Hola buen dia si alguien me puede ayudar a hacer que funcionen las monturas en el ot server 8.6 de droko
cuando uso los items para las monturas me da este error
Espero me puedan ayudar aqui les dejo el scrip
end
end
return false
end
cuando uso los items para las monturas me da este error
Código:
Lua Script Error: [Action Interface]
data/actions/scripts/others/mounts/mounts.lua:eek:nUse
data/actions/scripts/others/mounts/mounts.lua:68: attempt to call method 'hasMount' (a nil value)
stack traceback:
[C]: in function 'hasMount'
data/actions/scripts/others/mounts/mounts.lua:68: in function <data/actions/scripts/others/mounts/mounts.lua:62>
Locolo has logged out.
Espero me puedan ayudar aqui les dejo el scrip
Código:
local ACTION_RUN, ACTION_BREAK, ACTION_NONE, ACTION_ALL = 1, 2, 3, 4
local TYPE_MONSTER, TYPE_NPC, TYPE_ITEM, TYPE_ACTION, TYPE_UNIQUE = 1, 2, 3, 4, 5
local config = {
[5907] = {NAME = 'Bear', ID = 3, TYPE = TYPE_MONSTER, CHANCE = 20, FAIL_MSG = { {1, 'The bear ran away.'}, {2, 'Oh no! The slingshot broke.'}, {3, 'The bear is trying to hit you with its claws.'} }, SUCCESS_MSG = 'You have tamed the war bear.'},
[13295] = {NAME = 'Black Sheep', ID = 4, TYPE = TYPE_MONSTER, CHANCE = 25, FAIL_MSG = { {1, 'The black sheep ran away.'}, {2, 'Oh no! The reins were torn.'}, {3, 'The black sheep is trying to run away.'} }, SUCCESS_MSG = 'You have tamed the sheep.'},
[13247] = {NAME = 'Boar', ID = 10, TYPE = TYPE_MONSTER, CHANCE = 40, FAIL_MSG = { {1, 'The boar has run away'}, {3, 'The boar attacks you.'} }, SUCCESS_MSG = 'You have tamed the boar.'},
[13305] = {NAME = 'Crustacea Gigantica', ID = 7, TYPE = TYPE_MONSTER, CHANCE = 40, FAIL_MSG = { {1, 'The crustacea has run away.'}, {2, 'The crustacea ate the shrimp.'} }, SUCCESS_MSG = 'You have tamed the crustacea.'},
[13536] = {NAME = 'Crystal Wolf', ID = 16, TYPE = TYPE_MONSTER, CHANCE = 40, FAIL_MSG = { {1, 'The wolf has run away.'} }, SUCCESS_MSG = 'You have tamed the wolf.'},
[13537] = {NAME = 'Donkey', ID = 13, TYPE = TYPE_MONSTER, CHANCE = 40, FAIL_MSG = { {1, 'The donkey transformation suddenly wears off.'}, {2, 'Heeee-haaa-haaa-haaw!'}, {3, 'You did not manage to feed the donkey enough apple slices.'} }, SUCCESS_MSG = 'Heeee-haaaaw!', 'Munching a large pile of apple slices tamed the donkey.'},
[18449] = {NAME = 'Dragonling', ID = 31, TYPE = TYPE_MONSTER, CHANCE = 30, FAIL_MSG = { {1, "The dragonling got scared and ran away."}, {2, "The dragonling is trying to nibble."} }, SUCCESS_MSG = "You tamed a dragonling."},
[13294] = {NAME = 'Draptor', ID = 6, TYPE = TYPE_MONSTER, CHANCE = 40, FAIL_MSG = { {1, 'The draptor has run away.'}, {3, 'The draptor has fled.'} }, SUCCESS_MSG = 'You have tamed the draptor.'},
[13535] = {NAME = 'Dromedary', ID = 20, TYPE = TYPE_MONSTER, CHANCE = 40, FAIL_MSG = { {1, 'Dromedary has run away.'} }, SUCCESS_MSG = 'You have tamed the dromedary.'},
