fetchAll( "SELECT `id`, `title`, `desc`, `date`, `status`, `image`, `delhash`, `account_id` FROM `znote_images` WHERE `status` = ? ORDER BY `date` DESC;", [(int)$status] ); } // Insert image data function insertImage($account_id, $title, $desc, $image, $image_delete) { $title = sanitize($title); $desc = sanitize($desc); $image = sanitize($image); $image_delete = sanitize($image_delete); $account_id = (int)$account_id; $time = time(); // Insert only if image dosn't already exist there $exist = db()->fetchOne("SELECT `id` FROM `znote_images` WHERE `image` = ? LIMIT 1;", [$image]); if ($exist === false) { db()->execute("INSERT INTO `znote_images` (`title`, `desc`, `date`, `status`, `image`, `delhash`, `account_id`) VALUES (?, ?, ?, 1, ?, ?, ?);", [$title, $desc, $time, $image, $image_delete, $account_id]); return true; } return false; } function updateImage($id, $status) { db()->execute( "UPDATE `znote_images` SET `status` = ? WHERE `id` = ?;", [(int)$status, (int)$id] ); } // Fetch killers score function fetchMurders() { return db()->fetchAll("SELECT `killed_by`, COUNT(`killed_by`) AS `kills` FROM `player_deaths` WHERE `is_player`='1' GROUP BY `killed_by` ORDER BY COUNT(`killed_by`) DESC LIMIT 0, 10;"); } // Fetch deaths score function fetchLoosers(): array { $array = db()->fetchAll(" SELECT `player_id`, (SELECT `name` FROM `players` WHERE `id` = `player_id`) AS `name`, COUNT(`player_id`) AS `Deaths` FROM `player_deaths` GROUP BY `player_id` ORDER BY COUNT(`player_id`) DESC LIMIT 10; "); if (!is_array($array)) { return []; } foreach ($array as &$row) { unset($row['player_id']); } return $array; } // Fetch latest deaths function fetchLatestDeaths($from = 0, $to = 30) { return db()->fetchAll("SELECT `d`.`level`, `p`.`name` AS `victim`, `d`.`time`, `d`.`is_player`, `d`.`killed_by` FROM `player_deaths` AS `d` INNER JOIN `players` AS `p` ON `d`.`player_id` = `p`.`id` ORDER BY `time` DESC LIMIT ?, ?;", [(int)$from, (int)$to]); } // latest deaths .3 (Based on code from Hauni@otland.net). function fetchLatestDeaths_03($rowz = 30, $killers = false) { $countz = 0; if ($rowz === false || $killers === true) $getdeaths = db()->fetchAll("SELECT * FROM player_deaths ORDER BY date DESC;"); else $getdeaths = db()->fetchAll("SELECT * FROM `player_deaths` ORDER BY `date` DESC LIMIT 0, ?;", [(int)$rowz]); $data = false; //while ($showdeaths = mysql_fetch_assoc($getdeaths)) { if ($getdeaths !== false) { for ($i = 0; $i < count($getdeaths); $i++) { $pid = $getdeaths[$i]['player_id']; $level = $getdeaths[$i]['level']; $kid = user_get_kid($getdeaths[$i]['id']); $killedby = user_name(user_get_killer_id($kid)); if ($killedby == false) { $killedby = user_get_killer_m_name($kid); $player = 0; } else { $player = 1; } if ($killedby === false) { $player = 2; $killedby = "Deleted player."; } $getname = db()->fetchOne("SELECT `name` FROM `players` WHERE `id` = ? LIMIT 1;", [$pid]); $name = $getname['name']; $row = array(); $row['level'] = $level; $row['victim'] = $name; $row['time'] = $getdeaths[$i]['date']; $row['is_player'] = $player; $row['killed_by'] = $killedby; if ($killers) { if ($player == 1) { if ($rowz !== false) { if ($countz < $rowz) { $data[] = $row; $countz++; } } else { $data[] = $row; } } } else $data[] = $row; } } return $data; } // Support list function support_list() { $TFS = Config('ServerEngine'); if ($TFS == 'TFS_10') $staffs = db()->fetchAll("SELECT `p`.`id`, `a`.`type` as `group_id`, `p`.`name`, `p`.`account_id` FROM `players` AS `p` INNER JOIN `accounts` AS `a` ON `p`.`account_id` = `a`.`id` WHERE `a`.`type` > 1 ORDER BY `p`.`account_id` DESC, `p`.`group_id` ASC, `p`.`level` ASC;"); else $staffs = db()->fetchAll("SELECT `a`.`type` as `group_id`, `p`.`name`, `p`.`online`, `p`.`account_id` FROM `players` AS `p` INNER JOIN `accounts` AS `a` ON `a`.`id` = `p`.`account_id` WHERE `a`.`type` > 1 ORDER BY `p`.`account_id` DESC, `p`.`group_id` ASC, `p`.`level` ASC;"); if ($staffs !== false) { foreach($staffs as $k => $v) { foreach($staffs as $key => $value) { if($k != $key && $v['account_id'] == $value['account_id']) { unset($staffs[$k]); } } } $staffs = array_values($staffs); if ($TFS == 'TFS_10') { for ($i = 0; $i < count($staffs); $i++) { // Fix online status on TFS 1.0 $staffs[$i]['online'] = (isset($staffs[$i]['id']) && user_is_online_10($staffs[$i]['id'])) ? 1 : 0; unset($staffs[$i]['id']); } } } return $staffs; } function support_list03() { $staffs = db()->fetchAll("SELECT `group_id`, `name`, `online`, `account_id` FROM `players` WHERE `group_id` > 1 ORDER BY `group_id` ASC;"); if ($staffs !== false) { for ($i = 0; $i < count($staffs); $i++) { // $staffs[$i][''] unset($staffs[$i]['account_id']); } } return $staffs; } // NEWS function fetchAllNews() { return db()->fetchAll(" SELECT `n`.`id`, `n`.`title`, `n`.`text`, `n`.`date`, `p`.`name` FROM `znote_news` AS `n` INNER JOIN `players` AS `p` ON `n`.`pid` = `p`.`id` ORDER BY `n`.`id` DESC; "); } // HOUSES function fetchAllHouses_03() { return db()->fetchAll("SELECT * FROM `houses`;"); } // TFS Storage value functions (Warning, I think these things are saved in cache, // and thus require server to be offline, or affected players to be offline while using) // Get player storage list function getPlayerStorageList($storage, $minValue) { return db()->fetchAll("SELECT `player_id`, `value` FROM `player_storage` WHERE `key` = ? AND `value` >= ? ORDER BY `value` DESC;", [(int)$storage, (int)$minValue]); } // Get global storage value function getGlobalStorage($storage) { return db()->fetchOne("SELECT `value` FROM `global_storage` WHERE `key` = ?;", [(int)$storage]); } // Set global storage value function setGlobalStorage($storage, $value) { $storage = (int)$storage; $value = (int)$value; // If the storage does not exist yet if (getGlobalStorage($storage) === false) { if (engineIsCanary()) { db()->execute("INSERT INTO `global_storage` (`key`, `value`) VALUES (?, ?)", [$storage, $value]); } else { db()->execute("INSERT INTO `global_storage` (`key`, `world_id`, `value`) VALUES (?, 0, ?)", [$storage, $value]); } } else {// If the storage exist db()->execute("UPDATE `global_storage` SET `value` = ? WHERE `key` = ?", [$value, $storage]); } } // Get player storage value. function getPlayerStorage($player_id, $storage, $online = false) { if ($online) $online = user_is_online($player_id); if (!$online) { // user is offline (false), we may safely proceed: return db()->fetchOne("SELECT `value` FROM `player_storage` WHERE `key` = ? AND `player_id` = ?;", [(int)$storage, (int)$player_id]); } else return false; } // Set player storage value function setPlayerStorage($player_id, $storage, $value) { $storage = (int)$storage; $value = (int)$value; $player_id = (int)$player_id; // If the storage does not exist yet if (getPlayerStorage($player_id, $storage) === false) { db()->execute("INSERT INTO `player_storage` (`player_id`, `key`, `value`) VALUES (?, ?, ?)", [$player_id, $storage, $value]); } else {// If the storage exist db()->execute("UPDATE `player_storage` SET `value` = ? WHERE `key` = ? AND `player_id` = ?", [$value, $storage, $player_id]); } } // Is player online function user_is_online($player_id) { $status = user_character_data($player_id, 'online'); if ($status !