "Winged Tail", SLOT_EQUIP = 0, PRICE = 270, SPELLID = 00, RARE = 02, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3134] = { -- Strand of Medusa Hair NAME = "Strand of Medusa Hair", SLOT_EQUIP = 0, PRICE = 510, SPELLID = 00, RARE = 04, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3135] = { -- Battle Stone NAME = "Battle Stone", SLOT_EQUIP = 0, PRICE = 405, SPELLID = 00, RARE = 04, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3136] = { -- Behemoth Claw NAME = "Behemoth Claw", SLOT_EQUIP = 0, PRICE = 531, SPELLID = 00, RARE = 04, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3137] = { -- Big Bone NAME = "Big Bone", SLOT_EQUIP = 0, PRICE = 255, SPELLID = 00, RARE = 02, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3138] = { -- Perfect Behemoth Fang NAME = "Perfect Behemoth Fang", SLOT_EQUIP = 0, PRICE = 597, SPELLID = 00, RARE = 04, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3139] = { -- Pelvis Bone NAME = "Pelvis Bone", SLOT_EQUIP = 0, PRICE = 45, SPELLID = 00, RARE = 0, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3140] = { -- Bony Tail NAME = "Bony Tail", SLOT_EQUIP = 0, PRICE = 75, SPELLID = 00, RARE = 0, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3141] = { -- Hardened Bone NAME = "Hardened Bone", SLOT_EQUIP = 0, PRICE = 120, SPELLID = 00, RARE = 01, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3142] = { -- Demonic Skeletal Hand NAME = "Demonic Skeletal Hand", SLOT_EQUIP = 0, PRICE = 225, SPELLID = 00, RARE = 01, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3143] = { -- Rainbow Trout NAME = "Rainbow Trout", SLOT_EQUIP = 0, PRICE = 474, SPELLID = 00, RARE = 04, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3144] = { -- Green Perch NAME = "Green Perch", SLOT_EQUIP = 0, PRICE = 396, SPELLID = 00, RARE = 03, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3145] = { -- Snowball NAME = "Snowball", SLOT_EQUIP = 0, PRICE = 15, SPELLID = 00, RARE = 0, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3146] = { -- White Piece of Cloth NAME = "White Piece of Cloth", SLOT_EQUIP = 0, PRICE = 240, SPELLID = 00, RARE = 02, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3147] = { -- Sea Serpent Scale NAME = "Sea Serpent Scale", SLOT_EQUIP = 0, PRICE = 405, SPELLID = 00, RARE = 04, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3148] = { -- Sparkion Claw NAME = "Sparkion Claw", SLOT_EQUIP = 0, PRICE = 615, SPELLID = 00, RARE = 04, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3149] = { -- Sparkion Tail NAME = "Sparkion Tail", SLOT_EQUIP = 0, PRICE = 516, SPELLID = 00, RARE = 04, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3150] = { -- Sparkion Legs NAME = "Sparkion Legs", SLOT_EQUIP = 0, PRICE = 540, SPELLID = 00, RARE = 04, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3151] = { -- Sparkion Stings NAME = "Sparkion Stings", SLOT_EQUIP = 0, PRICE = 612, SPELLID = 00, RARE = 04, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3152] = { -- Seacrest Hair NAME = "Seacrest Hair", SLOT_EQUIP = 0, PRICE = 597, SPELLID = 00, RARE = 04, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3153] = { -- Seacrest Pearl NAME = "Seacrest Pearl", SLOT_EQUIP = 0, PRICE = 570, SPELLID = 00, RARE = 04, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3154] = { -- Seacrest Scale NAME = "Seacrest Scale", SLOT_EQUIP = 0, PRICE = 600, SPELLID = 00, RARE = 04, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3155] = { -- Deepling Filet NAME = "Deepling Filet", SLOT_EQUIP = 0, PRICE = 297, SPELLID = 00, RARE = 02, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3156] = { -- Eye of a Deepling NAME = "Eye of a Deepling", SLOT_EQUIP = 0, PRICE = 138, SPELLID = 00, RARE = 01, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3157] = { -- Deepling Ridge NAME = "Deepling Ridge", SLOT_EQUIP = 0, PRICE = 135, SPELLID = 00, RARE = 01, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3158] = { -- Deeptags NAME = "Deeptags", SLOT_EQUIP = 0, PRICE = 186, SPELLID = 00, RARE = 01, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3159] = { -- Ancient Stone NAME = "Ancient Stone", SLOT_EQUIP = 0, PRICE = 207, SPELLID = 00, RARE = 02, DESC = "Um produto de criatura.", STAR = 00, STAR = 00, }; [3160] = { -- Online Coins NAME = "Online Coins", SLOT_EQUIP = 0, PRICE = 00, SPELLID = 00, RARE = 0, STAR = 00, DESC = "Ganhe x1 Online Coins a cada uma hora online.", }; [3161] = { -- Giant Emerald NAME = "Giant Emerald", SLOT_EQUIP = 0, PRICE = 10, SPELLID = 00, RARE = 00, STAR = 00, DESC = "Item de evento.", }; [3162] = { -- Giant Topaz NAME = "Giant Topaz", SLOT_EQUIP = 0, PRICE = 10, SPELLID = 00, RARE = 00, STAR = 00, DESC = "Item de evento.", }; [3163] = { -- Giant Sapphire NAME = "Giant Sapphire", SLOT_EQUIP = 0, PRICE = 10, SPELLID = 00, RARE = 00, STAR = 00, DESC = "Item de evento.", }; [3164] = { -- Giant Ruby NAME = "Giant Ruby", SLOT_EQUIP = 0, PRICE = 10, SPELLID = 00, RARE = 00, STAR = 00, DESC = "Item de evento.", }; [3165] = { -- Cheese NAME = "Cheese", SLOT_EQUIP = 0, PRICE = 24, SPELLID = 00, RARE = 0, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3166] = { -- Carrion Worm Fang NAME = "Carrion Worm Fang", SLOT_EQUIP = 0, PRICE = 45, SPELLID = 00, RARE = 0, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3167] = { -- Lump of Dirt NAME = "Lump of Dirt", SLOT_EQUIP = 0, PRICE = 30, SPELLID = 00, RARE = 0, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3168] = { -- Terramite Legs NAME = "Terramite Legs", SLOT_EQUIP = 0, PRICE = 120, SPELLID = 00, RARE = 01, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3169] = { -- Terramite Shell NAME = "Terramite Shell", SLOT_EQUIP = 0, PRICE = 135, SPELLID = 00, RARE = 01, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3170] = { -- Terramite Eggs NAME = "Terramite Eggs", SLOT_EQUIP = 0, PRICE = 126, SPELLID = 00, RARE = 01, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3171] = { -- Raw Meat NAME = "Raw Meat", SLOT_EQUIP = 0, PRICE = 105, SPELLID = 00, RARE = 01, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3172] = { -- Thick Fur NAME = "Thick Fur", SLOT_EQUIP = 0, PRICE = 135, SPELLID = 00, RARE = 01, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3173] = { -- Widows Mandibles NAME = "Widows Mandibles", SLOT_EQUIP = 0, PRICE = 204, SPELLID = 00, RARE = 02, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3174] = { -- Brimstone Fangs NAME = "Brimstone Fangs", SLOT_EQUIP = 0, PRICE = 210, SPELLID = 00, RARE = 02, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3175] = { -- Brimstone Shell NAME = "Brimstone Shell", SLOT_EQUIP = 0, PRICE = 270, SPELLID = 00, RARE = 02, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3176] = { -- Lump of Earth NAME = "Lump of Earth", SLOT_EQUIP = 0, PRICE = 195, SPELLID = 00, RARE = 01, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3177] = { -- Ogre Ear Stud NAME = "Ogre Ear Stud", SLOT_EQUIP = 0, PRICE = 228, SPELLID = 00, RARE = 02, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3178] = { -- Ogre Nose Ring NAME = "Ogre Nose Ring", SLOT_EQUIP = 0, PRICE = 261, SPELLID = 00, RARE = 02, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3179] = { -- Skull Fetish NAME = "Skull Fetish", SLOT_EQUIP = 0, PRICE = 210, SPELLID = 00, RARE = 02, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3180] = { -- Broken Shamanic Staff NAME = "Broken Shamanic Staff", SLOT_EQUIP = 0, PRICE = 195, SPELLID = 00, RARE = 01, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3181] = { -- Shamanic Talisman NAME = "Shamanic Talisman", SLOT_EQUIP = 0, PRICE = 237, SPELLID = 00, RARE = 02, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3182] = { -- Gauze Bandage NAME = "Gauze Bandage", SLOT_EQUIP = 0, PRICE = 78, SPELLID = 00, RARE = 00, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3183] = { -- Yellow Piece of Cloth NAME = "Yellow Piece of Cloth", SLOT_EQUIP = 0, PRICE = 240, SPELLID = 00, RARE = 02, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3184] = { -- Piece of Scarab Shell NAME = "Piece of Scarab Shell", SLOT_EQUIP = 0, PRICE = 120, SPELLID = 00, RARE = 01, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3185] = { -- Ghostly Tissue NAME = "Ghostly Tissue", SLOT_EQUIP = 0, PRICE = 306, SPELLID = 00, RARE = 03, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3186] = { -- Cavebear Skull NAME = "Cavebear Skull", SLOT_EQUIP = 0, PRICE = 168, SPELLID = 00, RARE = 01, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3187] = { -- Maxilla NAME = "Maxilla", SLOT_EQUIP = 0, PRICE = 375, SPELLID = 00, RARE = 03, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3188] = { -- Mystical Hourglass NAME = "Mystical Hourglass", SLOT_EQUIP = 0, PRICE = 465, SPELLID = 00, RARE = 04, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3189] = { -- Unholy Bone NAME = "Unholy Bone", SLOT_EQUIP = 0, PRICE = 750, SPELLID = 00, RARE = 04, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3190] = { -- Broken Gladiator Shield NAME = "Broken Gladiator Shield", SLOT_EQUIP = 0, PRICE = 417, SPELLID = 00, RARE = 04, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3191] = { -- Blood Preservation NAME = "Blood Preservation", SLOT_EQUIP = 0, PRICE = 540, SPELLID = 00, RARE = 04, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3192] = { -- Tooth File NAME = "Tooth File", SLOT_EQUIP = 0, PRICE = 285, SPELLID = 00, RARE = 02, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3193] = { -- Vampire Teeth NAME = "Vampire Teeth", SLOT_EQUIP = 0, PRICE = 360, SPELLID = 00, RARE = 03, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3194] = { -- Bat Wing NAME = "Bat Wing", SLOT_EQUIP = 0, PRICE = 255, SPELLID = 00, RARE = 02, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3195] = { -- Bonelord Eye NAME = "Bonelord Eye", SLOT_EQUIP = 0, PRICE = 195, SPELLID = 00, RARE = 01, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3196] = { -- Piece of Dead Brain NAME = "Piece of Dead Brain", SLOT_EQUIP = 0, PRICE = 240, SPELLID = 00, RARE = 02, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3197] = { -- Vexclaw Talon NAME = "Vexclaw Talon", SLOT_EQUIP = 0, PRICE = 630, SPELLID = 00, RARE = 04, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3198] = { -- Blue Gem NAME = "Blue Gem", SLOT_EQUIP = 0, PRICE = 300, SPELLID = 00, RARE = 02, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3199] = { -- Some Grimeleech Wings NAME = "Some Grimeleech Wings", SLOT_EQUIP = 0, PRICE = 690, SPELLID = 00, RARE = 04, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3200] = { -- Shaggy Tail NAME = "Shaggy Tail", SLOT_EQUIP = 0, PRICE = 111, SPELLID = 00, RARE = 01, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3201] = { -- Scarab Pincers NAME = "Scarab Pincers", SLOT_EQUIP = 0, PRICE = 180, SPELLID = 00, RARE = 01, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3202] = { -- Rotten Piece of Cloth NAME = "Rotten Piece of Cloth", SLOT_EQUIP = 0, PRICE = 105, SPELLID = 00, RARE = 01, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3203] = { -- Ghoul Snack NAME = "Ghoul Snack", SLOT_EQUIP = 0, PRICE = 120, SPELLID = 00, RARE = 01, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3204] = { -- Brown Piece of Cloth NAME = "Brown Piece of Cloth", SLOT_EQUIP = 0, PRICE = 240, SPELLID = 00, RARE = 02, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3205] = { -- Task Points (Tokens) NAME = "Pontos de Task", SLOT_EQUIP = 03, PRICE = 00, SPELLID = 00, RARE = 0, DESC = "Pontos de Task para acesso aos bosses da Blacklist.", STAR = 00, }; [3206] = { -- Deepling Scales NAME = "Deepling Scales", SLOT_EQUIP = 0, PRICE = 195, SPELLID = 00, RARE = 01, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3207] = { -- Spellsingers Seal NAME = "Spellsinger's Seal", SLOT_EQUIP = 0, PRICE = 210, SPELLID = 00, RARE = 02, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3208] = { -- Giant Crab Pincer NAME = "Giant Crab Pincer", SLOT_EQUIP = 0, PRICE = 195, SPELLID = 00, RARE = 01, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3209] = { -- Deepling Breaktime Snack NAME = "Deepling Breaktime Snack", SLOT_EQUIP = 0, PRICE = 195, SPELLID = 00, RARE = 01, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3210] = { -- Deepling Claw NAME = "Deepling Claw", SLOT_EQUIP = 0, PRICE = 240, SPELLID = 00, RARE = 02, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3211] = { -- Deepling Guard Belt Buckle NAME = "Deepling Guard Belt Buckle", SLOT_EQUIP = 0, PRICE = 210, SPELLID = 00, RARE = 02, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3212] = { -- Blazing Bone NAME = "Blazing Bone", SLOT_EQUIP = 0, PRICE = 450, SPELLID = 00, RARE = 04, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3213] = { -- Fiery Heart NAME = "Fiery Heart", SLOT_EQUIP = 0, PRICE = 525, SPELLID = 00, RARE = 04, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3214] = { -- Mutated Bat Ear NAME = "Mutated Bat Ear", SLOT_EQUIP = 0, PRICE = 225, SPELLID = 00, RARE = 02, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3215] = { -- Hollow Stampor Hoof NAME = "Hollow Stampor Hoof", SLOT_EQUIP = 0, PRICE = 195, SPELLID = 00, RARE = 01, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3216] = { -- Stampor Horn NAME = "Stampor Horn", SLOT_EQUIP = 0, PRICE = 285, SPELLID = 00, RARE = 02, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3217] = { -- Silencer Claws NAME = "Silencer Claws", SLOT_EQUIP = 0, PRICE = 750, SPELLID = 00, RARE = 04, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3218] = { -- Vip Coins NAME = "Vip Coins", SLOT_EQUIP = 03, PRICE = 15000, SPELLID = 00, RARE = 03, DESC = "A moeda mais valiosa do servidor.", STAR = 00, }; [3219] = { -- Pontos PVP NAME = "Pontos PVP", SLOT_EQUIP = 0, PRICE = 00, SPELLID = 00, RARE = 0, DESC = "Obtidos na Warzone.", STAR = 00, }; [3220] = { -- Frazzle Tongue NAME = "Frazzle Tongue", SLOT_EQUIP = 0, PRICE = 810, SPELLID = 00, RARE = 04, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3221] = { -- Ghastly Dragon Head NAME = "Ghastly Dragon Head", SLOT_EQUIP = 0, PRICE = 675, SPELLID = 00, RARE = 04, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3222] = { -- Undead Heart NAME = "Undead Heart", SLOT_EQUIP = 0, PRICE = 840, SPELLID = 00, RARE = 04, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3223] = { -- Energy Vein NAME = "Energy Vein", SLOT_EQUIP = 0, PRICE = 840, SPELLID = 00, RARE = 04, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3224] = { -- Dangerous Proto Matter NAME = "Dangerous Proto Matter", SLOT_EQUIP = 0, PRICE = 1500, SPELLID = 00, RARE = 04, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3225] = { -- Instable Proto Matter NAME = "Instable Proto Matter", SLOT_EQUIP = 0, PRICE = 1500, SPELLID = 00, RARE = 04, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3226] = { -- Energy Ball NAME = "Energy Ball", SLOT_EQUIP = 0, PRICE = 597, SPELLID = 00, RARE = 04, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3227] = { -- Crystallized Anger NAME = "Crystallized Anger", SLOT_EQUIP = 0, PRICE = 675, SPELLID = 00, RARE = 04, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3228] = { -- Curious Matter NAME = "Curious Matter", SLOT_EQUIP = 0, PRICE = 780, SPELLID = 00, RARE = 04, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3229] = { -- Volatile Proto Matter NAME = "Volatile Proto Matter", SLOT_EQUIP = 0, PRICE = 1170, SPELLID = 00, RARE = 04, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3230] = { -- Spark Sphere NAME = "Spark Sphere", SLOT_EQUIP = 0, PRICE = 621, SPELLID = 00, RARE = 04, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3231] = { -- Vein of Ore NAME = "Vein of Ore", SLOT_EQUIP = 0, PRICE = 621, SPELLID = 00, RARE = 04, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3232] = { -- Crystal of Balance NAME = "Crystal of Balance", SLOT_EQUIP = 0, PRICE = 621, SPELLID = 00, RARE = 04, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3233] = { -- Crystalline Spikes NAME = "Crystalline Spikes", SLOT_EQUIP = 0, PRICE = 621, SPELLID = 00, RARE = 04, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3234] = { -- Stone Nose NAME = "Stone Nose", SLOT_EQUIP = 0, PRICE = 621, SPELLID = 00, RARE = 04, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3235] = { -- Bundle of Cursed Straw NAME = "Bundle of Cursed Straw", SLOT_EQUIP = 0, PRICE = 567, SPELLID = 00, RARE = 04, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3236] = { -- Broken Visor NAME = "Broken Visor", SLOT_EQUIP = 0, PRICE = 897, SPELLID = 00, RARE = 04, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3237] = { -- Sight of Surrender's Eye NAME = "Sight of Surrenders Eye", SLOT_EQUIP = 0, PRICE = 1764, SPELLID = 00, RARE = 04, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3238] = { -- Morgaroth's Heart NAME = "Morgaroths Heart", SLOT_EQUIP = 0, PRICE = 27000, SPELLID = 00, RARE = 04, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3239] = { -- Glooth Glider Casing NAME = "Glooth Glider Casing", SLOT_EQUIP = 0, PRICE = 21600, SPELLID = 00, RARE = 04, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3240] = { -- Hellspawn Tail NAME = "Hellspawn Tail", SLOT_EQUIP = 0, PRICE = 390, SPELLID = 00, RARE = 03, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3241] = { -- Goosebump Leather NAME = "Goosebump Leather", SLOT_EQUIP = 0, PRICE = 630, SPELLID = 00, RARE = 04, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3242] = { -- Pool of Chitinous Glue NAME = "Pool of Chitinous Glue", SLOT_EQUIP = 0, PRICE = 1185, SPELLID = 00, RARE = 04, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3243] = { -- Hellhound Slobber NAME = "Hellhound Slobber", SLOT_EQUIP = 0, PRICE = 585, SPELLID = 00, RARE = 04, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3244] = { -- Half-Digested Piece of Meat NAME = "Half Digested Piece of Meat", SLOT_EQUIP = 0, PRICE = 36, SPELLID = 00, RARE = 0, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3245] = { -- Glob of Acid Slime NAME = "Glob of Acid Slime", SLOT_EQUIP = 0, PRICE = 45, SPELLID = 00, RARE = 0, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3246] = { -- Glob of Tar NAME = "Glob of Tar", SLOT_EQUIP = 0, PRICE = 45, SPELLID = 00, RARE = 0, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3247] = { -- Golden Can of Oil NAME = "Golden Can of Oil", SLOT_EQUIP = 0, PRICE = 165, SPELLID = 00, RARE = 04, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3248] = { -- Bola NAME = "Bola", SLOT_EQUIP = 0, PRICE = 36, SPELLID = 00, RARE = 0, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3249] = { -- Cheese Cutter NAME = "Cheese Cutter", SLOT_EQUIP = 0, PRICE = 57, SPELLID = 00, RARE = 0, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3250] = { -- Earflap NAME = "Earflap", SLOT_EQUIP = 0, PRICE = 54, SPELLID = 00, RARE = 0, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3251] = { -- Soft Cheese NAME = "Soft Cheese", SLOT_EQUIP = 0, PRICE = 30, SPELLID = 00, RARE = 0, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3252] = { -- Rat Cheese NAME = "Rat Cheese", SLOT_EQUIP = 0, PRICE = 45, SPELLID = 00, RARE = 0, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3253] = { -- Orc Leather NAME = "Orc Leather", SLOT_EQUIP = 0, PRICE = 08, SPELLID = 00, RARE = 0, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3254] = { -- Orc Tooth NAME = "Orc Tooth", SLOT_EQUIP = 0, PRICE = 14, SPELLID = 00, RARE = 0, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3255] = { -- Orcish Gear NAME = "Orcish Gear", SLOT_EQUIP = 0, PRICE = 18, SPELLID = 00, RARE = 0, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3256] = { -- Skull Belt NAME = "Skull Belt", SLOT_EQUIP = 0, PRICE = 25, SPELLID = 00, RARE = 0, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3257] = { -- Broken Shamanic Staff NAME = "Broken Shamanic Staff", SLOT_EQUIP = 0, PRICE = 16, SPELLID = 00, RARE = 0, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3258] = { -- Shamanic Hood NAME = "Shamanic Hood", SLOT_EQUIP = 0, PRICE = 20, SPELLID = 00, RARE = 0, DESC = "Produto de criatura.", STAR = 00, STAR = 00, }; [3259] = { -- Broken Helmet NAME = "Broken Helmet", SLOT_EQUIP = 0, PRICE = 20, SPELLID = 00, RARE = 0, DESC = "Produto de criatura.", STAR = 00, }; [3260] = { -- Werebadger Claws NAME = "Werebadger Claws", SLOT_EQUIP = 0, PRICE = 45, SPELLID = 00, RARE = 0, DESC = "Produto de criatura.", STAR = 00, }; [3261] = { -- Werebadger Skull NAME = "Werebadger Skull", SLOT_EQUIP = 0, PRICE = 50, SPELLID = 00, RARE = 0, DESC = "Produto de criatura.", STAR = 00, }; [3262] = { -- Wereboar Hooves NAME = "Wereboar Hooves", SLOT_EQUIP = 0, PRICE = 50, SPELLID = 00, RARE = 0, DESC = "Produto de criatura.", STAR = 00, }; [3263] = { -- Wereboar Tusk NAME = "Wereboar Tusk", SLOT_EQUIP = 0, PRICE = 50, SPELLID = 00, RARE = 0, DESC = "Produto de criatura.", STAR = 00, }; [3264] = { -- Werebear Fur NAME = "Werebear Fur", SLOT_EQUIP = 0, PRICE = 50, SPELLID = 00, RARE = 0, DESC = "Produto de criatura.", STAR = 00, }; [3265] = { -- Werebear Skull NAME = "Werebear Skull", SLOT_EQUIP = 0, PRICE = 50, SPELLID = 00, RARE = 0, DESC = "Produto de criatura.", STAR = 00, }; [3266] = { -- Piece of Hellfire Armor NAME = "Piece of Hellfire Armor", SLOT_EQUIP = 0, PRICE = 455, SPELLID = 00, RARE = 04, DESC = "Produto de criatura.", STAR = 00, }; [3267] = { -- Necromantic Rust NAME = "Necromantic Rust", SLOT_EQUIP = 0, PRICE = 390, SPELLID = 00, RARE = 03, DESC = "Produto de criatura.", STAR = 00, }; [3268] = { -- Warwolf Fur NAME = "Warwolf Fur", SLOT_EQUIP = 0, PRICE = 55, SPELLID = 00, RARE = 00, DESC = "Produto de criatura.", STAR = 00, }; [3269] = { -- Werewolf Fang NAME = "Werewolf Fang", SLOT_EQUIP = 0, PRICE = 180, SPELLID = 00, RARE = 01, DESC = "Produto de criatura.", STAR = 00, }; [3270] = { -- Werewolf Fur NAME = "Werewolf Fur", SLOT_EQUIP = 0, PRICE = 380, SPELLID = 00, RARE = 03, DESC = "Produto de criatura.", STAR = 00, }; [3271] = { -- Cats Paw NAME = "Cats Paw", SLOT_EQUIP = 0, PRICE = 380, SPELLID = 00, RARE = 03, DESC = "Produto de criatura.", STAR = 00, }; [3272] = { -- Ectoplasmic Sushi NAME = "Ectoplasmic Sushi", SLOT_EQUIP = 0, PRICE = 300, SPELLID = 00, RARE = 02, DESC = "Produto de criatura.", STAR = 00, }; [3273] = { -- Lizard Essence NAME = "Lizard Essence", SLOT_EQUIP = 0, PRICE = 300, SPELLID = 00, RARE = 02, DESC = "Produto de criatura.", STAR = 00, }; [3274] = { -- Haunch of Boar NAME = "Haunch of Boar", SLOT_EQUIP = 0, PRICE = 20, SPELLID = 00, RARE = 00, DESC = "Produto de criatura.", STAR = 00, }; [3275] = { -- Gland NAME = "Gland", SLOT_EQUIP = 0, PRICE = 100, SPELLID = 00, RARE = 00, DESC = "Produto de criatura.", STAR = 00, }; [3276] = { -- Mutated Rat Tail NAME = "Mutated Rat Tail", SLOT_EQUIP = 0, PRICE = 150, SPELLID = 00, RARE = 01, DESC = "Produto de criatura.", STAR = 00, }; [3277] = { -- Panther Paw NAME = "Panther Paw", SLOT_EQUIP = 0, PRICE = 190, SPELLID = 00, RARE = 01, DESC = "Produto de criatura.", STAR = 00, }; [3278] = { -- Panther Head NAME = "Panther Head", SLOT_EQUIP = 0, PRICE = 210, SPELLID = 00, RARE = 02, DESC = "Produto de criatura.", STAR = 00, }; [3279] = { -- Sabretooth NAME = "Sabretooth", SLOT_EQUIP = 0, PRICE = 180, SPELLID = 00, RARE = 01, DESC = "Produto de criatura.", STAR = 00, }; [3280] = { -- Striped Fur NAME = "Striped Fur", SLOT_EQUIP = 0, PRICE = 250, SPELLID = 00, RARE = 02, DESC = "Produto de criatura.", STAR = 00, }; [3281] = { -- Half Eaten Brain NAME = "Half Eaten Brain", SLOT_EQUIP = 0, PRICE = 65, SPELLID = 00, RARE = 00, DESC = "Produto de criatura.", STAR = 00, }; [3282] = { -- Lancer Beetle Shell NAME = "Lancer Beetle Shell", SLOT_EQUIP = 0, PRICE = 80, SPELLID = 00, RARE = 00, DESC = "Produto de criatura.", STAR = 00, }; [3283] = { -- Jewelled Belt NAME = "Jewelled Belt", SLOT_EQUIP = 0, PRICE = 55, SPELLID = 00, RARE = 00, DESC = "Produto de criatura.", STAR = 00, }; [3284] = { -- Noble Turban NAME = "Noble Turban", SLOT_EQUIP = 0, PRICE = 60, SPELLID = 00, RARE = 00, DESC = "Produto de criatura.", STAR = 00, }; [3285] = { -- Dirty Turban NAME = "Dirty Turban", SLOT_EQUIP = 0, PRICE = 45, SPELLID = 00, RARE = 00, DESC = "Produto de criatura.", STAR = 00, }; [3286] = { -- Mystic Turban NAME = "Mystic Turban", SLOT_EQUIP = 0, PRICE = 45, SPELLID = 00, RARE = 00, DESC = "Produto de criatura.", STAR = 00, }; [3287] = { -- Stone Wing NAME = "Stone Wing", SLOT_EQUIP = 0, PRICE = 55, SPELLID = 00, RARE = 00, DESC = "Produto de criatura.", STAR = 00, }; [3288] = { -- Draptor Scales NAME = "Draptor Scales", SLOT_EQUIP = 0, PRICE = 325, SPELLID = 00, RARE = 03, DESC = "Produto de criatura.", STAR = 00, }; [3289] = { -- Slimy Leaf Tentacle NAME = "Slimy Leaf Tentacle", SLOT_EQUIP = 0, PRICE = 300, SPELLID = 00, RARE = 02, DESC = "Produto de criatura.", STAR = 00, }; [3290] = { -- Hemp Rope NAME = "Hemp Rope", SLOT_EQUIP = 0, PRICE = 345, SPELLID = 00, RARE = 03, DESC = "Produto de criatura.", STAR = 00, }; [3291] = { -- Dead Weight NAME = "Dead Weight", SLOT_EQUIP = 0, PRICE = 450, SPELLID = 00, RARE = 04, DESC = "Produto de criatura.", STAR = 00, }; [3292] = { -- Poisoned Fang NAME = "Poisoned Fang", SLOT_EQUIP = 0, PRICE = 105, SPELLID = 00, RARE = 01, DESC = "Produto de criatura.", STAR = 00, }; [3293] = { -- Slime Heart NAME = "Slime Heart", SLOT_EQUIP = 0, PRICE = 150, SPELLID = 00, RARE = 01, DESC = "Produto de criatura.", STAR = 00, }; [3294] = { -- Glooth Steak NAME = "Glooth Steak", SLOT_EQUIP = 0, PRICE = 80, SPELLID = 00, RARE = 00, DESC = "Produto de criatura.", STAR = 00, }; [3295] = { -- Piece of Crocodile Leather NAME = "Piece of Crocodile Leather", SLOT_EQUIP = 0, PRICE = 40, SPELLID = 00, RARE = 00, DESC = "Produto de criatura.", STAR = 00, }; [3296] = { -- Bunch of Ripe Rice NAME = "Bunch of Ripe Rice", SLOT_EQUIP = 0, PRICE = 95, SPELLID = 00, RARE = 00, DESC = "Produto de criatura.", STAR = 00, }; [3297] = { -- Criptomoeda NAME = "Criptomoeda", SLOT_EQUIP = 0, PRICE = 10000, SPELLID = 00, RARE = 04, DESC = "Converta criptomoedas em dinheiro real.", STAR = 03, }; [3298] = { -- Chave de Evento NAME = "Chave de Evento", SLOT_EQUIP = 0, PRICE = 1000, SPELLID = 00, RARE = 03, DESC = "Chave usado para abrir o bau do dragão, durante o evento.", STAR = 03, }; [3299] = { -- Pontos de Desafio NAME = "Pontos de Desafio", SLOT_EQUIP = 0, PRICE = 1000, SPELLID = 00, RARE = 02, DESC = "Pontos usados para trocar por recompensas no Painel de Desafio.", STAR = 03, }; [42430] = { -- Navio principal NAME = "Scarlet Raven", SLOT_EQUIP = 07, PRICE = 100000, DESC = "Equip the ship on your inventory ring to start shiping on the seas.", RARE = 00, STAR = 03, }; } _MONSTER_LOOT = { --[[ QuestKill = [01] = Identificador de quantas quest de matar monstros possue. [02] = Storage da Quest de matar monstros. [03] = Storage que conta quantos monstros matou. [04] = Total de monstros para matar. Task_ID = [01] = ID que identifica a Task. Também é o ID da imagem desse monstro no Client. [02] = Total que precisa matar para completar a task. [03] = Tipo de pontos que ganha ao finalizar a Quest [01 = Branco | 02 = Amarelo | 03 = Azul]. [04] = Quantos pontos ganha ao completar a task. [05] = Dinheiro ganho ao finalizar a Quest. BOSS: [01] = ID da Img e também ID que identifica que você está eliminando aquele BOSS. (Client) [02] = Rank da qual este Boss pertence. ( [03] = [04] = EXP ganho ao eliminar o BOSS. ]] --[[ COMUM ]]-- ["Killer Caiman"] = { [00] = {Health = 03, Type = "Repteis", Task_ID = {1190, 55, 01, 04, 2000}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 180}; -- Gold Coins [02] = {Chance = 30, ItemID = {3025, 3, 0, 0}, Qnt = 02}; -- Small Emerald [03] = {Chance = 10, ItemID = {3031, 3, 0, 0}, Qnt = 01}; -- Giant Shimmering Pearl [04] = {Chance = 40, ItemID = {3295, 3, 0, 0}, Qnt = 01}; -- Piece of Crocodile Leather [05] = {Chance = 40, ItemID = {3296, 3, 0, 0}, Qnt = 01}; -- Bunch of Ripe Rice }; ["Diabolic Imp"] = { [00] = {Health = 03, Type = "Demon", Task_ID = {1202, 55, 03, 06, 4664}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 197}; -- Gold Coins [02] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 08}; -- Demonic Essence [03] = {Chance = 40, ItemID = {3032, 3, 0, 0}, Qnt = 01}; -- Soul Orb [04] = {Chance = 40, ItemID = {3024, 3, 0, 0}, Qnt = 01}; -- Small Amethyst }; ["Death Priest"] = { [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1201, 50, 02, 03, 4600}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 144}; -- Gold Coins [02] = {Chance = 40, ItemID = {3041, 3, 0, 0}, Qnt = 03}; -- White Pearl }; ["Blood Beast"] = { [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1200, 50, 02, 03, 4542}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 150}; -- Gold Coins [02] = {Chance = 40, ItemID = {3292, 3, 0, 0}, Qnt = 01}; -- Poisoned Fang [03] = {Chance = 40, ItemID = {3293, 3, 0, 0}, Qnt = 01}; -- Slime Heart [04] = {Chance = 40, ItemID = {3294, 3, 0, 0}, Qnt = 01}; -- Glooth Steak }; ["Choking Fear"] = { [00] = {Health = 03, Type = "Magica", Task_ID = {1198, 35, 03, 04, 5900}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 800}; -- Gold Coins [02] = {Chance = 10, ItemID = {3204, 3, 0, 0}, Qnt = 01}; -- Brown Piece of Cloth [03] = {Chance = 40, ItemID = {3183, 3, 0, 0}, Qnt = 01}; -- Yellow Piece of Cloth [04] = {Chance = 40, ItemID = {3076, 3, 0, 0}, Qnt = 01}; -- Red Piece of Cloth [05] = {Chance = 10, ItemID = {3088, 3, 0, 0}, Qnt = 01}; -- Cluster of Solace [06] = {Chance = 40, ItemID = {3290, 3, 0, 0}, Qnt = 01}; -- Hemp Rope [07] = {Chance = 40, ItemID = {3291, 3, 0, 0}, Qnt = 01}; -- Dead Weight }; ["Betrayed Wraith"] = { [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1195, 00, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 800}; -- Gold Coins [02] = {Chance = 40, ItemID = {3021, 3, 0, 0}, Qnt = 05}; -- Small Diamonds [03] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 08}; -- Demonic Essence [04] = {Chance = 40, ItemID = {3032, 3, 0, 0}, Qnt = 01}; -- Soul Orb [05] = {Chance = 40, ItemID = {3189, 3, 0, 0}, Qnt = 01}; -- Unholy Bone }; ["Defiler"] = { [00] = {Health = 03, Type = "Slimes", Task_ID = {1194, 50, 03, 03, 4800}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 600}; -- Gold Coins [02] = {Chance = 30, ItemID = {3025, 3, 0, 0}, Qnt = 03}; -- Small Emerald [03] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 08}; -- Demonic Essence [04] = {Chance = 40, ItemID = {3245, 3, 0, 0}, Qnt = 01}; -- Glob of Acid Slime [05] = {Chance = 40, ItemID = {3246, 3, 0, 0}, Qnt = 01}; -- Glob of Tar [06] = {Chance = 40, ItemID = {3021, 3, 0, 0}, Qnt = 05}; -- Small Diamonds [07] = {Chance = 40, ItemID = {3032, 3, 0, 0}, Qnt = 01}; -- Soul Orb [08] = {Chance = 40, ItemID = {3026, 3, 0, 0}, Qnt = 03}; -- Small Ruby [09] = {Chance = 40, ItemID = {3028, 3, 0, 0}, Qnt = 01}; -- Red Gem [10] = {Chance = 30, ItemID = {3066, 3, 0, 0}, Qnt = 01}; -- Yellow Gem [11] = {Chance = 10, ItemID = {3198, 3, 0, 0}, Qnt = 01}; -- Blue Gem [12] = {Chance = 30, ItemID = {3063, 3, 0, 0}, Qnt = 01}; -- Green Gem [13] = {Chance = 40, ItemID = {3029, 3, 0, 0}, Qnt = 05}; -- Talon }; ["Glooth Anemone"] = { [00] = {Health = 03, Type = "Repteis", Task_ID = {1193, 50, 02, 04, 3300}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 300}; -- Gold Coins [02] = {Chance = 40, ItemID = {3289, 3, 0, 0}, Qnt = 01}; -- Slimy Leaf Tentacle [03] = {Chance = 30, ItemID = {3025, 3, 0, 0}, Qnt = 03}; -- Small Emerald [04] = {Chance = 40, ItemID = {3026, 3, 0, 0}, Qnt = 03}; -- Small Ruby [05] = {Chance = 40, ItemID = {3027, 3, 0, 0}, Qnt = 03}; -- Small Topaz }; ["Draptor"] = { [00] = {Health = 03, Type = "Repteis", Task_ID = {1191, 65, 02, 05, 4230}, QuestKill = {196, 11031, 11032, 99}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 214}; -- Gold Coins [02] = {Chance = 40, ItemID = {3288, 3, 0, 0}, Qnt = 01}; -- Draptor Scales }; ["Gargoyle"] = { [00] = {Health = 03, Type = "Magica", Task_ID = {1189, 50, 01, 03, 250}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 30}; -- Gold Coins [02] = {Chance = 40, ItemID = {3098, 3, 0, 0}, Qnt = 01}; -- Shiny Stone [03] = {Chance = 40, ItemID = {3287, 3, 0, 0}, Qnt = 01}; -- Stone Wing }; ["Lizard Sentinel"] = { [00] = {Health = 03, Type = "Repteis", Task_ID = {00, 00, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 80}; -- Gold Coins [02] = {Chance = 40, ItemID = {3021, 3, 0, 0}, Qnt = 01}; -- Small Diamonds [03] = {Chance = 40, ItemID = {3109, 3, 0, 0}, Qnt = 01}; -- Lizard Leather [04] = {Chance = 40, ItemID = {3110, 3, 0, 0}, Qnt = 01}; -- Lizard Scale }; ["Lizard Snakecharmer"] = { [00] = {Health = 03, Type = "Repteis", Task_ID = {00, 00, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 55}; -- Gold Coins [02] = {Chance = 40, ItemID = {3018, 3, 0, 0}, Qnt = 01}; -- Life Crystal [03] = {Chance = 40, ItemID = {3024, 3, 0, 0}, Qnt = 01}; -- Small Amethyst [04] = {Chance = 40, ItemID = {3109, 3, 0, 0}, Qnt = 01}; -- Lizard Leather [05] = {Chance = 40, ItemID = {3110, 3, 0, 0}, Qnt = 01}; -- Lizard Scale [06] = {Chance = 15, ItemID = {3066, 3, 0, 0}, Qnt = 01}; -- Yellow Gem }; ["Lizard Templar"] = { [00] = {Health = 03, Type = "Repteis", Task_ID = {00, 00, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 60}; -- Gold Coins [02] = {Chance = 30, ItemID = {3025, 3, 0, 0}, Qnt = 01}; -- Small Emerald [03] = {Chance = 40, ItemID = {3109, 3, 0, 0}, Qnt = 01}; -- Lizard Leather [04] = {Chance = 40, ItemID = {3110, 3, 0, 0}, Qnt = 01}; -- Lizard Scale }; ["Blue Djinn"] = { [00] = {Health = 03, Type = "Magica", Task_ID = {1185, 00, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 115}; -- Gold Coins [02] = {Chance = 10, ItemID = {3019, 3, 0, 0}, Qnt = 01}; -- Small Sapphire [03] = {Chance = 40, ItemID = {3078, 3, 0, 0}, Qnt = 01}; -- Blue Piece of Cloth [04] = {Chance = 40, ItemID = {3285, 3, 0, 0}, Qnt = 01}; -- Dirty Turban [05] = {Chance = 40, ItemID = {3286, 3, 0, 0}, Qnt = 01}; -- Mystic Turban }; ["Green Djinn"] = { [00] = {Health = 03, Type = "Magica", Task_ID = {1184, 50, 01, 03, 400}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 115}; -- Gold Coins [02] = {Chance = 10, ItemID = {3165, 3, 0, 0}, Qnt = 01}; -- Cheese [03] = {Chance = 10, ItemID = {3025, 3, 0, 0}, Qnt = 01}; -- Small Emerald [04] = {Chance = 40, ItemID = {3077, 3, 0, 0}, Qnt = 01}; -- Green Piece of Cloth [05] = {Chance = 40, ItemID = {3285, 3, 0, 0}, Qnt = 01}; -- Dirty Turban [06] = {Chance = 40, ItemID = {3286, 3, 0, 0}, Qnt = 01}; -- Mystic Turban }; ["Marid"] = { [00] = {Health = 03, Type = "Magica", Task_ID = {1183, 00, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 130}; -- Gold Coins [02] = {Chance = 40, ItemID = {3019, 3, 0, 0}, Qnt = 01}; -- Small Sapphire [03] = {Chance = 40, ItemID = {3078, 3, 0, 0}, Qnt = 01}; -- Blue Piece of Cloth [04] = {Chance = 10, ItemID = {3198, 3, 0, 0}, Qnt = 01}; -- Blue Gem [05] = {Chance = 40, ItemID = {3283, 3, 0, 0}, Qnt = 01}; -- Jewelled Belt [06] = {Chance = 40, ItemID = {3284, 3, 0, 0}, Qnt = 01}; -- Noble Turban }; ["Lancer Beetle"] = { [00] = {Health = 03, Type = "Vermes", Task_ID = {1182, 40, 01, 03, 450}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 130}; -- Gold Coins [02] = {Chance = 40, ItemID = {3282, 3, 0, 0}, Qnt = 01}; -- Lancer Beetle Shell [03] = {Chance = 40, ItemID = {3004, 3, 0, 0}, Qnt = 01}; -- Poisonous Slime [04] = {Chance = 30, ItemID = {3167, 3, 0, 0}, Qnt = 01}; -- Lump of Dirt [05] = {Chance = 40, ItemID = {3024, 3, 0, 0}, Qnt = 01}; -- Small Amethyst }; ["Wiggler"] = { [00] = {Health = 03, Type = "Vermes", Task_ID = {1181, 65, 02, 03, 1300}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 100}; -- Gold Coins [02] = {Chance = 40, ItemID = {3077, 3, 0, 0}, Qnt = 01}; -- Green Piece of Cloth [03] = {Chance = 40, ItemID = {3078, 3, 0, 0}, Qnt = 01}; -- Blue Piece of Cloth [04] = {Chance = 40, ItemID = {3183, 3, 0, 0}, Qnt = 01}; -- Yellow Piece of Cloth }; ["Elder Wyrm"] = { [00] = {Health = 03, Type = "Dragon", Task_ID = {1180, 40, 02, 05, 3000}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 300}; -- Gold Coins [02] = {Chance = 40, ItemID = {3021, 3, 0, 0}, Qnt = 05}; -- Small Diamonds [03] = {Chance = 40, ItemID = {3032, 3, 0, 0}, Qnt = 01}; -- Soul Orb [04] = {Chance = 40, ItemID = {3020, 3, 0, 0}, Qnt = 01}; -- Wyrm Scale }; ["Zombie"] = { [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1179, 45, 01, 02, 950}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 65}; -- Gold Coins [02] = {Chance = 40, ItemID = {3281, 3, 0, 0}, Qnt = 01}; -- Half Eaten Brain }; ["Wilting Leaf Golem"] = { [00] = {Health = 03, Type = "Plantas", Task_ID = {1176, 55, 01, 04, 1500}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 45}; -- Gold Coins [02] = {Chance = 70, ItemID = {3053, 3, 0, 0}, Qnt = 01}; -- Dowser [03] = {Chance = 70, ItemID = {3054, 3, 0, 0}, Qnt = 01}; -- Fir Cone [04] = {Chance = 05, ItemID = {3025, 3, 0, 0}, Qnt = 01}; -- Small Emerald [05] = {Chance = 01, ItemID = {10550, 3, 1, 0}, Qnt = 01}; -- Skill: Toxic Punch }; ["Omnivora"] = { [00] = {Health = 03, Type = "Plantas", Task_ID = {1175, 40, 02, 01, 1000}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 245}; -- Gold Coins }; ["Mutated Tiger"] = { [00] = {Health = 03, Type = "Mamiferos", Task_ID = {1174, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 176}; -- Gold Coins [02] = {Chance = 40, ItemID = {3279, 3, 0, 0}, Qnt = 01}; -- Sabretooth [03] = {Chance = 40, ItemID = {3280, 3, 0, 0}, Qnt = 01}; -- Striped Fur }; ["Midnight Panther"] = { [00] = {Health = 03, Type = "Magica", Task_ID = {1173, 60, 01, 03, 1200}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 100}; -- Gold Coins [02] = {Chance = 40, ItemID = {3277, 3, 0, 0}, Qnt = 01}; -- Panther Paw [03] = {Chance = 40, ItemID = {3278, 3, 0, 0}, Qnt = 01}; -- Panther Head [04] = {Chance = 40, ItemID = {3279, 3, 0, 0}, Qnt = 01}; -- Sabretooth }; ["Drillworm"] = { [00] = {Health = 03, Type = "Vermes", Task_ID = {1172, 45, 02, 02, 750}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 150}; -- Gold Coins [02] = {Chance = 40, ItemID = {3176, 3, 0, 0}, Qnt = 05}; -- Lump of Earth [03] = {Chance = 40, ItemID = {3093, 3, 0, 0}, Qnt = 01}; -- Iron Ore [04] = {Chance = 40, ItemID = {3231, 3, 0, 0}, Qnt = 01}; -- Vein of Ore [05] = {Chance = 40, ItemID = {3056, 3, 0, 0}, Qnt = 01}; -- Clay Lump }; ["Mutated Rat"] = { [00] = {Health = 03, Type = "Mamiferos", Task_ID = {1171, 50, 01, 04, 350}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 130}; -- Gold Coins [02] = {Chance = 40, ItemID = {3276, 3, 0, 0}, Qnt = 02}; -- Mutated Rat Tail }; ["Rotworm Queen"] = { [00] = {Health = 03, Type = "Vermes", Task_ID = {1170, 50, 01, 02, 250}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 86}; -- Gold Coins [02] = {Chance = 40, ItemID = {3275, 3, 0, 0}, Qnt = 02}; -- Gland }; ["Boar"] = { [00] = {Health = 03, Type = "Mamiferos", Task_ID = {1169, 50, 01, 02, 230}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 27}; -- Gold Coins [02] = {Chance = 40, ItemID = {3274, 3, 0, 0}, Qnt = 02}; -- Haunch of Boar }; ["Phantasm"] = { [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1167, 60, 03, 03, 1100}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 400}; -- Gold Coins [02] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 08}; -- Demonic Essence [03] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 03}; -- Small Emerald [04] = {Chance = 40, ItemID = {3026, 3, 0, 0}, Qnt = 03}; -- Small Ruby [05] = {Chance = 40, ItemID = {3027, 3, 0, 0}, Qnt = 03}; -- Small Topaz [06] = {Chance = 40, ItemID = {3024, 3, 0, 0}, Qnt = 03}; -- Small Amethyst }; ["Spectre"] = { [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1090, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 700}; -- Gold Coins [02] = {Chance = 40, ItemID = {3032, 3, 0, 0}, Qnt = 01}; -- Soul Orb [03] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 07}; -- Demonic Essence [04] = {Chance = 40, ItemID = {3098, 3, 0, 0}, Qnt = 01}; -- Shiny Stone [05] = {Chance = 40, ItemID = {3146, 3, 0, 0}, Qnt = 01}; -- White Piece of Cloth }; ["Souleater"] = { [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1165, 60, 02, 03, 1100}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 600}; -- Gold Coins [02] = {Chance = 40, ItemID = {3272, 3, 0, 0}, Qnt = 01}; -- Ectoplasmic Sushi [03] = {Chance = 40, ItemID = {3273, 3, 0, 0}, Qnt = 01}; -- Lizard Essence }; ["Nightstalker"] = { [00] = {Health = 03, Type = "Magica", Task_ID = {1164, 45, 01, 04, 700}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 210}; -- Gold Coins }; ["Dark Torturer"] = { [00] = {Health = 03, Type = "Demon", Task_ID = {1163, 50, 03, 03, 6500}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 800}; -- Gold Coins [02] = {Chance = 40, ItemID = {3032, 3, 0, 0}, Qnt = 01}; -- Soul Orb [03] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 07}; -- Demonic Essence [04] = {Chance = 20, ItemID = {3030, 3, 0, 0}, Qnt = 01}; -- Gold Ingot [05] = {Chance = 20, ItemID = {3271, 3, 0, 0}, Qnt = 01}; -- Cats Paw }; ["Wolf"] = { [00] = {Health = 03, Type = "Mamiferos", Task_ID = {00, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 10}; -- Gold Coins [02] = {Chance = 40, ItemID = {3017, 3, 0, 0}, Qnt = 01}; -- Wolf Paw }; ["War Wolf"] = { [00] = {Health = 03, Type = "Mamiferos", Task_ID = {1162, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 35}; -- Gold Coins [02] = {Chance = 40, ItemID = {3017, 3, 0, 0}, Qnt = 01}; -- Wolf Paw [03] = {Chance = 40, ItemID = {3268, 3, 0, 0}, Qnt = 01}; -- Warwolf Fur }; ["Werewolf"] = { [00] = {Health = 03, Type = "Licantropos", Task_ID = {1160, 40, 02, 03, 2100}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 225}; -- Gold Coins [02] = {Chance = 40, ItemID = {3017, 3, 0, 0}, Qnt = 01}; -- Wolf Paw [03] = {Chance = 40, ItemID = {3269, 3, 0, 0}, Qnt = 01}; -- Werewolf Fang [04] = {Chance = 40, ItemID = {3270, 3, 0, 0}, Qnt = 01}; -- Werewolf Fur }; ["Earth Overlord"] = { [00] = {Health = 03, Type = "Elementais", Task_ID = {1133, 65, 02, 04, 4100}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 300}; -- Gold Coins [02] = {Chance = 40, ItemID = {3176, 3, 0, 0}, Qnt = 03}; -- Lump of Earth [03] = {Chance = 40, ItemID = {3021, 3, 0, 0}, Qnt = 05}; -- Small Diamonds [04] = {Chance = 40, ItemID = {3027, 3, 0, 0}, Qnt = 05}; -- Small Topaz [05] = {Chance = 40, ItemID = {3056, 3, 0, 0}, Qnt = 01}; -- Clay Lump }; ["Massive Energy Elemental"] = { [00] = {Health = 03, Type = "Elementais", Task_ID = {00, 00, 00, 00}, QuestKill = {173, 11000, 11003, 050}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 288}; -- Gold Coins [02] = {Chance = 25, ItemID = {3024, 3, 0, 0}, Qnt = 05}; -- Small Amethyst }; ["Rustheap Golem"] = { [00] = {Health = 03, Type = "Constructos", Task_ID = {1157, 60, 02, 05, 2850}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 300}; -- Gold Coins [02] = {Chance = 40, ItemID = {3267, 3, 0, 0}, Qnt = 01}; -- Necromantic Rust [03] = {Chance = 40, ItemID = {3091, 3, 0, 0}, Qnt = 10}; -- Nail [04] = {Chance = 40, ItemID = {3015, 3, 0, 0}, Qnt = 01}; -- Black Pearl [05] = {Chance = 40, ItemID = {3041, 3, 0, 0}, Qnt = 01}; -- White Pearl [06] = {Chance = 40, ItemID = {3093, 3, 0, 0}, Qnt = 01}; -- Iron Ore [07] = {Chance = 40, ItemID = {3099, 3, 0, 0}, Qnt = 01}; -- Bronze Gear Wheel }; ["Hellfire Fighter"] = { [00] = {Health = 03, Type = "Demon", Task_ID = {1204, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 700}; -- Gold Coins [02] = {Chance = 40, ItemID = {3032, 3, 0, 0}, Qnt = 01}; -- Soul Orb [03] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 05}; -- Demonic Essence [04] = {Chance = 40, ItemID = {3266, 3, 0, 0}, Qnt = 01}; -- Piece of Hellfire Armor [05] = {Chance = 10, ItemID = {3021, 3, 0, 0}, Qnt = 05}; -- Small Diamonds [06] = {Chance = 20, ItemID = {3213, 3, 0, 0}, Qnt = 01}; -- Fiery Heart }; ["Werebear"] = { [00] = {Health = 03, Type = "Licantropos", Task_ID = {1155, 50, 02, 04, 2500}, QuestKill = {183, 11016, 11017, 50}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 300}; -- Gold Coins [02] = {Chance = 40, ItemID = {3264, 3, 0, 0}, Qnt = 01}; -- Werebear Fur [03] = {Chance = 40, ItemID = {3265, 3, 0, 0}, Qnt = 01}; -- Werebear Skull [04] = {Chance = 40, ItemID = {3008, 3, 0, 0}, Qnt = 01}; -- Bear Paw [05] = {Chance = 40, ItemID = {3009, 3, 0, 0}, Qnt = 01}; -- Honeycomb }; ["Wereboar"] = { [00] = {Health = 03, Type = "Licantropos", Task_ID = {00, 00, 00, 00}, QuestKill = {181, 11012, 11013, 60}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 300}; -- Gold Coins [02] = {Chance = 40, ItemID = {3262, 3, 0, 0}, Qnt = 01}; -- Wereboar Hooves [03] = {Chance = 40, ItemID = {3263, 3, 0, 0}, Qnt = 01}; -- Wereboar Tusk }; ["Werebadger"] = { [00] = {Health = 03, Type = "Licantropos", Task_ID = {00, 00, 00, 00}, QuestKill = {177, 11006, 11007, 70}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 300}; -- Gold Coins [02] = {Chance = 40, ItemID = {3260, 3, 0, 0}, Qnt = 01}; -- Werebadger Claws [03] = {Chance = 40, ItemID = {3261, 3, 0, 0}, Qnt = 01}; -- Werebadger Skull }; ["Orc"] = { [00] = {Health = 03, Type = "Humanoide", Task_ID = {00, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 14}; -- Gold Coins [02] = {Chance = 10, ItemID = {3253, 3, 0, 0}, Qnt = 01}; -- Orc Leather [03] = {Chance = 10, ItemID = {3254, 3, 0, 0}, Qnt = 01}; -- Orc Tooth }; ["Orc Berserker"] = { [00] = {Health = 03, Type = "Humanoide", Task_ID = {1147, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 24}; -- Gold Coins [02] = {Chance = 20, ItemID = {3253, 3, 0, 0}, Qnt = 01}; -- Orc Leather [03] = {Chance = 20, ItemID = {3254, 3, 0, 0}, Qnt = 01}; -- Orc Tooth [04] = {Chance = 10, ItemID = {3255, 3, 0, 0}, Qnt = 01}; -- Orcish Gear }; ["Orc Leader"] = { [00] = {Health = 03, Type = "Humanoide", Task_ID = {1148, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 50}; -- Gold Coins [02] = {Chance = 30, ItemID = {3253, 3, 0, 0}, Qnt = 01}; -- Orc Leather [03] = {Chance = 30, ItemID = {3254, 3, 0, 0}, Qnt = 01}; -- Orc Tooth [04] = {Chance = 10, ItemID = {3256, 3, 0, 0}, Qnt = 01}; -- Skull Belt }; ["Orc Shaman"] = { [00] = {Health = 03, Type = "Humanoide", Task_ID = {00, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 20}; -- Gold Coins [02] = {Chance = 20, ItemID = {3253, 3, 0, 0}, Qnt = 01}; -- Orc Leather [03] = {Chance = 20, ItemID = {3254, 3, 0, 0}, Qnt = 01}; -- Orc Tooth [04] = {Chance = 10, ItemID = {3257, 3, 0, 0}, Qnt = 01}; -- Broken Shamanic Staff [05] = {Chance = 10, ItemID = {3258, 3, 0, 0}, Qnt = 01}; -- Shamanic Hood }; ["Orc Spearman"] = { [00] = {Health = 03, Type = "Humanoide", Task_ID = {00, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 14}; -- Gold Coins [02] = {Chance = 10, ItemID = {3253, 3, 0, 0}, Qnt = 01}; -- Orc Leather [03] = {Chance = 10, ItemID = {3254, 3, 0, 0}, Qnt = 01}; -- Orc Tooth }; ["Orc Warlord"] = { [00] = {Health = 03, Type = "Humanoide", Task_ID = {1151, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 70}; -- Gold Coins [02] = {Chance = 10, ItemID = {3253, 3, 0, 0}, Qnt = 01}; -- Orc Leather [03] = {Chance = 10, ItemID = {3254, 3, 0, 0}, Qnt = 01}; -- Orc Tooth [04] = {Chance = 10, ItemID = {3256, 3, 0, 0}, Qnt = 01}; -- Skull Belt }; ["Orc Warrior"] = { [00] = {Health = 03, Type = "Humanoide", Task_ID = {00, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 15}; -- Gold Coins [02] = {Chance = 10, ItemID = {3253, 3, 0, 0}, Qnt = 01}; -- Orc Leather [03] = {Chance = 10, ItemID = {3254, 3, 0, 0}, Qnt = 01}; -- Orc Tooth [04] = {Chance = 10, ItemID = {3259, 3, 0, 0}, Qnt = 01}; -- Broken Helmet }; ["Corym Charlatan"] = { [00] = {Health = 03, Type = "Humanoide", Task_ID = {1143, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 35}; -- Gold Coins [02] = {Chance = 10, ItemID = {3165, 3, 0, 0}, Qnt = 01}; -- Cheese [03] = {Chance = 10, ItemID = {3248, 3, 0, 0}, Qnt = 01}; -- Bola [04] = {Chance = 10, ItemID = {3249, 3, 0, 0}, Qnt = 01}; -- Cheese Cutter [05] = {Chance = 10, ItemID = {3250, 3, 0, 0}, Qnt = 01}; -- Earflap [06] = {Chance = 10, ItemID = {3251, 3, 0, 0}, Qnt = 01}; -- Soft Cheese [07] = {Chance = 10, ItemID = {3252, 3, 0, 0}, Qnt = 01}; -- Rat Cheese }; ["Corym Skirmisher"] = { [00] = {Health = 03, Type = "Humanoide", Task_ID = {1144, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 45}; -- Gold Coins [02] = {Chance = 20, ItemID = {3165, 3, 0, 0}, Qnt = 01}; -- Cheese [03] = {Chance = 20, ItemID = {3248, 3, 0, 0}, Qnt = 01}; -- Bola [04] = {Chance = 20, ItemID = {3249, 3, 0, 0}, Qnt = 01}; -- Cheese Cutter [05] = {Chance = 20, ItemID = {3250, 3, 0, 0}, Qnt = 01}; -- Earflap [06] = {Chance = 20, ItemID = {3251, 3, 0, 0}, Qnt = 01}; -- Soft Cheese [07] = {Chance = 20, ItemID = {3252, 3, 0, 0}, Qnt = 01}; -- Rat Cheese }; ["Corym Vanguard"] = { [00] = {Health = 03, Type = "Humanoide", Task_ID = {1145, 50, 01, 03, 500}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 90}; -- Gold Coins [02] = {Chance = 30, ItemID = {3165, 3, 0, 0}, Qnt = 01}; -- Cheese [03] = {Chance = 30, ItemID = {3248, 3, 0, 0}, Qnt = 01}; -- Bola [04] = {Chance = 30, ItemID = {3249, 3, 0, 0}, Qnt = 01}; -- Cheese Cutter [05] = {Chance = 30, ItemID = {3250, 3, 0, 0}, Qnt = 01}; -- Earflap [06] = {Chance = 30, ItemID = {3251, 3, 0, 0}, Qnt = 01}; -- Soft Cheese [07] = {Chance = 30, ItemID = {3252, 3, 0, 0}, Qnt = 01}; -- Rat Cheese }; ["Diamond Servant"] = { [00] = {Health = 03, Type = "Constructos", Task_ID = {1142, 55, 01, 03, 1000}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 179}; -- Gold Coins [02] = {Chance = 40, ItemID = {3094, 3, 0, 0}, Qnt = 01}; -- Gear Wheel [03] = {Chance = 40, ItemID = {3092, 3, 0, 0}, Qnt = 01}; -- Gear Crystal [04] = {Chance = 15, ItemID = {3066, 3, 0, 0}, Qnt = 01}; -- Yellow Gem [05] = {Chance = 40, ItemID = {3032, 3, 0, 0}, Qnt = 01}; -- Soul Orb }; ["Golden Servant"] = { [00] = {Health = 03, Type = "Constructos", Task_ID = {1140, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 140}; -- Gold Coins [02] = {Chance = 40, ItemID = {3094, 3, 0, 0}, Qnt = 01}; -- Gear Wheel [03] = {Chance = 10, ItemID = {3247, 3, 0, 0}, Qnt = 01}; -- Golden Can of Oil }; ["Iron Servant"] = { [00] = {Health = 03, Type = "Constructos", Task_ID = {1140, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 55}; -- Gold Coins [02] = {Chance = 40, ItemID = {3094, 3, 0, 0}, Qnt = 01}; -- Gear Wheel }; ["Death Blob"] = { [00] = {Health = 03, Type = "Slimes", Task_ID = {1139, 40, 01, 01, 500}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 200}; -- Gold Coins [02] = {Chance = 40, ItemID = {3246, 3, 0, 0}, Qnt = 01}; -- Glob of Tar }; ["Acid Blob"] = { [00] = {Health = 03, Type = "Slimes", Task_ID = {00, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 150}; -- Gold Coins [02] = {Chance = 40, ItemID = {3245, 3, 0, 0}, Qnt = 01}; -- Glob of Acid Slime }; ["Vampire Bride"] = { [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1136, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 149}; -- Gold Coins [02] = {Chance = 40, ItemID = {3193, 3, 0, 0}, Qnt = 02}; -- Vampire Teeth [03] = {Chance = 40, ItemID = {3191, 3, 0, 0}, Qnt = 01}; -- Blood Preservation [04] = {Chance = 10, ItemID = {3021, 3, 0, 0}, Qnt = 01}; -- Small Diamonds }; ["Vampire"] = { [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1135, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 60}; -- Gold Coins [02] = {Chance = 40, ItemID = {3193, 3, 0, 0}, Qnt = 02}; -- Vampire Teeth [03] = {Chance = 40, ItemID = {3015, 3, 0, 0}, Qnt = 01}; -- Black Pearl }; ["Crypt Shambler"] = { [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1137, 50, 01, 02, 700}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 55}; -- Gold Coins [02] = {Chance = 30, ItemID = {3244, 3, 0, 0}, Qnt = 01}; -- Half Digested Piece of Meat [03] = {Chance = 10, ItemID = {3021, 3, 0, 0}, Qnt = 01}; -- Small Diamonds }; ["Rotworm"] = { [00] = {Health = 03, Type = "Vermes", Task_ID = {00, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 17}; -- Gold Coins [02] = {Chance = 30, ItemID = {3167, 3, 0, 0}, Qnt = 01}; -- Lump of Dirt }; ["Massive Earth Elemental"] = { [00] = {Health = 03, Type = "Elementais", Task_ID = {00, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 241}; -- Gold Coins [02] = {Chance = 40, ItemID = {3176, 3, 0, 0}, Qnt = 01}; -- Lump of Earth [03] = {Chance = 30, ItemID = {3021, 3, 0, 0}, Qnt = 03}; -- Small Diamonds [04] = {Chance = 30, ItemID = {3027, 3, 0, 0}, Qnt = 03}; -- Small Topaz [05] = {Chance = 40, ItemID = {3056, 3, 0, 0}, Qnt = 01}; -- Clay Lump }; ["Earth Elemental"] = { [00] = {Health = 03, Type = "Elementais", Task_ID = {00, 00, 00, 00}, QuestKill = {106, 10925, 10926, 99}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 130}; -- Gold Coins [02] = {Chance = 40, ItemID = {3176, 3, 0, 0}, Qnt = 01}; -- Lump of Earth [03] = {Chance = 30, ItemID = {3027, 3, 0, 0}, Qnt = 01}; -- Small Topaz [04] = {Chance = 10, ItemID = {3056, 3, 0, 0}, Qnt = 01}; -- Clay Lump }; ["Hellhound"] = { [00] = {Health = 03, Type = "Demon", Task_ID = {1128, 40, 03, 05, 5500}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 700}; -- Gold Coins [02] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 05}; -- Small Emerald [03] = {Chance = 25, ItemID = {3026, 3, 0, 0}, Qnt = 03}; -- Small Ruby [04] = {Chance = 30, ItemID = {3027, 3, 0, 0}, Qnt = 04}; -- Small Topaz [05] = {Chance = 40, ItemID = {3212, 3, 0, 0}, Qnt = 01}; -- Blazing Bone [06] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 05}; -- Demonic Essence [07] = {Chance = 20, ItemID = {3213, 3, 0, 0}, Qnt = 01}; -- Fiery Heart [08] = {Chance = 40, ItemID = {3141, 3, 0, 0}, Qnt = 01}; -- Hardened Bone [09] = {Chance = 40, ItemID = {3032, 3, 0, 0}, Qnt = 01}; -- Soul Orb [10] = {Chance = 40, ItemID = {3183, 3, 0, 0}, Qnt = 01}; -- Yellow Piece of Cloth [11] = {Chance = 10, ItemID = {3030, 3, 0, 0}, Qnt = 01}; -- Gold Ingot [12] = {Chance = 40, ItemID = {3077, 3, 0, 0}, Qnt = 01}; -- Green Piece of Cloth [13] = {Chance = 40, ItemID = {3028, 3, 0, 0}, Qnt = 01}; -- Red Gem [14] = {Chance = 40, ItemID = {3076, 3, 0, 0}, Qnt = 01}; -- Red Piece of Cloth [15] = {Chance = 30, ItemID = {3066, 3, 0, 0}, Qnt = 01}; -- Yellow Gem [16] = {Chance = 45, ItemID = {3137, 3, 0, 0}, Qnt = 01}; -- Big Bone [17] = {Chance = 30, ItemID = {3063, 3, 0, 0}, Qnt = 01}; -- Green Gem [18] = {Chance = 20, ItemID = {3243, 3, 0, 0}, Qnt = 01}; -- Hellhound Slobber }; ["Retching Horror"] = { [00] = {Health = 03, Type = "Magica", Task_ID = {1130, 50, 03, 04, 7000}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 900}; -- Gold Coins [02] = {Chance = 10, ItemID = {3088, 3, 0, 0}, Qnt = 01}; -- Cluster of Solace [03] = {Chance = 30, ItemID = {3241, 3, 0, 0}, Qnt = 01}; -- Goosebump Leather [04] = {Chance = 40, ItemID = {3242, 3, 0, 0}, Qnt = 01}; -- Pool of Chitinous Glue }; ["Shock Head"] = { [00] = {Health = 03, Type = "Magica", Task_ID = {1131, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 220}; -- Gold Coins [02] = {Chance = 20, ItemID = {3019, 3, 0, 0}, Qnt = 10}; -- Small Sapphire }; ["Hellspawn"] = { [00] = {Health = 03, Type = "Demon", Task_ID = {1129, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 236}; -- Gold Coins [02] = {Chance = 35, ItemID = {3023, 3, 0, 0}, Qnt = 01}; -- Demonic Essence [03] = {Chance = 30, ItemID = {3027, 3, 0, 0}, Qnt = 02}; -- Small Topaz [04] = {Chance = 30, ItemID = {3240, 3, 0, 0}, Qnt = 01}; -- Hellspawn Tail }; ["Sight of Surrender"] = { [00] = {Health = 03, Type = "Magica", Task_ID = {00, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 2500}; -- Gold Coins [02] = {Chance = 40, ItemID = {3088, 3, 0, 0}, Qnt = 01}; -- Cluster of Solace [03] = {Chance = 40, ItemID = {3236, 3, 0, 0}, Qnt = 01}; -- Broken Visor [04] = {Chance = 40, ItemID = {3237, 3, 0, 0}, Qnt = 01}; -- Sight of Surrender's Eye [05] = {Chance = 01, ItemID = {10549, 3, 3, 0}, Qnt = 01}; -- Skill: Protection of the Spirit }; ["Blightwalker"] = { [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {00, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 500}; -- Gold Coins [02] = {Chance = 40, ItemID = {3032, 3, 0, 0}, Qnt = 01}; -- Soul Orb [03] = {Chance = 35, ItemID = {3023, 3, 0, 0}, Qnt = 05}; -- Demonic Essence [04] = {Chance = 10, ItemID = {3031, 3, 0, 0}, Qnt = 01}; -- Giant Shimmering Pearl [05] = {Chance = 10, ItemID = {3030, 3, 0, 0}, Qnt = 01}; -- Gold Ingot [06] = {Chance = 10, ItemID = {3235, 3, 0, 0}, Qnt = 01}; -- Bundle of Cursed Straw }; ["Undead Dragon"] = { [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1168, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 500}; -- Gold Coins [02] = {Chance = 40, ItemID = {3019, 3, 0, 0}, Qnt = 03}; -- Small Sapphire [03] = {Chance = 40, ItemID = {3189, 3, 0, 0}, Qnt = 01}; -- Unholy Bone [04] = {Chance = 40, ItemID = {3015, 3, 0, 0}, Qnt = 01}; -- Black Pearl [05] = {Chance = 35, ItemID = {3023, 3, 0, 0}, Qnt = 05}; -- Demonic Essence [06] = {Chance = 40, ItemID = {3141, 3, 0, 0}, Qnt = 01}; -- Hardened Bone [07] = {Chance = 10, ItemID = {3030, 3, 0, 0}, Qnt = 01}; -- Gold Ingot [08] = {Chance = 40, ItemID = {3018, 3, 0, 0}, Qnt = 01}; -- Life Crystal [09] = {Chance = 10, ItemID = {3198, 3, 0, 0}, Qnt = 01}; -- Blue Gem [10] = {Chance = 01, ItemID = {10545, 3, 1, 0}, Qnt = 01}; -- Skill: Judgement of the Spirit }; ["Plaguesmith"] = { [00] = {Health = 03, Type = "Demon", Task_ID = {1159, 55, 03, 04, 7350}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 287}; -- Gold Coins [02] = {Chance = 40, ItemID = {3032, 3, 0, 0}, Qnt = 01}; -- Soul Orb [03] = {Chance = 35, ItemID = {3023, 3, 0, 0}, Qnt = 05}; -- Demonic Essence [04] = {Chance = 25, ItemID = {3024, 3, 0, 0}, Qnt = 05}; -- Small Amethyst [05] = {Chance = 01, ItemID = {10551, 3, 2, 0}, Qnt = 01}; -- Skill: Moss Smash }; ["Stone Devourer"] = { [00] = {Health = 03, Type = "Constructos", Task_ID = {1197, 30, 02, 06, 5000}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 700}; -- Gold Coins [02] = {Chance = 10, ItemID = {3159, 3, 0, 0}, Qnt = 01}; -- Ancient Stone [03] = {Chance = 40, ItemID = {3233, 3, 0, 0}, Qnt = 01}; -- Crystalline Spikes [04] = {Chance = 40, ItemID = {3234, 3, 0, 0}, Qnt = 01}; -- Stone Nose }; ["Ironblight"] = { [00] = {Health = 03, Type = "Elementais", Task_ID = {00, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 800}; -- Gold Coins [02] = {Chance = 25, ItemID = {3024, 3, 0, 0}, Qnt = 02}; -- Small Amethyst [03] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 02}; -- Small Emerald [04] = {Chance = 40, ItemID = {3098, 3, 0, 0}, Qnt = 01}; -- Shiny Stone [05] = {Chance = 40, ItemID = {3095, 3, 0, 0}, Qnt = 01}; -- War Crystal [06] = {Chance = 40, ItemID = {3028, 3, 0, 0}, Qnt = 01}; -- Red Gem [07] = {Chance = 40, ItemID = {3071, 3, 0, 0}, Qnt = 01}; -- Magic Sulphur [08] = {Chance = 10, ItemID = {3198, 3, 0, 0}, Qnt = 01}; -- Blue Gem [09] = {Chance = 40, ItemID = {3096, 3, 0, 0}, Qnt = 01}; -- Crystal of Power [10] = {Chance = 40, ItemID = {3232, 3, 0, 0}, Qnt = 01}; -- Crystal of Balance [11] = {Chance = 40, ItemID = {3233, 3, 0, 0}, Qnt = 01}; -- Crystalline Spikes }; ["Orewalker"] = { [00] = {Health = 03, Type = "Constructos", Task_ID = {1203, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 1000}; -- Gold Coins [02] = {Chance = 30, ItemID = {3027, 3, 0, 0}, Qnt = 02}; -- Small Topaz [03] = {Chance = 40, ItemID = {3093, 3, 0, 0}, Qnt = 01}; -- Iron Ore [04] = {Chance = 40, ItemID = {3098, 3, 0, 0}, Qnt = 01}; -- Shiny Stone [05] = {Chance = 40, ItemID = {3231, 3, 0, 0}, Qnt = 01}; -- Vein of Ore [06] = {Chance = 40, ItemID = {3071, 3, 0, 0}, Qnt = 01}; -- Magic Sulphur [07] = {Chance = 10, ItemID = {3066, 3, 0, 0}, Qnt = 01}; -- Yellow Gem }; ["Breach Brood"] = { [00] = {Health = 03, Type = "Dimensionais", Task_ID = {00, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 500}; -- Gold Coins [02] = {Chance = 40, ItemID = {3227, 3, 0, 0}, Qnt = 01}; -- Crystallized Anger [03] = {Chance = 40, ItemID = {3228, 3, 0, 0}, Qnt = 01}; -- Curious Matter [04] = {Chance = 40, ItemID = {3229, 3, 0, 0}, Qnt = 01}; -- Volatile Proto Matter [05] = {Chance = 40, ItemID = {3230, 3, 0, 0}, Qnt = 01}; -- Spark Sphere [06] = {Chance = 10, ItemID = {3198, 3, 0, 0}, Qnt = 01}; -- Blue Gem [07] = {Chance = 01, ItemID = {10560, 3, 1, 0}, Qnt = 01}; -- Skill: Soul Ray }; ["Dread Intruder"] = { [00] = {Health = 03, Type = "Dimensionais", Task_ID = {00, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 800}; -- Gold Coins [02] = {Chance = 40, ItemID = {3226, 3, 0, 0}, Qnt = 01}; -- Energy Ball [03] = {Chance = 40, ItemID = {3225, 3, 0, 0}, Qnt = 01}; -- Instable Proto Matter [04] = {Chance = 25, ItemID = {3024, 3, 0, 0}, Qnt = 02}; -- Small Amethyst [05] = {Chance = 25, ItemID = {3026, 3, 0, 0}, Qnt = 04}; -- Small Ruby [06] = {Chance = 25, ItemID = {3019, 3, 0, 0}, Qnt = 10}; -- Small Sapphire }; ["Reality Reaver"] = { [00] = {Health = 03, Type = "Dimensionais", Task_ID = {00, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 600}; -- Gold Coins [02] = {Chance = 40, ItemID = {3223, 3, 0, 0}, Qnt = 01}; -- Energy Vein [03] = {Chance = 40, ItemID = {3224, 3, 0, 0}, Qnt = 01}; -- Dangerous Proto Matter [04] = {Chance = 40, ItemID = {3028, 3, 0, 0}, Qnt = 01}; -- Red Gem [05] = {Chance = 40, ItemID = {3033, 3, 0, 0}, Qnt = 01}; -- Violet Gem [06] = {Chance = 01, ItemID = {10566, 3, 2, 0}, Qnt = 01}; -- Skill: Rain Chaos }; ["Hand of Cursed Fate"] = { [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {00, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 700}; -- Gold Coins [02] = {Chance = 35, ItemID = {3023, 3, 0, 0}, Qnt = 05}; -- Demonic Essence [03] = {Chance = 40, ItemID = {3019, 3, 0, 0}, Qnt = 03}; -- Small Sapphire [04] = {Chance = 40, ItemID = {3198, 3, 0, 0}, Qnt = 01}; -- Blue Gem [05] = {Chance = 10, ItemID = {3030, 3, 0, 0}, Qnt = 01}; -- Gold Ingot [06] = {Chance = 40, ItemID = {3033, 3, 0, 0}, Qnt = 01}; -- Violet Gem }; ["Lost Soul"] = { [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1196, 50, 03, 03, 6000}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 700}; -- Gold Coins [02] = {Chance = 40, ItemID = {3032, 3, 0, 0}, Qnt = 01}; -- Soul Orb [03] = {Chance = 35, ItemID = {3023, 3, 0, 0}, Qnt = 05}; -- Demonic Essence [04] = {Chance = 40, ItemID = {3189, 3, 0, 0}, Qnt = 01}; -- Unholy Bone [05] = {Chance = 40, ItemID = {3015, 3, 0, 0}, Qnt = 01}; -- Black Pearl [06] = {Chance = 40, ItemID = {3041, 3, 0, 0}, Qnt = 01}; -- White Pearl [07] = {Chance = 40, ItemID = {3028, 3, 0, 0}, Qnt = 01}; -- Red Gem }; ["Ghastly Dragon"] = { [00] = {Health = 03, Type = "Dragon", Task_ID = {1121, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 466}; -- Gold Coins [02] = {Chance = 25, ItemID = {3032, 3, 0, 0}, Qnt = 01}; -- Soul Orb [03] = {Chance = 35, ItemID = {3023, 3, 0, 0}, Qnt = 05}; -- Demonic Essence [04] = {Chance = 40, ItemID = {3098, 3, 0, 0}, Qnt = 01}; -- Shiny Stone [05] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 02}; -- Small Emerald [06] = {Chance = 40, ItemID = {3221, 3, 0, 0}, Qnt = 02}; -- Ghastly Dragon Head [07] = {Chance = 10, ItemID = {3222, 3, 0, 0}, Qnt = 02}; -- Undead Heart }; ["Deepling Master Librarian"] = { [00] = {Health = 03, Type = "Aquaticos", Task_ID = {1104, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 300}; -- Gold Coins [02] = {Chance = 40, ItemID = {3207, 3, 0, 0}, Qnt = 01}; -- Spellsingers Seal [03] = {Chance = 40, ItemID = {3156, 3, 0, 0}, Qnt = 01}; -- Eye of a Deepling [04] = {Chance = 40, ItemID = {3019, 3, 0, 0}, Qnt = 03}; -- Small Sapphire [05] = {Chance = 40, ItemID = {3081, 3, 0, 0}, Qnt = 01}; -- Fish Fin }; ["Feversleep"] = { [00] = {Health = 03, Type = "Magica", Task_ID = {1112, 35, 03, 02, 7550}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 900}; -- Gold Coins [02] = {Chance = 30, ItemID = {3024, 3, 0, 0}, Qnt = 02}; -- Small Amethyst [03] = {Chance = 30, ItemID = {3025, 3, 0, 0}, Qnt = 02}; -- Small Emerald [04] = {Chance = 30, ItemID = {3026, 3, 0, 0}, Qnt = 04}; -- Small Ruby [05] = {Chance = 30, ItemID = {3027, 3, 0, 0}, Qnt = 02}; -- Small Topaz [06] = {Chance = 10, ItemID = {3088, 3, 0, 0}, Qnt = 01}; -- Cluster of Solace }; ["Guzzlemaw"] = { [00] = {Health = 03, Type = "Magica", Task_ID = {1118, 55, 03, 02, 8542}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 700}; -- Gold Coins [02] = {Chance = 40, ItemID = {3220, 3, 0, 0}, Qnt = 01}; -- Frazzle Tongue [03] = {Chance = 35, ItemID = {3137, 3, 0, 0}, Qnt = 01}; -- Big Bone [04] = {Chance = 40, ItemID = {3093, 3, 0, 0}, Qnt = 01}; -- Iron Ore [05] = {Chance = 40, ItemID = {3081, 3, 0, 0}, Qnt = 01}; -- Fish Fin [06] = {Chance = 40, ItemID = {3141, 3, 0, 0}, Qnt = 01}; -- Hardened Bone [07] = {Chance = 10, ItemID = {3088, 3, 0, 0}, Qnt = 01}; -- Cluster of Solace }; ["Silencer"] = { [00] = {Health = 03, Type = "Magica", Task_ID = {1117, 55, 03, 02, 7664}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 800}; -- Gold Coins [02] = {Chance = 40, ItemID = {3217, 3, 0, 0}, Qnt = 01}; -- Silencer Claws [03] = {Chance = 10, ItemID = {3088, 3, 0, 0}, Qnt = 01}; -- Cluster of Solace [04] = {Chance = 01, ItemID = {10529, 3, 1, 0}, Qnt = 01}; -- Skill: Death Salvo }; ["Stampor"] = { [00] = {Health = 03, Type = "Repteis", Task_ID = {1115, 35, 01, 04, 1450}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 242}; -- Gold Coins [02] = {Chance = 40, ItemID = {3215, 3, 0, 0}, Qnt = 01}; -- Hollow Stampor Hoof [03] = {Chance = 40, ItemID = {3216, 3, 0, 0}, Qnt = 01}; -- Stampor Horn [04] = {Chance = 05, ItemID = {3027, 3, 0, 0}, Qnt = 02}; -- Small Topaz }; ["Mutated Bat"] = { [00] = {Health = 03, Type = "Mamiferos", Task_ID = {00, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 130}; -- Gold Coins [02] = {Chance = 40, ItemID = {3214, 3, 0, 0}, Qnt = 01}; -- Mutated Bat Ear [03] = {Chance = 10, ItemID = {3015, 3, 0, 0}, Qnt = 01}; -- Black Pearl [04] = {Chance = 10, ItemID = {3024, 3, 0, 0}, Qnt = 02}; -- Small Amethyst }; ["Thornfire Wolf"] = { [00] = {Health = 03, Type = "Magica", Task_ID = {1113, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 75}; -- Gold Coins [02] = {Chance = 10, ItemID = {3213, 3, 0, 0}, Qnt = 01}; -- Fiery Heart [03] = {Chance = 25, ItemID = {3017, 3, 0, 0}, Qnt = 01}; -- Wolf Paw [04] = {Chance = 10, ItemID = {3021, 3, 0, 0}, Qnt = 02}; -- Small Diamonds [05] = {Chance = 01, ItemID = {10513, 3, 2, 0}, Qnt = 01}; -- Skill: Fiery Surge }; ["Dragonling"] = { [00] = {Health = 03, Type = "Magica", Task_ID = {1111, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 227}; -- Gold Coins [02] = {Chance = 40, ItemID = {3212, 3, 0, 0}, Qnt = 01}; -- Blazing Bone [03] = {Chance = 01, ItemID = {10540, 3, 4, 0}, Qnt = 01}; -- Skill: Runic Blast }; ["Sandstone Scorpion"] = { [00] = {Health = 03, Type = "Constructos", Task_ID = {1110, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 200}; -- Gold Coins [02] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 02}; -- Small Emerald }; ["Deepling Guard"] = { [00] = {Health = 03, Type = "Aquatico", Task_ID = {00, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 200}; -- Gold Coins [02] = {Chance = 40, ItemID = {3209, 3, 0, 0}, Qnt = 01}; -- Deepling Breaktime Snack [03] = {Chance = 40, ItemID = {3210, 3, 0, 0}, Qnt = 01}; -- Deepling Claw [04] = {Chance = 40, ItemID = {3211, 3, 0, 0}, Qnt = 01}; -- Deepling Guard Belt Buckle [05] = {Chance = 40, ItemID = {3156, 3, 0, 0}, Qnt = 01}; -- Eye of a Deepling [06] = {Chance = 10, ItemID = {3019, 3, 0, 0}, Qnt = 03}; -- Small Sapphire }; ["Crustacea Gigantica"] = { [00] = {Health = 03, Type = "Aquatico", Task_ID = {1105, 40, 02, 03, 3412}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 175}; -- Gold Coins [02] = {Chance = 40, ItemID = {3208, 3, 0, 0}, Qnt = 01}; -- Giant Crab Pincer }; ["Deepling Spellsinger"] = { [00] = {Health = 03, Type = "Aquatico", Task_ID = {1104, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 120}; -- Gold Coins [02] = {Chance = 40, ItemID = {3207, 3, 0, 