[13539] = {NAME = 'Enraged White Deer', ID = 18, TYPE = TYPE_MONSTER, CHANCE = 40, FAIL_MSG = { {2, 'The cone broke.'}, {3, 'The deer has fled in fear.'} }, SUCCESS_MSG = 'You have tamed the white deer.'},
[32491] = {NAME = 'Flying Book', ID = 126, TYPE = TYPE_MONSTER, CHANCE = 20, FAIL_MSG = { {1, 'Flying Book has run away.'} }, SUCCESS_MSG = 'You have tamed the flying book.'},
[21452] = {NAME = 'Gravedigger', ID = 39, TYPE = TYPE_MONSTER, CHANCE = 40, FAIL_MSG = { {1, "The gravedigger got scared and ran away."}, {3, "The gravedigger is trying to nibble."} }, SUCCESS_MSG = "You tamed the hellgrip."},
[36411] = {NAME = 'Gryphon', ID = 144, TYPE = TYPE_MONSTER, CHANCE = 30, FAIL_MSG = { {1, 'Gryphon has run away.'} }, SUCCESS_MSG = 'You have tamed the gryphon.'},
[34809] = {NAME = 'Hibernal Moth', ID = 131, TYPE = TYPE_MONSTER, CHANCE = 30, FAIL_MSG = { {2, 'The hibernal moth is not interested in your lantern and flies away.'}, {4, 'The hibernal moth is not interested in your lantern and flies away.'} }, SUCCESS_MSG = 'You have tamed a hibernal moth.'},
[13292] = {NAME = 'inoperative tin lizzard', ID = 8, TYPE = TYPE_ITEM, CHANCE = 40, FAIL_MSG = { {2, 'The key broke inside.'} }, SUCCESS_MSG = 'You wind up the tin lizzard.'},
[13938] = {NAME = 'inoperative uniwheel', ID = 15, TYPE = TYPE_ITEM, CHANCE = 40, FAIL_MSG = { {3, 'The oil have no effect.'}, {2, 'Splosh!'} }, SUCCESS_MSG = 'The strange wheel seems to vibrate and slowly starts turning continuously.'},
[18447] = {NAME = 'Ironblight', ID = 29, TYPE = TYPE_MONSTER, CHANCE = 30, FAIL_MSG = { {1, 'The ironblight managed to run away.'}, {2, 'Oh no! The magnet lost its power!'}, {3, 'The ironblight is fighting against the magnetic force.'} }, SUCCESS_MSG = 'You tamed the ironblight.'},
[34808] = {NAME = 'Lacewing Moth', ID = 130, TYPE = TYPE_MONSTER, CHANCE = 30, FAIL_MSG = { {2, 'The lacewing moth is not interested in your lantern and flies away.'}, {4, 'The lacewing moth is not interested in your lantern and flies away.'} }, SUCCESS_MSG = 'You have tamed a lancewing moth.'},
[15546] = {NAME = 'Ladybug', ID = 27, TYPE = TYPE_MONSTER, CHANCE = 30, FAIL_MSG = { {1, 'The ladybug got scared and ran away.'}, {3, 'The ladybug is trying to nibble.'} }, SUCCESS_MSG = 'You tame a lady bug.'},
[18448] = {NAME = 'Magma Crawler', ID = 30, TYPE = TYPE_MONSTER, CHANCE = 30, FAIL_MSG = { {1, 'The magma crawler refused to drink wine and vanishes into thin air.'}, {2, 'Argh! The magma crawler pushed you and you spilled the glow wine!'}, {3, 'The magma crawler is smelling the glow wine suspiciously.'} }, SUCCESS_MSG = 'The magma crawler will accompany you as a friend from now on.'},
[15545] = {NAME = 'Manta Ray', ID = 28, TYPE = TYPE_MONSTER, CHANCE = 30, FAIL_MSG = { {1, 'The manta ray fled.'}, {3, 'The manta ray is trying to escape.'} }, SUCCESS_MSG = 'You have tamed the manta ray.'},
[13293] = {NAME = 'Midnight Panther', ID = 5, TYPE = TYPE_MONSTER, CHANCE = 20, FAIL_MSG = { {1, 'The panther has escaped.'}, {2, 'The whip broke.'} },SUCCESS_MSG = 'You have tamed the panther.'},