== false) { if ($status['online'] == 1) $status = true; else $status = false; } return $status; } // For TFS 1.0 function user_is_online_10($player_id) { $status = db()->fetchOne("SELECT `player_id` FROM `players_online` WHERE `player_id` = ? LIMIT 1;", [(int)$player_id]); return !$status ? $status : true; } // Shop // Gets a list of tickets and ticket ids function shop_delete_row_order($rowid) { $rowid = (int)$rowid; db()->execute("DELETE FROM `znote_shop_orders` WHERE `id` = ?;", [$rowid]); } function shop_update_row_count($rowid, $count) { $rowid = (int)$rowid; $count = (int)$count; db()->execute("UPDATE `znote_shop_orders` SET `count` = ? WHERE `id` = ?;", [$count, $rowid]); } function shop_account_gender_tickets($accid) { $accid = (int)$accid; return db()->fetchAll("SELECT `id`, `count` FROM `znote_shop_orders` WHERE `account_id` = ? AND `type` = 3;", [$accid]); } // GUILDS // function guild_remove_member($cid) { db()->execute("UPDATE `players` SET `rank_id` = 0, `guildnick` = NULL WHERE `id` = ?", [(int)$cid]); } function guild_remove_member_10($cid) { db()->execute("DELETE FROM `guild_membership` WHERE `player_id` = ? LIMIT 1;", [(int)$cid]); } // Returns $gid of a guild leader($cid). function guild_leader_gid($leader) { $leader = (int)$leader; if (config('ServerEngine') !== 'OTHIRE') $data = db()->fetchOne("SELECT `id` FROM `guilds` WHERE `ownerid` = ?;", [$leader]); else $data = db()->fetchOne("SELECT `id` FROM `guilds` WHERE `owner_id` = ?;", [$leader]); return ($data === false) ? false : $data['id']; } // Returns guild leader(charID) of a guild. (parameter: guild_ID) function guild_leader($gid) { $gid = (int)$gid; if (config('ServerEngine') !== 'OTHIRE') $data = db()->fetchOne("SELECT `ownerid` FROM `guilds` WHERE `id` = ?;", [$gid]); else $data = db()->fetchOne("SELECT `owner_id` FROM `guilds` WHERE `id` = ?;", [$gid]); return ($data !== false) ? $data['ownerid'] : false; } // Gets a list of invited players to a particular guild. function guild_invite_list($gid) { return db()->fetchAll("SELECT `gi`.`player_id`, `gi`.`guild_id`, `p`.`name` FROM `guild_invites` AS `gi` INNER JOIN `players` AS `p` ON `gi`.`player_id`=`p`.`id` WHERE `gi`.`guild_id` = ?;", [(int)$gid]); } // Search player table on cid for his rank_id, returns rank_id function get_character_guild_rank($cid) { $cid = (int)$cid; if (config('ServerEngine') !== 'TFS_10') { $data = db()->fetchOne("SELECT `rank_id` FROM `players` WHERE `id` = ?;", [$cid]); return ($data !== false && $data['rank_id'] > 0) ? $data['rank_id'] : false; } else { $data = db()->fetchOne("SELECT `rank_id` FROM `guild_membership` WHERE `player_id` = ? LIMIT 1;", [$cid]); return ($data !== false) ? $data['rank_id'] : false; } } // Get a player guild rank, using his rank_id function get_player_guild_rank($rank_id) { $data = db()->fetchOne("SELECT `name` FROM `guild_ranks` WHERE `id` = ? LIMIT 1;", [(int)$rank_id]); return ($data !== false) ? $data['name'] : false; } // Get a players rank_id, guild_id, rank_level(ID), rank_name(string), using cid(player id) function get_player_guild_data($cid) { $cid = (int)$cid; if (config('ServerEngine') !== 'TFS_10') $playerdata = db()->fetchOne("SELECT `rank_id` FROM `players` WHERE `id` = ? LIMIT 1;", [$cid]); else $playerdata = db()->fetchOne("SELECT `rank_id` FROM `guild_membership` WHERE `player_id` = ? LIMIT 1;", [$cid]); if ($playerdata !== false) { $rankdata = db()->fetchOne("SELECT `guild_id`, `level` AS `rank_level`, `name` AS `rank_name` FROM `guild_ranks` WHERE `id` = ? LIMIT 1;", [$playerdata['rank_id']]); if ($rankdata !== false) { $rankdata['rank_id'] = $playerdata['rank_id']; return $rankdata; } else return false; } else return false; } // Returns guild name of guild id function get_guild_name($gid) { $guild = db()->fetchOne("SELECT `name` FROM `guilds` WHERE `id` = ? LIMIT 1;", [(int)$gid]); if ($guild !== false) return $guild['name']; else return false; } // Returns guild id from name function get_guild_id($name) { $data = db()->fetchOne("SELECT `id` FROM `guilds` WHERE `name` = ?;", [$name]); return ($data !== false) ? $data['id'] : false; } // Returns guild data from name function get_guild_data($name) { if (config('ServerEngine') !== 'OTHIRE') return db()->fetchOne("SELECT `id`, `name`, `ownerid`, `creationdata`, `motd` FROM `guilds` WHERE `name` = ? LIMIT 1;", [$name]); else return db()->fetchOne("SELECT `id`, `name`, `owner_id`, `creationdate` FROM `guilds` WHERE `name` = ? LIMIT 1;", [$name]); } // Get complete list of guilds function get_guilds_list() { if (config('ServerEngine') !== 'OTHIRE') return db()->fetchAll("SELECT `id`, `name`, `creationdata` FROM `guilds` ORDER BY `name`;"); else return db()->fetchAll("SELECT `id`, `name`, `creationdate` FROM `guilds` ORDER BY `name`;"); } // Get array of player data related to a guild. function get_guild_players($gid) { $gid = (int)$gid; // Sanitizing the parameter id if (config('ServerEngine') !== 'TFS_10') return db()->fetchAll("SELECT `p`.`id`, `p`.`rank_id`, `p`.`name`, `p`.`level`, `p`.`guildnick`, `p`.`vocation`, `p`.`online`, `gr`.`name` AS `rank_name`, `gr`.`level` AS `rank_level` FROM `players` AS `p` LEFT JOIN `guild_ranks` AS `gr` ON `gr`.`id` = `p`.`rank_id` WHERE `gr`.`guild_id` = ? ORDER BY `gr`.`id`, `p`.`name`;", [$gid]); else return db()->fetchAll("SELECT `p`.`id`, `p`.`name`, `p`.`level`, `p`.`vocation`, `gm`.`rank_id`, `gm`.`nick` AS `guildnick`, `gr`.`name` AS `rank_name`, `gr`.`level` AS `rank_level` FROM `players` AS `p` LEFT JOIN `guild_membership` AS `gm` ON `gm`.`player_id` = `p`.`id` LEFT JOIN `guild_ranks` AS `gr` ON `gr`.`id` = `gm`.`rank_id` WHERE `gm`.`guild_id` = ? ORDER BY `gm`.`rank_id`, `p`.`name`", [$gid]); } // Get guild level data (avg level, total level, count of players) function get_guild_level_data($gid) { $gid = (int)$gid; $data = (config('ServerEngine') !== 'TFS_10') ? db()->fetchAll("SELECT p.level FROM players AS p LEFT JOIN guild_ranks AS gr ON gr.id = p.rank_id WHERE gr.guild_id = ?;", [$gid]) : db()->fetchAll("SELECT p.level FROM players AS p LEFT JOIN guild_membership AS gm ON gm.player_id = p.id WHERE gm.guild_id = ? ORDER BY gm.rank_id, p.name;", [$gid]); $members = 0; $totallevels = 0; if ($data !== false) { foreach ($data as $player) { $members++; $totallevels += $player['level']; } return array('avg' => (int)($totallevels / $members), 'total' => $totallevels, 'players' => $members); } else return false; } // // GUILD WAR // // Returns guild war entry for id function get_guild_war($warid) { return db()->fetchOne("SELECT `id`, `guild1`, `guild2`, `name1`, `name2`, `status`, `started`, `ended` FROM `guild_wars` WHERE `id` = ? ORDER BY `started`;", [(int)$warid]); } // TFS 0.3 compatibility function get_guild_war03($warid) { $warid = (int)$warid; // Sanitizing the parameter id $war = db()->fetchOne("SELECT `id`, `guild_id`, `enemy_id`, `status`, `begin`, `end` FROM `guild_wars` WHERE `id` = ? ORDER BY `begin` DESC LIMIT 0, 30", [$warid]); if ($war !