0}, Qnt = 01}; -- Spellsingers Seal [03] = {Chance = 40, ItemID = {3156, 3, 0, 0}, Qnt = 01}; -- Eye of a Deepling [04] = {Chance = 10, ItemID = {3019, 3, 0, 0}, Qnt = 03}; -- Small Sapphire [05] = {Chance = 40, ItemID = {3081, 3, 0, 0}, Qnt = 01}; -- Fish Fin }; ["Shark"] = { [00] = {Health = 03, Type = "Aquatico", Task_ID = {1103, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 138}; -- Gold Coins [02] = {Chance = 40, ItemID = {3206, 3, 0, 0}, Qnt = 01}; -- Deepling Scales [03] = {Chance = 40, ItemID = {3156, 3, 0, 0}, Qnt = 01}; -- Eye of a Deepling [04] = {Chance = 15, ItemID = {3019, 3, 0, 0}, Qnt = 03}; -- Small Sapphire [05] = {Chance = 40, ItemID = {3081, 3, 0, 0}, Qnt = 01}; -- Fish Fin [06] = {Chance = 10, ItemID = {3031, 3, 0, 0}, Qnt = 01}; -- Giant Shimmering Pearl }; ["Manta Ray"] = { [00] = {Health = 03, Type = "Aquatico", Task_ID = {1102, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 50}; -- Gold Coins [02] = {Chance = 40, ItemID = {3081, 3, 0, 0}, Qnt = 01}; -- Fish Fin [03] = {Chance = 30, ItemID = {3024, 3, 0, 0}, Qnt = 02}; -- Small Amethyst }; ["Deepling Scout"] = { [00] = {Health = 03, Type = "Aquatico", Task_ID = {1101, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 50}; -- Gold Coins [02] = {Chance = 40, ItemID = {3156, 3, 0, 0}, Qnt = 01}; -- Eye of a Deepling [03] = {Chance = 40, ItemID = {3081, 3, 0, 0}, Qnt = 01}; -- Fish Fin [04] = {Chance = 10, ItemID = {3025, 3, 0, 0}, Qnt = 02}; -- Small Emerald }; ["Ghoul"] = { [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {00, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 30}; -- Gold Coins [02] = {Chance = 40, ItemID = {3202, 3, 0, 0}, Qnt = 01}; -- Rotten Piece of Cloth [03] = {Chance = 40, ItemID = {3203, 3, 0, 0}, Qnt = 01}; -- Ghoul Snack [04] = {Chance = 10, ItemID = {3204, 3, 0, 0}, Qnt = 01}; -- Brown Piece of Cloth }; ["Dragon Hatchling"] = { [00] = {Health = 03, Type = "Dragon", Task_ID = {1100, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 55}; -- Gold Coins [02] = {Chance = 40, ItemID = {3005, 3, 0, 0}, Qnt = 01}; -- Dragons Tail }; ["Ancient Scarab"] = { [00] = {Health = 03, Type = "Vermes", Task_ID = {1092, 50, 01, 03, 3150}, QuestKill = {115, 10938, 10939, 55}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 187}; -- Gold Coins [02] = {Chance = 40, ItemID = {3201, 3, 0, 0}, Qnt = 01}; -- Scarab Pincers [03] = {Chance = 30, ItemID = {3024, 3, 0, 0}, Qnt = 02}; -- Small Amethyst [04] = {Chance = 30, ItemID = {3025, 3, 0, 0}, Qnt = 02}; -- Small Emerald }; ["Gnarlhound"] = { [00] = {Health = 03, Type = "Mamiferos", Task_ID = {00, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 30}; -- Gold Coins [02] = {Chance = 30, ItemID = {3200, 3, 0, 0}, Qnt = 01}; -- Shaggy Tail }; ["Grimeleech"] = { [00] = {Health = 03, Type = "Demon", Task_ID = {1099, 50, 03, 04, 9000}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 800}; -- Gold Coins [02] = {Chance = 40, ItemID = {3024, 3, 0, 0}, Qnt = 02}; -- Small Amethyst [03] = {Chance = 40, ItemID = {3021, 3, 0, 0}, Qnt = 02}; -- Small Diamonds [04] = {Chance = 40, ItemID = {3026, 3, 0, 0}, Qnt = 04}; -- Small Ruby [05] = {Chance = 40, ItemID = {3027, 3, 0, 0}, Qnt = 02}; -- Small Topaz [06] = {Chance = 35, ItemID = {3023, 3, 0, 0}, Qnt = 10}; -- Demonic Essence [07] = {Chance = 10, ItemID = {3028, 3, 0, 0}, Qnt = 01}; -- Red Gem [08] = {Chance = 10, ItemID = {3066, 3, 0, 0}, Qnt = 01}; -- Yellow Gem [09] = {Chance = 10, ItemID = {3198, 3, 0, 0}, Qnt = 01}; -- Blue Gem [10] = {Chance = 40, ItemID = {3199, 3, 0, 0}, Qnt = 01}; -- Some Grimeleech Wings [11] = {Chance = 01, ItemID = {10543, 3, 4, 0}, Qnt = 01}; -- Skill: Blood Punish }; ["Vexclaw"] = { [00] = {Health = 03, Type = "Demon", Task_ID = {1098, 40, 03, 04, 8000}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 900}; -- Gold Coins [02] = {Chance = 40, ItemID = {3024, 3, 0, 0}, Qnt = 02}; -- Small Amethyst [03] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 02}; -- Small Emerald [04] = {Chance = 40, ItemID = {3026, 3, 0, 0}, Qnt = 04}; -- Small Ruby [05] = {Chance = 40, ItemID = {3027, 3, 0, 0}, Qnt = 02}; -- Small Topaz [06] = {Chance = 35, ItemID = {3023, 3, 0, 0}, Qnt = 10}; -- Demonic Essence [07] = {Chance = 10, ItemID = {3028, 3, 0, 0}, Qnt = 01}; -- Red Gem [08] = {Chance = 10, ItemID = {3066, 3, 0, 0}, Qnt = 01}; -- Yellow Gem [09] = {Chance = 40, ItemID = {3197, 3, 0, 0}, Qnt = 01}; -- Vexclaw Talon }; ["Braindeath"] = { [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1097, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 90}; -- Gold Coins [02] = {Chance = 40, ItemID = {3195, 3, 0, 0}, Qnt = 01}; -- Bonelord Eye [03] = {Chance = 40, ItemID = {3196, 3, 0, 0}, Qnt = 01}; -- Piece of Dead Brain [04] = {Chance = 01, ItemID = {10528, 3, 3, 0}, Qnt = 01}; -- Skill: Death Shock }; ["Vicious Manbat"] = { [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1096, 45, 02, 04, 7650}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 163}; -- Gold Coins [02] = {Chance = 40, ItemID = {3191, 3, 0, 0}, Qnt = 01}; -- Blood Preservation [03] = {Chance = 40, ItemID = {3192, 3, 0, 0}, Qnt = 01}; -- Tooth File [04] = {Chance = 40, ItemID = {3193, 3, 0, 0}, Qnt = 05}; -- Vampire Teeth [05] = {Chance = 40, ItemID = {3194, 3, 0, 0}, Qnt = 01}; -- Bat Wing }; ["Undead Gladiator"] = { [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1095, 50, 01, 04, 4150}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 148}; -- Gold Coins [02] = {Chance = 40, ItemID = {3190, 3, 0, 0}, Qnt = 01}; -- Broken Gladiator Shield }; ["Gravedigger"] = { [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1094, 50, 02, 03, 7773}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 150}; -- Gold Coins [02] = {Chance = 10, ItemID = {3189, 3, 0, 0}, Qnt = 01}; -- Unholy Bone [03] = {Chance = 10, ItemID = {3066, 3, 0, 0}, Qnt = 01}; -- Yellow Gem }; ["Grim Reaper"] = { [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1093, 55, 03, 04, 8590}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 273}; -- Gold Coins [02] = {Chance = 40, ItemID = {3188, 3, 0, 0}, Qnt = 01}; -- Mystical Hourglass [03] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 04}; -- Demonic Essence [04] = {Chance = 01, ItemID = {10524, 3, 3, 0}, Qnt = 01}; -- Skill: Curse of Ancestral Fury }; ["Undead Cavebear"] = { [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1091, 35, 01, 03, 2890}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 89}; -- Gold Coins [02] = {Chance = 40, ItemID = {3186, 3, 0, 0}, Qnt = 01}; -- Cavebear Skull [03] = {Chance = 40, ItemID = {3187, 3, 0, 0}, Qnt = 01}; -- Maxilla }; ["Lich"] = { [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1089, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 139}; -- Gold Coins [02] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 02}; -- Small Emerald [03] = {Chance = 40, ItemID = {3027, 3, 0, 0}, Qnt = 02}; -- Small Topaz [04] = {Chance = 40, ItemID = {3015, 3, 0, 0}, Qnt = 01}; -- Black Pearl [05] = {Chance = 40, ItemID = {3041, 3, 0, 0}, Qnt = 01}; -- White Pearl [06] = {Chance = 40, ItemID = {3066, 3, 0, 0}, Qnt = 01}; -- Yellow Gem }; ["Ghost"] = { [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {00, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 10}; -- Gold Coins [02] = {Chance = 40, ItemID = {3185, 3, 0, 0}, Qnt = 01}; -- Ghostly Tissue [03] = {Chance = 40, ItemID = {3146, 3, 0, 0}, Qnt = 01}; -- White Piece of Cloth }; ["Scarab"] = { [00] = {Health = 03, Type = "Vermes", Task_ID = {1087, 40, 01, 01, 500}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 52}; -- Gold Coins [02] = {Chance = 40, ItemID = {3184, 3, 0, 0}, Qnt = 01}; -- Piece of Scarab Shell [03] = {Chance = 05, ItemID = {3024, 3, 0, 0}, Qnt = 01}; -- Small Amethyst [04] = {Chance = 05, ItemID = {3025, 3, 0, 0}, Qnt = 01}; -- Small Emerald }; ["Mummy"] = { [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1086, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 80}; -- Gold Coins [02] = {Chance = 40, ItemID = {3182, 3, 0, 0}, Qnt = 01}; -- Gauze Bandage [03] = {Chance = 40, ItemID = {3183, 3, 0, 0}, Qnt = 01}; -- Yellow Piece of Cloth [04] = {Chance = 10, ItemID = {3015, 3, 0, 0}, Qnt = 01}; -- Black Pearl }; ["Ogre Savage"] = { [00] = {Health = 03, Type = "Gigantes", Task_ID = {1084, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 155}; -- Gold Coins [02] = {Chance = 40, ItemID = {3177, 3, 0, 0}, Qnt = 01}; -- Ogre Ear Stud [03] = {Chance = 40, ItemID = {3178, 3, 0, 0}, Qnt = 01}; -- Ogre Nose Ring [04] = {Chance = 40, ItemID = {3179, 3, 0, 0}, Qnt = 01}; -- Skull Fetish [05] = {Chance = 10, ItemID = {3026, 3, 0, 0}, Qnt = 04}; -- Small Ruby [06] = {Chance = 10, ItemID = {3027, 3, 0, 0}, Qnt = 04}; -- Small Topaz [07] = {Chance = 01, ItemID = {10532, 3, 4, 0}, Qnt = 01}; -- Skill: Blood Punish }; ["Ogre Shaman"] = { [00] = {Health = 03, Type = "Gigantes", Task_ID = {1085, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 90}; -- Gold Coins [02] = {Chance = 40, ItemID = {3177, 3, 0, 0}, Qnt = 01}; -- Ogre Ear Stud [03] = {Chance = 40, ItemID = {3178, 3, 0, 0}, Qnt = 01}; -- Ogre Nose Ring [04] = {Chance = 40, ItemID = {3180, 3, 0, 0}, Qnt = 01}; -- Broken Shamanic Staff [05] = {Chance = 40, ItemID = {3181, 3, 0, 0}, Qnt = 01}; -- Shamanic Talisman [06] = {Chance = 40, ItemID = {3179, 3, 0, 0}, Qnt = 01}; -- Skull Fetish [07] = {Chance = 10, ItemID = {3015, 3, 0, 0}, Qnt = 01}; -- Black Pearl [08] = {Chance = 10, ItemID = {3026, 3, 0, 0}, Qnt = 04}; -- Small Ruby }; ["Ogre Brute"] = { [00] = {Health = 03, Type = "Gigantes", Task_ID = {1083, 55, 01, 04, 2000}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 125}; -- Gold Coins [02] = {Chance = 40, ItemID = {3177, 3, 0, 0}, Qnt = 01}; -- Ogre Ear Stud [03] = {Chance = 40, ItemID = {3178, 3, 0, 0}, Qnt = 01}; -- Ogre Nose Ring [04] = {Chance = 40, ItemID = {3179, 3, 0, 0}, Qnt = 01}; -- Skull Fetish [05] = {Chance = 40, ItemID = {3026, 3, 0, 0}, Qnt = 04}; -- Small Ruby [06] = {Chance = 10, ItemID = {3135, 3, 0, 0}, Qnt = 01}; -- Battle Stone [04] = {Chance = 10, ItemID = {3041, 3, 0, 0}, Qnt = 03}; -- White Pearl [02] = {Chance = 10, ItemID = {3159, 3, 0, 0}, Qnt = 01}; -- Ancient Stone }; ["Brimstone Bug"] = { [00] = {Health = 03, Type = "Vermes", Task_ID = {1082, 50, 02, 02, 2340}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 200}; -- Gold Coins [02] = {Chance = 40, ItemID = {3174, 3, 0, 0}, Qnt = 01}; -- Brimstone Fangs [03] = {Chance = 40, ItemID = {3175, 3, 0, 0}, Qnt = 01}; -- Brimstone Shell [04] = {Chance = 40, ItemID = {3176, 3, 0, 0}, Qnt = 01}; -- Lump of Earth [05] = {Chance = 01, ItemID = {10541, 3, 1, 0}, Qnt = 01}; -- Skill: Holy Impact }; ["Cave Rat"] = { [00] = {Health = 03, Type = "Mamiferos", Task_ID = {0, 0, 0, 0}, QuestKill = {2, 10802, 10803, 10}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 03}; -- Gold Coins [02] = {Chance = 60, ItemID = {3165, 3, 0, 0}, Qnt = 01}; -- Cheese }; ["Spider"] = { [00] = {Health = 20, Type = "Vermes", Task_ID = {1000, 35, 01, 01, 250}, QuestKill = {}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 05}; -- Gold Coins [02] = {Chance = 40, ItemID = {3000, 3, 0, 0}, Qnt = 01}; -- Spider Fangs [03] = {Chance = 03, ItemID = {10553, 3, 1, 0}, Qnt = 01}; -- Skill: Plant Attack }; ["Skeleton"] = { [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {00}, QuestKill = {71, 10877, 10878, 25}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 10}; -- Gold Coins [02] = {Chance = 40, ItemID = {3139, 3, 0, 0}, Qnt = 01}; -- Pelvis Bone }; ["Skeleton Warrior"] = { [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 15}; -- Gold Coins [02] = {Chance = 40, ItemID = {3139, 3, 0, 0}, Qnt = 01}; -- Pelvis Bone }; ["Bonebeast"] = { [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1199, 55, 01, 03, 2300}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 90}; -- Gold Coins [02] = {Chance = 40, ItemID = {3140, 3, 0, 0}, Qnt = 01}; -- Bony Tail [03] = {Chance = 40, ItemID = {3141, 3, 0, 0}, Qnt = 01}; -- Hardened Bone }; ["Winter Wolf"] = { [00] = {Health = 30, Type = "Mamifero", Task_ID = {1004, 35, 01, 01, 350}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 05}; -- Gold Coins [02] = {Chance = 40, ItemID = {3002, 3, 0, 0}, Qnt = 01}; -- Winter Wolf Fur }; ["Troll"] = { [00] = {Health = 03, Type = "Humanoide", Task_ID = {1007, 35, 01, 01, 300}, QuestKill = {8, 10809, 10810, 10}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 12}; -- Gold Coins [02] = {Chance = 40, ItemID = {3003, 3, 0, 0}, Qnt = 01}; -- Bunch of Troll Hair }; ["Toad"] = { [00] = {Health = 03, Type = "Anfibio", Task_ID = {1008, 40, 01, 02, 450}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 20}; -- Gold Coins [02] = {Chance = 40, ItemID = {3004, 3, 0, 0}, Qnt = 01}; -- Poisonous Slime }; ["Dragon"] = { [00] = {Health = 03, Type = "Dragon", Task_ID = {1009, 50, 01, 03, 2500}, QuestKill = {94, 10909, 10910, 70}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 105}; -- Gold Coins [02] = {Chance = 40, ItemID = {3005, 3, 0, 0}, Qnt = 01}; -- Dragons Tail [03] = {Chance = 40, ItemID = {3006, 3, 1, 0}, Qnt = 01}; -- Green Dragon Leather [04] = {Chance = 40, ItemID = {3007, 3, 1, 0}, Qnt = 01}; -- Green Dragon Scale [05] = {Chance = 01, ItemID = {10518, 3, 2, 0}, Qnt = 01}; -- Skill: Slow Fire }; ["Bear"] = { [00] = {Health = 03, Type = "Mamifero", Task_ID = {1006, 30, 01, 01, 350}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 07}; -- Gold Coins [02] = {Chance = 40, ItemID = {3008, 3, 0, 0}, Qnt = 01}; -- Bear Paw [03] = {Chance = 40, ItemID = {3009, 3, 0, 0}, Qnt = 01}; -- Honeycomb }; ["Wasp"] = { [00] = {Health = 03, Type = "Vermes", Task_ID = {1005, 35, 01, 01, 200}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 03}; -- Gold Coins [02] = {Chance = 40, ItemID = {3009, 3, 0, 0}, Qnt = 01}; -- Honeycomb }; ["Polar Bear"] = { [00] = {Health = 03, Type = "Mamifero", Task_ID = {00, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 05}; -- Gold Coins [02] = {Chance = 40, ItemID = {3010, 3, 0, 0}, Qnt = 01}; -- Polar Bear Paw }; ["Cyclops"] = { [00] = {Health = 03, Type = "Gigantes", Task_ID = {1001, 30, 01, 02, 600}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 47}; -- Gold Coins [02] = {Chance = 40, ItemID = {3011, 3, 0, 0}, Qnt = 01}; -- Cyclops Toe }; ["Cyclops Smith"] = { [00] = {Health = 03, Type = "Gigantes", Task_ID = {1003, 25, 01, 04, 850}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 70}; -- Gold Coins [02] = {Chance = 40, ItemID = {3011, 3, 0, 0}, Qnt = 01}; -- Cyclops Toe [03] = {Chance = 01, ItemID = {10531, 3, 1, 0}, Qnt = 01}; -- Skill: Fury Impact }; ["Cyclops Drone"] = { [00] = {Health = 03, Type = "Gigantes", Task_ID = {1002, 20, 01, 03, 700}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 35}; -- Gold Coins [02] = {Chance = 40, ItemID = {3011, 3, 0, 0}, Qnt = 01}; -- Cyclops Toe }; ["Frost Giant"] = { [00] = {Health = 03, Type = "Gigantes", Task_ID = {1010, 50, 01, 02, 1300}, QuestKill = {76, 10884, 10885, 50}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 40}; -- Gold Coins [02] = {Chance = 40, ItemID = {3012, 3, 0, 0}, Qnt = 01}; -- Frost Giant Pelt [03] = {Chance = 40, ItemID = {3013, 3, 0, 0}, Qnt = 01}; -- Shard [04] = {Chance = 01, ItemID = {10505, 3, 1, 0}, Qnt = 01}; -- Skill: Frostfire Hail }; ["Frost Giantess"] = { [00] = {Health = 03, Type = "Gigantes", Task_ID = {1011, 00, 00, 00}, QuestKill = {76, 10884, 10885, 50}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 40}; -- Gold Coins [02] = {Chance = 40, ItemID = {3012, 3, 0, 0}, Qnt = 01}; -- Frost Giant Pelt [03] = {Chance = 15, ItemID = {3013, 3, 0, 0}, Qnt = 01}; -- Shard }; ["Ice Golem"] = { [00] = {Health = 03, Type = "Constructos", Task_ID = {1012, 45, 01, 04, 1650}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 111}; -- Gold Coins [02] = {Chance = 40, ItemID = {3013, 3, 0, 0}, Qnt = 01}; -- Shard [03] = {Chance = 40, ItemID = {3014, 3, 0, 0}, Qnt = 01}; -- Frosty Heart [04] = {Chance = 10, ItemID = {3015, 3, 0, 0}, Qnt = 01}; -- Black Pearl }; ["Crystal Spider"] = { [00] = {Health = 03, Type = "Magica", Task_ID = {1014, 55, 02, 03, 3000}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 197}; -- Gold Coins [02] = {Chance = 30, ItemID = {3013, 3, 0, 0}, Qnt = 01}; -- Shard [03] = {Chance = 40, ItemID = {3016, 3, 0, 0}, Qnt = 01}; -- Spider Silk [04] = {Chance = 01, ItemID = {10500, 3, 3, 0}, Qnt = 01}; -- Skill: Seal of Chaotic Disruption }; ["Crystal Wolf"] = { [00] = {Health = 03, Type = "Magica", Task_ID = {1013, 50, 01, 04, 2000}, QuestKill = {82, 10892, 10893, 40}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 52}; -- Gold Coins [02] = {Chance = 40, ItemID = {3017, 3, 0, 0}, Qnt = 01}; -- Wolf Paw [03] = {Chance = 01, ItemID = {10503, 3, 2, 0}, Qnt = 01}; -- Skill: Frozen Cataclysm }; ["Frost Dragon"] = { [00] = {Health = 03, Type = "Dragon", Task_ID = {1015, 50, 02, 04, 4700}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 243}; -- Gold Coins [02] = {Chance = 40, ItemID = {3018, 3, 0, 0}, Qnt = 01}; -- Life Crystal [03] = {Chance = 10, ItemID = {3019, 3, 0, 0}, Qnt = 03}; -- Small Sapphire [04] = {Chance = 30, ItemID = {3013, 3, 0, 0}, Qnt = 01}; -- Shard [05] = {Chance = 01, ItemID = {10501, 3, 2, 0}, Qnt = 01}; -- Skill: Frozen Cataclysm }; ["Wyrm"] = { [00] = {Health = 03, Type = "Dragon", Task_ID = {1016, 50, 02, 02, 2500}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 230}; -- Gold Coins [02] = {Chance = 40, ItemID = {3020, 3, 0, 0}, Qnt = 01}; -- Wyrm Scale [03] = {Chance = 10, ItemID = {3021, 3, 0, 0}, Qnt = 02}; -- Small Diamonds [04] = {Chance = 01, ItemID = {10562, 3, 2, 0}, Qnt = 01}; -- Skill: Spectral Bolt }; ["Demon"] = { [00] = {Health = 03, Type = "Demon", Task_ID = {1024, 50, 03, 08, 8000}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 600}; -- Gold Coins [02] = {Chance = 10, ItemID = {3022, 3, 0, 0}, Qnt = 01}; -- Demon Horn [03] = {Chance = 15, ItemID = {3023, 3, 0, 0}, Qnt = 01}; -- Demonic Essence [04] = {Chance = 30, ItemID = {3024, 3, 0, 0}, Qnt = 04}; -- Small Amethyst [05] = {Chance = 30, ItemID = {3025, 3, 0, 0}, Qnt = 04}; -- Small Emerald [06] = {Chance = 30, ItemID = {3026, 3, 0, 0}, Qnt = 04}; -- Small Ruby [07] = {Chance = 30, ItemID = {3027, 3, 0, 0}, Qnt = 04}; -- Small Topaz [08] = {Chance = 30, ItemID = {3028, 3, 0, 0}, Qnt = 01}; -- Red Gem [09] = {Chance = 40, ItemID = {3029, 3, 0, 0}, Qnt = 05}; -- Talon [10] = {Chance = 01, ItemID = {10516, 3, 1, 0}, Qnt = 01}; -- Skill: Decay of Knowledge }; ["Juggernaut"] = { [00] = {Health = 03, Type = "Demon", Task_ID = {1159, 30, 03, 08, 8500}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 1500}; -- Gold Coins [02] = {Chance = 15, ItemID = {3031, 3, 0, 0}, Qnt = 01}; -- Giant Shimmering Pearl [03] = {Chance = 15, ItemID = {3023, 3, 0, 0}, Qnt = 05}; -- Demonic Essence [04] = {Chance = 30, ItemID = {3024, 3, 0, 0}, Qnt = 07}; -- Small Amethyst [05] = {Chance = 30, ItemID = {3025, 3, 0, 0}, Qnt = 07}; -- Small Emerald [06] = {Chance = 30, ItemID = {3026, 3, 0, 0}, Qnt = 07}; -- Small Ruby [07] = {Chance = 30, ItemID = {3027, 3, 0, 0}, Qnt = 07}; -- Small Topaz [08] = {Chance = 30, ItemID = {3028, 3, 0, 0}, Qnt = 01}; -- Red Gem [09] = {Chance = 10, ItemID = {3030, 3, 0, 0}, Qnt = 01}; -- Gold Ingot [10] = {Chance = 15, ItemID = {3032, 3, 0, 0}, Qnt = 01}; -- Soul Orb [11] = {Chance = 15, ItemID = {3033, 3, 0, 0}, Qnt = 01}; -- Violet Gem [12] = {Chance = 01, ItemID = {10537, 3, 4, 0}, Qnt = 01}; -- Skill: Obliteration Bomb }; ["Dragon Lord"] = { [00] = {Health = 03, Type = "Dragon", Task_ID = {1017, 50, 02, 03, 5000}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 245}; -- Gold Coins [02] = {Chance = 40, ItemID = {3034, 3, 0, 0}, Qnt = 01}; -- Red Dragon Scale [03] = {Chance = 40, ItemID = {3035, 3, 0, 0}, Qnt = 01}; -- Red Dragon Leather [04] = {Chance = 10, ItemID = {3019, 3, 0, 0}, Qnt = 02}; -- Small Sapphire [05] = {Chance = 40, ItemID = {3018, 3, 0, 0}, Qnt = 01}; -- Life Crystal [06] = {Chance = 01, ItemID = {10511, 3, 3, 0}, Qnt = 01}; -- Skill: Ball of Pain }; ["Wyvern"] = { [00] = {Health = 03, Type = "Repteis", Task_ID = {1018, 35, 01, 03, 1100}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 90}; -- Gold Coins [02] = {Chance = 40, ItemID = {3036, 3, 0, 0}, Qnt = 01}; -- Wyvern Talisman [03] = {Chance = 10, ItemID = {3019, 3, 0, 0}, Qnt = 01}; -- Small Sapphire }; ["Nightmare"] = { [00] = {Health = 03, Type = "Magica", Task_ID = {1025, 50, 02, 04, 5000}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 300}; -- Gold Coins [02] = {Chance = 40, ItemID = {3037, 3, 0, 0}, Qnt = 01}; -- Essence of a Bad Dream [03] = {Chance = 40, ItemID = {3038, 3, 0, 0}, Qnt = 01}; -- Scythe Leg [04] = {Chance = 40, ItemID = {3032, 3, 0, 0}, Qnt = 01}; -- Soul Orb [05] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 01}; -- Demonic Essence }; ["Nightmare Scion"] = { [00] = {Health = 03, Type = "Magica", Task_ID = {1026, 25, 02, 02}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 155}; -- Gold Coins [02] = {Chance = 40, ItemID = {3037, 3, 0, 0}, Qnt = 01}; -- Essence of a Bad Dream [03] = {Chance = 40, ItemID = {3038, 3, 0, 0}, Qnt = 01}; -- Scythe Leg }; ["Banshee"] = { [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1023, 35, 02, 01, 3500}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 80}; -- Gold Coins [02] = {Chance = 40, ItemID = {3039, 3, 0, 0}, Qnt = 01}; -- Hair of a Banshee [03] = {Chance = 40, ItemID = {3040, 3, 0, 0}, Qnt = 01}; -- Petrified Scream [04] = {Chance = 40, ItemID = {3041, 3, 0, 0}, Qnt = 03}; -- White Pearl [05] = {Chance = 40, ItemID = {3015, 3, 0, 0}, Qnt = 01}; -- Black Pearl [06] = {Chance = 40, ItemID = {3018, 3, 0, 0}, Qnt = 01}; -- Life Crystal [07] = {Chance = 01, ItemID = {10522, 3, 1, 0}, Qnt = 01}; -- Skill: Cursed Misery }; ["Blood Crab"] = { [00] = {Health = 03, Type = "Aquatico", Task_ID = {1079, 35, 01, 02, 900}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 20}; -- Gold Coins [02] = {Chance = 40, ItemID = {3042, 3, 0, 0}, Qnt = 01}; -- Bloody Pincers [03] = {Chance = 10, ItemID = {3041, 3, 0, 0}, Qnt = 01}; -- White Pearl }; ["Tortoise"] = { [00] = {Health = 03, Type = "Repteis", Task_ID = {1078, 35, 01, 02, 400}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 30}; -- Gold Coins [02] = {Chance = 40, ItemID = {3043, 3, 0, 0}, Qnt = 05}; -- Tortoise Egg [03] = {Chance = 40, ItemID = {3044, 3, 0, 0}, Qnt = 01}; -- Turtle Shell }; ["Thornback Tortoise"] = { [00] = {Health = 03, Type = "Repteis", Task_ID = {1077, 40, 01, 03, 800}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 48}; -- Gold Coins [02] = {Chance = 40, ItemID = {3043, 3, 0, 0}, Qnt = 10}; -- Tortoise Egg [03] = {Chance = 40, ItemID = {3044, 3, 0, 0}, Qnt = 01}; -- Turtle Shell [04] = {Chance = 40, ItemID = {3045, 3, 0, 0}, Qnt = 05}; -- Thorn }; ["Leaf Golem"] = { [00] = {Health = 03, Type = "Plantas", Task_ID = {1027, 35, 01, 01, 320}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 27}; -- Gold Coins [02] = {Chance = 40, ItemID = {3053, 3, 0, 0}, Qnt = 01}; -- Dowser [03] = {Chance = 40, ItemID = {3054, 3, 0, 0}, Qnt = 01}; -- Fir Cone [04] = {Chance = 05, ItemID = {3025, 3, 0, 0}, Qnt = 01}; -- Small Emerald [05] = {Chance = 01, ItemID = {10550, 3, 1, 0}, Qnt = 01}; -- Skill: Toxic Punch }; ["Tarantula"] = { [00] = {Health = 225, Type = "Vermes", Task_ID = {1037, 35, 01, 02, 620}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 40}; -- Gold Coins [02] = {Chance = 40, ItemID = {3055, 3, 0, 0}, Qnt = 01}; -- Tarantula Egg [03] = {Chance = 40, ItemID = {3000, 3, 0, 0}, Qnt = 01}; -- Spider Fangs }; ["Giant Spider"] = { [00] = {Health = 03, Type = "Vermes", Task_ID = {1038, 75, 02, 04, 3800}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 195}; -- Gold Coins [02] = {Chance = 40, ItemID = {3016, 3, 0, 0}, Qnt = 01}; -- Spider Silk [03] = {Chance = 01, ItemID = {10555, 3, 3, 0}, Qnt = 01}; -- Skill: Dishonor of Seals }; ["Swampling"] = { [00] = {Health = 03, Type = "Plantas", Task_ID = {1028, 35, 01, 01, 450}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 12}; -- Gold Coins [02] = {Chance = 40, ItemID = {3057, 3, 0, 0}, Qnt = 01}; -- Swampling Wood [03] = {Chance = 40, ItemID = {3058, 3, 0, 0}, Qnt = 01}; -- Swampling Moss }; ["Haunted Treeling"] = { [00] = {Health = 03, Type = "Plantas", Task_ID = {1029, 25, 02, 02}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 95}; -- Gold Coins [02] = {Chance = 40, ItemID = {3059, 3, 0, 0}, Qnt = 01}; -- Haunted Piece of Wood }; ["Insectoid Worker"] = { [00] = {Health = 03, Type = "Vermes", Task_ID = {1030, 40, 01, 03, 2200}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 90}; -- Gold Coins [02] = {Chance = 40, ItemID = {3060, 3, 0, 0}, Qnt = 01}; -- Dung Ball [03] = {Chance = 40, ItemID = {3061, 3, 0, 0}, Qnt = 01}; -- Compound Eye }; ["Spitter"] = { [00] = {Health = 03, Type = "Vermes", Task_ID = {1034, 50, 02, 03, 3000}, QuestKill = {92, 10906, 10907, 35}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 190}; -- Gold Coins [02] = {Chance = 40, ItemID = {3062, 3, 0, 0}, Qnt = 01}; -- Spitter Nose [03] = {Chance = 40, ItemID = {3061, 3, 0, 0}, Qnt = 01}; -- Compound Eye [04] = {Chance = 05, ItemID = {3063, 3, 0, 0}, Qnt = 01}; -- Green Gem [05] = {Chance = 01, ItemID = {10554, 3, 3, 0}, Qnt = 01}; -- Skill: Triple Poison }; ["Spidris"] = { [00] = {Health = 03, Type = "Vermes", Task_ID = {1033, 75, 02, 04, 6000}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 400}; -- Gold Coins [02] = {Chance = 40, ItemID = {3064, 3, 0, 0}, Qnt = 01}; -- Spidris Mandible [03] = {Chance = 40, ItemID = {3061, 3, 0, 0}, Qnt = 01}; -- Compound Eye [04] = {Chance = 15, ItemID = {3031, 3, 0, 0}, Qnt = 01}; -- Giant Shimmering Pearl }; ["Kollos"] = { [00] = {Health = 03, Type = "Vermes", Task_ID = {1032, 75, 03, 03, 7400}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 300}; -- Gold Coins [02] = {Chance = 40, ItemID = {3065, 3, 0, 0}, Qnt = 01}; -- Kollos Shell [03] = {Chance = 40, ItemID = {3061, 3, 0, 0}, Qnt = 01}; -- Compound Eye [04] = {Chance = 15, ItemID = {3031, 3, 0, 0}, Qnt = 01}; -- Giant Shimmering Pearl [05] = {Chance = 10, ItemID = {3030, 3, 0, 0}, Qnt = 01}; -- Gold Ingot [06] = {Chance = 01, ItemID = {10557, 3, 2, 0}, Qnt = 01}; -- Skill: Void Eruption }; ["Crawler"] = { [00] = {Health = 03, Type = "Vermes", Task_ID = {1031, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 190}; -- Gold Coins [02] = {Chance = 40, ItemID = {3067, 3, 0, 0}, Qnt = 01}; -- Crawler Head Plating [03] = {Chance = 40, ItemID = {3061, 3, 0, 0}, Qnt = 01}; -- Compound Eye [04] = {Chance = 01, ItemID = {10559, 3, 4, 0}, Qnt = 01}; -- Skill: Burst of Venom }; ["Waspoid"] = { [00] = {Health = 03, Type = "Vermes", Task_ID = {1035, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 135}; -- Gold Coins [02] = {Chance = 40, ItemID = {3068, 3, 0, 0}, Qnt = 01}; -- Waspoid Claw [03] = {Chance = 40, ItemID = {3061, 3, 0, 0}, Qnt = 01}; -- Compound Eye [04] = {Chance = 40, ItemID = {3069, 3, 0, 0}, Qnt = 02}; -- Waspoid Wing [05] = {Chance = 40, ItemID = {3015, 3, 0, 0}, Qnt = 01}; -- Black Pearl }; ["Swarmer"] = { [00] = {Health = 03, Type = "Vermes", Task_ID = {1036, 30, 01, 02, 1600}, QuestKill = {88, 10900, 10901, 60}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 75}; -- Gold Coins [02] = {Chance = 40, ItemID = {3070, 3, 0, 0}, Qnt = 01}; -- Swarmer Antenna [03] = {Chance = 40, ItemID = {3061, 3, 0, 0}, Qnt = 01}; -- Compound Eye [04] = {Chance = 10, ItemID = {3025, 3, 0, 0}, Qnt = 01}; -- Small Emerald }; ["Shaburak Demon"] = { [00] = {Health = 03, Type = "Demon", Task_ID = {1019, 50, 01, 05, 3850}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 255}; -- Gold Coins [02] = {Chance = 40, ItemID = {3071, 3, 0, 0}, Qnt = 01}; -- Magic Sulphur [03] = {Chance = 05, ItemID = {3026, 3, 0, 0}, Qnt = 01}; -- Small Ruby }; ["Shaburak Lord"] = { [00] = {Health = 03, Type = "Demon", Task_ID = {1020, 50, 02, 03, 4500}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 200}; -- Gold Coins [02] = {Chance = 40, ItemID = {3071, 3, 0, 0}, Qnt = 01}; -- Magic Sulphur [03] = {Chance = 10, ItemID = {3026, 3, 0, 0}, Qnt = 03}; -- Small Ruby }; ["Shaburak Prince"] = { [00] = {Health = 03, Type = "Demon", Task_ID = {1021, 25, 02, 02}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 400}; -- Gold Coins [02] = {Chance = 01, ItemID = {10512, 3, 1, 0}, Qnt = 01}; -- Skill: Banish Elemental }; ["Forest Fury"] = { [00] = {Health = 03, Type = "Magica", Task_ID = {1022, 40, 01, 03, 1700}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 55}; -- Gold Coins [02] = {Chance = 40, ItemID = {3072, 3, 0, 0}, Qnt = 01}; -- Elven Hoof [03] = {Chance = 40, ItemID = {3073, 3, 0, 0}, Qnt = 01}; -- Venison [04] = {Chance = 05, ItemID = {3027, 3, 0, 0}, Qnt = 01}; -- Small Topaz }; ["Moohtah Warrior"] = { [00] = {Health = 03, Type = "Humanoide", Task_ID = {1041, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 300}; -- Gold Coins [02] = {Chance = 40, ItemID = {3074, 3, 0, 0}, Qnt = 01}; -- Minotaur Leather [03] = {Chance = 40, ItemID = {3075, 3, 0, 0}, Qnt = 01}; -- Minotaur Horn [04] = {Chance = 40, ItemID = {3076, 3, 0, 0}, Qnt = 01}; -- Red Piece of Cloth [05] = {Chance = 10, ItemID = {3024, 3, 0, 0}, Qnt = 02}; -- Small Amethyst [06] = {Chance = 10, ItemID = {3025, 3, 0, 0}, Qnt = 02}; -- Small Emerald [07] = {Chance = 10, ItemID = {3026, 3, 0, 0}, Qnt = 02}; -- Small Ruby [08] = {Chance = 10, ItemID = {3027, 3, 0, 0}, Qnt = 02}; -- Small Topaz }; ["Minotaur Hunter"] = { [00] = {Health = 03, Type = "Humanoide", Task_ID = {1040, 50, 02, 03, 2750}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 300}; -- Gold Coins [02] = {Chance = 40, ItemID = {3074, 3, 0, 0}, Qnt = 01}; -- Minotaur Leather [03] = {Chance = 40, ItemID = {3075, 3, 0, 0}, Qnt = 01}; -- Minotaur Horn [04] = {Chance = 40, ItemID = {3076, 3, 0, 0}, Qnt = 01}; -- Red Piece of Cloth [05] = {Chance = 40, ItemID = {3077, 3, 0, 0}, Qnt = 01}; -- Green Piece of Cloth [06] = {Chance = 40, ItemID = {3078, 3, 0, 0}, Qnt = 01}; -- Blue Piece of Cloth [07] = {Chance = 10, ItemID = {3024, 3, 0, 0}, Qnt = 02}; -- Small Amethyst [08] = {Chance = 10, ItemID = {3026, 3, 0, 0}, Qnt = 02}; -- Small Ruby [09] = {Chance = 05, ItemID = {3066, 3, 0, 0}, Qnt = 01}; -- Yellow Gem [10] = {Chance = 05, ItemID = {3028, 3, 0, 0}, Qnt = 01}; -- Red Gem }; ["Worm Priestess"] = { [00] = {Health = 03, Type = "Humanoide", Task_ID = {1043, 35, 02, 04, 3000}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 300}; -- Gold Coins [02] = {Chance = 40, ItemID = {3074, 3, 0, 0}, Qnt = 01}; -- Minotaur Leather [03] = {Chance = 40, ItemID = {3075, 3, 0, 0}, Qnt = 01}; -- Minotaur Horn [04] = {Chance = 40, ItemID = {3076, 3, 0, 0}, Qnt = 01}; -- Red Piece of Cloth [05] = {Chance = 40, ItemID = {3077, 3, 0, 0}, Qnt = 01}; -- Green Piece of Cloth [06] = {Chance = 40, ItemID = {3078, 3, 0, 0}, Qnt = 01}; -- Blue Piece of Cloth [07] = {Chance = 10, ItemID = {3024, 3, 0, 0}, Qnt = 02}; -- Small Amethyst [08] = {Chance = 10, ItemID = {3026, 3, 0, 0}, Qnt = 02}; -- Small Ruby [09] = {Chance = 05, ItemID = {3066, 3, 0, 0}, Qnt = 01}; -- Yellow Gem [10] = {Chance = 05, ItemID = {3028, 3, 0, 0}, Qnt = 01}; -- Red Gem [11] = {Chance = 10, ItemID = {3021, 3, 0, 0}, Qnt = 02}; -- Small Diamonds [12] = {Chance = 30, ItemID = {3025, 3, 0, 0}, Qnt = 02}; -- Small Emerald [13] = {Chance = 10, ItemID = {3019, 3, 0, 0}, Qnt = 02}; -- Small Sapphire }; ["Minotaur Amazon"] = { [00] = {Health = 03, Type = "Humanoide", Task_ID = {1039, 25, 02, 02}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 300}; -- Gold Coins [02] = {Chance = 40, ItemID = {3074, 3, 0, 0}, Qnt = 01}; -- Minotaur Leather [03] = {Chance = 40, ItemID = {3075, 3, 0, 0}, Qnt = 01}; -- Minotaur Horn [04] = {Chance = 40, ItemID = {3076, 3, 0, 0}, Qnt = 01}; -- Red Piece of Cloth [05] = {Chance = 40, ItemID = {3077, 3, 0, 0}, Qnt = 01}; -- Green Piece of Cloth [06] = {Chance = 40, ItemID = {3078, 3, 0, 0}, Qnt = 01}; -- Blue Piece of Cloth [07] = {Chance = 10, ItemID = {3024, 3, 0, 0}, Qnt = 02}; -- Small Amethyst [08] = {Chance = 10, ItemID = {3026, 3, 0, 0}, Qnt = 02}; -- Small Ruby [09] = {Chance = 05, ItemID = {3066, 3, 0, 0}, Qnt = 01}; -- Yellow Gem [10] = {Chance = 05, ItemID = {3028, 3, 0, 0}, Qnt = 01}; -- Red Gem [11] = {Chance = 10, ItemID = {3021, 3, 0, 0}, Qnt = 02}; -- Small Diamonds [12] = {Chance = 30, ItemID = {3025, 3, 0, 0}, Qnt = 02}; -- Small Emerald [13] = {Chance = 10, ItemID = {3019, 3, 0, 0}, Qnt = 02}; -- Small Sapphire [14] = {Chance = 05, ItemID = {3030, 3, 0, 0}, Qnt = 01}; -- Gold Ingot }; ["Moohtant"] = { [00] = {Health = 03, Type = "Humanoide", Task_ID = {1042, 35, 02, 03, 5700}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 200}; -- Gold Coins [02] = {Chance = 40, ItemID = {3074, 3, 0, 0}, Qnt = 01}; -- Minotaur Leather [03] = {Chance = 40, ItemID = {3079, 3, 0, 0}, Qnt = 01}; -- Moohtant Horn [04] = {Chance = 10, ItemID = {3021, 3, 0, 0}, Qnt = 02}; -- Small Diamonds [05] = {Chance = 10, ItemID = {3026, 3, 0, 0}, Qnt = 02}; -- Small Ruby [06] = {Chance = 05, ItemID = {3030, 3, 0, 0}, Qnt = 01}; -- Gold Ingot [07] = {Chance = 05, ItemID = {3066, 3, 0, 0}, Qnt = 01}; -- Yellow Gem [08] = {Chance = 05, ItemID = {3028, 3, 0, 0}, Qnt = 01}; -- Red Gem }; ["Quara Constrictor"] = { [00] = {Health = 03, Type = "Aquatico", Task_ID = {1044, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 100}; -- Gold Coins [02] = {Chance = 40, ItemID = {3080, 3, 0, 0}, Qnt = 01}; -- Quara Tentacle [02] = {Chance = 40, ItemID = {3081, 3, 0, 0}, Qnt = 01}; -- Fish Fin [03] = {Chance = 10, ItemID = {3024, 3, 0, 0}, Qnt = 02}; -- Small Amethyst }; ["Quara Hydromancer"] = { [00] = {Health = 03, Type = "Aquatico", Task_ID = {1045, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 110}; -- Gold Coins [02] = {Chance = 40, ItemID = {3082, 3, 0, 0}, Qnt = 01}; -- Quara Eye [03] = {Chance = 40, ItemID = {3081, 3, 0, 0}, Qnt = 01}; -- Fish Fin [04] = {Chance = 10, ItemID = {3025, 3, 0, 0}, Qnt = 04}; -- Small Emerald [05] = {Chance = 05, ItemID = {3015, 3, 0, 0}, Qnt = 01}; -- Black Pearl [06] = {Chance = 05, ItemID = {3041, 3, 0, 0}, Qnt = 01}; -- White Pearl }; ["Quara Mantassin"] = { [00] = {Health = 03, Type = "Aquatico", Task_ID = {1046, 50, 01, 04, 3000}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 130}; -- Gold Coins [02] = {Chance = 40, ItemID = {3083, 3, 0, 0}, Qnt = 01}; -- Mantassin Tail [03] = {Chance = 40, ItemID = {3081, 3, 0, 0}, Qnt = 01}; -- Fish Fin [04] = {Chance = 10, ItemID = {3019, 3, 0, 0}, Qnt = 02}; -- Small Sapphire }; ["Quara Pincher"] = { [00] = {Health = 03, Type = "Aquatico", Task_ID = {1047, 25, 02, 02}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 150}; -- Gold Coins [02] = {Chance = 40, ItemID = {3084, 3, 0, 0}, Qnt = 01}; -- Quara Pincers [03] = {Chance = 40, ItemID = {3081, 3, 0, 0}, Qnt = 01}; -- Fish Fin [04] = {Chance = 10, ItemID = {3026, 3, 0, 0}, Qnt = 02}; -- Small Ruby }; ["Quara Predator"] = { [00] = {Health = 03, Type = "Aquatico", Task_ID = {1048, 25, 02, 02}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 154}; -- Gold Coins [02] = {Chance = 40, ItemID = {3085, 3, 0, 0}, Qnt = 01}; -- Quara Bone [03] = {Chance = 40, ItemID = {3081, 3, 0, 0}, Qnt = 01}; -- Fish Fin [04] = {Chance = 10, ItemID = {3021, 3, 0, 0}, Qnt = 02}; -- Small Diamonds }; ["Bog Raider"] = { [00] = {Health = 03, Type = "Magica", Task_ID = {1049, 55, 02, 03, 4300}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 105}; -- Gold Coins [02] = {Chance = 40, ItemID = {3086, 3, 0, 0}, Qnt = 01}; -- Boggy Dreads }; ["Demon Outcast"] = { [00] = {Health = 03, Type = "Demon", Task_ID = {1050, 80, 03, 06, 7550}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 600}; -- Gold Coins [02] = {Chance = 15, ItemID = {3023, 3, 0, 0}, Qnt = 01}; -- Demonic Essence [03] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 04}; -- Small Emerald [04] = {Chance = 40, ItemID = {3026, 3, 0, 0}, Qnt = 04}; -- Small Ruby [05] = {Chance = 40, ItemID = {3021, 3, 0, 0}, Qnt = 02}; -- Small Diamonds [06] = {Chance = 40, ItemID = {3019, 3, 0, 0}, Qnt = 02}; -- Small Sapphire [07] = {Chance = 40, ItemID = {3027, 3, 0, 0}, Qnt = 04}; -- Small Topaz [08] = {Chance = 40, ItemID = {3087, 3, 0, 0}, Qnt = 01}; -- Demon Dust [09] = {Chance = 10, ItemID = {3088, 3, 0, 0}, Qnt = 01}; -- Cluster of Solace }; ["Destroyer"] = { [00] = {Health = 03, Type = "Demon", Task_ID = {1051, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 341}; -- Gold Coins [02] = {Chance = 10, ItemID = {3024, 3, 0, 0}, Qnt = 02}; -- Small Amethyst [03] = {Chance = 40, ItemID = {3032, 3, 0, 0}, Qnt = 01}; -- Soul Orb [04] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 01}; -- Demonic Essence [05] = {Chance = 05, ItemID = {3089, 3, 0, 0}, Qnt = 01}; -- Metal Spike [06] = {Chance = 01, ItemID = {10520, 3, 4, 0}, Qnt = 01}; -- Skill: Curse of Soul Draining }; ["Hellflayer"] = { [00] = {Health = 03, Type = "Demon", Task_ID = {1052, 15, 03, 04, 8000}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 1200}; -- Gold Coins [02] = {Chance = 05, ItemID = {3030, 3, 0, 0}, Qnt = 03}; -- Gold Ingot [03] = {Chance = 40, ItemID = {3024, 3, 0, 0}, Qnt = 02}; -- Small Amethyst [04] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 04}; -- Small Emerald [05] = {Chance = 40, ItemID = {3026, 3, 0, 0}, Qnt = 04}; -- Small Ruby [06] = {Chance = 40, ItemID = {3021, 3, 0, 0}, Qnt = 02}; -- Small Diamonds [07] = {Chance = 40, ItemID = {3027, 3, 0, 0}, Qnt = 04}; -- Small Topaz [08] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 01}; -- Demonic Essence [09] = {Chance = 40, ItemID = {3090, 3, 0, 0}, Qnt = 01}; -- Pair of Hellflayer Horns [10] = {Chance = 15, ItemID = {3031, 3, 0, 0}, Qnt = 01}; -- Giant Shimmering Pearl [11] = {Chance = 05, ItemID = {3028, 3, 0, 0}, Qnt = 01}; -- Red Gem [12] = {Chance = 15, ItemID = {3033, 3, 0, 0}, Qnt = 01}; -- Violet Gem [13] = {Chance = 05, ItemID = {3063, 3, 0, 0}, Qnt = 01}; -- Green Gem }; ["Worker Golem"] = { [00] = {Health = 03, Type = "Constructos", Task_ID = {1053, 35, 02, 03, 2130}, QuestKill = {113, 10936, 10937, 50}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 140}; -- Gold Coins [02] = {Chance = 40, ItemID = {3091, 3, 0, 0}, Qnt = 05}; -- Nail [03] = {Chance = 40, ItemID = {3092, 3, 0, 0}, Qnt = 01}; -- Gear Crystal [04] = {Chance = 40, ItemID = {3093, 3, 0, 0}, Qnt = 01}; -- Iron Ore [05] = {Chance = 40, ItemID = {3094, 3, 0, 0}, Qnt = 01}; -- Gear Wheel }; ["War Golem"] = { [00] = {Health = 03, Type = "Constructos", Task_ID = {1054, 25, 02, 02}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 265}; -- Gold Coins [02] = {Chance = 40, ItemID = {3091, 3, 0, 0}, Qnt = 05}; -- Nail [04] = {Chance = 40, ItemID = {3093, 3, 0, 0}, Qnt = 01}; -- Iron Ore [05] = {Chance = 40, ItemID = {3095, 3, 0, 0}, Qnt = 01}; -- War Crystal [06] = {Chance = 40, ItemID = {3096, 3, 0, 0}, Qnt = 01}; -- Crystal of Power }; ["Metal Gargoyle"] = { [00] = {Health = 03, Type = "Constructos", Task_ID = {1055, 50, 02, 04, 4200}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 200}; -- Gold Coins [02] = {Chance = 40, ItemID = {3097, 3, 0, 0}, Qnt = 01}; -- Metal Jaw [03] = {Chance = 40, ItemID = {3098, 3, 0, 0}, Qnt = 01}; -- Shiny Stone [04] = {Chance = 40, ItemID = {3099, 3, 0, 0}, Qnt = 01}; -- Bronze Gear Wheel }; ["Glooth Golem"] = { [00] = {Health = 03, Type = "Constructos", Task_ID = {1056, 30, 02, 04, 5000}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 400}; -- Gold Coins [02] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 04}; -- Small Emerald [03] = {Chance = 40, ItemID = {3027, 3, 0, 0}, Qnt = 04}; -- Small Topaz [04] = {Chance = 40, ItemID = {3099, 3, 0, 0}, Qnt = 01}; -- Bronze Gear Wheel [05] = {Chance = 40, ItemID = {3093, 3, 0, 0}, Qnt = 01}; -- Iron Ore [06] = {Chance = 40, ItemID = {3100, 3, 0, 0}, Qnt = 01}; -- Glooth Injection Tube [07] = {Chance = 40, ItemID = {3094, 3, 0, 0}, Qnt = 01}; -- Gear Wheel [08] = {Chance = 05, ItemID = {3063, 3, 0, 0}, Qnt = 01}; -- Green Gem [09] = {Chance = 05, ItemID = {3066, 3, 0, 0}, Qnt = 01}; -- Yellow Gem }; ["Walker"] = { [00] = {Health = 03, Type = "Constructos", Task_ID = {1057, 25, 02, 02}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 300}; -- Gold Coins [02] = {Chance = 40, ItemID = {3101, 3, 0, 0}, Qnt = 01}; -- Metal Toe [03] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 02}; -- Small Emerald [04] = {Chance = 40, ItemID = {3027, 3, 0, 0}, Qnt = 02}; -- Small Topaz [05] = {Chance = 10, ItemID = {3024, 3, 0, 0}, Qnt = 02}; -- Small Amethyst }; ["Lost Exile"] = { [00] = {Health = 03, Type = "Humanoide", Task_ID = {1058, 35, 02, 02, 2500}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 200}; -- Gold Coins [02] = {Chance = 40, ItemID = {3102, 3, 0, 0}, Qnt = 01}; -- Lost Hushers Staff [03] = {Chance = 40, ItemID = {3103, 3, 0, 0}, Qnt = 01}; -- Skull Shatterer }; ["Lost Thrower"] = { [00] = {Health = 03, Type = "Humanoide", Task_ID = {1059, 25, 02, 02}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 140}; -- Gold Coins [02] = {Chance = 40, ItemID = {3104, 3, 0, 0}, Qnt = 01}; -- Bloody Dwarven Beard [03] = {Chance = 40, ItemID = {3105, 3, 0, 0}, Qnt = 01}; -- Broken Throwing Axe [04] = {Chance = 40, ItemID = {3106, 3, 0, 0}, Qnt = 01}; -- Lost Bracers [05] = {Chance = 40, ItemID = {3093, 3, 0, 0}, Qnt = 01}; -- Iron Ore }; ["Lost Basher"] = { [00] = {Health = 03, Type = "Humanoide", Task_ID = {1060, 50, 02, 03, 3750}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 100}; -- Gold Coins [02] = {Chance = 40, ItemID = {3104, 3, 0, 0}, Qnt = 01}; -- Bloody Dwarven Beard [03] = {Chance = 40, ItemID = {3107, 3, 0, 0}, Qnt = 01}; -- Lost Bashers Spike [04] = {Chance = 40, ItemID = {3093, 3, 0, 0}, Qnt = 01}; -- Iron Ore [05] = {Chance = 01, ItemID = {10534, 3, 2, 0}, Qnt = 01}; -- Skill: Double Punch }; ["Lizard Legionnaire"] = { [00] = {Health = 03, Type = "Repteis", Task_ID = {1061, 35, 01, 03, 2000}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 165}; -- Gold Coins [02] = {Chance = 40, ItemID = {3108, 3, 0, 0}, Qnt = 01}; -- Legionnaire Flags [03] = {Chance = 40, ItemID = {3109, 3, 0, 0}, Qnt = 01}; -- Lizard Leather [04] = {Chance = 40, ItemID = {3110, 3, 0, 0}, Qnt = 01}; -- Lizard Scale [05] = {Chance = 40, ItemID = {3111, 3, 0, 0}, Qnt = 01}; -- Red Lantern [06] = {Chance = 40, ItemID = {3296, 3, 0, 0}, Qnt = 01}; -- Bunch of Ripe Rice }; ["Lizard Dragon Priest"] = { [00] = {Health = 03, Type = "Repteis", Task_ID = {1062, 25, 02, 02}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 200}; -- Gold Coins [02] = {Chance = 40, ItemID = {3112, 3, 0, 0}, Qnt = 01}; -- Dragon Priests Wandtip [03] = {Chance = 10, ItemID = {3024, 3, 0, 0}, Qnt = 02}; -- Small Amethyst [04] = {Chance = 05, ItemID = {3066, 3, 0, 0}, Qnt = 01}; -- Yellow Gem [05] = {Chance = 40, ItemID = {3109, 3, 0, 0}, Qnt = 01}; -- Lizard Leather [06] = {Chance = 40, ItemID = {3110, 3, 0, 0}, Qnt = 01}; -- Lizard Scale [07] = {Chance = 40, ItemID = {3296, 3, 0, 0}, Qnt = 01}; -- Bunch of Ripe Rice }; ["Lizard High Guard"] = { [00] = {Health = 03, Type = "Repteis", Task_ID = {1063, 25, 02, 02}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 227}; -- Gold Coins [02] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 02}; -- Small Emerald [03] = {Chance = 40, ItemID = {3109, 3, 0, 0}, Qnt = 01}; -- Lizard Leather [04] = {Chance = 40, ItemID = {3110, 3, 0, 0}, Qnt = 01}; -- Lizard Scale [05] = {Chance = 40, ItemID = {3113, 3, 0, 0}, Qnt = 01}; -- Spiked Iron Ball [06] = {Chance = 40, ItemID = {3114, 3, 0, 0}, Qnt = 01}; -- High Guard Shoulderplates [07] = {Chance = 40, ItemID = {3115, 3, 0, 0}, Qnt = 01}; -- High Guard Flag [08] = {Chance = 40, ItemID = {3296, 3, 0, 0}, Qnt = 01}; -- Bunch of Ripe Rice }; ["Lizard Zaogun"] = { [00] = {Health = 03, Type = "Repteis", Task_ID = {1064, 55, 02, 04, 4000}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 268}; -- Gold Coins [02] = {Chance = 40, ItemID = {3116, 3, 0, 0}, Qnt = 01}; -- Zaogun Flag [03] = {Chance = 40, ItemID = {3117, 3, 0, 0}, Qnt = 01}; -- Zaogun Shoulderplates [04] = {Chance = 40, ItemID = {3111, 3, 0, 0}, Qnt = 01}; -- Red Lantern [05] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 02}; -- Small Emerald [06] = {Chance = 40, ItemID = {3109, 3, 0, 0}, Qnt = 01}; -- Lizard Leather [07] = {Chance = 40, ItemID = {3110, 3, 0, 0}, Qnt = 01}; -- Lizard Scale }; ["Lizard Chosen"] = { [00] = {Health = 03, Type = "Repteis", Task_ID = {1065, 40, 02, 04, 6500}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 236}; -- Gold Coins [02] = {Chance = 40, ItemID = {3118, 3, 0, 0}, Qnt = 01}; -- Cursed Shoulder Spikes [03] = {Chance = 40, ItemID = {3119, 3, 0, 0}, Qnt = 01}; -- Corrupted Flag [04] = {Chance = 40, ItemID = {3120, 3, 0, 0}, Qnt = 01}; -- Scale of Corruption [05] = {Chance = 40, ItemID = {3109, 3, 0, 0}, Qnt = 01}; -- Lizard Leather [06] = {Chance = 40, ItemID = {3110, 3, 0, 0}, Qnt = 01}; -- Lizard Scale [07] = {Chance = 40, ItemID = {3021, 3, 0, 0}, Qnt = 02}; -- Small Diamonds [08] = {Chance = 01, ItemID = {10535, 3, 2, 0}, Qnt = 01}; -- Skill: Death Bleeding }; ["Draken Warmaster"] = { [00] = {Health = 03, Type = "Dragon", Task_ID = {1066, 50, 03, 03, 