[18516] = {NAME = 'Modified Gnarlhound', ID = 32, TYPE = TYPE_MONSTER, CHANCE = 100, FAIL_MSG = { }, SUCCESS_MSG = 'You now own a modified gnarlhound.'},
[30840] = {NAME = 'Mole', ID = 119, TYPE = TYPE_MONSTER, CHANCE = 30, FAIL_MSG = { {2, 'The Mole is a bit capricious. Maybe I should leave it alone.'}, {4, 'The Mole is a bit capricious. Maybe I should leave it alone.'} }, SUCCESS_MSG = 'You tamed the mole.'},
[23810] = {NAME = 'Noble Lion', ID = 40, TYPE = TYPE_MONSTER, CHANCE = 30, FAIL_MSG = { {2, 'The lion got scared and ran away.'}, {4, 'The lion is trying to nibble.'} }, SUCCESS_MSG = 'You tamed the lion.'},
[13538] = {NAME = 'Panda', ID = 19, TYPE = TYPE_MONSTER, CHANCE = 40, FAIL_MSG = { {4, 'Panda the leaves and ran away.'} }, SUCCESS_MSG = 'You have tamed the panda.'},
[13498] = {NAME = 'Sandstone Scorpion', ID = 21, TYPE = TYPE_MONSTER, CHANCE = 40, FAIL_MSG = { {1, 'The scorpion has vanished.'}, {2, 'Scorpion broken the sceptre.'} }, SUCCESS_MSG = 'You have tamed the scorpion.'},
[22608] = {NAME = 'Shock Head', ID = 42, TYPE = TYPE_MONSTER, CHANCE = 30, FAIL_MSG = { {1, 'The shock head ran away.'}, {3, 'The shock head is growling at you.'} }, SUCCESS_MSG = 'You tamed the shock head.'},
[27628] = {NAME = 'Stone Rhino', ID = 106, TYPE = TYPE_MONSTER, CHANCE = 30, FAIL_MSG = { {1, 'The stone rhino ran away.'}, {3, 'The stone rhino is growling at you.'} }, SUCCESS_MSG = 'You tamed the stone rhino.'},
[13508] = {NAME = 'Slug', ID = 14, TYPE = TYPE_MONSTER, CHANCE = 40, FAIL_MSG = { {1, 'The slug has run away.'}, {3, 'The drug had no effect.'} }, SUCCESS_MSG = 'You have tamed the slug.'},
[13298] = {NAME = 'Terror Bird', ID = 2, TYPE = TYPE_MONSTER, CHANCE = 15, FAIL_MSG = { {1, 'The bird ran away.'}, {3, 'The terror bird is pecking you.'} }, SUCCESS_MSG = 'You have tamed the bird.'},
[13291] = {NAME = 'Undead Cavebear', ID = 12, TYPE = TYPE_MONSTER, CHANCE = 40, FAIL_MSG = { {1, 'The undead bear has run away.'} }, SUCCESS_MSG = 'You have tamed the skeleton.'},
[13307] = {NAME = 'Wailing Widow', ID = 1, TYPE = TYPE_MONSTER, CHANCE = 40, FAIL_MSG = { {1, 'The widow has run away.'}, {2, 'The widow has eaten the sweet bait.'} }, SUCCESS_MSG = 'You have tamed the widow.'},
[23557] = {NAME = 'Walker', ID = 43, TYPE = TYPE_MONSTER, CHANCE = 30, FAIL_MSG = { {2, 'This walker is incompatible with your control unit.'}, {4, 'This walker is incompatible with your control unit.'} }, SUCCESS_MSG = 'You tamed the walker.'},
[20138] = {NAME = 'Water Buffalo', ID = 35, TYPE = TYPE_MONSTER, CHANCE = 30, FAIL_MSG = { {1, 'The water buffalo got scared and ran away.'}, {3, 'The water buffalo is trying to nibble.'} }, SUCCESS_MSG = 'You tamed a water buffalo.'},
[13939] = {NAME = 'Wild Horse', ID = 17, TYPE = TYPE_MONSTER, CHANCE = 15, FAIL_MSG = { {1, 'The horse runs away.'}, {2, 'The horse ate the oats.'} }, SUCCESS_MSG = 'You have tamed the horse.'}