== false) { $war['guild1'] = $war['guild_id']; $war['guild2'] = $war['enemy_id']; $war['name1'] = get_guild_name($war['guild_id']); $war['name2'] = get_guild_name($war['enemy_id']); $war['started'] = $war['begin']; $war['ended'] = $war['end']; } return $war; } // List all war entries function get_guild_wars() { return db()->fetchAll("SELECT `id`, `guild1`, `guild2`, `name1`, `name2`, `status`, `started`, `ended` FROM `guild_wars` ORDER BY `started` DESC LIMIT 0, 30"); } // Untested. (TFS 0.3 compatibility) function get_guild_wars03() { $array = db()->fetchAll("SELECT `id`, `guild_id`, `enemy_id`, `status`, `begin`, `end` FROM `guild_wars` ORDER BY `begin` DESC LIMIT 0, 30"); if (!is_array($array)) { return false; } for ($i = 0, $c = count($array); $i < $c; $i++) { // Generating TFS 0.2 key values for this 0.3 query for web cross compatibility $array[$i]['guild1'] = $array[$i]['guild_id']; $array[$i]['guild2'] = $array[$i]['enemy_id']; $array[$i]['name1'] = get_guild_name($array[$i]['guild_id']); $array[$i]['name2'] = get_guild_name($array[$i]['enemy_id']); $array[$i]['started'] = $array[$i]['begin']; $array[$i]['ended'] = $array[$i]['end']; } return $array; } // List kill activity in wars. function get_war_kills($war_id) { return db()->fetchAll("SELECT `id`, `killer`, `target`, `killerguild`, `targetguild`, `warid`, `time` FROM `guildwar_kills` WHERE `warid` = ? ORDER BY `time` DESC", [(int)$war_id]); } // TFS 0.3 compatibility function get_war_kills03($war_id) { return db()->fetchAll("SELECT `id`, `guild_id`, `war_id`, `death_id` FROM `guild_kills` WHERE `war_id` = ? ORDER BY `id` DESC LIMIT 0, 30", [(int)$war_id]); } // Gesior compatibility port TFS .3 function gesior_sql_death($warid) { return db()->fetchAll('SELECT `pd`.`id`, `pd`.`date`, `gk`.`guild_id` AS `enemy`, `p`.`name`, `pd`.`level` FROM `guild_kills` gk LEFT JOIN `player_deaths` pd ON `gk`.`death_id` = `pd`.`id` LEFT JOIN `players` p ON `pd`.`player_id` = `p`.`id` WHERE `gk`.`war_id` = ? AND `p`.`deleted` = 0 ORDER BY `pd`.`date` DESC', [(int)$warid]); } function gesior_sql_killer($did) { return db()->fetchAll('SELECT `p`.`name` AS `player_name`, `p`.`deleted` AS `player_exists`, `k`.`war` AS `is_war` FROM `killers` k LEFT JOIN `player_killers` pk ON `k`.`id` = `pk`.`kill_id` LEFT JOIN `players` p ON `p`.`id` = `pk`.`player_id` WHERE `k`.`death_id` = ? ORDER BY `k`.`final_hit` DESC, `k`.`id` ASC', [(int)$did]); } // end gesior // END GUILD WAR // ADMIN FUNCTIONS function set_ingame_position($name, $acctype) { $acctype = (int)$acctype; $name = sanitize($name); $acc_id = user_character_account_id($name); $char_id = user_character_id($name); $group_id = 1; if ($acctype == 4) { $group_id = 2; } elseif ($acctype >= 5) { $group_id = 3; } db()->execute("UPDATE `accounts` SET `type` = ? WHERE `id` = ?;", [$acctype, $acc_id]); db()->execute("UPDATE `players` SET `group_id` = ? WHERE `id` = ?;", [$group_id, $char_id]); } // .3 function set_ingame_position03($name, $acctype) { $acctype = (int)$acctype; $name = sanitize($name); $acc_id = user_character_account_id($name); $char_id = user_character_id($name); $group_id = 2; if ($acctype == 1) { $group_id = 1; } db()->execute("UPDATE `players` SET `group_id` = ? WHERE `id` = ?;", [$acctype, $char_id]); } // Set rule violation. // Return true if success, query error die if failed, and false if $config['website_char'] is not recognized. function set_rule_violation($charname, $typeid, $actionid, $reasonid, $time, $comment) { $charid = user_character_id($charname); $typeid = (int)$typeid; $actionid = (int)$actionid; $reasonid = (int)$reasonid; $time = ($time === null) ? 0 : (int)($time + time()); if (engineIsTFS16()) { $data = db()->fetchOne("SELECT `account_id`, " . sqlIpSelect('lastip', 'lastip') . " FROM `players` WHERE `id` = ?;", [(int)$charid]); } else { $data = user_character_data($charid, 'account_id', 'lastip'); } if (!is_array($data)) $data = array('account_id' => 0, 'lastip' => 0); $accountid = $data['account_id']; $charip = $data['lastip']; $comment = sanitize($comment); // ... $bannedby = config('website_char'); if (user_character_exist($bannedby)) { $bannedby = user_character_id($bannedby); if (Config('ServerEngine') === 'TFS_02') db()->execute("INSERT INTO `bans` (`type` ,`ip` ,`mask` ,`player` ,`account` ,`time` ,`reason_id` ,`action_id` ,`comment` ,`banned_by`) VALUES (?, ?, 4294967295, ?, ?, ?, ?, ?, ?, ?);", [$typeid, $charip, $charid, $accountid, $time, $reasonid, $actionid, $comment, $bannedby]); elseif (Config('ServerEngine') === 'TFS_03') { $now = time(); switch ($typeid) { case 1: // IP ban db()->execute("INSERT INTO `bans` (`type`, `value`, `param`, `active`, `expires`, `added`, `admin_id`, `comment`) VALUES (?, ?, 4294967295, 1, ?, ?, ?, ?);", [$typeid, $charip, $time, $now, $bannedby, $comment]); break; case 2: // namelock db()->execute("INSERT INTO `bans` (`type`, `value`, `param`, `active`, `expires`, `added`, `admin_id`, `comment`) VALUES (?, ?, 4294967295, 1, ?, ?, ?, ?);", [$typeid, $charid, $time, $now, $bannedby, $comment]); break; case 3: // acc ban db()->execute("INSERT INTO `bans` (`type`, `value`, `param`, `active`, `expires`, `added`, `admin_id`, `comment`) VALUES (?, ?, 4294967295, 1, ?, ?, ?, ?);", [$typeid, $accountid, $time, $now, $bannedby, $comment]); break; case 4: // notation db()->execute("INSERT INTO `bans` (`type`, `value`, `param`, `active`, `expires`, `added`, `admin_id`, `comment`) VALUES (?, ?, 4294967295, 1, ?, ?, ?, ?);", [$typeid, $charid, $time, $now, $bannedby, $comment]); break; case 5: // deletion db()->execute("INSERT INTO `bans` (`type`, `value`, `param`, `active`, `expires`, `added`, `admin_id`, `comment`) VALUES (?, ?, 4294967295, 1, ?, ?, ?, ?);", [$typeid, $charid, $time, $now, $bannedby, $comment]); break; } } elseif (Config('ServerEngine') === 'TFS_10') { $now = time(); switch ($typeid) { case 1: // IP ban db()->execute("INSERT INTO `ip_bans` (`ip`, `reason`, `banned_at`, `expires_at`, `banned_by`) VALUES (" . sqlIpWrite($charip) . ", ?, ?, ?, ?);", [$comment, $now, $time, $bannedby]); break; case 2: // namelock db()->execute("INSERT INTO `player_namelocks` (`player_id`, `reason`, `namelocked_at`, `namelocked_by`) VALUES (?, 'comment', ?, ?);", [$charid, $now, $bannedby]); break; case 3: // acc ban db()->execute("INSERT INTO `account_bans` (`account_id`, `reason`, `banned_at`, `expires_at`, `banned_by`) VALUES (?, ?, ?, ?, ?);", [$accountid, $comment, $now, $time, $bannedby]); break; case 4: // notation data_dump(false, array('status' => false), "Function deprecated. Ban option does not exist in TFS 1.0."); die(); break; case 5: // deletion data_dump(false, array('status' => false), "Function deprecated. Ban option does not exist in TFS 1.0."); die(); break; } } return true; } else { return false; } } // -- END admin // Fetch deathlist function user_fetch_deathlist($char_id) { return db()->fetchAll("SELECT * FROM `player_deaths` WHERE `player_id` = ? order by `time` DESC LIMIT 0, 10", [(int)$char_id]); } // TFS .3 compatibility function user_fetch_deathlist03($char_id) { $data = db()->fetchAll("SELECT * FROM `player_deaths` WHERE `player_id` = ? order by `date` DESC LIMIT 0, 10", [(int)$char_id]); if ($data !