TFS 1.6 uses the same revscriptsys API as TFS 1.0 / 1.4, so these files are identical to the ones in Lua/TFS_10/revscriptsys. Step 1: Copy the .lua files you need into data/scripts/ (any sub-folder works). The shop system needs both: - shopsystem_talkaction.lua (players type !shop to receive orders) - shopsystem_globalevent.lua (delivers orders to online players every 30s, only while they stand in a PZ) You can run just the talkaction if you prefer manual !shop delivery. Step 2: Restart the server (or /reload scripts). Notes: - shopsystem: znote_shop_orders.itemid holds the item id (type 1), the packed outfit pair male*1000 + female (type 5), the mount id (type 6), or the house id (type 7, with the buyer player id in `count`). - znote_login.lua keeps SERVER_NAME / IP / GAME_PORT in znote_global_storage in sync with config.lua for the AAC login web service. - powergamers.lua and player_history.lua need the SQL columns / tables listed at the top of each file before first use.