}
local function doFailAction(cid, mount, pos, item, itemEx)
local action, effect = mount.FAIL_MSG[math.random(#mount.FAIL_MSG)], CONST_ME_POFF
if(action[1] == ACTION_RUN) then
Creature(itemEx.uid):remove()
elseif(action[1] == ACTION_BREAK) then
effect = CONST_ME_BLOCKHIT
Item(item.uid):remove(1)
elseif(action[1] == ACTION_ALL) then
Creature(itemEx.uid):remove()
Item(item.uid):remove(1)
end
pos:sendMagicEffect(effect)
Player(cid):say(action[2], TALKTYPE_MONSTER_SAY)
return action
end
function onUse(cid, item, fromPosition, itemEx, toPosition)
local player = Player(cid)
local targetMonster = Monster(itemEx.uid)
local targetNpc = Npc(itemEx.uid)
local targetItem = Item(itemEx.uid)
local mount = config[item.itemid]
if mount == nil or player:hasMount(mount.ID) then
return false
end
local rand = math.random(100)
--Monster Mount
if targetMonster ~= nil and mount.TYPE == TYPE_MONSTER then
if Creature(itemEx.uid):getMaster() then
player:say('You can\'t tame a summon!', TALKTYPE_MONSTER_SAY)
return true
end
if mount.NAME == targetMonster:getName() then
if rand > mount.CHANCE then
doFailAction(cid, mount, toPosition, item, itemEx)
return true
end
player:addMount(mount.ID)
player:say(mount.SUCCESS_MSG, TALKTYPE_MONSTER_SAY)
targetMonster:remove()
toPosition:sendMagicEffect(CONST_ME_MAGIC_GREEN)
Item(item.uid):remove(1)
return true
end
--NPC Mount
elseif targetNpc ~= nil and mount.TYPE == TYPE_NPC then
if mount.NAME == targetNpc:getName() then
if rand > mount.CHANCE then
doFailAction(cid, mount, toPosition, item, itemEx)
return true
end
player:addMount(mount.ID)
player:say(mount.SUCCESS_MSG, TALKTYPE_MONSTER_SAY)
toPosition:sendMagicEffect(CONST_ME_MAGIC_GREEN)
Item(item.uid):remove(1)
return true
end
--Item Mount
elseif targetItem ~= nil and mount.TYPE == TYPE_ITEM then
if mount.NAME == targetItem:getName() then
if rand > mount.CHANCE then
doFailAction(cid, mount, toPosition, item, itemEx)
return true
end
player:addMount(mount.ID)
player:say(mount.SUCCESS_MSG, TALKTYPE_MONSTER_SAY)
toPosition:sendMagicEffect(CONST_ME_MAGIC_GREEN)
Item(item.uid):remove(1)
return true
end
--Action Mount
elseif itemEx.actionid > 0 and mount.TYPE == TYPE_ACTION then
if(mount.NAME == itemEx.actionid) then
if rand > mount.CHANCE then
doFailAction(cid, mount, toPosition, item, itemEx)
return true
end
player:addMount(mount.ID)
player:say(mount.SUCCESS_MSG, TALKTYPE_MONSTER_SAY)
toPosition:sendMagicEffect(CONST_ME_MAGIC_GREEN)
Item(item.uid):remove(1)
return true
end
--Unique Mount
elseif itemEx.uid <= 65535 and mount.TYPE == TYPE_UNIQUE then
if mount.NAME == itemEx.uid then
if rand > mount.CHANCE then
doFailAction(cid, mount, toPosition, item, itemEx)
return true
end
player:addMount(mount.ID)
player:say(mount.SUCCESS_MSG, TALKTYPE_MONSTER_SAY)
toPosition:sendMagicEffect(CONST_ME_MAGIC_GREEN)
Item(item.uid):remove(1)
return true
end
return false
end
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