== false) { for ($i = 0; $i < count($data); $i++) { $data[$i]['time'] = $data[$i]['date']; } } return $data; } // same (death id ---> killer id) function user_get_kid($did) { $data = db()->fetchOne("SELECT `id` FROM `killers` WHERE `death_id` = ?;", [(int)$did]); return ($data !== false) ? $data['id'] : false; } // same (killer id ---> player id) function user_get_killer_id($kn) { $data = db()->fetchOne("SELECT `player_id` FROM `player_killers` WHERE `kill_id` = ?;", [(int)$kn]); return ($data !== false) ? $data['player_id'] : false; } // same (killer id ---> monster name) function user_get_killer_m_name($mn) { $data = db()->fetchOne("SELECT `name` FROM `environment_killers` WHERE `kill_id` = ?;", [(int)$mn]); return ($data !== false) ? $data['name'] : false; } // Count character deaths. Counts up 10. function user_count_deathlist($char_id) { $data = db()->fetchOne("SELECT COUNT(`id`) AS `id` FROM `player_deaths` WHERE `player_id` = ? order by `time` DESC LIMIT 0, 10", [(int)$char_id]); return ($data !== false) ? $data['id'] : false; } // MY ACCOUNT RELATED \\ function user_update_comment($char_id, $comment) { db()->execute("UPDATE `znote_players` SET `comment` = ? WHERE `player_id` = ?", [$comment, $char_id]); } // Permamently delete character id. (parameter: character id) function user_delete_character($char_id) { $char_id = (int)$char_id; db()->execute("DELETE FROM `players` WHERE `id` = ?;", [$char_id]); db()->execute("DELETE FROM `znote_players` WHERE `player_id` = ?;", [$char_id]); } // Delete character with supplied id with a delay. function user_delete_character_soft($char_id) { $char_id = (int)$char_id; $char_name = user_character_name($char_id); $original_acc_id = user_character_account_id($char_name); if(!user_character_pending_delete($char_name)) { $interval = (string)config('delete_character_interval'); if (!preg_match('/^\d+\s+[A-Z]+$/i', $interval)) { $interval = '3 DAY'; } db()->execute('INSERT INTO `znote_deleted_characters`(`original_account_id`, `character_name`, `time`, `done`) VALUES(?, ?, (NOW() + INTERVAL ' . $interval . '), 0)', [$original_acc_id, $char_name]); } else return false; } // Check if character will be deleted soon. function user_character_pending_delete($char_name) { $result = db()->fetchOne('SELECT `done` FROM `znote_deleted_characters` WHERE `character_name` = ?', [$char_name]); return ($result === false) ? false : !$result['done']; } // Get pending character deletes for supplied account id. function user_pending_deletes($acc_id) { return db()->fetchAll('SELECT `id`, `character_name`, `time` FROM `znote_deleted_characters` WHERE `original_account_id` = ? AND `done` = 0', [(int)$acc_id]); } // Parameter: accounts.id returns: An array containing detailed information of every character on the account. function user_character_list($account_id) { //$count = user_character_list_count($account_id); $account_id = (int)$account_id; $characters = db()->fetchAll(" SELECT `p`.`id`, `p`.`name`, `p`.`level`, `p`.`vocation`, `p`.`town_id`, `p`.`lastlogin`, `gm`.`rank_id`, `zp`.`hide_char`, CASE WHEN `po`.`player_id` IS NULL THEN 0 ELSE 1 END AS `online` FROM `players` AS `p` LEFT JOIN `guild_membership` AS `gm` ON `p`.`id`=`gm`.`player_id` LEFT JOIN `players_online` AS `po` ON `p`.`id`=`po`.`player_id` LEFT JOIN `znote_players` AS `zp` ON `p`.`id`=`zp`.`player_id` WHERE `p`.`account_id` = ? ORDER BY `p`.`level` DESC ", [$account_id]); if ($characters !== false) { $count = count($characters); for ($i = 0; $i < $count; $i++) { $characters[$i]['vocation'] = vocation_id_to_name($characters[$i]['vocation']); // Change vocation id to vocation name $characters[$i]['town_id'] = town_id_to_name($characters[$i]['town_id']); // Change town id to town name // Make lastlogin human read-able. if ($characters[$i]['lastlogin'] != 0) { $characters[$i]['lastlogin'] = getClock($characters[$i]['lastlogin'], true, false); } else { $characters[$i]['lastlogin'] = 'Never.'; } $characters[$i]['online'] = online_id_to_name($characters[$i]['online']); // 0 to "offline", 1 to "ONLINE". } } return $characters; } // Returns an array containing all(up to 30) player_IDs an account have. (parameter: account_ID). function user_character_list_player_id($account_id) { //$count = user_character_list_count($account_id); return db()->fetchAll("SELECT `id` FROM `players` WHERE `account_id` = ? ORDER BY `level` DESC LIMIT 0, 30", [$account_id]); } // Parameter: accounts.id returns: number of characters on the account. function user_character_list_count($account_id) { $data = db()->fetchOne("SELECT COUNT(`id`) AS `id` FROM `players` WHERE `account_id` = ?", [$account_id]); return ($data !== false) ? $data['id'] : 0; } // END MY ACCOUNT RELATED // HIGHSCORE FUNCTIONS \\ function fetchAllScores($rows, $tfs, $g, $vlist, $v = -1, $flags = false, $outfits = false) { if (config('client') < 780) { $outfits = ($outfits) ? ", `p`.`lookbody` AS `body`, `p`.`lookfeet` AS `feet`, `p`.`lookhead` AS `head`, `p`.`looklegs` AS `legs`, `p`.`looktype` AS `type`" : ""; } else { $outfits = ($outfits) ? ", `p`.`lookbody` AS `body`, `p`.`lookfeet` AS `feet`, `p`.`lookhead` AS `head`, `p`.`looklegs` AS `legs`, `p`.`looktype` AS `type`, `p`.`lookaddons` AS `addons`" : ""; } // Return scores ordered by type and vocation (if set) $data = array(); // Add "all" as a simulated vocation in vocation_list to represent all vocations and loop through them. $vocGroups = array( 'all' => array() ); foreach ($vlist AS $vid => $vdata) { // If this vocation does not have a fromVoc attribute if ($vdata['fromVoc'] === false) { // Add it as a group $vocGroups[(string)$vid] = array(); } else { // Add an extended group for both vocations $sharedGroup = (string)$vdata['fromVoc'] . ", " . (string)$vid; $vocGroups[$sharedGroup] = array(); // Make the fromVoc group a reference to the extended group for both vocations $vocGroups[(string)$vdata['fromVoc']] = $sharedGroup; $vocGroups[(string)$vid] = $sharedGroup; } } foreach ($vocGroups as $voc_id => $key_or_arr) { $vGrp = $voc_id; // Change to correct vocation group if this vocation id reference a shared vocation group if (!is_array($key_or_arr)) $vGrp = $key_or_arr; // If this vocation group is empty (then we need to fill it with highscore SQL Data) if (empty($vocGroups[$vGrp])) { // Generate SQL WHERE-clause for vocation if $v is set $v = ''; if ($vGrp !== 'all') $v = (strpos($vGrp, ',') !