function onStartup() db.query("TRUNCATE TABLE `players_online`") db.asyncQuery("DELETE FROM `guild_wars` WHERE `status` = 0") db.asyncQuery("DELETE FROM `players` WHERE `deletion` != 0 AND `deletion` < " .. os.time()) db.asyncQuery("DELETE FROM `ip_bans` WHERE `expires_at` != 0 AND `expires_at` <= " .. os.time()) db.asyncQuery("DELETE FROM `market_history` WHERE `inserted` <= " .. (os.time() - configManager.getNumber(configKeys.MARKET_OFFER_DURATION))) -- Move expired bans to ban history local resultId = db.storeQuery("SELECT * FROM `account_bans` WHERE `expires_at` != 0 AND `expires_at` <= " .. os.time()) if resultId ~= false then repeat local accountId = result.getNumber(resultId, "account_id") db.asyncQuery("INSERT INTO `account_ban_history` (`account_id`, `reason`, `banned_at`, `expired_at`, `banned_by`) VALUES (" .. accountId .. ", " .. db.escapeString(result.getString(resultId, "reason")) .. ", " .. result.getNumber(resultId, "banned_at") .. ", " .. result.getNumber(resultId, "expires_at") .. ", " .. result.getNumber(resultId, "banned_by") .. ")") db.asyncQuery("DELETE FROM `account_bans` WHERE `account_id` = " .. accountId) until not result.next(resultId) result.free(resultId) end -- Check house auctions local resultId = db.storeQuery("SELECT `id`, `highest_bidder`, `last_bid`, (SELECT `balance` FROM `players` WHERE `players`.`id` = `highest_bidder`) AS `balance` FROM `houses` WHERE `owner` = 0 AND `bid_end` != 0 AND `bid_end` < " .. os.time()) if resultId ~= false then repeat local house = House(result.getNumber(resultId, "id")) if house then local highestBidder = result.getNumber(resultId, "highest_bidder") local balance = result.getNumber(resultId, "balance") local lastBid = result.getNumber(resultId, "last_bid") if balance >= lastBid then db.query("UPDATE `players` SET `balance` = " .. (balance - lastBid) .. " WHERE `id` = " .. highestBidder) house:setOwnerGuid(highestBidder) end db.asyncQuery("UPDATE `houses` SET `last_bid` = 0, `bid_end` = 0, `highest_bidder` = 0, `bid` = 0 WHERE `id` = " .. house:getId()) end until not result.next(resultId) result.free(resultId) end -- store towns in database db.query("TRUNCATE TABLE `towns`") for i, town in ipairs(Game.getTowns()) do local position = town:getTemplePosition() db.query("INSERT INTO `towns` (`id`, `name`, `posx`, `posy`, `posz`) VALUES (" .. town:getId() .. ", " .. db.escapeString(town:getName()) .. ", " .. position.x .. ", " .. position.y .. ", " .. position.z .. ")") end end