////////////////////////////////////////////////////////////////////// // This file is part of Remere's Map Editor ////////////////////////////////////////////////////////////////////// // Remere's Map Editor is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // Remere's Map Editor is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . ////////////////////////////////////////////////////////////////////// #include "main.h" #include "brush.h" #include "graphics.h" #include "gui.h" #include "tile.h" #include "complexitem.h" #include "iomap.h" #include "item.h" #include "ground_brush.h" #include "carpet_brush.h" #include "table_brush.h" #include "wall_brush.h" Item* Item::Create(uint16_t _type, uint16_t _subtype /*= 0xFFFF*/) { if (_type == 0) { return nullptr; } Item* newItem = nullptr; const ItemType& it = g_items[_type]; if (it.id != 0) { if (it.isDepot()) { newItem = newd Depot(_type); } else if (it.isContainer()) { newItem = newd Container(_type); } else if (it.isTeleport()) { newItem = newd Teleport(_type); } else if (it.isDoor()) { newItem = newd Door(_type); } else if (it.isPodium()) { newItem = newd Podium(_type); } else if (_subtype == 0xFFFF) { if (it.isFluidContainer()) { newItem = newd Item(_type, LIQUID_NONE); } else if (it.isSplash()) { newItem = newd Item(_type, LIQUID_WATER); } else if (it.charges > 0) { newItem = newd Item(_type, it.charges); } else { newItem = newd Item(_type, 1); } } else { newItem = newd Item(_type, _subtype); } } else { newItem = newd Item(_type, _subtype); } return newItem; } Item::Item(unsigned short _type, unsigned short _count) : id(_type), subtype(1), selected(false), frame(0) { if (hasSubtype()) { subtype = _count; } } Item::~Item() { //// } Item* Item::deepCopy() const { Item* copy = Create(id, subtype); if (copy) { copy->selected = selected; if (attributes) { copy->attributes = newd ItemAttributeMap(*attributes); } } return copy; } Item* transformItem(Item* old_item, uint16_t new_id, Tile* parent) { if (old_item == nullptr) { return nullptr; } old_item->setID(new_id); // Through the magic of deepCopy, this will now be a pointer to an item of the correct type. Item* new_item = old_item->deepCopy(); if (parent) { // Find the old item and remove it from the tile, insert this one instead! if (old_item == parent->ground) { delete old_item; parent->ground = new_item; return new_item; } std::queue containers; for (ItemVector::iterator item_iter = parent->items.begin(); item_iter != parent->items.end(); ++item_iter) { if (*item_iter == old_item) { delete old_item; item_iter = parent->items.erase(item_iter); parent->items.insert(item_iter, new_item); return new_item; } Container* c = dynamic_cast(*item_iter); if (c) { containers.push(c); } } while (containers.size() != 0) { Container* container = containers.front(); ItemVector& v = container->getVector(); for (ItemVector::iterator item_iter = v.begin(); item_iter != v.end(); ++item_iter) { Item* i = *item_iter; Container* c = dynamic_cast(i); if (c) { containers.push(c); } if (i == old_item) { // Found it! item_iter = v.erase(item_iter); v.insert(item_iter, new_item); return new_item; } } containers.pop(); } } delete new_item; return nullptr; } uint32_t Item::memsize() const { uint32_t mem = sizeof(*this); return mem; } void Item::setID(uint16_t newid) { id = newid; } void Item::setSubtype(uint16_t n) { subtype = n; } bool Item::hasSubtype() const { const ItemType& it = g_items[id]; return (it.isFluidContainer() || it.isSplash() || isCharged() || it.stackable || it.charges != 0); } uint16_t