== false) ? 'AND `p`.`vocation` IN ('. $vGrp . ')' : 'AND `p`.`vocation` = \''.intval($vGrp).'\''; if ($flags === false) { // In this case we only need to query players table $v = str_replace('`p`.', '', $v); $outfits = str_replace('`p`.', '', $outfits); $vocGroups[$vGrp][1] = db()->fetchAll("SELECT `name`, `vocation`, `lastlogout`, `skill_club` AS `value` $outfits FROM `players` WHERE `group_id` < ? $v ORDER BY `skill_club` DESC LIMIT 0, ?;", [$g, $rows]); $vocGroups[$vGrp][2] = db()->fetchAll("SELECT `name`, `vocation`, `lastlogout`, `skill_sword` AS `value` $outfits FROM `players` WHERE `group_id` < ? $v ORDER BY `skill_sword` DESC LIMIT 0, ?;", [$g, $rows]); $vocGroups[$vGrp][3] = db()->fetchAll("SELECT `name`, `vocation`, `lastlogout`, `skill_axe` AS `value` $outfits FROM `players` WHERE `group_id` < ? $v ORDER BY `skill_axe` DESC LIMIT 0, ?;", [$g, $rows]); $vocGroups[$vGrp][4] = db()->fetchAll("SELECT `name`, `vocation`, `lastlogout`, `skill_dist` AS `value` $outfits FROM `players` WHERE `group_id` < ? $v ORDER BY `skill_dist` DESC LIMIT 0, ?;", [$g, $rows]); $vocGroups[$vGrp][5] = db()->fetchAll("SELECT `name`, `vocation`, `lastlogout`, `skill_shielding` AS `value` $outfits FROM `players` WHERE `group_id` < ? $v ORDER BY `skill_shielding` DESC LIMIT 0, ?;", [$g, $rows]); $vocGroups[$vGrp][6] = db()->fetchAll("SELECT `name`, `vocation`, `lastlogout`, `skill_fishing` AS `value` $outfits FROM `players` WHERE `group_id` < ? $v ORDER BY `skill_fishing` DESC LIMIT 0, ?;", [$g, $rows]); $vocGroups[$vGrp][7] = db()->fetchAll("SELECT `name`, `vocation`, `lastlogout`, `experience`, `level` AS `value` $outfits FROM `players` WHERE `group_id` < ? $v ORDER BY `experience` DESC LIMIT 0, ?;", [$g, $rows]); $vocGroups[$vGrp][8] = db()->fetchAll("SELECT `name`, `vocation`, `lastlogout`, `maglevel` AS `value` $outfits FROM `players` WHERE `group_id` < ? $v ORDER BY `maglevel` DESC LIMIT 0, ?;", [$g, $rows]); $vocGroups[$vGrp][9] = db()->fetchAll("SELECT `name`, `vocation`, `lastlogout`, `skill_fist` AS `value` $outfits FROM `players` WHERE `group_id` < ? $v ORDER BY `skill_fist` DESC LIMIT 0, ?;", [$g, $rows]); } else { // Inner join znote_accounts table to retrieve the flag $vocGroups[$vGrp][1] = db()->fetchAll("SELECT `p`.`name`, `p`.`vocation`, `p`.`lastlogout`, `p`.`skill_club` AS `value`, `za`.`flag` $outfits FROM `players` AS `p` INNER JOIN `znote_accounts` AS `za` ON `p`.`account_id`=`za`.`account_id` WHERE `p`.`group_id` < ? $v ORDER BY `p`.`skill_club` DESC LIMIT 0, ?;", [$g, $rows]); $vocGroups[$vGrp][2] = db()->fetchAll("SELECT `p`.`name`, `p`.`vocation`, `p`.`lastlogout`, `p`.`skill_sword` AS `value`, `za`.`flag` $outfits FROM `players` AS `p` INNER JOIN `znote_accounts` AS `za` ON `p`.`account_id`=`za`.`account_id` WHERE `p`.`group_id` < ? $v ORDER BY `p`.`skill_sword` DESC LIMIT 0, ?;", [$g, $rows]); $vocGroups[$vGrp][3] = db()->fetchAll("SELECT `p`.`name`, `p`.`vocation`, `p`.`lastlogout`, `p`.`skill_axe` AS `value`, `za`.`flag` $outfits FROM `players` AS `p` INNER JOIN `znote_accounts` AS `za` ON `p`.`account_id`=`za`.`account_id` WHERE `p`.`group_id` < ? $v ORDER BY `p`.`skill_axe` DESC LIMIT 0, ?;", [$g, $rows]); $vocGroups[$vGrp][4] = db()->fetchAll("SELECT `p`.`name`, `p`.`vocation`, `p`.`lastlogout`, `p`.`skill_dist` AS `value`, `za`.`flag` $outfits FROM `players` AS `p` INNER JOIN `znote_accounts` AS `za` ON `p`.`account_id`=`za`.`account_id` WHERE `p`.`group_id` < ? $v ORDER BY `p`.`skill_dist` DESC LIMIT 0, ?;", [$g, $rows]); $vocGroups[$vGrp][5] = db()->fetchAll("SELECT `p`.`name`, `p`.`vocation`, `p`.`lastlogout`, `p`.`skill_shielding` AS `value`, `za`.`flag` $outfits FROM `players` AS `p` INNER JOIN `znote_accounts` AS `za` ON `p`.`account_id`=`za`.`account_id` WHERE `p`.`group_id` < ? $v ORDER BY `p`.`skill_shielding` DESC LIMIT 0, ?;", [$g, $rows]); $vocGroups[$vGrp][6] = db()->fetchAll("SELECT `p`.`name`, `p`.`vocation`, `p`.`lastlogout`, `p`.`skill_fishing` AS `value`, `za`.`flag` $outfits FROM `players` AS `p` INNER JOIN `znote_accounts` AS `za` ON `p`.`account_id`=`za`.`account_id` WHERE `p`.`group_id` < ? $v ORDER BY `p`.`skill_fishing` DESC LIMIT 0, ?;", [$g, $rows]); $vocGroups[$vGrp][7] = db()->fetchAll("SELECT `p`.`name`, `p`.`vocation`, `p`.`lastlogout`, `p`.`experience`, `level` AS `value`, `za`.`flag` $outfits FROM `players` AS `p` INNER JOIN `znote_accounts` AS `za` ON `p`.`account_id`=`za`.`account_id` WHERE `p`.`group_id` < ? $v ORDER BY `p`.`experience` DESC LIMIT 0, ?;", [$g, $rows]); $vocGroups[$vGrp][8] = db()->fetchAll("SELECT `p`.`name`, `p`.`vocation`, `p`.`lastlogout`, `p`.`maglevel` AS `value`, `za`.`flag` $outfits FROM `players` AS `p` INNER JOIN `znote_accounts` AS `za` ON `p`.`account_id`=`za`.`account_id` WHERE `p`.`group_id` < ? $v ORDER BY `p`.`maglevel` DESC LIMIT 0, ?;", [$g, $rows]); $vocGroups[$vGrp][9] = db()->fetchAll("SELECT `p`.`name`, `p`.`vocation`, `p`.`lastlogout`, `p`.`skill_fist` AS `value`, `za`.`flag` $outfits FROM `players` AS `p` INNER JOIN `znote_accounts` AS `za` ON `p`.`account_id`=`za`.`account_id` WHERE `p`.`group_id` < ? $v ORDER BY `p`.`skill_fist` DESC LIMIT 0, ?;", [$g, $rows]); } } } return $vocGroups; } // END HIGHSCORE FUNCTIONS function user_recover($mode, $edom, $email, $character, $ip) { /* -- Lost account function - user_recovery -- $mode = username/password recovery definition $edom = The remembered value. (if mode is username, edom is players password and vice versa) $email = email address $character = character name $ip = character IP */ // Structure verify array data correctly if (config('ServerEngine') !== 'OTHIRE') { if ($mode === 'username') { $verify_data = array( 'password' => sha1($edom), 'email' => $email ); } else { $verify_data = array( 'name' => $edom, 'email' => $email ); } } else { if ($mode === 'username') { $verify_data = array( 'password' => sha1($edom), 'email' => $email ); } else { $verify_data = array( 'id' => $edom, 'email' => $email ); } } // Determine if the submitted information is correct and herit from same account if (user_account_fields_verify_value($verify_data)) { // Structure account id fetch method correctly if ($mode == 'username') { $account_id = user_account_id_from_password($verify_data['password']); } else { if (config('ServerEngine') !== 'OTHIRE') $account_id = user_id($verify_data['name']); else $account_id = user_id($verify_data['id']); } // get account id from character name $player_account_id = user_character_account_id($character); //Verify that players.account_id matches account.id if ($player_account_id == $account_id) { // verify IP match (IP = accounts.email_new) \\ // Fetch IP data $ip_data = user_znote_account_data($account_id, 'ip'); if ($ip == $ip_data['ip']) { // IP Match, time to stop verifying SHIT and get on // With giving the visitor his goddamn username/password! if ($mode == 'username') { if (config('ServerEngine') !== 'OTHIRE') { $name_data = user_data($account_id, 'name'); echo '

