//////////////////////////////////////////////////////////////////////
// This file is part of Remere's Map Editor
//////////////////////////////////////////////////////////////////////
// Remere's Map Editor is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Remere's Map Editor is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see .
//////////////////////////////////////////////////////////////////////
#ifndef RME_HOUSE_H_
#define RME_HOUSE_H_
#include "position.h"
class Map;
class Tile;
class Door;
class Houses;
class House {
public:
House(Map& map);
~House();
uint32_t getID() const {
return id;
}
void setID(uint32_t newId) {
this->id = newId;
}
void clean();
void addTile(Tile* tile);
void removeTile(Tile* tile);
size_t size() const;
std::string getDescription();
int rent;
// HouseDoorList doorList;
std::string name;
uint32_t townid;
bool guildhall;
void setExit(const Position& pos);
void setExit(Map* map, const Position& pos);
Position getExit() const {
return exit;
}
uint8_t getEmptyDoorID() const;
Position getDoorPositionByID(uint8_t id) const;
// Added accessor to retrieve the list of tile positions for export functionality.
const PositionList& getTilePositions() const { return tiles; }
private:
uint32_t id;
protected:
Map* map;
PositionList tiles;
Position exit;
friend class Houses;
};
typedef std::map HouseMap;
class Houses {
public:
Houses(Map& map);
~Houses();
uint32_t count() const {
return houses.size();
}
HouseMap::iterator begin() {
return houses.begin();
}
HouseMap::iterator end() {
return houses.end();
}
HouseMap::const_iterator begin() const {
return houses.begin();
}
HouseMap::const_iterator end() const {
return houses.end();
}
#ifdef __VISUALC__ // C++0x compliance to some degree :)
HouseMap::iterator erase(HouseMap::iterator iter) {
return houses.erase(iter);
}
#else
void erase(HouseMap::iterator iter) {
houses.erase(iter);
}
#endif
HouseMap::iterator find(uint32_t val) {
return houses.find(val);
}
void removeHouse(House* house_to_remove);
void changeId(House* house, uint32_t newID);
void addHouse(House* new_house);
House* getHouse(uint32_t houseid);
const House* getHouse(uint32_t houseid) const;
uint32_t getEmptyID();
protected:
Map& map;
uint32_t max_house_id;
HouseMap houses;
};
#endif