4500}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 500}; -- Gold Coins [02] = {Chance = 40, ItemID = {3121, 3, 0, 0}, Qnt = 01}; -- Bone Shoulderplate [03] = {Chance = 40, ItemID = {3122, 3, 0, 0}, Qnt = 01}; -- Warmasters Wristguards [04] = {Chance = 40, ItemID = {3026, 3, 0, 0}, Qnt = 02}; -- Small Ruby [05] = {Chance = 40, ItemID = {3124, 3, 0, 0}, Qnt = 01}; -- Draken Sulphur }; ["Draken Spellweaver"] = { [00] = {Health = 03, Type = "Dragon", Task_ID = {1067, 25, 02, 02}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 500}; -- Gold Coins [02] = {Chance = 05, ItemID = {3063, 3, 0, 0}, Qnt = 01}; -- Green Gem [03] = {Chance = 15, ItemID = {3123, 3, 0, 0}, Qnt = 01}; -- Weavers Wandtip [04] = {Chance = 40, ItemID = {3124, 3, 0, 0}, Qnt = 01}; -- Draken Sulphur [05] = {Chance = 40, ItemID = {3026, 3, 0, 0}, Qnt = 02}; -- Small Ruby }; ["Draken Elite"] = { [00] = {Health = 03, Type = "Dragon", Task_ID = {1068, 25, 02, 02}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 800}; -- Gold Coins [02] = {Chance = 40, ItemID = {3071, 3, 0, 0}, Qnt = 01}; -- Magic Sulphur [03] = {Chance = 40, ItemID = {3124, 3, 0, 0}, Qnt = 01}; -- Draken Sulphur [04] = {Chance = 40, ItemID = {3021, 3, 0, 0}, Qnt = 02}; -- Small Diamonds [05] = {Chance = 40, ItemID = {3125, 3, 0, 0}, Qnt = 01}; -- Draken Wristbands [06] = {Chance = 40, ItemID = {3126, 3, 0, 0}, Qnt = 01}; -- Broken Draken Mail [07] = {Chance = 40, ItemID = {3127, 3, 0, 0}, Qnt = 01}; -- Broken Slicer [08] = {Chance = 01, ItemID = {10515, 3, 2, 0}, Qnt = 01}; -- Skill: Soul Blaze }; ["Draken Abomination"] = { [00] = {Health = 03, Type = "Dragon", Task_ID = {1069, 50, 03, 04, 6600}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 800}; -- Gold Coins [02] = {Chance = 40, ItemID = {3027, 3, 0, 0}, Qnt = 02}; -- Small Topaz [03] = {Chance = 40, ItemID = {3124, 3, 0, 0}, Qnt = 01}; -- Draken Sulphur [04] = {Chance = 40, ItemID = {3128, 3, 0, 0}, Qnt = 01}; -- Eye of Corruption [05] = {Chance = 40, ItemID = {3129, 3, 0, 0}, Qnt = 01}; -- Tail of Corruption [06] = {Chance = 01, ItemID = {10521, 3, 1, 0}, Qnt = 01}; -- Skill: Soul Hail }; ["Hydra"] = { [00] = {Health = 03, Type = "Dragon", Task_ID = {1070, 40, 02, 04, 4000}, QuestKill = {111, 10933, 10934, 99}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 300}; -- Gold Coins [02] = {Chance = 40, ItemID = {3130, 3, 0, 0}, Qnt = 01}; -- Hydra Head [03] = {Chance = 40, ItemID = {3131, 3, 0, 0}, Qnt = 01}; -- Hydra Egg [04] = {Chance = 40, ItemID = {3019, 3, 0, 0}, Qnt = 05}; -- Small Sapphire [05] = {Chance = 40, ItemID = {3018, 3, 0, 0}, Qnt = 01}; -- Life Crystal [06] = {Chance = 01, ItemID = {10558, 3, 2, 0}, Qnt = 01}; -- Skill: Nature Wave }; ["Serpent Spawn"] = { [00] = {Health = 03, Type = "Repteis", Task_ID = {1074, 55, 03, 03, 6500}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 239}; -- Gold Coins [02] = {Chance = 40, ItemID = {3019, 3, 0, 0}, Qnt = 05}; -- Small Sapphire [03] = {Chance = 40, ItemID = {3018, 3, 0, 0}, Qnt = 01}; -- Life Crystal [04] = {Chance = 40, ItemID = {3132, 3, 0, 0}, Qnt = 01}; -- Snake Skin [05] = {Chance = 40, ItemID = {3133, 3, 0, 0}, Qnt = 01}; -- Winged Tail }; ["Medusa"] = { [00] = {Health = 03, Type = "Magica", Task_ID = {1072, 50, 03, 04, 6300}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 600}; -- Gold Coins [02] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 02}; -- Small Emerald [03] = {Chance = 40, ItemID = {3134, 3, 0, 0}, Qnt = 01}; -- Strand of Medusa Hair }; ["Behemoth"] = { [00] = {Health = 03, Type = "Gigantes", Task_ID = {1073, 50, 03, 04, 6800}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 500}; -- Gold Coins [02] = {Chance = 10, ItemID = {3024, 3, 0, 0}, Qnt = 02}; -- Small Amethyst [03] = {Chance = 10, ItemID = {3135, 3, 0, 0}, Qnt = 01}; -- Battle Stone [04] = {Chance = 10, ItemID = {3136, 3, 0, 0}, Qnt = 01}; -- Behemoth Claw [05] = {Chance = 10, ItemID = {3137, 3, 0, 0}, Qnt = 01}; -- Big Bone [06] = {Chance = 10, ItemID = {3138, 3, 0, 0}, Qnt = 01}; -- Perfect Behemoth Fang [07] = {Chance = 01, ItemID = {10538, 3, 4, 0}, Qnt = 01}; -- Skill: Beast Bit }; ["Demon Skeleton"] = { [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1124, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 75}; -- Gold Coins [02] = {Chance = 10, ItemID = {3142, 3, 0, 0}, Qnt = 02}; -- Demonic Skeletal Hand [03] = {Chance = 05, ItemID = {3015, 3, 0, 0}, Qnt = 01}; -- Black Pearl [04] = {Chance = 10, ItemID = {3026, 3, 0, 0}, Qnt = 01}; -- Small Ruby [09] = {Chance = 40, ItemID = {3066, 3, 0, 0}, Qnt = 05}; -- Yellow Gem }; ["Water Elemental"] = { [00] = {Health = 03, Type = "Elementais", Task_ID = {00, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 100}; -- Gold Coins [02] = {Chance = 10, ItemID = {3143, 3, 0, 0}, Qnt = 02}; -- Rainbow Trout [03] = {Chance = 10, ItemID = {3144, 3, 0, 0}, Qnt = 02}; -- Green Perch [04] = {Chance = 10, ItemID = {3021, 3, 0, 0}, Qnt = 01}; -- Small Diamonds [02] = {Chance = 10, ItemID = {3025, 3, 0, 0}, Qnt = 01}; -- Small Emerald }; ["Frost Dragon Hatchling"] = { [00] = {Health = 03, Type = "Dragon", Task_ID = {1123, 00, 00, 00}, QuestKill = {105, 10923, 10924, 30}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 55}; -- Gold Coins [02] = {Chance = 40, ItemID = {3014, 3, 0, 0}, Qnt = 01}; -- Frosty Heart [03] = {Chance = 01, ItemID = {10507, 3, 1, 0}, Qnt = 01}; -- Skill: Imbuement Spellshield }; ["Yeti"] = { [00] = {Health = 03, Type = "Mamifero", Task_ID = {00, 00, 00, 00}, QuestKill = {78, 10887, 10888, 04}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 100}; -- Gold Coins [02] = {Chance = 40, ItemID = {3145, 3, 0, 0}, Qnt = 01}; -- Snowball [03] = {Chance = 01, ItemID = {10502, 3, 3, 0}, Qnt = 01}; -- Skill: Nature Wave }; ["Spectre"] = { [00] = {Health = 03, Type = "Morto-Vivo", Task_ID = {1090, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 301}; -- Gold Coins [02] = {Chance = 40, ItemID = {3146, 3, 0, 0}, Qnt = 01}; -- White Piece of Cloth [03] = {Chance = 40, ItemID = {3032, 3, 0, 0}, Qnt = 01}; -- Soul Orb [04] = {Chance = 40, ItemID = {3098, 3, 0, 0}, Qnt = 01}; -- Shiny Stone [05] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 07}; -- Demonic Essence }; ["Sea Serpent"] = { [00] = {Health = 03, Type = "Repteis", Task_ID = {1109, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 236}; -- Gold Coins [02] = {Chance = 40, ItemID = {3147, 3, 0, 0}, Qnt = 01}; -- Sea Serpent Scale [03] = {Chance = 40, ItemID = {3019, 3, 0, 0}, Qnt = 01}; -- Small Sapphire }; ["Seacrest Serpent"] = { [00] = {Health = 03, Type = "Repteis", Task_ID = {1120, 45, 02, 04, 7333}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 500}; -- Gold Coins [02] = {Chance = 40, ItemID = {3152, 3, 0, 0}, Qnt = 01}; -- Seacrest Hair [03] = {Chance = 40, ItemID = {3153, 3, 0, 0}, Qnt = 01}; -- Seacrest Pearl [04] = {Chance = 40, ItemID = {3154, 3, 0, 0}, Qnt = 01}; -- Seacrest Scale [05] = {Chance = 05, ItemID = {3015, 3, 0, 0}, Qnt = 01}; -- Black Pearl [06] = {Chance = 10, ItemID = {3021, 3, 0, 0}, Qnt = 01}; -- Small Diamonds [07] = {Chance = 05, ItemID = {3041, 3, 0, 0}, Qnt = 01}; -- White Pearl [08] = {Chance = 15, ItemID = {3031, 3, 0, 0}, Qnt = 01}; -- Giant Shimmering Pearl [09] = {Chance = 40, ItemID = {3032, 3, 0, 0}, Qnt = 01}; -- Soul Orb [10] = {Chance = 01, ItemID = {10508, 3, 2, 0}, Qnt = 01}; -- Skill: Seal of Chaotic Disruption }; ["Instable Sparkion"] = { [00] = {Health = 03, Type = "Dimensionais", Task_ID = {00, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 130}; -- Gold Coins [02] = {Chance = 40, ItemID = {3148, 3, 0, 0}, Qnt = 01}; -- Sparkion Claw [03] = {Chance = 40, ItemID = {3149, 3, 0, 0}, Qnt = 01}; -- Sparkion Tail [04] = {Chance = 40, ItemID = {3150, 3, 0, 0}, Qnt = 01}; -- Sparkion Legs [05] = {Chance = 40, ItemID = {3151, 3, 0, 0}, Qnt = 01}; -- Sparkion Stings }; ["Sparkion"] = { [00] = {Health = 03, Type = "Dimensionais", Task_ID = {00, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 300}; -- Gold Coins [02] = {Chance = 40, ItemID = {3148, 3, 0, 0}, Qnt = 01}; -- Sparkion Claw [03] = {Chance = 40, ItemID = {3149, 3, 0, 0}, Qnt = 01}; -- Sparkion Tail [04] = {Chance = 40, ItemID = {3150, 3, 0, 0}, Qnt = 01}; -- Sparkion Legs [05] = {Chance = 40, ItemID = {3151, 3, 0, 0}, Qnt = 01}; -- Sparkion Stings [06] = {Chance = 01, ItemID = {10569, 3, 2, 0}, Qnt = 01}; -- Skill: Barrier of Energy }; ["Deepling Elite"] = { [00] = {Health = 03, Type = "Aquatico", Task_ID = {1107, 40, 02, 03, 4980}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 186}; -- Gold Coins [02] = {Chance = 40, ItemID = {3155, 3, 0, 0}, Qnt = 01}; -- Deepling Filet [03] = {Chance = 40, ItemID = {3156, 3, 0, 0}, Qnt = 01}; -- Eye of a Deepling [04] = {Chance = 40, ItemID = {3157, 3, 0, 0}, Qnt = 01}; -- Deepling Ridge [05] = {Chance = 40, ItemID = {3158, 3, 0, 0}, Qnt = 01}; -- Deeptags }; ["Massive Fire Elemental"] = { [00] = {Health = 03, Type = "Elementais", Task_ID = {00, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 212}; -- Gold Coins [02] = {Chance = 10, ItemID = {3026, 3, 0, 0}, Qnt = 01}; -- Small Ruby [03] = {Chance = 01, ItemID = {10514, 3, 2, 0}, Qnt = 01}; -- Skill: Suffering }; ["Yielothax"] = { [00] = {Health = 03, Type = "Dimensionais", Task_ID = {1116, 50, 02, 02, 4765}, QuestKill = {117, 10941, 10942, 80}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 227}; -- Gold Coins [02] = {Chance = 10, ItemID = {3021, 3, 0, 0}, Qnt = 01}; -- Small Diamonds [03] = {Chance = 40, ItemID = {3029, 3, 0, 0}, Qnt = 05}; -- Talon }; ["Eternal Guardian"] = { [00] = {Health = 03, Type = "Constructos", Task_ID = {1177, 60, 02, 04, 3000}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 400}; -- Gold Coins [02] = {Chance = 10, ItemID = {3159, 3, 0, 0}, Qnt = 01}; -- Ancient Stone [03] = {Chance = 40, ItemID = {3113, 3, 0, 0}, Qnt = 01}; -- Spiked Iron Ball [04] = {Chance = 40, ItemID = {3093, 3, 0, 0}, Qnt = 01}; -- Iron Ore [05] = {Chance = 40, ItemID = {3098, 3, 0, 0}, Qnt = 01}; -- Shiny Stone [06] = {Chance = 01, ItemID = {10544, 3, 4, 0}, Qnt = 01}; -- Skill: Barrier of Holy }; ["Terramite"] = { [00] = {Health = 03, Type = "Vermes", Task_ID = {1119, 35, 01, 02, 530}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 45}; -- Gold Coins [02] = {Chance = 40, ItemID = {3168, 3, 0, 0}, Qnt = 01}; -- Terramite Legs [03] = {Chance = 40, ItemID = {3169, 3, 0, 0}, Qnt = 01}; -- Terramite Shell [04] = {Chance = 40, ItemID = {3170, 3, 0, 0}, Qnt = 03}; -- Terramite Eggs }; ["Clomp"] = { [00] = {Health = 03, Type = "Mamiferos", Task_ID = {1080, 30, 01, 03, 1300}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 50}; -- Gold Coins [02] = {Chance = 40, ItemID = {3171, 3, 0, 0}, Qnt = 01}; -- Raw Meat [03] = {Chance = 40, ItemID = {3172, 3, 0, 0}, Qnt = 01}; -- Thick Fur }; ["Wailing Widow"] = { [00] = {Health = 03, Type = "Vermes", Task_ID = {1081, 40, 01, 05, 1750}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 140}; -- Gold Coins [02] = {Chance = 40, ItemID = {3173, 3, 0, 0}, Qnt = 01}; -- Widows Mandibles [03] = {Chance = 01, ItemID = {10552, 3, 1, 0}, Qnt = 01}; -- Skill: Carnivore Shield }; ["Dragon Lord Hatchling"] = { [00] = {Health = 03, Type = "Dragon", Task_ID = {1205, 00, 00, 00, 00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 165}; -- Gold Coins [02] = {Chance = 20, ItemID = {3034, 3, 0, 0}, Qnt = 01}; -- Red Dragon Scale [03] = {Chance = 20, ItemID = {3035, 3, 0, 0}, Qnt = 01}; -- Red Dragon Leather [04] = {Chance = 10, ItemID = {3019, 3, 0, 0}, Qnt = 01}; -- Small Sapphire }; --[[ ELITE ]]-- ["Elite Cave Rat"] = { [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 35}; -- Gold Coins [02] = {Chance = 60, ItemID = {3165, 3, 0, 0}, Qnt = 05}; -- Cheese [03] = {Chance = 10, ItemID = {5002, 5, 4, 0}, Qnt = 01}; -- Hunter Mantle }; ["Elite Wasp"] = { [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 48}; -- Gold Coins [02] = {Chance = 40, ItemID = {3009, 3, 0, 0}, Qnt = 05}; -- Honeycomb [03] = {Chance = 10, ItemID = {2000, 2, 4, 0}, Qnt = 01}; -- Rookie Helmet }; ["Elite Spider"] = { [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 55}; -- Gold Coins [02] = {Chance = 40, ItemID = {3000, 3, 0, 0}, Qnt = 05}; -- Spider Fangs [03] = {Chance = 10, ItemID = {9000, 9, 4, 0}, Qnt = 01}; -- Rookie Boots }; ["Elite Winter Wolf"] = { [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 70}; -- Gold Coins [02] = {Chance = 40, ItemID = {3002, 3, 0, 0}, Qnt = 10}; -- Winter Wolf Fur [03] = {Chance = 10, ItemID = {8000, 8, 4, 0}, Qnt = 01}; -- Rookie Legs }; ["Elite Swampling"] = { [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 84}; -- Gold Coins [02] = {Chance = 40, ItemID = {3057, 3, 0, 0}, Qnt = 07}; -- Swampling Wood [03] = {Chance = 40, ItemID = {3058, 3, 0, 0}, Qnt = 05}; -- Swampling Moss [04] = {Chance = 10, ItemID = {5000, 5, 4, 0}, Qnt = 01}; -- Rookie Armor }; ["Elite Leaf Golem"] = { [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 99}; -- Gold Coins [02] = {Chance = 40, ItemID = {3053, 3, 0, 0}, Qnt = 10}; -- Dowser [03] = {Chance = 40, ItemID = {3054, 3, 0, 0}, Qnt = 07}; -- Fir Cone [04] = {Chance = 05, ItemID = {3025, 3, 0, 0}, Qnt = 04}; -- Small Emerald [05] = {Chance = 10, ItemID = {2001, 2, 4, 0}, Qnt = 01}; -- Reinforced Helmet }; ["Elite Troll"] = { [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {00}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 107}; -- Gold Coins [02] = {Chance = 40, ItemID = {3003, 3, 0, 0}, Qnt = 10}; -- Bunch of Troll Hair [03] = {Chance = 10, ItemID = {9001, 9, 4, 0}, Qnt = 01}; -- Reinforced Boots }; ["Elite Toad"] = { [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 116}; -- Gold Coins [02] = {Chance = 40, ItemID = {3004, 3, 0, 0}, Qnt = 10}; -- Poisonous Slime [03] = {Chance = 10, ItemID = {8001, 8, 4, 0}, Qnt = 01}; -- Reinforced Legs }; ["Elite Blood Crab"] = { [00] = {Health = 03, Type = "Elite", Task_ID = {900, 35, 00, 900}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 129}; -- Gold Coins [02] = {Chance = 40, ItemID = {3042, 3, 0, 0}, Qnt = 06}; -- Bloody Pincers [03] = {Chance = 40, ItemID = {3041, 3, 0, 0}, Qnt = 04}; -- White Pearl [04] = {Chance = 10, ItemID = {6000, 6, 4, 0}, Qnt = 01}; -- Training Glove }; ["Elite Bear"] = { [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 135}; -- Gold Coins [02] = {Chance = 40, ItemID = {3008, 3, 0, 0}, Qnt = 05}; -- Bear Paw [03] = {Chance = 40, ItemID = {3009, 3, 0, 0}, Qnt = 05}; -- Honeycomb [04] = {Chance = 10, ItemID = {5014, 5, 4, 0}, Qnt = 01}; -- Bear Mantle }; ["Elite Tarantula"] = { [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 148}; -- Gold Coins [02] = {Chance = 40, ItemID = {3055, 3, 0, 0}, Qnt = 05}; -- Tarantula Egg [03] = {Chance = 40, ItemID = {3000, 3, 0, 0}, Qnt = 05}; -- Spider Fangs [04] = {Chance = 10, ItemID = {5001, 5, 4, 0}, Qnt = 01}; -- Reinforced Armor }; ["Elite Swarmer"] = { [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 152}; -- Gold Coins [02] = {Chance = 40, ItemID = {3070, 3, 0, 0}, Qnt = 10}; -- Swarmer Antenna [03] = {Chance = 40, ItemID = {3061, 3, 0, 0}, Qnt = 10}; -- Compound Eye [04] = {Chance = 10, ItemID = {3025, 3, 0, 0}, Qnt = 05}; -- Small Emerald [05] = {Chance = 10, ItemID = {5004, 5, 4, 0}, Qnt = 01}; -- Noobie Mantle }; ["Elite Tortoise"] = { [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 167}; -- Gold Coins [02] = {Chance = 40, ItemID = {3043, 3, 0, 0}, Qnt = 15}; -- Tortoise Egg [03] = {Chance = 40, ItemID = {3044, 3, 0, 0}, Qnt = 10}; -- Turtle Shell [04] = {Chance = 10, ItemID = {2002, 2, 4, 0}, Qnt = 01}; -- Noobie Helmet }; ["Elite Fury"] = { [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 175}; -- Gold Coins [02] = {Chance = 40, ItemID = {3072, 3, 0, 0}, Qnt = 15}; -- Elven Hoof [03] = {Chance = 40, ItemID = {3073, 3, 0, 0}, Qnt = 10}; -- Venison [04] = {Chance = 05, ItemID = {3027, 3, 0, 0}, Qnt = 05}; -- Small Topaz [05] = {Chance = 10, ItemID = {9002, 9, 4, 0}, Qnt = 01}; -- Noobie Boots }; ["Elite Frost"] = { [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 190}; -- Gold Coins [02] = {Chance = 40, ItemID = {3012, 3, 0, 0}, Qnt = 15}; -- Frost Giant Pelt [03] = {Chance = 40, ItemID = {3013, 3, 0, 0}, Qnt = 15}; -- Shard [04] = {Chance = 10, ItemID = {8002, 8, 4, 0}, Qnt = 01}; -- Noobie Legs }; ["Elite Golem"] = { [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 202}; -- Gold Coins [02] = {Chance = 40, ItemID = {3013, 3, 0, 0}, Qnt = 05}; -- Shard [03] = {Chance = 40, ItemID = {3014, 3, 0, 0}, Qnt = 05}; -- Frosty Heart [04] = {Chance = 40, ItemID = {3015, 3, 0, 0}, Qnt = 10}; -- Black Pearl [05] = {Chance = 10, ItemID = {6001, 6, 4, 0}, Qnt = 01}; -- Noobie Glove }; ["Elite Cyclops"] = { [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 226}; -- Gold Coins [02] = {Chance = 40, ItemID = {3011, 3, 0, 0}, Qnt = 10}; -- Cyclops Toe [03] = {Chance = 10, ItemID = {5003, 5, 4, 0}, Qnt = 01}; -- Noobie Armor }; ["Elite Crystal Wolf"] = { [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 241}; -- Gold Coins [02] = {Chance = 40, ItemID = {3017, 3, 0, 0}, Qnt = 10}; -- Wolf Paw [03] = {Chance = 10, ItemID = {5006, 5, 4, 0}, Qnt = 01}; -- Noble Dragon Mantle }; ["Elite Wyvern"] = { [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 260}; -- Gold Coins [02] = {Chance = 40, ItemID = {3036, 3, 0, 0}, Qnt = 10}; -- Wyvern Talisman [03] = {Chance = 10, ItemID = {3019, 3, 0, 0}, Qnt = 05}; -- Small Sapphire [04] = {Chance = 10, ItemID = {2003, 2, 4, 0}, Qnt = 01}; -- Leather Helmet }; ["Elite Insectoid"] = { [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 277}; -- Gold Coins [02] = {Chance = 40, ItemID = {3060, 3, 0, 0}, Qnt = 15}; -- Dung Ball [03] = {Chance = 40, ItemID = {3061, 3, 0, 0}, Qnt = 15}; -- Compound Eye [04] = {Chance = 10, ItemID = {9003, 9, 4, 0}, Qnt = 01}; -- Leather Boots }; ["Elite Banshee"] = { [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 285}; -- Gold Coins [02] = {Chance = 40, ItemID = {3039, 3, 0, 0}, Qnt = 15}; -- Hair of a Banshee [03] = {Chance = 40, ItemID = {3040, 3, 0, 0}, Qnt = 15}; -- Petrified Scream [04] = {Chance = 40, ItemID = {3041, 3, 0, 0}, Qnt = 05}; -- White Pearl [05] = {Chance = 40, ItemID = {3015, 3, 0, 0}, Qnt = 05}; -- Black Pearl [06] = {Chance = 40, ItemID = {3018, 3, 0, 0}, Qnt = 05}; -- Life Crystal [07] = {Chance = 10, ItemID = {8003, 8, 4, 0}, Qnt = 01}; -- Leather Legs }; ["Elite Waspoid"] = { [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 300}; -- Gold Coins [02] = {Chance = 40, ItemID = {3068, 3, 0, 0}, Qnt = 10}; -- Waspoid Claw [03] = {Chance = 40, ItemID = {3061, 3, 0, 0}, Qnt = 10}; -- Compound Eye [04] = {Chance = 40, ItemID = {3069, 3, 0, 0}, Qnt = 10}; -- Waspoid Wing [05] = {Chance = 40, ItemID = {3015, 3, 0, 0}, Qnt = 05}; -- Black Pearl [06] = {Chance = 10, ItemID = {6002, 6, 4, 0}, Qnt = 01}; -- Leather Glove }; ["Elite Crystal Spider"] = { [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 314}; -- Gold Coins [02] = {Chance = 30, ItemID = {3013, 3, 0, 0}, Qnt = 10}; -- Shard [03] = {Chance = 40, ItemID = {3016, 3, 0, 0}, Qnt = 10}; -- Spider Silk [04] = {Chance = 10, ItemID = {5005, 5, 4, 0}, Qnt = 01}; -- Leather Armor }; ["Elite Giant Spider"] = { [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 333}; -- Gold Coins [02] = {Chance = 40, ItemID = {3016, 3, 0, 0}, Qnt = 15}; -- Spider Silk [03] = {Chance = 10, ItemID = {5008, 5, 4, 0}, Qnt = 01}; -- Moon Mantle }; ["Elite Bog Raider"] = { [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 355}; -- Gold Coins [02] = {Chance = 40, ItemID = {3086, 3, 0, 0}, Qnt = 15}; -- Boggy Dreads [03] = {Chance = 10, ItemID = {2004, 2, 4, 0}, Qnt = 01}; -- Soldier Helmet }; ["Elite Crawler"] = { [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 363}; -- Gold Coins [02] = {Chance = 40, ItemID = {3067, 3, 0, 0}, Qnt = 10}; -- Crawler Head Plating [03] = {Chance = 40, ItemID = {3061, 3, 0, 0}, Qnt = 10}; -- Compound Eye [04] = {Chance = 10, ItemID = {9004, 9, 4, 0}, Qnt = 01}; -- Soldier Boots }; ["Elite Spitter"] = { [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 382}; -- Gold Coins [02] = {Chance = 40, ItemID = {3062, 3, 0, 0}, Qnt = 15}; -- Spitter Nose [03] = {Chance = 40, ItemID = {3061, 3, 0, 0}, Qnt = 15}; -- Compound Eye [04] = {Chance = 05, ItemID = {3063, 3, 0, 0}, Qnt = 05}; -- Green Gem [05] = {Chance = 10, ItemID = {8004, 8, 4, 0}, Qnt = 01}; -- Soldier Legs }; ["Elite Dragon"] = { [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 399}; -- Gold Coins [02] = {Chance = 40, ItemID = {3005, 3, 0, 0}, Qnt = 15}; -- Dragons Tail [03] = {Chance = 40, ItemID = {3006, 3, 1, 0}, Qnt = 15}; -- Green Dragon Leather [04] = {Chance = 40, ItemID = {3007, 3, 1, 0}, Qnt = 15}; -- Green Dragon Scale [05] = {Chance = 10, ItemID = {6003, 6, 4, 0}, Qnt = 01}; -- Resistant Glove }; ["Elite Wyrm"] = { [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 427}; -- Gold Coins [02] = {Chance = 40, ItemID = {3020, 3, 0, 0}, Qnt = 20}; -- Wyrm Scale [03] = {Chance = 10, ItemID = {3021, 3, 0, 0}, Qnt = 07}; -- Small Diamonds [04] = {Chance = 10, ItemID = {5007, 5, 4, 0}, Qnt = 01}; -- Soldier Armor }; ["Elite Gargoyle"] = { [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 446}; -- Gold Coins [02] = {Chance = 40, ItemID = {3097, 3, 0, 0}, Qnt = 15}; -- Metal Jaw [03] = {Chance = 40, ItemID = {3098, 3, 0, 0}, Qnt = 15}; -- Shiny Stone [04] = {Chance = 40, ItemID = {3099, 3, 0, 0}, Qnt = 15}; -- Bronze Gear Wheel [05] = {Chance = 10, ItemID = {5010, 5, 4, 0}, Qnt = 01}; -- Weed Mantle }; ["Elite Frost Dragon"] = { [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 462}; -- Gold Coins [02] = {Chance = 40, ItemID = {3018, 3, 0, 0}, Qnt = 05}; -- Life Crystal [03] = {Chance = 10, ItemID = {3019, 3, 0, 0}, Qnt = 06}; -- Small Sapphire [04] = {Chance = 30, ItemID = {3013, 3, 0, 0}, Qnt = 16}; -- Shard [05] = {Chance = 10, ItemID = {2005, 2, 4, 0}, Qnt = 01}; -- Tiger Helmet }; ["Elite Quara"] = { [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 484}; -- Gold Coins [02] = {Chance = 40, ItemID = {3085, 3, 0, 0}, Qnt = 10}; -- Quara Bone [03] = {Chance = 40, ItemID = {3081, 3, 0, 0}, Qnt = 10}; -- Fish Fin [04] = {Chance = 10, ItemID = {3021, 3, 0, 0}, Qnt = 06}; -- Small Diamonds [05] = {Chance = 10, ItemID = {9005, 9, 4, 0}, Qnt = 01}; -- Tiger Boots }; ["Elite Lost"] = { [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 497}; -- Gold Coins [02] = {Chance = 40, ItemID = {3104, 3, 0, 0}, Qnt = 15}; -- Bloody Dwarven Beard [03] = {Chance = 40, ItemID = {3107, 3, 0, 0}, Qnt = 15}; -- Lost Bashers Spike [04] = {Chance = 40, ItemID = {3093, 