Your username is:

'. $name_data['name'] .'

'; } else { $name_data = user_data($account_id, 'id'); echo '

Your account number is:

'. $name_data['id'] .'

'; } } else { $newpass = substr(sha1(random_bytes(32)), 0, 12); echo '

Your new password is:

'. $newpass .'

Remember to login and change it!

'; user_change_password($account_id, $newpass); } // END?! no, but almost. :) } else { echo'IP does not match.'; } } else { echo'Account data does not match.'; } } else { echo'Account data does not match.'; } } // Get account id from password. This can be inaccurate considering several people may have same password. function user_account_id_from_password($password) { $tmp = db()->fetchOne("SELECT `id` FROM `accounts` WHERE `password` = ? LIMIT 1;", [$password]); return $tmp['id']; } // Get account name from id. function user_account_id_from_name($id) { $id = (int)$id; if (config('ServerEngine') !== 'OTHIRE') { $result = db()->fetchOne("SELECT `name` FROM `accounts` WHERE `id` = ? LIMIT 1;", [$id]); return $result['name']; } else { $result = db()->fetchOne("SELECT `id` FROM `accounts` WHERE `id` = ? LIMIT 1;", [$id]); return $result['id']; } } // Add additional premium days to account id function user_account_add_premdays($accid, $days) { $accid = (int)$accid; $days = (int)$days; if ($accid <= 0 || $days <= 0) { return false; } if (function_exists('znote_column_exists') && znote_column_exists('accounts', 'premium_ends_at')) { return db()->execute(" UPDATE `accounts` SET `premium_ends_at` = GREATEST(`premium_ends_at`, UNIX_TIMESTAMP()) + (? * 86400) WHERE `id` = ?; ", [$days, $accid]); } if (function_exists('znote_column_exists') && znote_column_exists('accounts', 'lastday') && znote_column_exists('accounts', 'premdays')) { return db()->execute(" UPDATE `accounts` SET `premdays` = GREATEST(0, CEIL((GREATEST(`lastday` + (`premdays` * 86400), UNIX_TIMESTAMP()) - UNIX_TIMESTAMP()) / 86400)) + ?, `lastday` = UNIX_TIMESTAMP() WHERE `id` = ?; ", [$days, $accid]); } if (function_exists('znote_column_exists') && znote_column_exists('accounts', 'premdays')) { return db()->execute(" UPDATE `accounts` SET `premdays` = `premdays` + ? WHERE `id` = ?; ", [$days, $accid]); } return false; } function user_accounts_add_premdays_all($days) { $days = (int)$days; if ($days <= 0) { return false; } if (function_exists('znote_column_exists') && znote_column_exists('accounts', 'premium_ends_at')) { return db()->execute(" UPDATE `accounts` SET `premium_ends_at` = GREATEST(`premium_ends_at`, UNIX_TIMESTAMP()) + (? * 86400); ", [$days]); } if (function_exists('znote_column_exists') && znote_column_exists('accounts', 'lastday') && znote_column_exists('accounts', 'premdays')) { return db()->execute(" UPDATE `accounts` SET `premdays` = GREATEST(0, CEIL((GREATEST(`lastday` + (`premdays` * 86400), UNIX_TIMESTAMP()) - UNIX_TIMESTAMP()) / 86400)) + ?, `lastday` = UNIX_TIMESTAMP(); ", [$days]); } if (function_exists('znote_column_exists') && znote_column_exists('accounts', 'premdays')) { return db()->execute(" UPDATE `accounts` SET `premdays` = `premdays` + ?; ", [$days]); } return false; } // Name = char name. Changes from male to female & vice versa. function user_character_change_gender($name) { $user_id = user_character_id($name); $data = db()->fetchOne("SELECT `sex` FROM `players` WHERE `id` = ?;", [$user_id]); $gender = $data['sex']; $newGender = ($gender == 1) ? 0 : 1; db()->execute("UPDATE `players` SET `sex` = ? WHERE `id` = ?", [$newGender, $user_id]); } // Fetch account ID from player NAME function user_character_account_id($character) { $data = db()->fetchOne("SELECT `account_id` FROM `players` WHERE `name` = ?;", [$character]); return ($data !== false) ? $data['account_id'] : false; } // Verify data from accounts table. Parameter is an array of - // etc array('id' = 4, 'password' = 'test') will verify that logged in user have id 4 and password test. function user_account_fields_verify_value($verify_data) { array_walk($verify_data, 'array_sanitize'); $conditions = array(); $params = array(); foreach ($verify_data as $field => $data) { $conditions[] = '`' . $field . '` = ?'; $params[] = $data; } $data = db()->fetchOne("SELECT COUNT(`id`) AS `count` FROM `accounts` WHERE " . implode(' AND ', $conditions) . ";", $params); return ($data !== false && $data['count'] == 1) ? true : false; } // Update accounts, make sure user is logged in first. function user_update_account($update_data) { array_walk($update_data, 'array_sanitize'); $set = array(); $params = array(); foreach ($update_data as $field => $data) { $set[] = '`' . $field . '` = ?'; $params[] = $data; } $user_id = (int)getSession('user_id'); $params[] = $user_id; db()->execute("UPDATE `accounts` SET " . implode(', ', $set) . " WHERE `id` = ?;", $params); } // Update znote_accounts table, make sure user is logged in for this. This is used to etc update lastIP function user_update_znote_account($update_data) { array_walk($update_data, 'array_sanitize'); $set = array(); $params = array(); foreach ($update_data as $field => $data) { $set[] = '`' . $field . '` = ?'; $params[] = $data; } $user_id = (int)getSession('user_id'); $params[] = $user_id; db()->execute("UPDATE `znote_accounts` SET " . implode(', ', $set) . " WHERE `account_id` = ?;", $params); } function user_password_hash_supported(): bool { return function_exists('znote_column_exists') && znote_column_exists('znote_accounts', 'password_hash'); } function user_set_website_password_hash(int $accountId, string $plainPassword): void { if (!user_password_hash_supported()) return; db()->execute("UPDATE `znote_accounts` SET `password_hash` = ? WHERE `account_id` = ?;", [password_hash($plainPassword, PASSWORD_DEFAULT), $accountId]); } function user_verify_login_password(int $accountId, string $plainPassword, string $storedHash, string $salt = ''): bool { if (user_password_hash_supported()) { $row = db()->fetchOne("SELECT `password_hash` FROM `znote_accounts` WHERE `account_id` = ? LIMIT 1;", [$accountId]); if (is_array($row) && !empty($row['password_hash'])) { return password_verify($plainPassword, (string)$row['password_hash']); } } $legacy = $salt !== '' ? sha1($salt . $plainPassword) : sha1($plainPassword); if (!hash_equals($storedHash, $legacy)) { return false; } user_set_website_password_hash($accountId, $plainPassword); return true; } // Change password on account_id (Note: You should verify that he knows the old password before doing this) function user_change_password($user_id, $password) { $user_id = (int)$user_id; $plainPassword = (string)$password; db()->execute("UPDATE `accounts` SET `password` = ? WHERE `id` = ?;", [sha1($plainPassword), $user_id]); user_set_website_password_hash($user_id, $plainPassword); } // .3 compatibility function user_change_password03($user_id, $password) { if (config('salt') === true) { $user_id = (int)$user_id; $plainPassword = (string)$password; $salt = user_data($user_id, 'salt'); db()->execute("UPDATE `accounts` SET `password` = ? WHERE `id` = ?;", [sha1($salt['salt'].$plainPassword), $user_id]); user_set_website_password_hash($user_id, $plainPassword); } else { user_change_password($user_id, $password); } } // Parameter: players.id, value[0 or 1]. Togge hide. function user_character_set_hide($char_id, $value) { db()->execute("UPDATE `znote_players` SET `hide_char` = ? WHERE `player_id` = ?", [$value, $char_id]); } // CREATE ACCOUNT function user_create_account($register_data, $maildata) { array_walk($register_data, 'array_sanitize'); if (config('ServerEngine') == 'TFS_03' && config('salt') === true) { $register_data['salt'] = generate_recovery_key(18); $register_data['password'] = sha1($register_data['salt'].$register_data['password']); } else $register_data['password'] = sha1($register_data['password']); $ip = $register_data['ip']; $created = $register_data['created']; $flag = $register_data['flag']; unset($register_data['ip']); unset($register_data['created']); unset($register_data['flag']); if (config('ServerEngine') == 'TFS_10') $register_data['creation'] = $created; $fields = '`'. implode('`, `', array_keys($register_data)) .'`'; $placeholders = implode(', ', array_fill(0, count($register_data), '?')); db()->execute("INSERT INTO `accounts` ($fields) VALUES ($placeholders)", array_values($register_data)); $account_id = (isset($register_data['name'])) ? user_id($register_data['name']) : user_id($register_data['id']); $activeKey = rand(100000000,999999999); $active = ($maildata['register']) ? 0 : 1; db()->execute( "INSERT INTO `znote_accounts` (`account_id`, `ip`, `created`, `active`, `active_email`, `activekey`, `flag`) VALUES (?, ?, ?, ?, 0, ?, ?)", [$account_id, $ip, $created, $active, $activeKey, $flag] ); if ($maildata['register']) { $thisurl = config('site_url') . "$_SERVER[REQUEST_URI]"; $thisurl .= "?authenticate&u=".$account_id."&k=".$activeKey; $mailer = new Mail($maildata); $title = "Please authenticate your account at $_SERVER[HTTP_HOST]."; $body = "

Please click on the following link to authenticate your account:

"; $body .= "

$thisurl

"; $body .= "

Thank you for registering and enjoy your stay at $maildata[fromName].

