////////////////////////////////////////////////////////////////////// // This file is part of Remere's Map Editor ////////////////////////////////////////////////////////////////////// // Remere's Map Editor is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // Remere's Map Editor is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . ////////////////////////////////////////////////////////////////////// #ifndef RME_TABLE_BRUSH_H #define RME_TABLE_BRUSH_H #include "brush.h" //============================================================================= // Tablebrush, for tables, and some things that behave like tables // and with tables I really mean counters. class TableBrush : public Brush { public: static void init(); TableBrush(); virtual ~TableBrush(); bool isTable() const { return true; } TableBrush* asTable() { return static_cast(this); } virtual bool load(pugi::xml_node node, wxArrayString& warnings); virtual bool canDraw(BaseMap* map, const Position& position) const; virtual void draw(BaseMap* map, Tile* tile, void* parameter); virtual void undraw(BaseMap* map, Tile* tile); static void doTables(BaseMap* map, Tile* tile); virtual int getLookID() const { return look_id; } virtual std::string getName() const { return name; } virtual void setName(const std::string& newName) { name = newName; } virtual bool needBorders() const { return true; } protected: struct TableType { TableType() : chance(0), item_id(0) { } int chance; uint16_t item_id; }; struct TableNode { TableNode() : total_chance(0) { } int total_chance; std::vector items; }; std::string name; uint16_t look_id; TableNode table_items[7]; static uint32_t table_types[256]; }; #endif