//////////////////////////////////////////////////////////////////////
// This file is part of Remere's Map Editor
//////////////////////////////////////////////////////////////////////
// Remere's Map Editor is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Remere's Map Editor is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see .
//////////////////////////////////////////////////////////////////////
#ifndef RME_TABLE_BRUSH_H
#define RME_TABLE_BRUSH_H
#include "brush.h"
//=============================================================================
// Tablebrush, for tables, and some things that behave like tables
// and with tables I really mean counters.
class TableBrush : public Brush {
public:
static void init();
TableBrush();
virtual ~TableBrush();
bool isTable() const {
return true;
}
TableBrush* asTable() {
return static_cast(this);
}
virtual bool load(pugi::xml_node node, wxArrayString& warnings);
virtual bool canDraw(BaseMap* map, const Position& position) const;
virtual void draw(BaseMap* map, Tile* tile, void* parameter);
virtual void undraw(BaseMap* map, Tile* tile);
static void doTables(BaseMap* map, Tile* tile);
virtual int getLookID() const {
return look_id;
}
virtual std::string getName() const {
return name;
}
virtual void setName(const std::string& newName) {
name = newName;
}
virtual bool needBorders() const {
return true;
}
protected:
struct TableType {
TableType() :
chance(0), item_id(0) { }
int chance;
uint16_t item_id;
};
struct TableNode {
TableNode() :
total_chance(0) { }
int total_chance;
std::vector items;
};
std::string name;
uint16_t look_id;
TableNode table_items[7];
static uint32_t table_types[256];
};
#endif