"; $body .= "

I am an automatic no-reply e-mail. Any emails sent back to me will be ignored.

"; $mailer->sendMail($register_data['email'], $title, $body, $register_data['name']); } return (int)$account_id; } // CREATE CHARACTER function user_create_character($character_data) { array_walk($character_data, 'array_sanitize'); $cnf = fullConfig(); $vocation = (int)$character_data['vocation']; $playercnf = $cnf['player']; $base = $playercnf['base']; $create = $playercnf['create']; $skills = $create['skills'][$vocation]; $outfit = ($character_data['sex'] == 1) ? $create['male_outfit'] : $create['female_outfit']; $leveldiff = $create['level'] - $base['level']; $gains = $cnf['vocations_gain'][$vocation]; $health = $base['health'] + ( $gains['hp'] * $leveldiff ); $mana = $base['mana'] + ( $gains['mp'] * $leveldiff ); $cap = $base['cap'] + ( $gains['cap'] * $leveldiff ); // This is TFS 0.2 compatible import data with Znote AAC mysql schema if (config('ServerEngine') !== 'OTHIRE') { $import_data = array( 'name' => $character_data['name'], 'group_id' => 1, 'account_id' => $character_data['account_id'], 'level' => $create['level'], 'vocation' => $vocation, 'health' => $health, 'healthmax' => $health, 'experience' => level_to_experience($create['level']), 'lookbody' => $outfit['body'], /* STARTER OUTFITS */ 'lookfeet' => $outfit['feet'], 'lookhead' => $outfit['head'], 'looklegs' => $outfit['legs'], 'looktype' => $outfit['id'], 'lookaddons' => 0, 'maglevel' => $skills['magic'], 'mana' => $mana, 'manamax' => $mana, 'manaspent' => 0, 'soul' => $base['soul'], 'town_id' => $character_data['town_id'], 'posx' => $cnf['default_pos']['x'], 'posy' => $cnf['default_pos']['y'], 'posz' => $cnf['default_pos']['z'], 'conditions' => '', 'cap' => $cap, 'sex' => $character_data['sex'], 'lastlogin' => 0, 'lastip' => $character_data['lastip'], 'save' => 1, 'skull' => 0, 'skulltime' => 0, 'rank_id' => 0, 'guildnick' => '', 'lastlogout' => 0, 'blessings' => 0, 'direction' => 0, 'loss_experience' => 10, 'loss_mana' => 10, 'loss_skills' => 10, 'premend' => 0, 'online' => 0, 'balance' => 0 ); } else { $import_data = array( 'name' => $character_data['name'], 'group_id' => 1, 'account_id' => $character_data['account_id'], 'level' => $create['level'], 'vocation' => $vocation, 'health' => $health, 'healthmax' => $health, 'experience' => level_to_experience($create['level']), 'lookbody' => $outfit['body'], /* STARTER OUTFITS */ 'lookfeet' => $outfit['feet'], 'lookhead' => $outfit['head'], 'looklegs' => $outfit['legs'], 'looktype' => $outfit['id'], 'maglevel' => $skills['magic'], 'mana' => $mana, 'manamax' => $mana, 'manaspent' => 0, 'soul' => $base['soul'], 'town_id' => $character_data['town_id'], 'posx' => $cnf['default_pos']['x'], 'posy' => $cnf['default_pos']['y'], 'posz' => $cnf['default_pos']['z'], 'conditions' => '', 'cap' => $cap, 'sex' => $character_data['sex'], 'lastlogin' => 0, 'lastip' => $character_data['lastip'], 'save' => 1, 'skull_type' => 0, 'skull_time' => 0, 'rank_id' => 0, 'guildnick' => '', 'lastlogout' => 0, 'direction' => 0, 'loss_experience' => 100, 'loss_mana' => 100, 'loss_skills' => 100, 'loss_items' => 10, 'online' => 0, 'balance' => 0 ); } // Clients below 7.8 don't have outfit addons if (isset($import_data['lookaddons']) && config('client') < 780) { unset($import_data['lookaddons']); } // TFS 1.0 variations if ($cnf['ServerEngine'] === 'TFS_10') { unset($import_data['rank_id']); unset($import_data['guildnick']); unset($import_data['direction']); unset($import_data['loss_experience']); unset($import_data['loss_mana']); unset($import_data['loss_skills']); unset($import_data['premend']); unset($import_data['online']); // Skills can be added into the same query on TFS 1.0+ $import_data['skill_fist'] = $skills['fist']; $import_data['skill_club'] = $skills['club']; $import_data['skill_sword'] = $skills['sword']; $import_data['skill_axe'] = $skills['axe']; $import_data['skill_dist'] = $skills['dist']; $import_data['skill_shielding'] = $skills['shield']; $import_data['skill_fishing'] = $skills['fishing']; } // If you are no vocation (id 0), use these details instead: if ($vocation === 0) { $import_data['level'] = $create['novocation']['level']; $import_data['experience'] = level_to_experience($create['novocation']['level']); if ($create['novocation']['forceTown'] === true) { $import_data['town_id'] = $create['novocation']['townId']; } } $fields = array_keys($import_data); // Fetch select fields $fields_sql = implode("`, `", $fields); // Convert array into SQL compatible string $placeholders = array(); $values = array(); foreach ($import_data as $field => $value) { if ($field === 'lastip') { $placeholders[] = sqlIpWrite($value); } else { $placeholders[] = '?'; $values[] = $value; } } $placeholders_sql = implode(", ", $placeholders); db()->execute("INSERT INTO `players`(`$fields_sql`) VALUES ($placeholders_sql);", $values); $created = time(); $charid = user_character_id($import_data['name']); db()->execute("INSERT INTO `znote_players`(`player_id`, `created`, `hide_char`, `comment`) VALUES (?, ?, 0, '');", [$charid, $created]); // Player skills TFS 0.2, 0.3/4. (TFS 1.0 is done above character creation) if ($cnf['ServerEngine'] != 'TFS_10') { db()->execute("DELETE FROM `player_skills` WHERE `player_id` = ?;", [$charid]); db()->execute( "INSERT INTO `player_skills` (`player_id`, `skillid`, `value`) VALUES (?, 0, ?), (?, 1, ?), (?, 2, ?), (?, 3, ?), (?, 4, ?), (?, 5, ?), (?, 6, ?);", [ $charid, $skills['fist'], $charid, $skills['club'], $charid, $skills['sword'], $charid, $skills['axe'], $charid, $skills['dist'], $charid, $skills['shield'], $charid, $skills['fishing'], ] ); } } // Returns counted value of all players online function user_count_online() { $online = db()->fetchOne("SELECT COUNT(`player_id`) AS `value` FROM `players_online`;"); return ($online !== false) ? $online['value'] : 0; } // Total number of accounts. if (!function_exists('user_count_accounts')) { function user_count_accounts() { $row = db()->fetchOne("SELECT COUNT(`id`) AS `value` FROM `accounts`;"); return ($row !== false) ? $row['value'] : 0; } } // Total number of characters (players). if (!function_exists('user_count_characters')) { function user_count_characters() { $row = db()->fetchOne("SELECT COUNT(`id`) AS `value` FROM `players`;"); return ($row !== false) ? $row['value'] : 0; } } /* user_character_data (fetches whatever data you want from players table)! Usage: $player = user_data(player_ID, 'name', 'level'); echo "Character name: ". $player['name'] .". Level: ". $player['level']; */ function user_character_data($user_id): array|false { $data = array(); $user_id = (int)$user_id; $func_num_args = func_num_args(); $func_get_args = func_get_args(); if ($func_num_args > 1) { unset($func_get_args[0]); $fields = '`'. implode('`, `', $func_get_args) .'`'; $data = db()->fetchOne("SELECT $fields FROM `players` WHERE `id` = ?;", [$user_id]); return $data; } return false; } // return query data from znote_players table function user_znote_character_data($character_id) { $data = array(); $charid = (int)$character_id; $func_num_args = func_num_args(); $func_get_args = func_get_args(); if ($func_num_args > 1) { unset($func_get_args[0]); $fields = '`'. implode('`, `', $func_get_args) .'`'; $data = db()->fetchOne("SELECT $fields FROM `znote_players` WHERE `player_id` = ?;", [$charid]); return $data; } return false; } // return query data from znote table // usage: $znoteAAC = user_znote_data('version'); // echo $znoteAAC['version']; function user_znote_data() { $data = array(); $func_num_args = func_num_args(); $func_get_args = func_get_args(); if ($func_num_args > 0) { $fields = '`'. implode('`, `', $func_get_args) .'