Item::getSubtype() const { if (hasSubtype()) { return subtype; } return 0; } bool Item::hasProperty(enum ITEMPROPERTY prop) const { const ItemType& it = g_items[id]; switch (prop) { case BLOCKSOLID: if (it.unpassable) { return true; } break; case MOVEABLE: if (it.moveable && getUniqueID() == 0) { return true; } break; /* case HASHEIGHT: if(it.height != 0 ) return true; break; */ case BLOCKPROJECTILE: if (it.blockMissiles) { return true; } break; case BLOCKPATHFIND: if (it.blockPathfinder) { return true; } break; case HOOK_SOUTH: if (it.hookSouth) { return true; } break; case HOOK_EAST: if (it.hookEast) { return true; } break; case BLOCKINGANDNOTMOVEABLE: if (it.unpassable && (!it.moveable || getUniqueID() != 0)) { return true; } break; case HASLIGHT: if (hasLight()) { return true; } break; default: return false; } return false; } std::pair Item::getDrawOffset() const { ItemType& it = g_items[id]; if (it.sprite != nullptr) { return it.sprite->getDrawOffset(); } return std::make_pair(0, 0); } bool Item::hasLight() const { const ItemType& type = g_items.getItemType(id); if (type.sprite) { return type.sprite->hasLight(); } return false; } SpriteLight Item::getLight() const { const ItemType& type = g_items.getItemType(id); if (type.sprite) { return type.sprite->getLight(); } return SpriteLight { 0, 0 }; } double Item::getWeight() const { ItemType& it = g_items[id]; if (it.stackable) { return it.weight * std::max(1, (int)subtype); } return it.weight; } void Item::setUniqueID(unsigned short n) { setAttribute("uid", n); } void Item::setActionID(unsigned short n) { setAttribute("aid", n); } void Item::setText(const std::string& str) { setAttribute("text", str); } void Item::setDescription(const std::string& str) { setAttribute("desc", str); } void Item::setTier(unsigned short n) { setAttribute("tier", n); } double Item::getWeight() { ItemType& it = g_items[id]; if (it.isStackable()) { return it.weight * subtype; } return it.weight; } bool Item::canHoldText() const { return isReadable() || canWriteText(); } bool Item::canHoldDescription() const { return g_items[id].allowDistRead; } uint8_t Item::getMiniMapColor() const { GameSprite* spr = g_items[id].sprite; if (spr) { return spr->getMiniMapColor(); } return 0; } GroundBrush* Item::getGroundBrush() const { ItemType& item_type = g_items.getItemType(id); if (item_type.isGroundTile() && item_type.brush && item_type.brush->isGround()) { return item_type.brush->asGround(); } return nullptr; } TableBrush* Item::getTableBrush() const { ItemType& item_type = g_items.getItemType(id); if (item_type.isTable && item_type.brush && item_type.brush->isTable()) { return item_type.brush->asTable(); } return nullptr; } CarpetBrush* Item::getCarpetBrush() const { ItemType& item_type = g_items.getItemType(id); if (item_type.isCarpet && item_type.brush && item_type.brush->isCarpet()) { return item_type.brush->asCarpet(); } return nullptr; } DoorBrush* Item::getDoorBrush() const { ItemType& item_type = g_items.getItemType(id); if (!item_type.isWall || !item_type.isBrushDoor || !item_type.brush || !item_type.brush->isWall()) { return nullptr; } DoorType door_type = item_type.brush->asWall()->getDoorTypeFromID(id); DoorBrush* door_brush = nullptr; // Quite a horrible dependency on a global here, meh. switch (door_type) { case WALL_DOOR_NORMAL: { door_brush = g_gui.normal_door_brush; break; } case WALL_DOOR_LOCKED: { door_brush = g_gui.locked_door_brush; break; } case WALL_DOOR_QUEST: { door_brush = g_gui.quest_door_brush; break; } case WALL_DOOR_MAGIC: { door_brush = g_gui.magic_door_brush; break; } case WALL_DOOR_NORMAL_ALT: { door_brush = g_gui.normal_door_alt_brush; break; } case WALL_ARCHWAY: { door_brush = g_gui.archway_door_brush; break; } case WALL_WINDOW: { door_brush = g_gui.window_door_brush; break; } case WALL_HATCH_WINDOW: { door_brush = g_gui.hatch_door_brush; break; } default: { break; } } return door_brush; } WallBrush* Item::getWallBrush() const { ItemType& item_type = g_items.getItemType(id); if (item_type.isWall && item_type.brush && item_type.brush->isWall()) { return item_type.brush->asWall(); } return nullptr; } BorderType Item::getWallAlignment() const { ItemType& it = g_items[id]; if (!it.isWall) { return BORDER_NONE; } return it.border_alignment; } BorderType Item::getBorderAlignment() const { ItemType& it = g_items[id]; return it.border_alignment; } void Item::animate() { ItemType& type = g_items[id]; GameSprite* sprite = type.sprite; if (!sprite || !sprite->animator) { return; } frame = sprite->animator->getFrame(); } // ============================================================================ // Static conversions std::string Item::LiquidID2Name(uint16_t id) { switch (id) { case LIQUID_NONE: return "None"; case LIQUID_WATER: return "Water"; case LIQUID_BLOOD: return "Blood"; case LIQUID_BEER: return "Beer"; case LIQUID_SLIME: return "Slime"; case LIQUID_LEMONADE: return "Lemonade"; case LIQUID_MILK: return "Milk"; case LIQUID_MANAFLUID: return "Manafluid"; case LIQUID_WATER2: return "Water"; case LIQUID_LIFEFLUID: return "Lifefluid"; case LIQUID_OIL: return "Oil"; case LIQUID_SLIME2: return "Slime"; case LIQUID_URINE: return "Urine"; case LIQUID_COCONUT_MILK: return "Coconut Milk"; case LIQUID_WINE: return "Wine"; case LIQUID_MUD: return "Mud"; case LIQUID_FRUIT_JUICE: return "Fruit Juice"; case LIQUID_LAVA: return "Lava"; case LIQUID_RUM: return "Rum"; case LIQUID_SWAMP: return "Swamp"; case LIQUID_INK: return "Ink"; case LIQUID_TEA: return "Tea"; case LIQUID_MEAD: return "Mead"; default: return "Unknown"; } } uint16_t Item::LiquidName2ID(std::string liquid) { to_lower_str(liquid); if (liquid == "none") { return LIQUID_NONE; } if (liquid == "water") { return LIQUID_WATER; } if (liquid == "blood") { return LIQUID_BLOOD; } if (liquid == "beer") { return LIQUID_BEER; } if (liquid == "slime") { return LIQUID_SLIME; } if (liquid == "lemonade") { return LIQUID_LEMONADE; } if (liquid == "milk") { return LIQUID_MILK; } if (liquid == "manafluid") { return LIQUID_MANAFLUID; } if (liquid == "lifefluid") { return LIQUID_LIFEFLUID; } if (liquid == "oil") { return LIQUID_OIL; } if (liquid == "urine") { return LIQUID_URINE; } if (liquid == "coconut milk") { return LIQUID_COCONUT_MILK; } if (liquid == "wine") { return LIQUID_WINE; } if (liquid == "mud") { return LIQUID_MUD; } if (liquid == "fruit juice") { return LIQUID_FRUIT_JUICE; } if (liquid == "lava") { return LIQUID_LAVA; } if (liquid == "rum") { return LIQUID_RUM; } if (liquid == "swamp") { return LIQUID_SWAMP; } if (liquid == "ink") { return LIQUID_INK; } if (liquid == "tea") { return LIQUID_TEA; } if (liquid == "mead") { return LIQUID_MEAD; } return LIQUID_NONE; } // ============================================================================ // XML Saving & loading Item* Item::Create(pugi::xml_node xml) { pugi::xml_attribute attribute; int16_t id = 0; if ((attribute = xml.attribute("id"))) { id = attribute.as_ushort(); } int16_t count = 1; if ((attribute = xml.attribute("count")) || (attribute = xml.attribute("subtype"))) { count = attribute.as_ushort(); } return Create(id, count); }