3, 0, 0}, Qnt = 10}; -- Iron Ore [05] = {Chance = 10, ItemID = {8005, 8, 4, 0}, Qnt = 01}; -- Tiger Legs }; ["Elite Dragon Lord"] = { [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 522}; -- Gold Coins [02] = {Chance = 40, ItemID = {3034, 3, 0, 0}, Qnt = 15}; -- Red Dragon Scale [03] = {Chance = 40, ItemID = {3035, 3, 0, 0}, Qnt = 15}; -- Red Dragon Leather [04] = {Chance = 10, ItemID = {3019, 3, 0, 0}, Qnt = 05}; -- Small Sapphire [05] = {Chance = 40, ItemID = {3018, 3, 0, 0}, Qnt = 05}; -- Life Crystal [06] = {Chance = 10, ItemID = {5009, 5, 4, 0}, Qnt = 01}; -- Tiger Armor }; ["Elite Prince"] = { [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 544}; -- Gold Coins [02] = {Chance = 10, ItemID = {5012, 5, 4, 0}, Qnt = 01}; -- Skull Mantle }; ["Elite Nightmare"] = { [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 567}; -- Gold Coins [02] = {Chance = 40, ItemID = {3037, 3, 0, 0}, Qnt = 20}; -- Essence of a Bad Dream [03] = {Chance = 40, ItemID = {3038, 3, 0, 0}, Qnt = 10}; -- Scythe Leg [04] = {Chance = 40, ItemID = {3032, 3, 0, 0}, Qnt = 10}; -- Soul Orb [05] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 20}; -- Demonic Essence [06] = {Chance = 10, ItemID = {2006, 2, 4, 0}, Qnt = 01}; -- Plate Helmet }; ["Elite Lizard"] = { [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 575}; -- Gold Coins [02] = {Chance = 40, ItemID = {3118, 3, 0, 0}, Qnt = 10}; -- Cursed Shoulder Spikes [03] = {Chance = 40, ItemID = {3119, 3, 0, 0}, Qnt = 10}; -- Corrupted Flag [04] = {Chance = 40, ItemID = {3120, 3, 0, 0}, Qnt = 10}; -- Scale of Corruption [05] = {Chance = 40, ItemID = {3109, 3, 0, 0}, Qnt = 15}; -- Lizard Leather [06] = {Chance = 40, ItemID = {3110, 3, 0, 0}, Qnt = 15}; -- Lizard Scale [07] = {Chance = 40, ItemID = {3021, 3, 0, 0}, Qnt = 07}; -- Small Diamonds [08] = {Chance = 10, ItemID = {8006, 8, 4, 0}, Qnt = 01}; -- Plate Legs }; ["Elite Minotaur"] = { [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 594}; -- Gold Coins [02] = {Chance = 40, ItemID = {3074, 3, 0, 0}, Qnt = 20}; -- Minotaur Leather [03] = {Chance = 40, ItemID = {3079, 3, 0, 0}, Qnt = 20}; -- Moohtant Horn [04] = {Chance = 10, ItemID = {3021, 3, 0, 0}, Qnt = 07}; -- Small Diamonds [05] = {Chance = 10, ItemID = {3026, 3, 0, 0}, Qnt = 06}; -- Small Ruby [06] = {Chance = 05, ItemID = {3030, 3, 0, 0}, Qnt = 03}; -- Gold Ingot [07] = {Chance = 05, ItemID = {3066, 3, 0, 0}, Qnt = 02}; -- Yellow Gem [08] = {Chance = 05, ItemID = {3028, 3, 0, 0}, Qnt = 02}; -- Red Gem [09] = {Chance = 10, ItemID = {6005, 6, 4, 0}, Qnt = 01}; -- Iron Glove }; ["Elite Spidris"] = { [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 621}; -- Gold Coins [02] = {Chance = 40, ItemID = {3064, 3, 0, 0}, Qnt = 20}; -- Spidris Mandible [03] = {Chance = 40, ItemID = {3061, 3, 0, 0}, Qnt = 20}; -- Compound Eye [04] = {Chance = 15, ItemID = {3031, 3, 0, 0}, Qnt = 05}; -- Giant Shimmering Pearl [05] = {Chance = 10, ItemID = {5011, 5, 4, 0}, Qnt = 01}; -- Plate Armor }; ["Elite Kollos"] = { [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 645}; -- Gold Coins [02] = {Chance = 40, ItemID = {3065, 3, 0, 0}, Qnt = 20}; -- Kollos Shell [03] = {Chance = 40, ItemID = {3061, 3, 0, 0}, Qnt = 20}; -- Compound Eye [04] = {Chance = 15, ItemID = {3031, 3, 0, 0}, Qnt = 05}; -- Giant Shimmering Pearl [05] = {Chance = 10, ItemID = {3030, 3, 0, 0}, Qnt = 03}; -- Gold Ingot [06] = {Chance = 10, ItemID = {2007, 2, 4, 0}, Qnt = 01}; -- Crown Helmet }; ["Elite War Golem"] = { [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 672}; -- Gold Coins [02] = {Chance = 40, ItemID = {3091, 3, 0, 0}, Qnt = 30}; -- Nail [04] = {Chance = 40, ItemID = {3093, 3, 0, 0}, Qnt = 10}; -- Iron Ore [05] = {Chance = 40, ItemID = {3095, 3, 0, 0}, Qnt = 10}; -- War Crystal [06] = {Chance = 40, ItemID = {3096, 3, 0, 0}, Qnt = 05}; -- Crystal of Power [07] = {Chance = 10, ItemID = {8007, 8, 4, 0}, Qnt = 01}; -- Crown Legs }; ["Elite Destroyer"] = { [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 700}; -- Gold Coins [02] = {Chance = 10, ItemID = {3024, 3, 0, 0}, Qnt = 10}; -- Small Amethyst [03] = {Chance = 40, ItemID = {3032, 3, 0, 0}, Qnt = 18}; -- Soul Orb [04] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 25}; -- Demonic Essence [05] = {Chance = 05, ItemID = {3089, 3, 0, 0}, Qnt = 15}; -- Metal Spike [06] = {Chance = 10, ItemID = {6006, 6, 4, 0}, Qnt = 01}; -- Assassin Glove }; ["Elite Demon Outcast"] = { [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 743}; -- Gold Coins [02] = {Chance = 15, ItemID = {3023, 3, 0, 0}, Qnt = 30}; -- Demonic Essence [03] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 10}; -- Small Emerald [04] = {Chance = 40, ItemID = {3026, 3, 0, 0}, Qnt = 10}; -- Small Ruby [05] = {Chance = 40, ItemID = {3021, 3, 0, 0}, Qnt = 10}; -- Small Diamonds [06] = {Chance = 40, ItemID = {3019, 3, 0, 0}, Qnt = 10}; -- Small Sapphire [07] = {Chance = 40, ItemID = {3027, 3, 0, 0}, Qnt = 10}; -- Small Topaz [08] = {Chance = 40, ItemID = {3087, 3, 0, 0}, Qnt = 10}; -- Demon Dust [09] = {Chance = 10, ItemID = {3088, 3, 0, 0}, Qnt = 05}; -- Cluster of Solace [10] = {Chance = 10, ItemID = {5013, 5, 4, 0}, Qnt = 01}; -- Crown Armor }; ["Elite Draken"] = { [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 772}; -- Gold Coins [02] = {Chance = 40, ItemID = {3071, 3, 0, 0}, Qnt = 15}; -- Magic Sulphur [03] = {Chance = 15, ItemID = {3124, 3, 0, 0}, Qnt = 15}; -- Draken Sulphur [04] = {Chance = 40, ItemID = {3021, 3, 0, 0}, Qnt = 10}; -- Small Diamonds [05] = {Chance = 40, ItemID = {3125, 3, 0, 0}, Qnt = 15}; -- Draken Wristbands [06] = {Chance = 40, ItemID = {3126, 3, 0, 0}, Qnt = 15}; -- Broken Draken Mail [07] = {Chance = 40, ItemID = {3127, 3, 0, 0}, Qnt = 15}; -- Broken Slicer [08] = {Chance = 10, ItemID = {5015, 5, 4, 0}, Qnt = 01}; -- Brass Armor }; ["Elite Demon"] = { [00] = {Health = 03, Type = "Elite", Task_ID = {00}, QuestKill = {0}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 800}; -- Gold Coins [02] = {Chance = 10, ItemID = {3022, 3, 0, 0}, Qnt = 10}; -- Demon Horn [03] = {Chance = 15, ItemID = {3023, 3, 0, 0}, Qnt = 30}; -- Demonic Essence [04] = {Chance = 30, ItemID = {3024, 3, 0, 0}, Qnt = 10}; -- Small Amethyst [05] = {Chance = 30, ItemID = {3025, 3, 0, 0}, Qnt = 10}; -- Small Emerald [06] = {Chance = 30, ItemID = {3026, 3, 0, 0}, Qnt = 10}; -- Small Ruby [07] = {Chance = 30, ItemID = {3027, 3, 0, 0}, Qnt = 10}; -- Small Topaz [08] = {Chance = 30, ItemID = {3028, 3, 0, 0}, Qnt = 05}; -- Red Gem [09] = {Chance = 40, ItemID = {3029, 3, 0, 0}, Qnt = 35}; -- Talon [10] = {Chance = 10, ItemID = {6007, 6, 4, 0}, Qnt = 01}; -- Ruby Glove }; --[[ BOSSES ]]-- ["Devovorga"] = { [00] = {Health = 02, Type = "Demon", Task_ID = {00, 00, 00, 00}, QuestKill = {00}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 500}; -- Gold Coins }; ["Lizard Abomination"] = { [00] = {Health = 02, Type = "Repteis", Task_ID = {00, 00, 00, 00}, QuestKill = {00}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 1500}; -- Gold Coins [02] = {Chance = 30, ItemID = {3030, 3, 0, 0}, Qnt = 10}; -- Gold Ingot }; ["Professor Maxxen"] = { [00] = {Health = 02, Type = "Constructos", Task_ID = {00, 00, 00, 00}, QuestKill = {00}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 850}; -- Gold Coins [02] = {Chance = 30, ItemID = {3030, 3, 0, 0}, Qnt = 05}; -- Gold Ingot [03] = {Chance = 10, ItemID = {3239, 3, 0, 0}, Qnt = 01}; -- Glooth Glider Casing [04] = {Chance = 01, ItemID = {10565, 3, 4, 0}, Qnt = 01}; -- Skill: Ball of Shattering }; ["Snake God Essence"] = { [00] = {Health = 02, Type = "Repteis", Task_ID = {00, 00, 00, 00}, QuestKill = {00}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 850}; -- Gold Coins [02] = {Chance = 30, ItemID = {3030, 3, 0, 0}, Qnt = 05}; -- Gold Ingot [03] = {Chance = 01, ItemID = {10547, 3, 3, 0}, Qnt = 01}; -- Skill: Sunlight Strike }; ["Ghazbaran"] = { [00] = {Health = 03, Type = "Demon", Task_ID = {00, 00, 00, 00}, QuestKill = {00}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 600}; -- Gold Coins [02] = {Chance = 40, ItemID = {3015, 3, 0, 0}, Qnt = 05}; -- Black Pearl [03] = {Chance = 10, ItemID = {3022, 3, 0, 0}, Qnt = 05}; -- Demon Horn [04] = {Chance = 35, ItemID = {3023, 3, 0, 0}, Qnt = 15}; -- Demonic Essence [05] = {Chance = 10, ItemID = {3030, 3, 0, 0}, Qnt = 04}; -- Gold Ingot [06] = {Chance = 25, ItemID = {3024, 3, 0, 0}, Qnt = 10}; -- Small Amethyst [07] = {Chance = 10, ItemID = {3021, 3, 0, 0}, Qnt = 10}; -- Small Diamonds [08] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 10}; -- Small Emerald [09] = {Chance = 25, ItemID = {3019, 3, 0, 0}, Qnt = 10}; -- Small Sapphire [10] = {Chance = 40, ItemID = {3029, 3, 0, 0}, Qnt = 15}; -- Talon [11] = {Chance = 40, ItemID = {3041, 3, 0, 0}, Qnt = 05}; -- White Pearl [12] = {Chance = 35, ItemID = {3137, 3, 0, 0}, Qnt = 10}; -- Big Bone [13] = {Chance = 40, ItemID = {3198, 3, 0, 0}, Qnt = 05}; -- Blue Gem [14] = {Chance = 40, ItemID = {3063, 3, 0, 0}, Qnt = 05}; -- Green Gem [15] = {Chance = 40, ItemID = {3018, 3, 0, 0}, Qnt = 03}; -- Life Crystal [16] = {Chance = 10, ItemID = {3238, 3, 0, 0}, Qnt = 01}; -- Morgaroth's Heart }; ["Annihilon"] = { [00] = {Health = 02, Type = "Demon", Task_ID = {00, 00, 00, 00}, QuestKill = {00}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 450}; -- Gold Coins [02] = {Chance = 20, ItemID = {3031, 3, 0, 0}, Qnt = 01}; -- Giant Shimmering Pearl [03] = {Chance = 10, ItemID = {3030, 3, 0, 0}, Qnt = 02}; -- Gold Ingot [04] = {Chance = 40, ItemID = {3198, 3, 0, 0}, Qnt = 03}; -- Blue Gem [05] = {Chance = 40, ItemID = {3063, 3, 0, 0}, Qnt = 03}; -- Green Gem [06] = {Chance = 40, ItemID = {3028, 3, 0, 0}, Qnt = 03}; -- Red Gem [07] = {Chance = 40, ItemID = {3033, 3, 0, 0}, Qnt = 03}; -- Violet Gem [08] = {Chance = 40, ItemID = {3066, 3, 0, 0}, Qnt = 03}; -- Yellow Gem }; ["Obujos"] = { [00] = {Health = 03, Type = "Aquaticos", Task_ID = {00, 00, 00, 00}, QuestKill = {00}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 300}; -- Gold Coins [04] = {Chance = 10, ItemID = {3030, 3, 0, 0}, Qnt = 02}; -- Gold Ingot }; ["The Welter"] = { [00] = {Health = 03, Type = "Repteis", Task_ID = {00, 00, 00, 00}, QuestKill = {00}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 300}; -- Gold Coins [02] = {Chance = 40, ItemID = {3131, 3, 0, 0}, Qnt = 01}; -- Hydra Egg [03] = {Chance = 10, ItemID = {3031, 3, 0, 0}, Qnt = 01}; -- Giant Shimmering Pearl [04] = {Chance = 10, ItemID = {3030, 3, 0, 0}, Qnt = 01}; -- Gold Ingot [05] = {Chance = 25, ItemID = {3019, 3, 0, 0}, Qnt = 10}; -- Small Sapphire }; ["White Pale"] = { [00] = {Health = 03, Type = "Boss", Task_ID = {1000, 01, 01, 01}, QuestKill = {01}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 50}; -- Gold Coins [02] = {Chance = 35, ItemID = {4015, 4, 4, 0}, Qnt = 01}; -- Pistola Taurus [03] = {Chance = 40, ItemID = {3166, 3, 0, 0}, Qnt = 10}; -- Carrion Worm Fang [04] = {Chance = 40, ItemID = {3167, 3, 0, 0}, Qnt = 10}; -- Lump of Dirt }; ["Hairman The Huge"] = { [00] = {Health = 03, Type = "Boss", Task_ID = {1001, 01, 01, 02}, QuestKill = {01}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 70}; -- Gold Coins [02] = {Chance = 35, ItemID = {4031, 4, 4, 0}, Qnt = 01}; -- Metralhadora Blowbag }; ["The Old Whopper"] = { [00] = {Health = 03, Type = "Boss", Task_ID = {1002, 01, 01, 03}, QuestKill = {01}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 99}; -- Gold Coins [02] = {Chance = 35, ItemID = {4016, 4, 4, 0}, Qnt = 01}; -- Pistola Glock [03] = {Chance = 40, ItemID = {3011, 3, 0, 0}, Qnt = 01}; -- Cyclops Toe }; ["Diseased Bill"] = { [00] = {Health = 03, Type = "Boss", Task_ID = {1003, 01, 01, 04}, QuestKill = {01}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 120}; -- Gold Coins [02] = {Chance = 35, ItemID = {4000, 4, 4, 0}, Qnt = 01}; -- Espingarda }; ["Deathless"] = { [00] = {Health = 03, Type = "Boss", Task_ID = {1004, 01, 01, 05}, QuestKill = {01}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 145}; -- Gold Coins [02] = {Chance = 35, ItemID = {4032, 4, 4, 0}, Qnt = 01}; -- Metralhadora Cobray }; ["The Count"] = { [00] = {Health = 03, Type = "Boss", Task_ID = {1005, 01, 01, 06}, QuestKill = {01}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 175}; -- Gold Coins [02] = {Chance = 35, ItemID = {4033, 4, 4, 0}, Qnt = 01}; -- Metralhadora MP }; ["Cave Spider"] = { [00] = {Health = 03, Type = "Boss", Task_ID = {1006, 01, 01, 07}, QuestKill = {01}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 195}; -- Gold Coins [02] = {Chance = 35, ItemID = {4005, 4, 4, 0}, Qnt = 01}; -- Rifle Hawkeye [03] = {Chance = 40, ItemID = {3015, 3, 0, 0}, Qnt = 05}; -- Black Pearl [04] = {Chance = 40, ItemID = {3021, 3, 0, 0}, Qnt = 05}; -- Small Diamonds [05] = {Chance = 40, ItemID = {3016, 3, 0, 0}, Qnt = 03}; -- Spider Silk }; ["Thul"] = { [00] = {Health = 03, Type = "Boss", Task_ID = {1007, 01, 01, 01}, QuestKill = {02}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 200}; -- Gold Coins [02] = {Chance = 30, ItemID = {4017, 4, 4, 0}, Qnt = 01}; -- Pistola KWC [03] = {Chance = 40, ItemID = {3081, 3, 0, 0}, Qnt = 03}; -- Fish Fin [04] = {Chance = 40, ItemID = {3024, 3, 0, 0}, Qnt = 05}; -- Small Amethyst }; ["Grorlam"] = { [00] = {Health = 03, Type = "Boss", Task_ID = {1008, 01, 01, 02}, QuestKill = {02}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 226}; -- Gold Coins [02] = {Chance = 30, ItemID = {4034, 4, 4, 0}, Qnt = 01}; -- Metralhadora Crossman [03] = {Chance = 40, ItemID = {3093, 3, 0, 0}, Qnt = 03}; -- Iron Ore [04] = {Chance = 40, ItemID = {3024, 3, 0, 0}, Qnt = 05}; -- Small Amethyst [05] = {Chance = 40, ItemID = {3028, 3, 0, 0}, Qnt = 02}; -- Red Gem [06] = {Chance = 40, ItemID = {3098, 3, 0, 0}, Qnt = 03}; -- Shiny Stone }; ["Bane Lord"] = { [00] = {Health = 03, Type = "Boss", Task_ID = {1009, 01, 01, 03}, QuestKill = {02}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 275}; -- Gold Coins [02] = {Chance = 30, ItemID = {4018, 4, 4, 0}, Qnt = 01}; -- Desert Eagle }; ["The Old Widow"] = { [00] = {Health = 03, Type = "Boss", Task_ID = {1006, 01, 01, 04}, QuestKill = {02}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 599}; -- Gold Coins [02] = {Chance = 30, ItemID = {4001, 4, 4, 0}, Qnt = 01}; -- Espingarda Mossberg [03] = {Chance = 40, ItemID = {3016, 3, 0, 0}, Qnt = 05}; -- Spider Silk }; ["Demodras"] = { [00] = {Health = 03, Type = "Boss", Task_ID = {1010, 01, 01, 05}, QuestKill = {02}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 300}; -- Gold Coins [02] = {Chance = 30, ItemID = {4006, 4, 4, 0}, Qnt = 01}; -- Rifle Remington [03] = {Chance = 40, ItemID = {3035, 3, 0, 0}, Qnt = 04}; -- Red Dragon Leather [04] = {Chance = 40, ItemID = {3019, 3, 0, 0}, Qnt = 08}; -- Small Sapphire }; ["Tormentor"] = { [00] = {Health = 03, Type = "Boss", Task_ID = {1011, 01, 01, 01}, QuestKill = {03}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 327}; -- Gold Coins [02] = {Chance = 25, ItemID = {4019, 4, 4, 0}, Qnt = 01}; -- Pistola Magna [03] = {Chance = 40, ItemID = {3037, 3, 0, 0}, Qnt = 05}; -- Essence of a Bad Dream [04] = {Chance = 40, ItemID = {3038, 3, 0, 0}, Qnt = 03}; -- Scythe Leg [05] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 07}; -- Demonic Essence }; ["Darkfang"] = { [00] = {Health = 03, Type = "Boss", Task_ID = {1012, 01, 01, 02}, QuestKill = {03}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 344}; -- Gold Coins [02] = {Chance = 25, ItemID = {4035, 4, 4, 0}, Qnt = 01}; -- Metralhadora Colt [03] = {Chance = 40, ItemID = {3015, 3, 0, 0}, Qnt = 07}; -- Black Pearl [04] = {Chance = 40, ItemID = {3017, 3, 0, 0}, Qnt = 05}; -- Wolf Paw }; ["The Many"] = { [00] = {Health = 03, Type = "Boss", Task_ID = {1013, 01, 01, 03}, QuestKill = {03}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 362}; -- Gold Coins [02] = {Chance = 25, ItemID = {4007, 4, 4, 0}, Qnt = 01}; -- Rifle Saffari [03] = {Chance = 40, ItemID = {3019, 3, 0, 0}, Qnt = 10}; -- Small Sapphire [04] = {Chance = 40, ItemID = {3030, 3, 0, 0}, Qnt = 01}; -- Gold Ingot }; ["Mindmasher"] = { [00] = {Health = 03, Type = "Boss", Task_ID = {1014, 01, 01, 04}, QuestKill = {03}}; [01] = {Chance = 25, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 387}; -- Gold Coins [02] = {Chance = 40, ItemID = {4020, 4, 4, 0}, Qnt = 01}; -- Pistola Silver [03] = {Chance = 40, ItemID = {3019, 3, 0, 0}, Qnt = 10}; -- Small Sapphire [04] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 10}; -- Small Emerald [05] = {Chance = 40, ItemID = {3061, 3, 0, 0}, Qnt = 05}; -- Compound Eye }; ["Fleshslicer"] = { [00] = {Health = 03, Type = "Boss", Task_ID = {1015, 01, 01, 05}, QuestKill = {03}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 400}; -- Gold Coins [02] = {Chance = 25, ItemID = {4036, 4, 4, 0}, Qnt = 01}; -- Metralhadora HK [03] = {Chance = 40, ItemID = {3061, 3, 0, 0}, Qnt = 07}; -- Compound Eye [04] = {Chance = 40, ItemID = {3026, 3, 0, 0}, Qnt = 10}; -- Small Ruby [05] = {Chance = 40, ItemID = {3041, 3, 0, 0}, Qnt = 03}; -- White Pearl [06] = {Chance = 40, ItemID = {3028, 3, 0, 0}, Qnt = 02}; -- Red Gem [07] = {Chance = 40, ItemID = {3064, 3, 0, 0}, Qnt = 05}; -- Spidris Mandible }; ["Stonecracker"] = { [00] = {Health = 03, Type = "Boss", Task_ID = {1016, 01, 02, 01}, QuestKill = {04}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 415}; -- Gold Coins [02] = {Chance = 20, ItemID = {4037, 4, 4, 0}, Qnt = 01}; -- Metralhadora Nagal [03] = {Chance = 40, ItemID = {3024, 3, 0, 0}, Qnt = 11}; -- Small Amethyst [04] = {Chance = 40, ItemID = {3136, 3, 0, 0}, Qnt = 02}; -- Behemoth Claw [05] = {Chance = 40, ItemID = {3138, 3, 0, 0}, Qnt = 05}; -- Perfect Behemoth Fang [06] = {Chance = 40, ItemID = {3098, 3, 0, 0}, Qnt = 05}; -- Shiny Stone }; ["Rotspit"] = { [00] = {Health = 03, Type = "Boss", Task_ID = {1017, 01, 02, 02}, QuestKill = {04}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 455}; -- Gold Coins [02] = {Chance = 20, ItemID = {4021, 4, 4, 0}, Qnt = 01}; -- Pistola Gerard [03] = {Chance = 40, ItemID = {3062, 3, 0, 0}, Qnt = 05}; -- Spitter Nose [04] = {Chance = 40, ItemID = {3024, 3, 0, 0}, Qnt = 15}; -- Small Amethyst }; ["Gorgo"] = { [00] = {Health = 03, Type = "Boss", Task_ID = {1018, 01, 02, 03}, QuestKill = {04}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 499}; -- Gold Coins [02] = {Chance = 20, ItemID = {4008, 4, 4, 0}, Qnt = 01}; -- Rifle McMillan [03] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 10}; -- Small Emerald [04] = {Chance = 40, ItemID = {3134, 3, 0, 0}, Qnt = 03}; -- Strand of Medusa Hair }; ["The Plasmother"] = { [00] = {Health = 03, Type = "Boss", Task_ID = {1019, 01, 02, 04}, QuestKill = {04}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 525}; -- Gold Coins [02] = {Chance = 20, ItemID = {4002, 4, 4, 0}, Qnt = 01}; -- Espingarda Silver [03] = {Chance = 40, ItemID = {3024, 3, 0, 0}, Qnt = 10}; -- Small Amethyst [04] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 10}; -- Small Emerald [05] = {Chance = 40, ItemID = {3019, 3, 0, 0}, Qnt = 10}; -- Small Sapphire [06] = {Chance = 40, ItemID = {3032, 3, 0, 0}, Qnt = 04}; -- Soul Orb [07] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 10}; -- Demonic Essence [08] = {Chance = 40, ItemID = {3015, 3, 0, 0}, Qnt = 03}; -- Black Pearl }; ["Azerus"] = { [00] = {Health = 03, Type = "Boss", Task_ID = {1020, 01, 02, 05}, QuestKill = {04}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 585}; -- Gold Coins [02] = {Chance = 20, ItemID = {4022, 4, 4, 0}, Qnt = 01}; -- Pistola Real }; ["Lord of the Elements"] = { [00] = {Health = 03, Type = "Boss", Task_ID = {1021, 01, 02, 01}, QuestKill = {05}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 600}; -- Gold Coins [02] = {Chance = 15, ItemID = {4009, 4, 4, 0}, Qnt = 01}; -- Rifle Cheytac [03] = {Chance = 40, ItemID = {3024, 3, 0, 0}, Qnt = 10}; -- Small Amethyst [04] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 10}; -- Small Emerald [05] = {Chance = 40, ItemID = {3026, 3, 0, 0}, Qnt = 10}; -- Small Ruby [06] = {Chance = 40, ItemID = {3030, 3, 0, 0}, Qnt = 02}; -- Gold Ingot }; ["Maw"] = { [00] = {Health = 03, Type = "Boss", Task_ID = {1022, 01, 02, 02}, QuestKill = {05}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 635}; -- Gold Coins [02] = {Chance = 15, ItemID = {4038, 4, 4, 0}, Qnt = 01}; -- Metralhadora Deadhand [03] = {Chance = 40, ItemID = {3026, 3, 0, 0}, Qnt = 10}; -- Small Ruby [04] = {Chance = 40, ItemID = {3030, 3, 0, 0}, Qnt = 02}; -- Gold Ingot [05] = {Chance = 40, ItemID = {3015, 3, 0, 0}, Qnt = 04}; -- Black Pearl [06] = {Chance = 40, ItemID = {3031, 3, 0, 0}, Qnt = 02}; -- Giant Shimmering Pearl [07] = {Chance = 40, ItemID = {3065, 3, 0, 0}, Qnt = 07}; -- Kollos Shell [08] = {Chance = 40, ItemID = {3061, 3, 0, 0}, Qnt = 15}; -- Compound Eye }; ["The Noxious Spawn"] = { [00] = {Health = 03, Type = "Boss", Task_ID = {1023, 01, 02, 03}, QuestKill = {05}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 680}; -- Gold Coins [02] = {Chance = 15, ItemID = {4039, 4, 4, 0}, Qnt = 01}; -- Metralhadora Negev [03] = {Chance = 40, ItemID = {3132, 3, 0, 0}, Qnt = 05}; -- Snake Skin [04] = {Chance = 40, ItemID = {3133, 3, 0, 0}, Qnt = 12}; -- Winged Tail [05] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 15}; -- Small Emerald }; ["Shlorg"] = { [00] = {Health = 03, Type = "Boss", Task_ID = {1024, 01, 02, 04}, QuestKill = {05}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 725}; -- Gold Coins [02] = {Chance = 15, ItemID = {4023, 4, 4, 0}, Qnt = 01}; -- Pistola Golden }; ["Leviathan"] = { [00] = {Health = 03, Type = "Boss", Task_ID = {1025, 01, 02, 05}, QuestKill = {05}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 799}; -- Gold Coins [02] = {Chance = 15, ItemID = {4010, 4, 4, 0}, Qnt = 01}; -- Rifle Bullpub [03] = {Chance = 40, ItemID = {3019, 3, 0, 0}, Qnt = 18}; -- Small Sapphire }; ["Kerberos"] = { [00] = {Health = 03, Type = "Boss", Task_ID = {1026, 01, 02, 01}, QuestKill = {06}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 844}; -- Gold Coins [02] = {Chance = 10, ItemID = {4024, 4, 4, 0}, Qnt = 01}; -- Pistola Nigma [03] = {Chance = 40, ItemID = {3015, 3, 0, 0}, Qnt = 04}; -- Black Pearl [04] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 10}; -- Demonic Essence [05] = {Chance = 40, ItemID = {3030, 3, 0, 0}, Qnt = 03}; -- Gold Ingot [06] = {Chance = 40, ItemID = {3063, 3, 0, 0}, Qnt = 04}; -- Green Gem }; ["Tyrn"] = { [00] = {Health = 03, Type = "Boss", Task_ID = {1027, 01, 02, 02}, QuestKill = {06}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 867}; -- Gold Coins [02] = {Chance = 10, ItemID = {4040, 4, 4, 0}, Qnt = 01}; -- Metralhadora Gatling [03] = {Chance = 40, ItemID = {3024, 3, 0, 0}, Qnt = 10}; -- Small Amethyst [04] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 10}; -- Small Emerald [05] = {Chance = 40, ItemID = {3026, 3, 0, 0}, Qnt = 10}; -- Small Ruby [06] = {Chance = 40, ItemID = {3027, 3, 0, 0}, Qnt = 10}; -- Small Topaz [07] = {Chance = 40, ItemID = {3021, 3, 0, 0}, Qnt = 10}; -- Small Diamonds [08] = {Chance = 40, ItemID = {3028, 3, 0, 0}, Qnt = 05}; -- Red Gem [09] = {Chance = 40, ItemID = {3066, 3, 0, 0}, Qnt = 05}; -- Yellow Gem [10] = {Chance = 40, ItemID = {3076, 3, 0, 0}, Qnt = 07}; -- Red Piece of Cloth }; ["Charging Outburst"] = { [00] = {Health = 03, Type = "Boss", Task_ID = {1028, 01, 02, 03}, QuestKill = {06}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 900}; -- Gold Coins [02] = {Chance = 10, ItemID = {4041, 4, 4, 0}, Qnt = 01}; -- Metralhadora Scar }; ["Ethershreck"] = { [00] = {Health = 03, Type = "Boss", Task_ID = {1029, 01, 02, 04}, QuestKill = {06}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 934}; -- Gold Coins [02] = {Chance = 10, ItemID = {4011, 4, 4, 0}, Qnt = 01}; -- Rifle Famas [03] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 10}; -- Demonic Essence [04] = {Chance = 40, ItemID = {3027, 3, 0, 0}, Qnt = 15}; -- Small Topaz [05] = {Chance = 40, ItemID = {3031, 3, 0, 0}, Qnt = 05}; -- Giant Shimmering Pearl [06] = {Chance = 40, ItemID = {3098, 3, 0, 0}, Qnt = 07}; -- Shiny Stone }; ["Mawhawk"] = { [00] = {Health = 03, Type = "Boss", Task_ID = {1030, 01, 02, 05}, QuestKill = {06}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 977}; -- Gold Coins [02] = {Chance = 10, ItemID = {4025, 4, 4, 0}, Qnt = 01}; -- Pistola Flintlock [03] = {Chance = 40, ItemID = {3088, 3, 0, 0}, Qnt = 05}; -- Cluster of Solace [04] = {Chance = 40, ItemID = {3081, 3, 0, 0}, Qnt = 10}; -- Fish Fin [05] = {Chance = 40, ItemID = {3141, 3, 0, 0}, Qnt = 05}; -- Hardened Bone [06] = {Chance = 40, ItemID = {3093, 3, 0, 0}, Qnt = 07}; -- Iron Ore [07] = {Chance = 40, ItemID = {3076, 3, 0, 0}, Qnt = 15}; -- Red Piece of Cloth }; ["The Handmaiden"] = { [00] = {Health = 03, Type = "Boss", Task_ID = {1031, 01, 03, 01}, QuestKill = {07}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 1015}; -- Gold Coins [02] = {Chance = 10, ItemID = {4042, 4, 4, 0}, Qnt = 01}; -- Metralhadora Falcon [03] = {Chance = 40, ItemID = {3137, 3, 0, 0}, Qnt = 05}; -- Big Bone [04] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 20}; -- Demonic Essence [05] = {Chance = 40, ItemID = {3032, 3, 0, 0}, Qnt = 10}; -- Soul Orb }; ["The Imperor"] = { [00] = {Health = 03, Type = "Boss", Task_ID = {1032, 01, 03, 02}, QuestKill = {07}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 1190}; -- Gold Coins [02] = {Chance = 10, ItemID = {4043, 4, 4, 0}, Qnt = 01}; -- Metralhadora Beretta [03] = {Chance = 40, ItemID = {3024, 3, 0, 0}, Qnt = 10}; -- Small Amethyst [04] = {Chance = 40, ItemID = {3026, 3, 0, 0}, Qnt = 10}; -- Small Ruby [05] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 20}; -- Demonic Essence [06] = {Chance = 40, ItemID = {3032, 3, 0, 0}, Qnt = 10}; -- Soul Orb }; ["Dracola"] = { [00] = {Health = 03, Type = "Boss", Task_ID = {1033, 01, 03, 03}, QuestKill = {07}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 1288}; -- Gold Coins [02] = {Chance = 10, ItemID = {4026, 4, 4, 0}, Qnt = 01}; -- Pistola Nexus [03] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 20}; -- Demonic Essence [04] = {Chance = 40, ItemID = {3141, 3, 0, 0}, Qnt = 08}; -- Hardened Bone [05] = {Chance = 40, ItemID = {3018, 3, 0, 0}, Qnt = 05}; -- Life Crystal [06] = {Chance = 40, ItemID = {3032, 3, 0, 0}, Qnt = 13}; -- Soul Orb }; ["Charged Anomaly"] = { [00] = {Health = 03, Type = "Boss", Task_ID = {1034, 01, 03, 04}, QuestKill = {07}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 1450}; -- Gold Coins [02] = {Chance = 10, ItemID = {4012, 4, 4, 0}, Qnt = 01}; -- Rifle G3 }; ["Chikhaton"] = { [00] = {Health = 03, Type = "Boss", Task_ID = {1035, 01, 03, 01}, QuestKill = {08}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 1735}; -- Gold Coins [02] = {Chance = 05, ItemID = {4044, 4, 4, 0}, Qnt = 01}; -- Metralhadora Magnum }; ["Mr. Punish"] = { [00] = {Health = 03, Type = "Boss", Task_ID = {1036, 01, 03, 02}, QuestKill = {08}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 1825}; -- Gold Coins [02] = {Chance = 05, ItemID = {4027, 4, 4, 0}, Qnt = 01}; -- Pistola Falcon [03] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 20}; -- Demonic Essence [04] = {Chance = 40, ItemID = {3030, 3, 0, 0}, Qnt = 04}; -- Gold Ingot [05] = {Chance = 40, ItemID = {3032, 3, 0, 0}, Qnt = 15}; -- Soul Orb [06] = {Chance = 40, ItemID = {3021, 3, 0, 0}, Qnt = 20}; -- Small Diamonds }; ["Orshabaal"] = { [00] = {Health = 03, Type = "Boss", Task_ID = {1037, 01, 03, 03}, QuestKill = {08}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 1999}; -- Gold Coins [02] = {Chance = 05, ItemID = {4003, 4, 4, 0}, Qnt = 01}; -- Espingarda Falcon [03] = {Chance = 40, ItemID = {3022, 3, 0, 0}, Qnt = 05}; -- Demon Horn [04] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 25}; -- Demonic Essence [05] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 20}; -- Small Emerald [06] = {Chance = 40, ItemID = {3019, 3, 0, 0}, Qnt = 20}; -- Small Sapphire [07] = {Chance = 40, ItemID = {3021, 3, 0, 0}, Qnt = 20}; -- Small Diamonds [08] = {Chance = 40, ItemID = {3015, 3, 0, 0}, Qnt = 10}; -- Black Pearl [09] = {Chance = 40, ItemID = {3030, 3, 0, 0}, Qnt = 04}; -- Gold Ingot [10] = {Chance = 40, ItemID = {3029, 3, 0, 0}, Qnt = 25}; -- Talon [11] = {Chance = 40, ItemID = {3063, 3, 0, 0}, Qnt = 05}; -- Green Gem [12] = {Chance = 40, ItemID = {3018, 3, 0, 0}, Qnt = 10}; -- Life Crystal }; ["Tanjis"] = { [00] = {Health = 03, Type = "Boss", Task_ID = {1038, 01, 03, 04}, QuestKill = {08}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 2200}; -- Gold Coins [02] = {Chance = 05, ItemID = {4045, 4, 4, 0}, Qnt = 01}; -- Metralhadora Rugger }; ["Hellgorak"] = { [00] = {Health = 03, Type = "Boss", Task_ID = {1039, 01, 03, 05}, QuestKill = {08}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 2468}; -- Gold Coins [02] = {Chance = 05, ItemID = {4013, 4, 4, 0}, Qnt = 01}; -- Rifle Vector [03] = {Chance = 40, ItemID = {3015, 3, 0, 0}, Qnt = 10}; -- Black Pearl [04] = {Chance = 40, ItemID = {3022, 3, 0, 0}, Qnt = 25}; -- Demon Horn [05] = {Chance = 40, ItemID = {3024, 3, 0, 0}, Qnt = 20}; -- Small Amethyst [06] = {Chance = 40, ItemID = {3021, 3, 0, 0}, Qnt = 20}; -- Small Diamonds [07] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 20}; -- Small Emerald [08] = {Chance = 40, ItemID = {3026, 3, 0, 0}, Qnt = 20}; -- Small Ruby [09] = {Chance = 40, ItemID = {3019, 3, 0, 0}, Qnt = 20}; -- Small Sapphire [10] = {Chance = 40, ItemID = {3027, 3, 0, 0}, Qnt = 20}; -- Small Topaz [11] = {Chance = 40, ItemID = {3041, 3, 0, 0}, Qnt = 20}; -- White Pearl [12] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 30}; -- Demonic Essence }; ["Massacre"] = { [00] = {Health = 03, Type = "Boss", Task_ID = {1040, 01, 03, 06}, QuestKill = {08}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 2864}; -- Gold Coins [02] = {Chance = 05, ItemID = {4028, 4, 4, 0}, Qnt = 01}; -- Pistola Beretta [03] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 40}; -- Demonic Essence [04] = {Chance = 40, ItemID = {3137, 3, 0, 0}, Qnt = 10}; -- Big Bone }; ["Deep Terror"] = { [00] = {Health = 03, Type = "Boss", Task_ID = {1041, 01, 03, 01}, QuestKill = {09}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 3100}; -- Gold Coins [02] = {Chance = 01, ItemID = {4046, 4, 4, 0}, Qnt = 01}; -- Metralhadora Evolution }; ["Foreshock"] = { [00] = {Health = 03, Type = "Boss", Task_ID = {1042, 01, 03, 02}, QuestKill = {09}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 3400}; -- Gold Coins [02] = {Chance = 01, ItemID = {4047, 4, 4, 0}, Qnt = 01}; -- Metralhadora Remington }; ["Feroxa"] = { [00] = {Health = 03, Type = "Boss", Task_ID = {1043, 01, 03, 03}, QuestKill = {09}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 3661}; -- Gold Coins [02] = {Chance = 01, ItemID = {4029, 4, 4, 0}, Qnt = 01}; -- Pistola Imperial [03] = {Chance = 40, ItemID = {3021, 3, 0, 0}, Qnt = 35}; -- Small Diamonds [04] = {Chance = 40, ItemID = {3025, 3, 0, 0}, Qnt = 35}; -- Small Emerald [05] = {Chance = 40, ItemID = {3026, 3, 0, 0}, Qnt = 35}; -- Small Ruby [06] = {Chance = 40, ItemID = {3019, 3, 0, 0}, Qnt = 35}; -- Small Sapphire [07] = {Chance = 40, ItemID = {3027, 3, 0, 0}, Qnt = 35}; -- Small Topaz [08] = {Chance = 40, ItemID = {3028, 3, 0, 0}, Qnt = 15}; -- Red Gem }; ["Deathstrike"] = { [00] = {Health = 03, Type = "Boss", Task_ID = {1044, 01, 03, 04}, QuestKill = {09}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 3845}; -- Gold Coins [02] = {Chance = 01, ItemID = {4048, 4, 4, 0}, Qnt = 01}; -- Metralhadora Factor }; ["Ragiaz"] = { [00] = {Health = 03, Type = "Boss", Task_ID = {1045, 01, 03, 05}, QuestKill = {09}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 4300}; -- Gold Coins [02] = {Chance = 01, ItemID = {4004, 4, 4, 0}, Qnt = 01}; -- Espingarda Factor [03] = {Chance = 40, ItemID = {3024, 3, 0, 0}, Qnt = 35}; -- Small Amethyst [04] = {Chance = 40, ItemID = {3026, 3, 0, 0}, Qnt = 35}; -- Small Ruby [05] = {Chance = 40, ItemID = {3019, 3, 0, 0}, Qnt = 35}; -- Small Sapphire [06] = {Chance = 40, ItemID = {3027, 3, 0, 0}, Qnt = 35}; -- Small Topaz [07] = {Chance = 40, ItemID = {3023, 3, 0, 0}, Qnt = 35}; -- Demonic Essence [08] = {Chance = 40, ItemID = {3031, 3, 0, 0}, Qnt = 20}; -- Giant Shimmering Pearl [09] = {Chance = 40, ItemID = {3063, 3, 0, 0}, Qnt = 15}; -- Green Gem [10] = {Chance = 40, ItemID = {3028, 3, 0, 0}, Qnt = 15}; -- Red Gem [11] = {Chance = 40, ItemID = {3066, 3, 0, 0}, Qnt = 15}; -- Yellow Gem }; ["Abyssador"] = { [00] = {Health = 03, Type = "Boss", Task_ID = {1046, 01, 03, 06}, QuestKill = {09}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 4800}; -- Gold Coins [02] = {Chance = 01, ItemID = {4049, 4, 4, 0}, Qnt = 01}; -- Metralhadora Havok }; ["Gaz'Haragoth"] = { [00] = {Health = 03, Type = "Boss", Task_ID = {1047, 01, 03, 07}, QuestKill = {09}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 5500}; -- Gold Coins [02] = {Chance = 01, ItemID = {4030, 4, 4, 0}, Qnt = 01}; -- Pistola Factor }; ["Ferumbras"] = { [00] = {Health = 03, Type = "Boss", Task_ID = {1048, 01, 03, 08}, QuestKill = {09}}; [01] = {Chance = 80, ItemID = {_SYSTEM.GOLD_COIN}, Qnt = 6000}; -- Gold Coins [02] = {Chance = 01, ItemID = {4014, 4, 4, 0}, Qnt = 01}; -- Rifle Dragunov }; } _NPCS_MISSION = { --[[ O que ativa a opção "Mission" no dialogo com o NPC? Para cada [01], [02]... Você seleciona uma storage diferente, caso queira que o NPC tenha mais de uma missão. Se houver mais de uma missão, o NPC verificará apenas a primeira não concluida. [X] = { Storage que inicia a missão. Value que precisa ter para iniciar a missão. ID da conversa que irá se iniciar no cliente caso clique em missão. Tipo de missão [NORMAL | ITEMS] ]]-- ["Eryn"] = { [01] = {10801, 03, 01, "NORMAL", 00000, 00}; -- Primeiros Passos [02] = {10802, 01, 02, "NORMAL", 00000, 00}; -- Aquecimento - I [03] = {10803, 10, 03, "NORMAL", 00000, 00}; -- Finalizando [Aquecimento - I] [04] = {10804, 01, 04, "NORMAL", 00000, 00}; -- O Valor do Esforço - Parte I [05] = {10804, 02, 05, "ITEMS", 03165, 10}; -- Finalizando [O Valor do Esforço - I] [06] = {10805, 01, 10, "NORMAL", 00000, 00}; -- O Valor do Esforço - II [07] = {10806, 01, 10, "NORMAL", 00000, 00}; -- Prova de Resistência [08] = {10806, 03, 14, "NORMAL", 00000, 00}; -- Finalizando [Prova de Resistência] [09] = {10807, 01, 15, "NORMAL", 00000, 00}; -- Poder Artificial [10] = {10808, 01, 18, "NORMAL", 00000, 00}; -- O Mal Pela Raiz [11] = {10809, 01, 20, "NORMAL", 10810, 10}; -- Arquecimento - II [12] = {10810, 10, 21, "NORMAL", 00000, 00}; -- Finalizando [Arquecimento - II] [13] = {10811, 01, 23, "NORMAL", 00000, 00}; -- Nexus [14] = {10908, 04, 28, "NORMAL", 00000, 00}; -- Garoto de Mensagens [15] = {11044, 01, 31, "NORMAL", 00000, 00}; -- Passivas }; ["Adonai"] = { [01] = {10811, 02, 01, "NORMAL", 0000, 0000}; -- Finalizando [Nexus] [02] = {10829, 01, 03, "NORMAL", 0000, 0000}; -- O Dever de um Soldado [03] = {10829, 03, 05, "NORMAL", 0000, 0000}; -- Finalizando [O Dever de um Soldado] [04] = {10830, 01, 06, "NORMAL", 1124, 0010}; -- Blacklist [05] = {10876, 01, 27, "NORMAL", 1124, 0005}; -- Rotina [06] = {10830, 03, 14, "NORMAL", 0000, 0000}; -- Finalizando [Blacklist] [07] = {10831, 01, 15, "NORMAL", 0000, 0000}; -- Dangerous [08] = {10877, 01, 31, "NORMAL", 10878, 0025}; -- Aquecimento - III [09] = {10879, 01, 33, "NORMAL", 10880, 0005}; -- Dangerous para Amadores [10] = {10878, 25, 32, "NORMAL", 0000, 0000}; -- Finalizando [Aquecimento - III] [11] = {10831, 03, 20, "NORMAL", 0000, 0000}; -- Finalizando [Dangerous] [12] = {10832, 01, 22, "NORMAL", 0000, 0000}; -- Upgrade [13] = {10832, 03, 26, "NORMAL", 0000, 0000}; -- Finalizando [Upgrade] [14] = {10881, 01, 34, "NORMAL", 3167, 0017}; -- Aulas de Defesa - I [15] = {10881, 02, 36, "ITEMS", 3167, 0017}; -- Finalizando [Aulas de Defesa - I] [16] = {10883, 01, 37, "NORMAL", 0000, 0000}; -- Em Busca das Estrelas [17] = {10908, 03, 41, "NORMAL", 0000, 0000}; -- Garoto de Mensagens }; ["Alissa"] = { [01] = {10834, 01, 01, "NORMAL", 0000, 0000}; -- Poder Surpresa [02] = {10884, 01, 04, "NORMAL", 10885, 0050}; -- Os Gigantes de Neve [03] = {10885, 50, 05, "NORMAL", 0000, 0000}; -- Finalizando [Os Gigantes de Neve] [04] = {10889, 01, 06, "NORMAL", 3053, 0010}; -- Favores [05] = {10889, 02, 10, "ITEMS", 3053, 0010}; -- Finalizando [Favores] [06] = {10890, 01, 11, "NORMAL", 0000, 0000}; -- Duplo Poder [07] = {10891, 01, 15, "NORMAL", 0000, 0000}; -- Suprimentos [08] = {10891, 03, 16, "NORMAL", 0000, 0000}; -- Finalizando [Suprimentos] [09] = {10892, 01, 18, "NORMAL", 10893, 0040}; -- Aquecimento - V [10] = {10893, 40, 19, "NORMAL", 0000, 0000}; -- Finalizando [Aquecimento - V] [11] = {10894, 01, 20, "ITEMS", 3014, 0025}; -- Coração de Gelo [12] = {10894, 02, 22, "ITEMS", 3014, 0025}; -- Finalizando [Coração de Gelo] [13] = {10897, 01, 23, "NORMAL", 0000, 0000}; -- Triplo Poder [14] = {10908, 02, 25, "NORMAL", 0000, 0000}; -- Garoto de Mensagens }; ["Barney"] = { [01] = {10833, 01, 01, "NORMAL", 0000, 0000}; -- Arvore Amaldiçoada [02] = {10833, 03, 03, "NORMAL", 0000, 0000}; -- Finalizando [Arvore Amaldiçoada] [03] = {10898, 01, 04, "NORMAL", 3055, 0030}; -- Estudo das Espécies - I [04] = {10898, 02, 07, "ITEMS", 3055, 0030}; -- Finalizando [Estudo das Espécies - I] [05] = {10899, 01, 08, "NORMAL", 0000, 0000}; -- Aperfeiçoamento - I [06] = {10900, 01, 12, "NORMAL", 10901, 0060}; -- Aquecimento - VI [07] = {10901, 60, 13, "NORMAL", 10901, 0060}; -- Finalizando [Aquecimento - VI] [08] = {10904, 01, 14, "NORMAL", 0000, 0000}; -- Estagiário [09] = {10904, 03, 16, "NORMAL", 0000, 0000}; -- Finalizando [Estagiário] [10] = {10906, 01, 17, "NORMAL", 10907, 0035}; -- Estudo das Espécies - II [11] = {10907, 35, 19, "NORMAL", 10907, 0035}; -- Finalizando [Estudo das Espécies - II] [12] = {10908, 01, 20, "NORMAL", 10907, 0035}; -- Garoto de Mensagens }; ["Albinius"] = { [01] = {10908, 05, 01, "NORMAL", 0000, 0000}; -- Garoto de Mensagens [02] = {10909, 01, 05, "NORMAL", 10910, 0070}; -- Torre em Chamas [03] = {10910, 70, 06, "NORMAL", 10910, 0070}; -- Finalizando [Torre em Chamas] [04] = {10911, 01, 07, "NORMAL", 0000, 0000}; -- Maquina da Sorte [05] = {10912, 01, 11, "NORMAL", 0000, 0000}; -- Mestre dos Desafios [06] = {10913, 01, 12, "NORMAL", 3006, 0025}; -- Repelente de Dragão [07] = {10913, 02, 14, "ITEMS", 3006, 0025}; -- Finalizando [Repelente de Dragão] [08] = {10916, 01, 15, "NORMAL", 0000, 0000}; -- Vermelho como Sangue [09] = {10916, 03, 17, "NORMAL", 0000, 0000}; -- Finalizando [Vermelho como Sangue] [10] = {10921, 01, 18, "NORMAL", 0000, 0000}; -- Reconciliação [11] = {10921, 03, 20, "NORMAL", 0000, 0000}; -- Finalizando [Reconciliação] }; ["Lugri"] = { [01] = {10922, 01, 01, "NORMAL", 0000, 0000}; -- Somente os Dignos [02] = {10923, 01, 04, "NORMAL", 10924, 0030}; -- Teste de Força [03] = {10924, 30, 06, "NORMAL", 10924, 0030}; -- Finalizando [Teste de Força] [04] = {10925, 01, 07, "NORMAL", 10926, 0099}; -- Controle de Pragas [05] = {10926, 99, 34, "NORMAL", 10926, 0099}; -- Finalizando [Controle de Pragas] [06] = {10927, 01, 08, "NORMAL", 3110, 0035}; -- Plano de Guerra - I [07] = {10927, 02, 15, "ITEMS", 3110, 0035}; -- Finalizando [Plano de Guerra - I] [08] = {10928, 01, 16, "NORMAL", 0000, 0000}; -- Plano de Guerra - II [09] = {10928, 06, 17, "NORMAL", 0000, 0000}; -- Finalizando [Plano de Guerra - II] [10] = {10932, 01, 18, "NORMAL", 0000, 0000}; -- Plano de Guerra - III [11] = {10932, 02, 20, "ITEMS", 3124, 0005}; -- Finalizando [Plano de Guerra - III] [12] = {10933, 01, 21, "NORMAL", 10934, 0099}; -- Montanha Vermelha [13] = {10934, 99, 23, "NORMAL", 10934, 0099}; -- Finalizando [Montanha Vermelha] [14] = {10935, 01, 24, "NORMAL", 0000, 0000}; -- Plano de Guerra - IV [15] = {10935, 06, 25, "NORMAL", 0000, 0000}; -- Finalizando [Plano de Guerra - IV] [16] = {10936, 01, 26, "NORMAL", 10937, 0099}; -- Maquina Mortífera [17] = {10937, 50, 29, "NORMAL", 10937, 0050}; -- Finalizando [Maquina Mortífera] [18] = {10929, 01, 30, "NORMAL", 0000, 0000}; -- Fendas Dimensionais }; ["Morun"] = { [01] = {10929, 002, 01, "NORMAL", 0000, 0000}; -- Fendas Dimensionais [02] = {10938, 001, 08, "NORMAL", 10939, 055}; -- Tuneis na Areia [03] = {10939, 055, 09, "NORMAL", 10939, 055}; -- Finalizando [Tuneis na Areia] [04] = {10940, 001, 10, "NORMAL", 0000, 0000}; -- Ruinas do Conhecimento [05] = {10940, 003, 13, "NORMAL", 0000, 0000}; -- Finalizando [Ruinas do Conhecimento] [06] = {10941, 001, 14, "NORMAL", 10942, 0180}; -- Passos no Submundo [07] = {10942, 080, 15, "NORMAL", 10942, 0080}; -- Finalizando [Passos no Submundo] [08] = {10943, 001, 16, "NORMAL", 0000, 0000}; -- Fendas no Deserto [09] = {10943, 003, 17, "NORMAL", 0000, 0000}; -- Finalizando [Fendas no Deserto] }; ["Victor"] = { [01] = {10946, 001, 01, "NORMAL", 0000, 0000}; -- Esquadrão X [02] = {10992, 001, 04, "NORMAL", 0000, 0000}; -- Super Ninho [03] = {10994, 001, 05, "NORMAL", 0000, 0000}; -- Esquadrão Dimensional [04] = {10995, 001, 08, "NORMAL", 0000, 0000}; -- Lord das Chamas [05] = {10996, 001, 11, "NORMAL", 0000, 0000}; -- Operação Parasita [06] = {10996, 006, 13, "NORMAL", 0000, 0000}; -- Finalizando [Operação Parasita] [07] = {11028, 002, 15, "NORMAL", 0000, 0000}; -- Bastidores da Guerra - I }; ["Bruce"] = { [01] = {10997, 001, 01, "NORMAL", 0000, 0000}; -- Refúgio nas Alturas [02] = {10998, 001, 03, "NORMAL", 0000, 0000}; -- Pronto Socorro [03] = {10998, 005, 05, "NORMAL", 0000, 0000}; -- Finalizando [Pronto Socorro] [04] = {10999, 001, 06, "NORMAL", 0000, 0000}; -- A Muralha [05] = {10999, 004, 09, "NORMAL", 0000, 0000}; -- Finalizando [A Muralha] [06] = {11000, 001, 10, "NORMAL", 11003, 050}; -- Alta Voltagem [07] = {11003, 050, 13, "NORMAL", 11003, 050}; -- Finalizando [Alta Voltagem] [08] = {11002, 001, 14, "NORMAL", 0000, 0000}; -- A Velha Cidade }; ["Sam"] = { [01] = {11002, 002, 01, "NORMAL", 0000, 0000}; -- Finalizando [A Velha Cidade] [02] = {11004, 001, 05, "NORMAL", 0000, 0000}; -- Trilhos de Pólvora [03] = {11004, 003, 06, "NORMAL", 0000, 0000}; -- Finalizando [Trilhos de Pólvora] [04] = {11005, 001, 07, "NORMAL", 0000, 0000}; -- Sabedoria Antiga [05] = {11005, 003, 08, "NORMAL", 0000, 0000}; -- Finalizando [Sabedoria Antiga] [06] = {11006, 001, 09, "NORMAL", 11007, 0070}; -- Cidade Selvagem - I [07] = {11007, 070, 10, "NORMAL", 0000, 0000}; -- Finalizando [Cidade Selvagem - I] [08] = {11011, 001, 11, "NORMAL", 0000, 0000}; -- Ponto de Observação [09] = {11011, 005, 12, "NORMAL", 0000, 0000}; -- Finalizando [Ponto de Observação] [10] = {11012, 001, 13, "NORMAL", 11013, 0060}; -- Cidade Selvagem - II [11] = {11013, 060, 14, "NORMAL", 11013, 0060}; -- Finalizando [Cidade Selvagem - II] [12] = {11016, 001, 15, "NORMAL", 11017, 0050}; -- Cidade Selvagem - III [13] = {11017, 050, 16, "NORMAL", 11017, 0050}; -- Finalizando [Cidade Selvagem - III] [14] = {11018, 001, 18, "NORMAL", 0000, 0000}; -- Treinamento Intensivo [15] = {10991, 001, 21, "NORMAL", 0000, 0000}; -- Introdução aos Saqueadores }; ["Topsy"] = { [01] = {11018, 002, 01, "NORMAL", 0000, 0000}; -- Finalizando [Treinamento Intensivo] [02] = {11019, 001, 03, "NORMAL", 0000, 0000}; -- Teste de Confiança [03] = {11019, 002, 05, "ITEMS", 3279, 0050}; -- Finalizando [Teste de Confiança] [04] = {11020, 001, 07, "NORMAL", 0000, 0000}; -- Teste de Agilidade [05] = {11020, 003, 09, "NORMAL", 0000, 0000}; -- Finalizando [Teste de Agilidade] [06] = {11021, 001, 10, "NORMAL", 0000, 0000}; -- Teste de Força [07] = {11022, 001, 11, "NORMAL", 0000, 0000}; -- Teste de Velocidade [08] = {11022, 003, 13, "NORMAL", 0000, 0000}; -- Finalizando [Teste de Velocidade] [09] = {11023, 001, 17, "NORMAL", 0000, 0000}; -- Teste de Inteligencia [10] = {11024, 001, 38, "NORMAL", 0000, 0000}; -- Teste de Resistência [11] = {11027, 001, 39, "NORMAL", 0000, 0000}; -- Efetivado }; ["Towncryer"] = { [01] = {11027, 002, 01, "NORMAL", 00000, 0000}; -- Finalizando [Efetivado] [02] = {11028, 001, 03, "NORMAL", 00000, 0000}; -- Bastidores da Guerra - I [03] = {11028, 003, 06, "NORMAL", 00000, 0000}; -- Finalizando [Bastidores da Guerra - I] [04] = {11029, 001, 08, "NORMAL", 00000, 0000}; -- Bastidores da Guerra - II [05] = {11029, 002, 09, "ITEMS", 03078, 0025}; -- Finalizando [Bastidores da Guerra - II] [06] = {11030, 001, 11, "NORMAL", 00000, 0000}; -- Bastidores da Guerra - III [07] = {11030, 003, 13, "NORMAL", 00000, 0000}; -- Finalizando [Bastidores da Guerra - III] [08] = {11036, 001, 30, "NORMAL", 00000, 0000}; -- Morada Sombria [09] = {11036, 003, 31, "NORMAL", 00000, 0000}; -- Finalizando [Morada Sombria] [10] = {11031, 001, 18, "NORMAL", 11032, 0099}; -- Soldado de Ação [11] = {11032, 099, 23, "NORMAL", 11032, 0099}; -- Finalizando [Soldado de Ação] [12] = {11033, 001, 24, "NORMAL", 00000, 0000}; -- Base Improvisada [13] = {11033, 004, 25, "NORMAL", 00000, 0000}; -- Finalizando [Base Improvisada] [14] = {11035, 001, 27, "NORMAL", 00000, 0000}; -- Guerra Subterrânia [15] = {11035, 003, 28, "NORMAL", 00000, 0000}; -- Finalizando [Guerra Subterrânia] --[16] = {11035, 101, 32, "NORMAL", 00000, 0000}; -- Teste de Cena Automática }; ["Amber"] = { [01] = {11033, 001, 01, "NORMAL", 00000, 0000}; -- Bom Samaritano }; ["Aruda"] = { [01] = {10975, 001, 01, "NORMAL", 0000, 0000}; -- Hora do Duelo }; }