`'; return db()->fetchOne("SELECT $fields FROM `znote`;"); } else return false; } // return query data from znote_accounts table // See documentation on user_data. This fetches information from znote_accounts table. function user_znote_account_data($account_id) { $data = array(); $accid = (int)$account_id; $func_num_args = func_num_args(); $func_get_args = func_get_args(); if ($func_num_args > 1) { unset($func_get_args[0]); $fields = '`'. implode('`, `', $func_get_args) .'`'; return db()->fetchOne("SELECT $fields FROM `znote_accounts` WHERE `account_id` = ? LIMIT 1;", [$accid]); } else return false; } // return query data from znote_visitors table // See documentation on user_data, but this uses $longip instead. function user_znote_visitor_data($longip) { $data = array(); $longip = (int)$longip; $func_num_args = func_num_args(); $func_get_args = func_get_args(); if ($func_num_args > 1) { unset($func_get_args[0]); $fields = '`'. implode('`, `', $func_get_args) .'`'; return db()->fetchOne("SELECT $fields FROM `znote_visitors` WHERE `ip` = ?;", [$longip]); } else return false; } // return query data from znote_visitors_details table // See documentation on user_data, but this uses $longip instead. function user_znote_visitor_details_data($longip) { $data = array(); $longip = (int)$longip; $func_num_args = func_num_args(); $func_get_args = func_get_args(); if ($func_num_args > 1) { unset($func_get_args[0]); $fields = '`'. implode('`, `', $func_get_args) .'`'; return db()->fetchOne("SELECT $fields FROM `znote_visitors_details` WHERE `ip` = ?;", [$longip]); } else return false; } /* user_data (fetches whatever data you want from accounts table)! Usage: $account = user_data(account_ID, 'password', 'email'); echo $account['email']; //Will then echo out that accounts mail address. */ function user_data($user_id) { $data = array(); $user_id = (int)$user_id; $func_num_args = func_num_args(); $func_get_args = func_get_args(); if ($func_num_args > 1) { unset($func_get_args[0]); $fields = accountFieldList($func_get_args); return db()->fetchOne("SELECT $fields FROM `accounts` WHERE `id` = ? LIMIT 1;", [$user_id]); } else return false; } // Checks if user is activated (Not in use atm) function user_activated($username) { $username = sanitize($username); // Deprecated, removed from DB. return false; } // Checks that username exist in database function user_exist($username) { $username = (string)$username; if (config('ServerEngine') !== 'OTHIRE') $data = db()->fetchOne("SELECT `id` FROM `accounts` WHERE `name` = ?;", [$username]); else $data = db()->fetchOne("SELECT `id` FROM `accounts` WHERE `id` = ?;", [$username]); return ($data !== false) ? true : false; } function user_name($id) { //USERNAME FROM PLAYER ID $name = db()->fetchOne("SELECT `name` FROM `players` WHERE `id` = ?;", [(int)$id]); if ($name !== false) return $name['name']; else return false; } // Checks that character name exist function user_character_exist($username) { $player = db()->fetchOne("SELECT `id` FROM `players` WHERE `name` = ?;", [$username]); return ($player !== false) ? $player['id'] : false; } // Checks that this email exist. function user_email_exist($email) { $email = (string)$email; $data = db()->fetchOne("SELECT `id` FROM `accounts` WHERE `email` = ?;", [$email]); return ($data !== false) ? true : false; } // Fetch user account ID from registered email. (this is used by etc lost account) function user_id_from_email($email) { $email = (string)$email; $data = db()->fetchOne("SELECT `id` FROM `accounts` WHERE `email` = ?;", [$email]); return ($data !== false) ? $data['id'] : false; } // Checks that a password exist in the database. function user_password_exist($password) { $password = sha1($password); // No need to sanitize passwords since we encrypt them. $data = db()->fetchOne("SELECT `id` FROM `accounts` WHERE `password` = ?;", [$password]); return ($data !== false) ? true : false; } // Verify that submitted password match stored password in account id function user_password_match($password, $account_id) { $account_id = (int)$account_id; $data = db()->fetchOne("SELECT `password` FROM `accounts` WHERE `id` = ?;", [$account_id]); if ($data === false) return false; return user_verify_login_password($account_id, (string)$password, (string)$data['password']); } // Get user ID from name function user_id($username) { $username = (string)$username; if (config('ServerEngine') !== 'OTHIRE') $data = db()->fetchOne("SELECT `id` FROM `accounts` WHERE `name` = ? LIMIT 1;", [$username]); else $data = db()->fetchOne("SELECT `id` FROM `accounts` WHERE `id` = ? LIMIT 1;", [$username]); if ($data !== false) return $data['id']; else return false; } // Get user login ID from username and password function user_login_id($username, $password) { $username = (string)$username; if (config('ServerEngine') !== 'OTHIRE') $data = db()->fetchOne("SELECT `id`, `password` FROM `accounts` WHERE `name` = ? LIMIT 1;", [$username]); else $data = db()->fetchOne("SELECT `id`, `password` FROM `accounts` WHERE `id` = ? LIMIT 1;", [$username]); if ($data === false) return false; return user_verify_login_password((int)$data['id'], (string)$password, (string)$data['password']) ? (int)$data['id'] : false; } // TFS 0.3+ compatibility. function user_login_id_03($username, $password) { if (config('salt') === true) { if (user_exist($username)) { $user_id = user_id($username); $username = (string)$username; $data = db()->fetchOne( "SELECT `salt`, `id`, `name`, `password` FROM `accounts` WHERE `id` = ?;", [(int)$user_id] ); if ($data === false || $data['name'] != $username) return false; $salt = (string)$data['salt']; return user_verify_login_password((int)$data['id'], (string)$password, (string)$data['password'], $salt) ? (int)$data['id'] : false; } else return false; } else return user_login_id($username, $password); } // Get character ID from character name function user_character_id($charname) { $char = db()->fetchOne("SELECT `id` FROM `players` WHERE `name` = ?;", [$charname]); if ($char !== false) return $char['id']; else return false; } // Get character name from character ID function user_character_name($charID) { $char = db()->fetchOne('SELECT `name` FROM `players` WHERE `id` = ?', [(int)$charID]); if ($char !== false) return $char['name']; else return false; } // Hide user character. function user_character_hide($username) { $username = user_character_id($username); $char = db()->fetchOne("SELECT `hide_char` FROM `znote_players` WHERE `player_id` = ?;", [$username]); if ($char !== false) return $char['hide_char']; else return false; } // Login with a user. (TFS 0.2) function user_login($username, $password) { $username = (string)$username; if (config('ServerEngine') !== 'OTHIRE') $data = db()->fetchOne("SELECT `id`, `password` FROM `accounts` WHERE `name` = ?;", [$username]); else $data = db()->fetchOne("SELECT `id`, `password` FROM `accounts` WHERE `id` = ?;", [$username]); if ($data === false) return false; return user_verify_login_password((int)$data['id'], (string)$password, (string)$data['password']) ? (int)$data['id'] : false; } // Login a user with TFS 0.3 compatibility function user_login_03($username, $password) { if (config('salt') === true) { $username = (string)$username; $data = db()->fetchOne( "SELECT `salt`, `id`, `password`, `name` FROM `accounts` WHERE `name` = ?;", [$username] ); if ($data === false || $data['name'] != $username) return false; $salt = (string)$data['salt']; return user_verify_login_password((int)$data['id'], (string)$password, (string)$data['password'], $salt) ? (int)$data['id'] : false; } else return user_login($username, $password); } // Verify that user is logged in function user_logged_in() { return (getSession('user_id') !== false) ? true : false; } ?>